Comments

Commented 19 years ago2005-05-16 14:48:14 UTC in vault item: l33t: Conclusive Analysis Comment #7303
yeah, it a modified version of the test chamber.
Commented 19 years ago2005-05-16 14:40:11 UTC in vault item: Solutions Comment #7302
Well,, no,, it tok me ages to make that map..
Though, it's my first real HL2 map. :D
I just wich I could make it bigger, but that would just lead to lag..
Commented 19 years ago2005-05-16 13:34:26 UTC in vault item: Kimaru Jr's Best CS Maps Comment #7301
Uhh yes there was but Seventh must have deleted them!
There were 3, 2 with no picture and this one!

Stop retrying and be patient is my tip :)
Interesting maps by the way!
Commented 19 years ago2005-05-16 13:13:23 UTC in vault item: Kimaru Jr's Best CS Maps Comment #7300
uumm..? no there wasn't
Commented 19 years ago2005-05-16 11:56:58 UTC in vault item: dm_coastland Comment #7299
this is fucking awsome.. its my personal fav of all ur source maps
Commented 19 years ago2005-05-16 11:53:23 UTC in vault item: Motor Blade Trap (HL2) Comment #7298
hehe... it is indeed helpful... perhaps you could create a real map (but small) showing this in its best form... like a mini ravenholm.. that sorta thing
Commented 19 years ago2005-05-16 11:43:25 UTC in vault item: The Pink Comment #7297
ACK! the r_speeds were terrible.. worst iv come across on all of your maps.. good detail tho
Commented 19 years ago2005-05-16 11:42:20 UTC in vault item: Matrix Dojo Half-Life Comment #7296
yeah, i didn't find the r_speeds too bad and i have a pretty poor system but whateva... very cool... looks great and i especially like the hl flag/banner things thhat you can just see in the screenie.
Commented 19 years ago2005-05-16 11:40:31 UTC in vault item: cs_alpine Comment #7295
brill for a first map... of course not as good as your current stuff but still good.
Commented 19 years ago2005-05-16 11:38:53 UTC in vault item: SubCompo2 - Hotel Rm Half-Life Comment #7294
great texturing but bland bland lighting
Commented 19 years ago2005-05-16 11:38:15 UTC in vault item: Hell's Maw (Heretic Remake) Comment #7293
Sprangy!
Commented 19 years ago2005-05-16 11:38:01 UTC in vault item: Open Computer Comment #7292
lol... funny stuff... its surprisingly detailed... i like it :)
Commented 19 years ago2005-05-16 11:37:42 UTC in vault item: Kimaru Jr's Best CS Maps Comment #7291
There was 3 of the same map :(
Commented 19 years ago2005-05-16 10:31:23 UTC in vault item: Matrix Dojo Half-Life Comment #7290
Nice! I like the lightning effect.
And the r speeds ain't that bad.
Commented 19 years ago2005-05-16 08:51:39 UTC in vault item: Kimaru Jr's Best CS Maps Comment #7289
spam?
Commented 19 years ago2005-05-16 05:03:38 UTC in vault item: Minimicus Comment #7288
great story,! ;)
Commented 19 years ago2005-05-16 04:55:36 UTC in vault item: Fake Lighting Half-Life Comment #7287
Cool
Commented 19 years ago2005-05-16 04:54:34 UTC in vault item: Kimaru Jr's Best CS Maps Comment #7286
Merc I didn't expect you of all people to spam!
Commented 19 years ago2005-05-15 23:08:42 UTC in vault item: Kimaru Jr's Best CS Maps Comment #7285
Först >:)
Commented 19 years ago2005-05-15 15:43:16 UTC in vault item: Reflections 1 Comment #7284
uhm....fliped objekt.try to get a REAL mirror....
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-05-15 12:57:59 UTC in vault item: Walking Camera Comment #7281
:o Great!
If any one of you, steals my idea, I shall,, uhh,, umm..
Bah! just take it! >_< :P
This comment was made on an article that has been deleted.
Commented 19 years ago2005-05-15 09:23:16 UTC in vault item: dm_surrender Comment #7279
Ha ha Hl1! It is obviously HL2!

