Comments

Commented 19 years ago2005-05-06 05:23:41 UTC in vault item: Destroyable Mines Comment #7150
I wasn't sugarcoating. This map is very well constructed, believe me. You should see some of the junk people -including me- upload!
Commented 19 years ago2005-05-06 04:58:34 UTC in vault item: Complex Comment #7149
From the pic it looks blocky and plain. I'm not one to judge a book by its cover but i guess this just isn't my kinda book.
Commented 19 years ago2005-05-06 02:48:33 UTC in vault item: Rotation Comment #7148
It's worth a download for the pretty bits.
Commented 19 years ago2005-05-05 23:32:31 UTC in vault item: rkr_underground Comment #7147
Screenie!
Commented 19 years ago2005-05-05 19:25:55 UTC in vault item: Complex Comment #7146
Don't rate your own maps. I just have that feeling because there's 3 ratings with 2 downloads.
Commented 19 years ago2005-05-05 16:05:28 UTC in vault item: Burrowing Headcrabs Comment #7145
I never really understood how they did those headcrabs, hiding in the sand.
Great example! :D
But I don't got HL1 instaled.. :( So I can't test it. Sorry
Commented 19 years ago2005-05-05 13:43:00 UTC in vault item: Five Ways to Die Comment #7144
cos of the ending..
Commented 19 years ago2005-05-05 13:27:08 UTC in vault item: Destroyable Mines Comment #7143
Thanks, rowleybob!!! But I'm not sure it's that good.
Commented 19 years ago2005-05-05 11:21:05 UTC in vault item: Five Ways to Die Comment #7142
Oh and why does it say 6 ways to die when you start the map?
Commented 19 years ago2005-05-05 04:05:37 UTC in vault item: Burrowing Headcrabs Comment #7141
Comment about the map not my spelling!!! Is the idea good or not?
Commented 19 years ago2005-05-05 03:17:16 UTC in vault item: HL Dance Comment #7140
You're supposed to press the buttons to make Barney dance.

My little review: Interesting concept ChickenFist, but unfortunately it wasn't executed too smoothly. I like the way you've taken some of the lines from HL and re-recorded them with additions (the Barney at the start), as well as the general "HL" look.
What let it down was the confusing aspect of the task at hand: getting Barney to "dance". You should've had some text come up on the screen giving the user some instructions on how to work it. I found that I couldn't get it to work well at all, and kept dying. The arrows moved too fast for me to press the buttons, and the buttons didn't seem to have an effect. Anywho, once again, interesting concept that was let down by some bugs. Keep on mapping! :)
Commented 19 years ago2005-05-05 02:39:19 UTC in vault item: momentary_door & momentary_rot_button Comment #7139
I tried the mini sky brush 'round the rope, but no dice. I tried other things, but also no workie. For now, I just put a box around it that closely resembles the sky. Maybe fading it using texture/200's might make it blend better.

Ty for comments!
Commented 19 years ago2005-05-04 18:14:37 UTC in vault item: Burrowing Headcrabs Comment #7138
MAY I INQUIRE ABOUT YOUR HEADCRABS?
OOH.
Commented 19 years ago2005-05-04 17:33:22 UTC in vault item: Burrowing Headcrabs Comment #7137
Borrowing? I think you mean burrowing...
Commented 19 years ago2005-05-04 16:46:18 UTC in vault item: cs_streetcrisis Comment #7136
A lot of people still map for HL1.
Commented 19 years ago2005-05-04 14:30:32 UTC in vault item: Five Ways to Die Comment #7135
:)
Commented 19 years ago2005-05-04 14:14:48 UTC in vault item: HL Dance Comment #7134
Are those falling arrows original for all I know they are strange
Commented 19 years ago2005-05-04 13:55:12 UTC in vault item: Five Ways to Die Comment #7133
lol, and was it you that gave it 5stars?
Commented 19 years ago2005-05-04 13:54:56 UTC in vault item: Five Ways to Die Comment #7132
yay, thanks for a good review, habboi...
Commented 19 years ago2005-05-04 13:27:36 UTC in vault item: HL Dance Comment #7131
It's all explained in the readme...
Atleast I think a DDR clone has never been done in HL before.
:P
Commented 19 years ago2005-05-04 13:24:10 UTC in vault item: HL Dance Comment #7130
Woah major spamming!
Strange map indeed!
It wasn't very special and I didn't understand what to do!
Nice try though!
Commented 19 years ago2005-05-04 13:14:30 UTC in vault item: cs_streetcrisis Comment #7129
No, it is for CS 1.6 (Yeah, I'm oldsk00l :))
Commented 19 years ago2005-05-04 13:08:37 UTC in vault item: Five Ways to Die Comment #7128
I just played it along with the compo ones :)
Ok architecture was bland but thats ok because this is a fun map right ;)

Now then, it was an interesting idea and those trap ideas must have fallen out of my head!
There was a few things you really need to stop doing!

PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE STOP MAKING DOORS GO THROUGH THE WALLS AND MIX THE TEXTURES CAUSING SPLIT FACES!!!! PLEASE!

Also your 2nd or third trap (the one where the roof comes down and pushes you into spikes does not work properly because I was able to quickly run past it to a dead end!

The Black op people scared the crap outta me!

Final Verdict: A nice simple map yet it could be improved (not that you want to) and a nice 1 minute fun.
Commented 19 years ago2005-05-04 13:05:45 UTC in vault item: HL Dance Comment #7127
Now thinking of it it aint that special.A few rooms,some nice.
Commented 19 years ago2005-05-04 12:46:01 UTC in vault item: HL Dance Comment #7126
nice, their are places were you could use better texturing, great textures.It's boring and for original...I can't tell.
Commented 19 years ago2005-05-04 12:31:58 UTC in vault item: HL Dance Comment #7125
oops...I've just been in the example section.
Commented 19 years ago2005-05-04 12:23:14 UTC in vault item: HL Dance Comment #7124
Are you sure it's an example map. Anyway if it is check the rating off.
Commented 19 years ago2005-05-04 08:47:05 UTC in vault item: momentary_door & momentary_rot_button Comment #7123
Why not put a sky brush, slightly thicker than the rope, around where it's gunna go (so on top of the guillotine)? The sky'll look normal, 'cos it's drawn by dark magic.

