Comments

Commented 19 years ago2005-09-26 18:50:01 UTC in vault item: TWHL Dedication Project Comment #9198
Damn sweet map !!

Is this the final version ? or is there gonna be more ?

and Seventh, shares a room with.. Ant I think ?
Commented 19 years ago2005-09-26 18:47:20 UTC in vault item: Canyon Warehouse Comment #9197
Nice job in general.

I loved the the turrets and the fan shadow on the floor tied to func_rotating.

Sorta weird. in the column room, all the weapons are 'blacked' out for some reason... weird lighting issue.

The rest of the map was sora blah imo.
Commented 19 years ago2005-09-26 18:43:43 UTC in vault item: de_middleages Comment #9196
And the link doesn't work...Telling!!!

Seventh!!!!!!

:P
Commented 19 years ago2005-09-26 18:41:03 UTC in vault item: Fight Yard - 3 Buildings Comment #9195
I didn't make the trucks I got them off a prefab site, but I mapped eveything else by myself. Doesnt say much outside of the bus station thought. Still...

Rain effect is just the env_rain entity, no tutorial needed. Combine it with ambience/rain and it makes any atmosphere sound and look great.
Commented 19 years ago2005-09-26 18:22:46 UTC in vault item: cs_destruction Comment #9194
This map is awsome and is so like the building from the matrix, where Cipher betrays them. You even added the place where neo takes the pill and the main wet wall!!!

+Beautiful texturing / architechtre / lighting
-no ambient sounds :(
+Kick Arse Stairwell!
+nice detail items, and props, but maybe add a couple more ; )

Overall, great job dude!
Commented 19 years ago2005-09-26 18:15:42 UTC in vault item: cs_tube_assault Comment #9193
Wow, a refreshingly different kind of map for a change!

I love the texturing and detail throughout, even the super-bright colors inside the train!

+Nice props: fire hydrant, ticket booth, broken bits etc
+Nice city scene outside, looks amazing!--WCD gets jealous...
-render the subway lights less so they're more transparent.

Very nicely done! Rock on dude!
Commented 19 years ago2005-09-26 18:07:17 UTC in vault item: cs_infultrate Comment #9192
missing zeditor.wad
Commented 19 years ago2005-09-26 17:48:34 UTC in vault item: gm_your_momas_favorite_map_v3 Comment #9191
Says bsp has the wrong version #

is this a source map? fix the label mate!
Commented 19 years ago2005-09-26 17:43:28 UTC in vault item: Fight Yard - 3 Buildings Comment #9190
Just played it again, the sky is actually pretty nice, and the fog/water seems to run toward the CT spawn I guess...
Commented 19 years ago2005-09-26 17:40:43 UTC in vault item: Fight Yard - 3 Buildings Comment #9189
Very nice job!

Likes:
+Semi trucks! Did you make them yourself? Anyway nice!
++Of course the rain/fog effects are tops. Very well done when many mappers botch these both. It actually looks like the rainwater is drifting towards the t spawn!
+Great ambients--rainwater, trucks
+Architecture and texturing are nice. your getting good at these urban thingies :)
+bulletproof busstops!

Dislikes:
-spawn points are a bit dark
-maybe add some streetlamps or other detail itmes
-sky is pants, but this IS an FY map I guess...

Would you consider making a tutorial out of the rain/fog effects, or release the .rmf? Combined with the ambients, I actually fell like I'm out in the rain!

Great Job!
Commented 19 years ago2005-09-26 17:30:38 UTC in vault item: TWHL Dedication Project Comment #9188
L0V3 17
Commented 19 years ago2005-09-26 17:24:52 UTC in vault item: Battle Arena Comment #9187
Include the .bsp file or nobody's going to look at it, least of which a lazy twat like myself :)
Commented 19 years ago2005-09-26 17:21:59 UTC in vault item: TWHL Dedication Project Comment #9186
zips only as many people [mysterious whisper]me[/mysterious whisper] dont have RAR ;)
Commented 19 years ago2005-09-26 17:21:29 UTC in vault item: Dead labs Comment #9185
+nice scripthing--barney shooting at the zombie when you walk in
+nice placement of monsters
+good lighting/texturing
+fair architecture

Good Job!
Commented 19 years ago2005-09-26 17:15:09 UTC in vault item: TWHL Dedication Project Comment #9184
Well you need a newer ZIP extract as I used a new method that only new zip things use!
Ah man if I knew people were outdated I would have used RAR's!
Commented 19 years ago2005-09-26 17:12:25 UTC in vault item: TWHL Dedication Project Comment #9183
The map that is, textures came out fine.
Commented 19 years ago2005-09-26 17:11:48 UTC in vault item: TWHL Dedication Project Comment #9182
When I try to extract the file it says:

