Comments

Commented 19 years ago2005-05-09 11:33:41 UTC in vault item: Soup Temple (v2) Comment #7201
Ha ha i'm a creep :(
I think i'm going colour blind :o
Great use of lighting!
Architecture was actually nice and I loved the ambience!
Commented 19 years ago2005-05-09 11:22:29 UTC in vault item: de_dist Comment #7200
without bsp it should be in un-finished maps
Commented 19 years ago2005-05-09 11:22:09 UTC in vault item: de_dist Comment #7199
upload the .bsp or nobody will play
Commented 19 years ago2005-05-09 10:55:27 UTC in vault item: de_dist Comment #7198
(sorry for double-post) And I cant open the .rmf either because it couldnt find the file...! BESIDES, do -wadinclude so people who dont have it can download it without the de_dust_cartoon.wad...!
Commented 19 years ago2005-05-09 10:48:21 UTC in vault item: de_dist Comment #7197
Well I've tried it... It looks pretty nice, but its rather small... This map would make a great fy map, if u ask me. Anywho, nice map :)
Commented 19 years ago2005-05-09 10:47:30 UTC in vault item: de_dist Comment #7196
OMG!! IT AINT COMPILED!!!
Commented 19 years ago2005-05-09 10:35:08 UTC in vault item: de_dist Comment #7195
this map its very good compiling
the screenshot its ok
and the explanation its exactly thanks
Commented 19 years ago2005-05-09 10:27:41 UTC in vault item: de_dist Comment #7194
U ignorant fuck! You didn't even compile the dam map!!! >:@
Commented 19 years ago2005-05-09 01:48:41 UTC in vault item: de_dist Comment #7193
1) No screenshot
2) Little info
3) I never heard of de_dustcartoon2

Sry, but I wont dl it! :/
Commented 19 years ago2005-05-08 23:17:59 UTC in vault item: Cathedral compo13 Comment #7192
The basic way to perform said advanced brushwork is to split the offending invalid brushes into triangles :D
Commented 19 years ago2005-05-08 22:10:17 UTC in vault item: "bad surface extents" error Comment #7191
Here...
Commented 19 years ago2005-05-08 16:59:12 UTC in vault item: de_dist Comment #7190
Once again, it needs a screenshot if you want people 2 play it.
Commented 19 years ago2005-05-08 14:29:19 UTC in vault item: Cathedral compo13 Comment #7189
Would you be willing to write a tutorail on advanced brushwork? I have not a clue how you did those ceiling struts without making invalid brushes!
Commented 19 years ago2005-05-08 14:26:00 UTC in vault item: cs_streetcrisis Comment #7188
Nice job overall!

+Well constructed and carefully textured
+Nice layout
-Your beds are causing face-splitting on the floor. To fix, lift them off the floor 1 unit or make them func_walls.
-The house and hostie area are scantily decorated, they don't look real
-outside, add a trafic light, or some sign or toll booth models.

Overall pretty solid job. There is also some face splitting @ the manhole cover, but I'm not sure why, considering it's a func_wall.
Commented 19 years ago2005-05-08 13:56:26 UTC in vault item: Cathedral compo13 Comment #7187
I made this map when I had all my HL editing stuff on my computer. I re-installed windows, but the map is still uploaded to the webspace, so I don't have a screen shot. Of course I tested it before I installed windows again. The competition has been closed for a looooong time.
Commented 19 years ago2005-05-08 13:03:34 UTC in vault item: Besieged_101 Comment #7186
yep, tis small and ... flat
Commented 19 years ago2005-05-08 06:20:56 UTC in vault item: Several things like multimanagers Comment #7185
Oh, there are No lights unfortunately, as the following has occured:

Last time i tired to run VIS, my PC literally shut down
My hammer editor now no longer works
Commented 19 years ago2005-05-08 06:16:52 UTC in vault item: Several things like multimanagers Comment #7184
i see
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-05-07 20:50:41 UTC in vault item: Complex Comment #7181
Interesting, if not plain. I loved the pop machine with the rocket launcher though. That big column thingy was alright too.

How do you get the rail gun out of the glass?
This comment was made on an article that has been deleted.
Commented 19 years ago2005-05-07 20:37:16 UTC in vault item: Rotation Comment #7179
Also great Gyro thing...just like the movie Contact.
Commented 19 years ago2005-05-07 20:34:53 UTC in vault item: Cathedral compo13 Comment #7178
Exquisite architecture and good texturing. Ever consider doing a complicated brushwork tutorial.

