Comments

Commented 19 years ago2005-09-23 12:30:56 UTC in vault item: surf_bymurdarule Comment #9143
hey murda i tried to download and got this error: (took a ss)
http://img339.imageshack.us/img339/9273/surfmurda8rn.jpg
o and dont let emo people put u down with their whining, tons of people love surf maps and im looking forward to playing this when its fixed
Commented 19 years ago2005-09-23 12:18:44 UTC in vault item: B.O.G Comment #9142
info_nodes make grunts move smarter, but well used scripted sequences make them appear smarter. There's a difference indeed, but the second is just as important as the first. Dumb appearing enemies kill the immersion of the game.

Not that that's so important here as there's little immersion to kill since it doesn't look like anything in reality anyway, but hey... you've gotta strive for perfection, isn't it? ;)

As for nodes, I've used them in my map The Playtest and they make the grunts move pretty nice: they're chasing you, searching for cover and all that. But without the scripted sequences they would never have 'followed' you down the deep water-filled pit. I agree, it's faking the player, but the effect is surprizingly nice (at least some liked it so those aren't completely my words ;)).
Commented 19 years ago2005-09-23 12:07:39 UTC in vault item: Gunz And Science Comment #9141
lol!
Well, it does suck but, I think I did the scripted sequences a bit good.
Else, the mapping sucks.
Commented 19 years ago2005-09-23 11:14:25 UTC in vault item: mad_funbox Comment #9140
You find it then? Or had noclip around?
Commented 19 years ago2005-09-23 11:11:18 UTC in vault item: mad_funbox Comment #9139
Gauss jumps are loved by all! ;)
Commented 19 years ago2005-09-23 10:59:02 UTC in vault item: cs_infultrate Comment #9138
very nice second map.

yes, it is infiltrate.
Commented 19 years ago2005-09-23 10:31:53 UTC in vault item: cs_infultrate Comment #9137
Would download but I'm not a CS player.
Looks nice from screenshot, bit blocky, but good sky (whats its name?).
Correct me if I'm wrong but isn't it spelt "infiltrate"?
Commented 19 years ago2005-09-23 10:24:18 UTC in vault item: Gunz And Science Comment #9136
Uhh,, you did obviously not read my warning?

[WARNING]This was 1 year ago, and I hope I don't suck as much as I did when I made this map today![/WARNING]

Have a look at one of my new maps, and read the description before d-loading.. Just a hint. :P
Commented 19 years ago2005-09-23 08:08:55 UTC in vault item: surf_bymurdarule Comment #9135
Surf is fun, but the maps looks very boring mostly.
Try make something new maby, with some nice effects and new ideas without blowing the R-Speeds up.
Commented 19 years ago2005-09-23 07:21:22 UTC in vault item: Lost Valve intro Comment #9134
Fixed Download link error :0

You can download it now:
http://www.hlcore.uni.cc/downloads/valve_intro.zip
Commented 19 years ago2005-09-23 07:13:02 UTC in vault item: mad_carpark Comment #9133
I did make them func_walls but then it got a little laggy in areas, so stuck with regular brushes 1 unit above the floor.
It took about 15 minutes to compile, which for me is ages. I hate compiling because I can't do squat with my computer while it works.

Do func_walls cast shadows? I've never tested that..?
Commented 19 years ago2005-09-23 05:48:22 UTC in vault item: cs_infultrate Comment #9132
come on i what this map to be rated
Commented 19 years ago2005-09-23 05:09:58 UTC in vault item: mad_carpark Comment #9131
Its really a well made map. Really. i mean, lighting is fantastic, architecture, although a bit blocky in places suits the style of map.

Gameplay is a tad boring though.. weapon placement isn't super.

A great map though and i could see it as a possibility for an SP map.

also, the car prefabs are not func_walls.
This must have taken AGES to compile
Commented 19 years ago2005-09-23 05:07:13 UTC in vault item: surf_bymurdarule Comment #9130
i hate surf maps... the textures are horrible and repeating, the lighting is atrocious and they're really just not fun.

