Comments

Commented 19 years ago2005-09-21 11:59:17 UTC in vault item: The Transporter Comment #9091
Hmmm...atlist post a txt file with a link to this map! lol Or else I may not remember it.

One thing fullbright -> BAD.
Commented 19 years ago2005-09-21 09:06:07 UTC in vault item: Jasons Rock, My First Real Map Comment #9090
Just keep on mapping, i want to see more from you :D
Commented 19 years ago2005-09-21 08:32:35 UTC in vault item: Scripted Sequence Example Comment #9089
Thanks for that
Commented 19 years ago2005-09-21 07:50:09 UTC in vault item: Jasons Rock, My First Real Map Comment #9088
Thank you! Motivation is always welcome! I appreciate it! ^_^
Commented 19 years ago2005-09-21 05:57:17 UTC in vault item: mad_smoothcamp Comment #9087
with no info_player start, the player will spawn at 0.0.0 when they try to play in single player
Commented 19 years ago2005-09-20 20:32:34 UTC in vault item: Jasons Rock, My First Real Map Comment #9086
It's a first map, great job :)

I liked the details!

Im giving you a 3 of 5, just for motivation to be better ^^

Good luck!
Commented 19 years ago2005-09-20 20:19:13 UTC in vault item: Jasons Rock, My First Real Map Comment #9085
Looks interesting, im downloading it!
Commented 19 years ago2005-09-20 18:21:20 UTC in vault item: awp_constructions Comment #9084
+nice architecture, if not a little blocky in spots.
-maybe could use some more fine detail items...
-There are some 'sticky' points in the map, like by the stack of pipes--which looked nice btw ;). Try running '-cliptype precise' command under CSG to try to fix this. Check here: http://www.zhlt.info/settings-for-final-compiles.html for more info.
+bodies Rool of course!
+nice texturing
Commented 19 years ago2005-09-20 18:19:20 UTC in vault item: mp_den_castle Comment #9083
Wow this map was way better than I expected it to be from the screenie!

The texturing and architecture leave much to be desired, but everything else is pretty cool imo.

+Love the train!
+Awsome layout imo--like a ride at Disney :)
+what were those purple things? sprites? paths? func_rotating?
+draw bridge and moat!
+train rails were quite well constructed.

This map is neat, and refreshingly different, but it could be much better!
Commented 19 years ago2005-09-20 17:16:59 UTC in vault item: mad_smoothcamp Comment #9082
Theres no info_player_start... so no SP, they're all info_player_deathmatch!
So stick it in you maps and start a MP game.
Commented 19 years ago2005-09-20 16:15:07 UTC in vault item: mad_smoothcamp Comment #9081
I'm downloaded! Can it be chacked in Sp or it has to be in Dm? I'll chack it on hamanchi!
Commented 19 years ago2005-09-20 14:07:01 UTC in vault item: mad_smoothcamp Comment #9080
bah 10 minutes :)
d/l
Commented 19 years ago2005-09-20 14:04:44 UTC in vault item: Cathedral compo13 Comment #9079
wow this map is awesome :o
Commented 19 years ago2005-09-20 12:50:08 UTC in vault item: mad_smoothcamp Comment #9078
:D Cheers!

My next map is nearly ready to submit, it'd be here a whole lot quicker if it didn't take 10mins to compile everytime!
Commented 19 years ago2005-09-20 11:40:48 UTC in vault item: mad_smoothcamp Comment #9077
Smurfs is Russian propaganda and papa smurf is based off STALIN!
Commented 19 years ago2005-09-20 11:38:06 UTC in vault item: mad_smoothcamp Comment #9076
nice
Commented 19 years ago2005-09-20 11:31:11 UTC in vault item: mad_smoothcamp Comment #9075
Add a blue sky, blue ground and most important, smurfs.
Commented 19 years ago2005-09-20 11:03:32 UTC in vault item: mad_smoothcamp Comment #9074
smooth
Commented 19 years ago2005-09-20 07:32:48 UTC in vault item: de_dolls Comment #9073
...
fluffy...
...
Commented 19 years ago2005-09-19 12:25:24 UTC in vault item: de_dolls Comment #9072
Commented 19 years ago2005-09-19 01:56:46 UTC in vault item: Batman Begins drivable Tumbler Comment #9071
Looks pretty good, but behaved strangely.

Please update this and include the hottie next time! :)
This comment was made on an article that has been deleted.
Commented 19 years ago2005-09-19 00:41:17 UTC in vault item: Jasons Rock, My First Real Map Comment #9069
include the bsp i cant dl it now i will later tho
Commented 19 years ago2005-09-18 18:50:09 UTC in vault item: de_dolls Comment #9068
Very nice map. Great custom textures and interesting layout. Do you know where I could find good tutorials for making custom source textures? The tutorial in this site doesnt tell you how to add different shader properties, etc. but you see to know how...
Commented 19 years ago2005-09-18 17:09:19 UTC in vault item: The Pink Comment #9067
Update:
Go here for the version that includes the songs:

http://ipa.buffalostate.edu/~rowleybob/pink 006.zip
Commented 19 years ago2005-09-18 16:00:38 UTC in vault item: Threatening Skies Pre-Demo Comment #9066
spins out of control? I've never ran into that issue... ok, I'll re-compile all the maps and try to re-post if BJ will host the new update.
Commented 19 years ago2005-09-18 14:36:43 UTC in vault item: dm_lakeside Comment #9065
Yeah that was my friend, I go to school with him still and he asks if the TWHL crew remembers him :)

Is he a legend folks?
Commented 19 years ago2005-09-18 14:13:03 UTC in vault item: dm_lakeside Comment #9064
"can you rape me some time?" haha that cracked me up :D
Commented 19 years ago2005-09-18 14:02:09 UTC in vault item: Top Secret Comment #9063
well, I wanted to give the people somewhere to sit while they waited for the elevator to the "real" part of the map to return.
Commented 19 years ago2005-09-18 08:18:45 UTC in vault item: The Sydney Harbour Bridge Comment #9062
Aussie roads. ;)
Commented 19 years ago2005-09-18 08:07:04 UTC in vault item: Detention Comment #9061
Thanks for the comment, rowley.