Ok so it's better than most crap out now!
Commented 19 years ago2005-05-15 09:21:51 UTC in vault item: l33t: Conclusive Analysis Comment #7278
Thats what I thought :D
Nice!
Commented 19 years ago2005-05-15 01:20:55 UTC in vault item: de_rocket Comment #7276
Great architecture. Agree with Jaardsi about the layout. Great use of sprites an the dome was really cool!
Commented 19 years ago2005-05-15 01:17:39 UTC in vault item: de_sahara Comment #7275
Truly awsome map. The sand outside looks so real! Liked the Ambience and the tumbleweed as well!

Really great job!
+1000 pts
Commented 19 years ago2005-05-15 01:13:24 UTC in vault item: Windows... with blinds! Comment #7274
Neato.
Commented 19 years ago2005-05-15 01:02:55 UTC in vault item: surf_vlr Comment #7273
I must agree with ZL.
Commented 19 years ago2005-05-15 01:01:13 UTC in vault item: dm_surrender Comment #7272
This is HL2? If it's 1, it looks pretty good!
Commented 19 years ago2005-05-14 23:47:06 UTC in vault item: N.S.E.W. - Version 1 Comment #7271
I downloaded this map... the lighting is pretty generic, and the maze setup in the main arena is confusing. Perhaps you could place some decals stating where the CT and T spawns are?

You have 4 hallways, each with 4 rooms at the end of a hallway. Bottleneck. Maybe branch them each out.

And Rabidmonkey has a point - place some stuff in the way to duck behind or perhaps a ladder to climb up the main arena.
Commented 19 years ago2005-05-14 23:44:50 UTC in vault item: Walking Camera Comment #7270
You can use cameras in CSS... there's a map called downtown_beta_one which has a monitor where the hostages are. The camera points opposite the front door in the lobby.
Commented 19 years ago2005-05-14 22:39:01 UTC in vault item: N.S.E.W. - Version 1 Comment #7269
To be entirely honest I don't see a differentiation from Source and HL1 engines. Spend some time on detail physics props - cans, bottles, trash, etc - and functional static props - Detail conduits, pipes, ropes, etcetera.
Commented 19 years ago2005-05-14 20:50:12 UTC in vault item: dm_surrender Comment #7268
I can't run through it but it looks nice from your screens. I particularly like the tunnels and water one. Seems a bit dark, unless it's supposed to be :)
Commented 19 years ago2005-05-14 19:02:56 UTC in vault item: dm_surrender Comment #7267
I for 1, think this is a frikin awesome map.

Bit big if you hav a sh!t internet connection,

But really kewl
Commented 19 years ago2005-05-14 17:03:37 UTC in vault item: N.S.E.W. - Version 1 Comment #7266
PS- async - the lighting was changed from the screenshot.
Commented 19 years ago2005-05-14 17:03:12 UTC in vault item: N.S.E.W. - Version 1 Comment #7265
Hey async - I already knew you'd put it down. SO does ANYONE ELSE have any suggestions?
Commented 19 years ago2005-05-14 15:07:36 UTC in vault item: dm_surrender Comment #7264
Commented 19 years ago2005-05-14 13:30:05 UTC in vault item: surf_vlr Comment #7263
who rated this map 5 stars btw?

ps: IS TIHS SOURCE???!!!! :S:S:S:S:S
Commented 19 years ago2005-05-14 11:51:59 UTC in vault item: l33t: Conclusive Analysis Comment #7262
Omg!! That is... teh shit!
Well done!
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-05-14 09:55:29 UTC in vault item: dm_surrender Comment #7258
Actually, I personally think its better than alright. Not trying to sound big headed or anything, but this is tonnes better than some of the shit being released at the moment.
Commented 19 years ago2005-05-14 09:53:21 UTC in vault item: N.S.E.W. - Version 1 Comment #7257
From the screen shot I can see that it direly lacks detail, interesting texturing and props.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-05-14 08:25:55 UTC in vault item: dm_lakeside Comment #7255
Maybe later :)
Commented 19 years ago2005-05-14 08:25:41 UTC in vault item: Helicopter Comment #7254
Ok then :P
Commented 19 years ago2005-05-14 08:25:28 UTC in vault item: Gas Trap Comment #7253
Uhh ignore him :P