Its hard enough getting people to download CS maps, but about twice as hard getting them to download surf
Commented 19 years ago2005-09-22 23:19:16 UTC in vault item: psychomap Comment #9129
I enjoyed throrougly navigating the 'moving maze of death' and riding the 'cardboard box of destruction.'

Funny too--cheeseloaf?! :P
Commented 19 years ago2005-09-22 15:18:18 UTC in vault item: B.O.G Comment #9128
Please remove tfc.wad from the list!
Commented 19 years ago2005-09-22 15:07:41 UTC in vault item: B.O.G Comment #9127
You've been a TWHL member for 150 days and this is all you can make? You should be ashamed of your self!
Commented 19 years ago2005-09-22 15:06:32 UTC in vault item: B.O.G Comment #9126
Place them 8 units above the ground!
Commented 19 years ago2005-09-22 15:05:46 UTC in vault item: B.O.G Comment #9125
Nodes?NODES! I've tried but thier crap..
Commented 19 years ago2005-09-22 14:51:08 UTC in vault item: surf_bymurdarule Comment #9124
full-bright. not dling
Commented 19 years ago2005-09-22 14:13:32 UTC in vault item: The Pink Comment #9123
Commented 19 years ago2005-09-22 13:34:18 UTC in vault item: mad_hyperspeed Comment #9122
He had an idea for a map, unfortunatley he doesn't know how to map himself, so I brung his idea to life for him.
Why does that make me unintelligent?
Look at my maps... a simple idiot couldn't make them.
It's you that "has a lack of intelligence" <- notice the correct grammar?
Commented 19 years ago2005-09-22 13:26:22 UTC in vault item: mad_funbox Comment #9121
I've not actually seen your map, so it would mearly be coincidence!
But I don't think its what you're thinking...
Commented 19 years ago2005-09-22 13:19:33 UTC in vault item: mad_hyperspeed Comment #9120
created by you and designed by a friend,,are you lack of intelligence
Commented 19 years ago2005-09-22 13:18:26 UTC in vault item: mad_gravbox1 Comment #9119
it sux
Commented 19 years ago2005-09-22 13:16:55 UTC in vault item: mad_funbox Comment #9118
oh well,I ll download it later
Commented 19 years ago2005-09-22 13:16:18 UTC in vault item: mad_funbox Comment #9117
(think gauss)*quote

hey !Wait a sec!did you steal my map's tactics!DM mortar labs,you need to use gauss to control the radio
Commented 19 years ago2005-09-22 12:48:56 UTC in vault item: Water Flood Comment #9116
nice.
Commented 19 years ago2005-09-22 12:48:04 UTC in vault item: mad_funbox Comment #9115
You saw boring and stop reading then?
I said... with a twist, just download it and see.
Commented 19 years ago2005-09-22 12:47:02 UTC in vault item: mad_funbox Comment #9114
why do you make a boring map?
Commented 19 years ago2005-09-22 12:30:35 UTC in vault item: mad_carpark Comment #9113
Oh and thanks to whoever made the car prefabs, I think they're from prefablab but I can't be 100% sure. They've been sat on my computer for years!
Commented 19 years ago2005-09-22 05:48:56 UTC in vault item: The Transporter Comment #9110
Fullbright = appaulingly terrible.

Make sure rad is on 'normal' mode in the compile window.
And you must add lights entities
Commented 19 years ago2005-09-22 05:39:43 UTC in vault item: Covanant Shade turret Comment #9109
Looks nice.
Commented 19 years ago2005-09-22 04:22:29 UTC in vault item: Scripted Sequence Example Comment #9108
Ow please...
This comment was made on an article that has been deleted.
Commented 19 years ago2005-09-22 03:22:31 UTC in vault item: B.O.G Comment #9106
Thnx , But i ment HL To end when you get to the tunnel.I'll improve
This comment was made on an article that has been deleted.
Commented 19 years ago2005-09-21 18:53:50 UTC in vault item: B.O.G Comment #9104
1. The screenshot (.bmp!) in the .zip is wasted filesize (screenshots make someone download a map, they aren't needed in the download itself anymore).