File skipped, unknown compression method.
Commented 19 years ago2005-09-26 17:09:20 UTC in vault item: TWHL Dedication Project Comment #9181
www.websamba.com/habboi/twhlsong.zip

:
Commented 19 years ago2005-09-26 17:07:56 UTC in vault item: TWHL Dedication Project Comment #9180
Is it true that IEMC's and my pics are missing?
Ah I checked the zip and it seems you will see mytexes and some random files outside well copy and paste them in and it will work!
Sorry for the rush!

Ok Zombieloffe! Thats really nice! Thanks for that reply, I did try hard and I think it does deserve a 4 but no more...Ok so architecture is bland in places but when I finalised it, I just couldn't think of anything to bump it up!

Sorry Seventh, I hope I didn't dissapoint you! If you are 'that' desperate I could redo it :S

Dang Hunter you have a way with words!

Ok so the missing song can be found here:

www.websamba.com/twhlsong.zip

Copy into sound/MP3
Commented 19 years ago2005-09-26 16:56:49 UTC in vault item: TWHL Dedication Project Comment #9179
ahh ha! ehhhhh i gotta install... but i guess its worth it
Commented 19 years ago2005-09-26 16:46:38 UTC in vault item: TWHL Dedication Project Comment #9178
Aw, I didn't get a room? I saw my textures listed :/

It's for HL2DM, Mario, it was mis-labelled.
Commented 19 years ago2005-09-26 16:46:28 UTC in vault item: TWHL Dedication Project Comment #9177
Oh yeah, and some textures where black/pink checkered - IEMCs and Habbois descriptions.
Rating: 4.
Commented 19 years ago2005-09-26 16:45:09 UTC in vault item: TWHL Dedication Project Comment #9176
Quite liked it. My room was by far the best.
Some descriptions of people were quite out of line, and the asskissing alarm went off constantly, but the design on most of the latter parts were good and you did a overall very good work. Keep it up.

[Copied to forum post]
Commented 19 years ago2005-09-26 16:44:55 UTC in vault item: TWHL Dedication Project Comment #9175
"Mod_LoadBrushModel: maps/dedication.bsp has wrong number (1347633750 should be 30)" ive tried it in cs and hl both got the same result.... any ideas?
Commented 19 years ago2005-09-26 16:40:29 UTC in vault item: TWHL Dedication Project Comment #9174
HEy sshhh!
Commented 19 years ago2005-09-26 16:37:45 UTC in vault item: TWHL Dedication Project Comment #9173
oh, and a little bit of info -
there are some easter egg rooms... if you really care :)

try to find the hidden room
and perhaps you might want to check enitity names in the vmf :P
Commented 19 years ago2005-09-26 16:35:39 UTC in vault item: TWHL Dedication Project Comment #9172
I had the privelgae of playing this since its early stages and the complete transformation that thism ap has gone through in five months is spectacular.

When Habboi finally completed IEMC's map, it seemed like he was back on track after a long period of doing nothing. Mappers block you might say.
But after that he mapped like a steam engine!

Habboi's own room is like playing HL2 itself its so good.

I really feel that although gameplay isnt fantastic (how could it be on such a huge map)
this map is something for everyone to download. i even learnt some things about TWHL members that i didnt previously know from reading habboi's description of them.

All in all a fantastic map, especially sincei t has my beautiful face in it.

14,000 stars (rounded down to five)
Commented 19 years ago2005-09-26 16:34:49 UTC in vault item: TWHL Dedication Project Comment #9171
Oh you need a sound also which goes in sounds/MP3 folder
Link here:

Ok I can't find it dumb me! Well Hunter has it!
Commented 19 years ago2005-09-26 15:49:54 UTC in vault item: de_middleages Comment #9170
Interesting, the NO SCREENSHOT adds the finishing touch!