This must be one of the most original Example Maps, I must say.
Commented 19 years ago2005-05-04 00:46:36 UTC in vault item: Destroyable Mines Comment #7122
+Beautifully constructed and textured
+Cool trench layout
+Cool breakables (bunker after explosion)
+And of course, nice mines!
Commented 19 years ago2005-05-04 00:43:37 UTC in vault item: cs_dea4 Comment #7121
Great map that is well construckted throughout, especially the boardroom imo. Full of nice prefabs and nice effects--vent fan, metal detector.

But, like your shipping map, there are many doors that don't go anywhere and too many in genearal imo. Remember this is a CS map, not real life. The first 3 floors are too repetative, and though in real life this is exactly how real builing layouts are constructed, again, this is a CS map.

To sum up, a beautifully constructed map, but way to 'busy' for a good Counter-strike map.
Commented 19 years ago2005-05-03 23:45:34 UTC in vault item: cs_streetcrisis Comment #7120
Is it CS:S? It looks like the original CS (sky, building) but the top looks like CS:S (I'm pretty sure in CS:S, the top was farther from the right edge of the screen).
Commented 19 years ago2005-05-03 09:53:57 UTC in vault item: Five Ways to Die Comment #7119
and you need to use the black ops to your advantage to save barney
Commented 19 years ago2005-05-03 09:53:18 UTC in vault item: Five Ways to Die Comment #7118
3 is very different.. a metal crate lands on your head and then spikes come up from the floor
Commented 19 years ago2005-05-03 09:50:30 UTC in vault item: Five Ways to Die Comment #7117
good 5 minute waster but average architecture
Commented 19 years ago2005-05-03 09:49:15 UTC in vault item: Five Ways to Die Comment #7116
traps 2 and 3 are essentially the same thing. And i survived trap 3!!! How the hell can you sav barney without exploiting the games glitches?
Commented 19 years ago2005-05-02 23:10:15 UTC in vault item: tfr_aztec Comment #7115
yes steam has the spr u need if u really need them go find them
Commented 19 years ago2005-05-02 22:35:29 UTC in vault item: Gyradell: Human Absence Comment #7114
When you walk in walk in the windy room, you can see the seperate brushes of the of the windy conveyor matrix. Sorry if that isn't any clearer, but I don't know how else to say it.

Puting a brush--tied to func_illusionary turned pepindicular to the convyeors and wide enough for the entire room, may hide the gridwork.

It's really a minor thing, just thought it might improve it a little.
Commented 19 years ago2005-05-02 22:04:14 UTC in vault item: DE_Shippingyard Comment #7113
+Architecture, texturing, design
+Nice prefabs!
+Lighiting in general
-Too mandy doors that go no where
-Ladders in shipping bay you cannon climb :(

Nice map, but not for cs in my opinion. I would advise modifying to be better suited for cs, or make it a DM map.

Nice Job overall!
Commented 19 years ago2005-05-02 18:54:10 UTC in vault item: ns_training (training map for Natural Selection) Comment #7112
I put a lot of my spare time into this map, I recall it took like a year :)
Commented 19 years ago2005-05-02 18:44:50 UTC in vault item: func_tankrocket Comment #7111
thanks for your help guys! its fixed now and i uploaded my fixed version of it. but now that its no longer a Problem Map, should i delete it?
Commented 19 years ago2005-05-02 18:01:07 UTC in vault item: Destroyable Mines Comment #7110
The REAL 100th example map.

Anyways, great example map. It can also show how to make terrain. =)
Commented 19 years ago2005-05-02 16:09:14 UTC in vault item: Destroyable Mines Comment #7109
Thanks, Saco!
Commented 19 years ago2005-05-02 15:13:16 UTC in vault item: Gyradell: Human Absence Comment #7108
i used trig_push to float the player, and used conveyers only for the graphics. I'm not picking up what your puttin down... :(
Commented 19 years ago2005-05-02 14:16:59 UTC in vault item: Destroyable Mines Comment #7107
looks usable nice of u thinking of it,the greatest example map I've ever seen(really the most usable one)..(Unfortunately ,I know how to do mines)

but great work u got there
Commented 19 years ago2005-05-02 14:15:06 UTC in vault item: Destroyable Mines Comment #7106
Ratings off for Example Maps.
Commented 19 years ago2005-05-02 11:20:55 UTC in vault item: func_tankrocket Comment #7105
It's cause you're running it in CS. CS doesn't have a rpg_rocket.
Commented 19 years ago2005-05-02 07:57:53 UTC in vault item: Gyradell: Human Absence Comment #7104
why do you even need conveyer brushes, it would be better to just put a tigger push at foot level for the same effect.

Great job Rimrook, you seem to have a great future in this industy ahead of you
Commented 19 years ago2005-05-02 05:27:20 UTC in vault item: HLywood Comment #7103
OMG! (I like teh houndeyes who say NI!)
Commented 19 years ago2005-05-02 01:33:01 UTC in vault item: Map Rope Swingy Thing Comment #7102
WHERE DO I PUT THE BSP TO RUN IT???
Commented 19 years ago2005-05-02 00:28:17 UTC in vault item: func_tankrocket Comment #7101
Try compiling atom's example stock and see if it works. If it dosen't, something is most likely awry with your configuration.