2. Throw out the opfor.wad and tfc.wad from your Hammer configuration, as not everyone has them (using a non-existing .wad causes the game to crash).

3. I don't know how you did it, but the game stops when you get to the end of the map. And then I mean that the game closes. Back to the desktop. You might want to fix that.

For a first map, it's ok. There's much to improve on, though.
Things like light sources (lamps) are absent in your level. The architecture is square and simple overall, and the environment isn't really recognizable as a real place (e.g. there's no sense of place, to give it a fancy name). The only room that looked somewhat more interesting was the small one with the .357 in it.
Combat is basic and enemies appear to be really dumb. They are, you could say, and to some extend that's true, but as a mapper, you can make them appear smarter by giving them a goal to run towards when the player comes close, so it looks as if they are actively searching for the player, or similar things.

Well, not a lot more to say as it's your first map and you've got quite some things to learn yet. Good luck with further maps!
Commented 19 years ago2005-09-21 18:50:08 UTC in vault item: Jasons Rock, My First Real Map Comment #9103
Include .bsp for the lazy ones like me!

the upturned chair looks nice from the screenie ;)
Commented 19 years ago2005-09-21 17:54:54 UTC in vault item: myfirstmap Comment #9102
Quite a nice start! This map is obviously largely unfinished, so I won't point out the obvious stuff.

+interesting layout
+I love the glass atrium thingy! nice job
+love the cop cars!
+nice-looking hinged window
+nice-looking stairs
+nice texturing and architecture
-lighting is weird in places. I'd recommend using texture lighting except where point lighting is a necessity--flickering stuff, rotating, etc.
-place clip brush(s) just behind the cop cars, so you can still walk atop them, but not behind--they look weird on the other side!

Finish this!
Commented 19 years ago2005-09-21 17:38:56 UTC in vault item: Its a Trap Comment #9101
quite nice job and fun gameplay.

a few notes:

-doors/walls are way to thick, scale them properly

-the broken pop machine is a good idea--the one cut in half--, but texture the broken portion differntly, or you could even use brushes to build the 'inside' of the broken machine.

-i would recommend building some kind of gangway with a moving crane thiny for your suspended container. it looks weird just coming out of the ceiling.

-I liked the curved wall...you can slide down the whole length without any damage! However, it I don't think a brick wall would ever look like that :P
Commented 19 years ago2005-09-21 16:54:59 UTC in vault item: B.O.G Comment #9100
bad screenshot,I ll comment about the map later
Commented 19 years ago2005-09-21 14:01:30 UTC in vault item: mad_smoothcamp Comment #9099
No idea where that is, lol, could be in the middle of empty space?!
Commented 19 years ago2005-09-21 12:55:13 UTC in vault item: Scripted Sequence Example Comment #9098
Ya sehr gut!
You ist gut :D
Commented 19 years ago2005-09-21 12:09:34 UTC in vault item: The Transporter Comment #9097
Hammer normally runs it but you can make it not run the game! ;)
Commented 19 years ago2005-09-21 12:07:31 UTC in vault item: The Transporter Comment #9096
yea i hav dun that, but the map runs after i compile it, but not from the startup run box. i take it this wil b a problem?
Commented 19 years ago2005-09-21 12:03:17 UTC in vault item: The Transporter Comment #9095
Ohh..ok
Commented 19 years ago2005-09-21 12:03:02 UTC in vault item: The Transporter Comment #9094
Post a text file(to the compotition) with the URL(place on the web) to this map so I will remeber it when I'll chack the maps.
Commented 19 years ago2005-09-21 12:01:52 UTC in vault item: The Transporter Comment #9093
o rite, i hav dun that. but i dnt think it runs 4 sum reason
Commented 19 years ago2005-09-21 12:00:34 UTC in vault item: The Transporter Comment #9092
sorry, i didnt understand wat u just sed!