The "unknown" Size makes you wonder, clever, 5/5!!
Commented 19 years ago2005-09-26 15:49:14 UTC in vault item: cs_infultrate Comment #9169
the texturing was good but the map felt very blocky
the buttons for the lights move... i dont no if u did that purposely because all 3 dont move the same way
Commented 19 years ago2005-09-26 15:17:14 UTC in vault item: de_middleages Comment #9168
fantastic description and screenshot
Commented 19 years ago2005-09-26 01:39:44 UTC in vault item: mad_funbox Comment #9162
saco, why do you always belive that people steal your ideas, mods or maps?
Commented 19 years ago2005-09-25 17:52:03 UTC in vault item: Fight Yard - 3 Buildings Comment #9161
First submission?
Commented 19 years ago2005-09-25 16:05:40 UTC in vault item: Cars Comment #9160
Cool textures!!
Commented 19 years ago2005-09-25 14:09:58 UTC in vault item: surf_bymurdarule Comment #9159
i tried to dl again and got the same error... i guess i just gotta wait for ur next map
Commented 19 years ago2005-09-25 12:54:57 UTC in vault item: Threatening Skies Pre-Demo Comment #9158
K. First of all I have to say this is a very well done, complicated setup, that I would probably never even try. Awsome job!

I noticed some of the same bugs the others did as well as some others. I really should run through it like 5 more times soak everything in--there is so much--but I'll put down what I remember:

-I got stuck on the train 2-3 times and had to noclip to get the train moving again. I didn't notice anyone else mention this, so maybe the problem is on my end somehow.

-towards the end of the last map, the track textures are ever-so-slightly misaligned. 2 or three other small instances of this that you can barely detect.

-you have brush overlap in places that is quite noticeable, but I think the others mentioned this.

+I loved the section where you looking through the venetian blinds, astoudingly detailed and quite awsome!

+ towards the end the ventilation room was also quite impressive.

+And pretty much everything else was top notch, more detailed than the original by far... This must have taken a long time!

Excellent job and good for you! Looks like we have another really good mapper on this site!
Commented 19 years ago2005-09-25 11:03:50 UTC in vault item: dm_lakeside Comment #9157
EH?
Commented 19 years ago2005-09-25 10:23:19 UTC in vault item: surf_bymurdarule Comment #9156
Hey Supermario,

I dont know about the error.. more people downloading it and they play.. but you get error.. i dont know what that is sorry :)..

Grtz

MurdaRule
Commented 19 years ago2005-09-25 09:57:34 UTC in vault item: dm_lakeside Comment #9155
H?M!!!! boghk
Commented 19 years ago2005-09-25 07:46:59 UTC in vault item: Fight Yard - 3 Buildings Comment #9154
great map for a first submit. the only thing I'd ask for is more ambience sounds. other than dat, top notch!!
Commented 19 years ago2005-09-25 07:42:34 UTC in vault item: mad_smoothcamp Comment #9153
although i didn't like the idea, blue goes surpirsingly well in this map, i would never have thought it. layout lacks something, but still pretty good
Commented 19 years ago2005-09-25 07:41:36 UTC in vault item: de_dolls Comment #9152
that is some sick work, and may i say extremely macho!!!
Commented 19 years ago2005-09-25 07:40:47 UTC in vault item: The Transporter Comment #9151
some clever ideas, obviously full-bright

although you mapped xen well, ie, rustic, and 'alive' the 'canons' where blocky, like an afterthought. it wod look better if you made it look like they were incoperated better into the ground.
Commented 19 years ago2005-09-25 06:57:10 UTC in vault item: Cars Comment #9150
Added a screenshot :) and I want to point out... I didnt make these, they've just been one my computer for ages now and someone asked me for an example.
Commented 19 years ago2005-09-25 05:22:38 UTC in vault item: Cars Comment #9149
With a description like that, I think it needs a screenshot :)
Commented 19 years ago2005-09-24 21:01:13 UTC in vault item: mad_carpark Comment #9148
Uploaded an example map and wad for you! :D
Commented 19 years ago2005-09-24 20:16:02 UTC in vault item: surf_bymurdarule Comment #9147
I'm not exactly sure, but you have to slide from top to bottom along surfaces or something..I think, i've never played one..
Commented 19 years ago2005-09-24 18:27:25 UTC in vault item: mad_carpark Comment #9146
Evilsod_2k, i've been trying to do parking lots for a while now, and i was just wondering where you got your car prefabs? did you make them? and if so, could i use the files? i've had so much trouble trying to get cars to work... great map btw.
Commented 19 years ago2005-09-24 09:38:43 UTC in vault item: surf_bymurdarule Comment #9145
what exactly is a surf map? what's the principle behind them?
Commented 19 years ago2005-09-23 16:47:24 UTC in vault item: surf_bymurdarule Comment #9144
Hmm, if you don't have anything to say about this map, then I think you should pretty much shut the fuck up.
He didn't ask for your opinion on how popular surf maps are compared to other shit, he jsut wanted to see what you thought of his map.