Amazing map, great job!
This comment was made on an article that has been deleted.
Commented 19 years ago2005-05-07 17:08:03 UTC in vault item: Five Ways to Die Comment #7176
I agree. I enjoyed playing very much.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-05-07 11:21:14 UTC in vault item: map_house Comment #7173
Me neither :(
Commented 19 years ago2005-05-07 11:17:10 UTC in vault item: Cathedral compo13 Comment #7172
How by chance did you test this map if you don't have hl1????
Commented 19 years ago2005-05-07 06:31:25 UTC in vault item: Hollywood Holocaust Comment #7171
I've made some more minor changes and I'm still looking for help on this map.

Also you can discuss it here: http://twhl.co.za/forums.php?pgt=1&action=viewthread&id=7688&pg=1
Commented 19 years ago2005-05-06 22:43:49 UTC in vault item: Cathedral compo13 Comment #7170
Some notes on yours: I was quite impressed by this map. The brush work was quite nice, as well as the general atmosphere. The lighting was spot on, as well as that spooky choral music, which definatly accentuated the mood. The use of the G-Man (or G-Men) was good too. However, it did need something else to spice it up a little, as it came across as a little boring. Very nice job overall.
Commented 19 years ago2005-05-06 18:49:48 UTC in vault item: Five Ways to Die Comment #7169
no... my compo mapped sucked even worse than this
Commented 19 years ago2005-05-06 15:32:58 UTC in vault item: HL Dance Comment #7168
What do you mean not get it to work?

I'm using http://www.research.att.com/projects/tts/demo.html
text to speech.
Commented 19 years ago2005-05-06 15:03:29 UTC in vault item: Burrowing Headcrabs Comment #7167
Thanks again, rowleybob!!!
Commented 19 years ago2005-05-06 14:43:16 UTC in vault item: HL Dance Comment #7166
"looks like you'll be shaking some ass tonight..."

Really cool, ans I liked the help room, the voices, everything, until you get to the dance 'chamber.' I couldn't get it to work. :(

What text to speech engine did you use?
Commented 19 years ago2005-05-06 14:40:42 UTC in vault item: Rotation Comment #7165
the 8? blue holo cube thing was amazing. I sat there and just stared at it for at least 5 minutes...really cool!

How did you do it? I've tried building stuff like that out of world brushes, and I always get that "max leaf faces" error.
Commented 19 years ago2005-05-06 14:16:40 UTC in vault item: Burrowing Headcrabs Comment #7164
Very clever! Another nice example map.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-05-06 12:36:04 UTC in vault item: cs_retreat Comment #7162
:o blinded of the beutiful screenie sits motionless for 10 mins B-E-A-U-T-I-F-U-L. Dam I wish i had CS:S :(
Commented 19 years ago2005-05-06 12:21:45 UTC in vault item: cs_streetcrisis Comment #7161
I've dnloaded it and my review:
+ Good layout, lots of multiple aproaches to the goal
+ Some places are really nicely made e.g the bathroom
+ Pretty low r_speeds on such big areas
+ Nice gameplay
- Some textures repeat too much
- Hostages in the hotel are too hard to get out of their rooms
- The manhole doesn't open from the street side
- The TV doesn't work!!!
- No fridge with TV snacks!!!

So in total I'd give 4/5... I like it!
Commented 19 years ago2005-05-06 11:57:11 UTC in vault item: func_tankrocket Comment #7160
If you want.
Commented 19 years ago2005-05-06 10:23:23 UTC in vault item: CSS_Melawan Comment #7158
Updates !
Commented 19 years ago2005-05-06 09:36:04 UTC in vault item: Rotation Comment #7157
I don't have counter strike but from the screenshot I can see that you used only one texture and you used it well for it is still very intresting and nice a little bit less but still.
Commented 19 years ago2005-05-06 08:28:27 UTC in vault item: dm_lockdown_3 Comment #7156
Good one :)
Commented 19 years ago2005-05-06 05:35:53 UTC in vault item: Five Ways to Die Comment #7155
Is/was this your compo map?
Commented 19 years ago2005-05-06 05:35:23 UTC in vault item: HL Dance Comment #7154
Seems interesting, will check later.
Commented 19 years ago2005-05-06 05:34:59 UTC in vault item: Rotation Comment #7153
Looks interesting, will check later.
Commented 19 years ago2005-05-06 05:29:15 UTC in vault item: Mobius Strip Half-Life Comment #7152
Thank you!

Buhbye!
Commented 19 years ago2005-05-06 05:26:59 UTC in vault item: map_house Comment #7151
I've never been able to get the -wadinclude to work. :(