The map lacked detail because I was working towards a deadline, and there wasn't much time left. But it's a good thing to mention the landmark function of them. Nowadays I try to give seperate area's of my maps a slightly different theme or function to let players know where they are. And yeah, detailing things to give them more character helps greatly there. :)
Commented 19 years ago2005-09-18 04:29:44 UTC in vault item: Rips_Slayer_Pit Comment #9055
well its certainly 'interesting!'

+ layout
+ variation (multiple teleports)

- lighting
- textures (flooring) walls are coool!!!!!
Commented 19 years ago2005-09-18 03:20:37 UTC in vault item: Threatening Skies Pre-Demo Comment #9054
ok it was alright for a start but i dident get to see much due to you not running vis and my own troubles wil the tram (spins out of control) i would like to see an update soon
Commented 19 years ago2005-09-18 02:24:05 UTC in vault item: The Sydney Harbour Bridge Comment #9053
Finally dl'd and ran this map. Ran it up to 1024x768 in OGL when it started to drop frames. Dx is okay all the way up and really shows off the texturing.

Excellent, excellent work.

..except.. all the cars are going the wrong way.. :)
Commented 19 years ago2005-09-17 20:43:01 UTC in vault item: Detention Comment #9052
K. Tried it out and I must say it's quite impressive imo.

+Love the intricate and not to mention huge layout. Well thought-out, fluid, looks nice, especially up top imo.
+r_speeds are almost nonexistent for a map of this size...great performance
+Stairs look great and are elegantly designed imo, albeit a little steep.
+I'm a noob at lighting, but it looked fine afaik.
-The Architecture and Texturing are fine, if not a little boring. If you broke it up more with stuff like the holes in the wall, or some grafitti, blood splatters, etc.
-maybe a little more detail in other places like Antenna array on roof, toilets and sinks and food cup in the accessible cells, etc.

To sum up, a nicely done map in all respects, except it could do with some more fine detail items, and stuff to break up some areas, so you can tell exactly where you are at any time.

"Oh there is the human remains, and vomit stain...I must be on the right side of level 2..."--which would all be appropriate for a prison, mind you :)
Commented 19 years ago2005-09-17 18:03:19 UTC in vault item: Top Secret Comment #9051
"The part with the couches is a "waiting room" so to speak."

I know it's a waiting room. But that doesn't really fit in a bunker (unless it's a dictators bunker - this seems more like a field bunker).
Commented 19 years ago2005-09-17 11:56:43 UTC in vault item: mad_hyperspeed Comment #9050
High speed. Great map
This comment was made on an article that has been deleted.
Commented 19 years ago2005-09-17 05:57:20 UTC in vault item: de_dolls Comment #9048
Thanks for all the positive comments :).

The next map I'm drawing up is de_actionmen, a similar sized map themed around a little boys room.
Commented 19 years ago2005-09-17 04:52:37 UTC in vault item: de_dolls Comment #9047
lol, this map is so kewl ! For a pink pansy's room :D

Best. Rats-Style-Map. Ever
Commented 19 years ago2005-09-17 02:50:09 UTC in vault item: Facility1dh Comment #9046
Ok, I've tested the map out. Overall, not bad, but definately room for improvement.

Good Points:
  • Very faithful to the original map
  • Some neat touches: blowing up lights, the fire alarm
  • Decent weapon placement
Bad Points:
  • Too faithful to the original map. It needs to be given more detail!
  • In the large rooms with the cylinders, you used model textures, which is why they come out in all different colours. Model textures usually have "prop" or similar in their name
  • Some dubious mapping techniques (doors are too large, stairs look a little strange
Overall, you've improved substantially. Also, a suggestion: use a shader on the mirror instead of using the old reflection technique. 2 and a half stars, 3 to round it up. Happy mapping!
Commented 19 years ago2005-09-17 01:21:50 UTC in vault item: de_dolls Comment #9045
I remember this map, nice stuff.
Commented 19 years ago2005-09-17 00:43:29 UTC in vault item: mad_gravbox1 Comment #9044
boring
Commented 19 years ago2005-09-16 20:59:51 UTC in vault item: de_dolls Comment #9043
What can I say? Fun map, great idea, I have to admit I enjoy it.
Commented 19 years ago2005-09-16 19:16:41 UTC in vault item: de_dolls Comment #9042
dumb guy...
Commented 19 years ago2005-09-16 19:13:14 UTC in vault item: mad_gravbox1 Comment #9041
You want a nice little hole to camp in?
Commented 19 years ago2005-09-16 16:42:01 UTC in vault item: de_dolls Comment #9040
If the map is bad he rates it 5 stars and if it's good he rates it one star!!
Commented 19 years ago2005-09-16 16:28:46 UTC in vault item: mad_gravbox1 Comment #9039
from the screenie it looks like it's too open
Commented 19 years ago2005-09-16 16:26:55 UTC in vault item: de_dolls Comment #9038
why do you rate all maps with one star? Mods should ban you from rating bitch. And you want to be a normal member of this community, how can you be one if you're acting like this?
Commented 19 years ago2005-09-16 15:37:53 UTC in vault item: mad_gravbox1 Comment #9037
It's not really meant to look spectacular, it's meant to play good.