Comments

Commented 19 years ago2005-04-28 10:30:23 UTC in vault item: BigLots Comment #7041
therearesme wads thati don nothave... can you put them?
Commented 19 years ago2005-04-28 10:25:31 UTC in vault item: regen Comment #7040
where is the superjump module? I can'tfind it...
Commented 19 years ago2005-04-28 08:39:53 UTC in vault item: map_house Comment #7039
CARVER!

Never carve.

Also, it's funny how you made a skybox yet the map would still leak. Take off that skybox by learning here: http://www.twhl.co.za/mapvault_map.php?id=2950
Commented 19 years ago2005-04-28 07:36:48 UTC in vault item: dc_desertcity (for Desert Crisis) Comment #7038
Where can I get Desert Crisis?
Commented 19 years ago2005-04-28 00:22:22 UTC in vault item: regen Comment #7037
tks
This comment was made on an article that has been deleted.
Commented 19 years ago2005-04-27 18:50:49 UTC in vault item: A film on a screen Comment #7035
wow! Very good Nemo! Like we say in Brazil: "T? muito foda"!!!
Commented 19 years ago2005-04-27 18:43:55 UTC in vault item: regen Comment #7034
Great.
Commented 19 years ago2005-04-27 18:18:20 UTC in vault item: Several things like multimanagers Comment #7032
No .Bsp, no lookie. Sorry.
Commented 19 years ago2005-04-27 18:02:23 UTC in vault item: Mkay Comment #7031
+very cool lighting and textures--bluuuee!
+great layout
+falling off the side spawns you back to middle

Great Job! +1000 pts
Commented 19 years ago2005-04-27 17:56:17 UTC in vault item: Bulybrawl Comment #7030
Very interesting use of sounds and lighting. Great for your first map. Keep working on it.
Commented 19 years ago2005-04-27 17:35:17 UTC in vault item: cs_chaos Comment #7029
No offense, but this is almost an exact copy of one of the assault clones.

+exploding truck
+elevator
Commented 19 years ago2005-04-27 17:31:07 UTC in vault item: cs_1337siege Comment #7028
Nice detail work and ambients. Would like to see your 1337 Assault version!
Commented 19 years ago2005-04-27 15:07:07 UTC in vault item: fall Comment #7027
Neat perpetual falling if you miss all the platforms! Nice!
Commented 19 years ago2005-04-27 14:37:03 UTC in vault item: firing_range Comment #7026
Keep working don't give up. It's a great Idea!!!
Commented 19 years ago2005-04-27 14:35:09 UTC in vault item: Multi-Level-Player Comment #7025
Nice little DM map!

-face splitting in the narrow hallways
+nice lighting
Commented 19 years ago2005-04-27 14:25:30 UTC in vault item: Blue/invisible textures turning black Comment #7024
I hope your going to finish the thought and upload your completd 'sovtest' map. It looks interesting.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-04-27 14:15:56 UTC in vault item: regen Comment #7022
Looks sweet.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-04-27 13:50:26 UTC in vault item: regen Comment #7020
Nice.
Commented 19 years ago2005-04-27 09:27:06 UTC in vault item: cs_retreat Comment #7019
Fix the detail in and around the house it looks sort of bare and out of scale and it should be much better
Commented 19 years ago2005-04-27 08:27:15 UTC in vault item: Windows... with blinds! Comment #7018
excellent! i never thought i would see something so cool.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-04-27 01:05:25 UTC in vault item: ANTI-Skybox Comment #7016
I think each sky brush only counts as 1 wpoly. And yes, if you must use a skybox, null anything that cant be seen.
Commented 19 years ago2005-04-26 20:41:30 UTC in vault item: Tribute to TWHL Comment #7015
What's all that of the BIG f.....g WIDE WORLD???? I don't get it....
Commented 19 years ago2005-04-26 19:28:03 UTC in vault item: Lambda: Deadly Reactor, Part 1 Comment #7014
Cool, keep at it, and good luck as well.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-04-26 11:22:51 UTC in vault item: Windows... with blinds! Comment #7012
The old cs? I'd say "The good cs". Good idea, horney.
Commented 19 years ago2005-04-26 10:49:46 UTC in vault item: Lambda: Deadly Reactor, Part 1 Comment #7011
im at school :)
Commented 19 years ago2005-04-26 09:58:14 UTC in vault item: cs_retreat Comment #7009
holy SHIT!!
Commented 19 years ago2005-04-26 00:29:40 UTC in vault item: ENIGMA 7 Comment #7008
Nice texturing and good flowing layout.
Commented 19 years ago2005-04-25 23:49:48 UTC in vault item: hal Comment #7007
Pretty blue. Tried something like that once but had to stop because I was overdoing it with the evil carve tool (didn't know how to use vertex manipulation then)
This comment was made on an article that has been deleted.
Commented 19 years ago2005-04-25 15:32:44 UTC in vault item: The Lobby Comment #7005
HEH, 2 comments, 42 votes ! :)
Commented 19 years ago2005-04-25 02:11:30 UTC in vault item: Multi-Level-Player Comment #7000
Your layout is very interesting. I may use that as a map.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-04-24 22:48:34 UTC in vault item: surf_water-run Comment #6997
man i've been trying to make a surf map but i cant figure out how to connect 2 waves together and do i have to hollow them ? i tried vertex manipulation but it just messes up the waves :( i was hoping u can help me ... if u can e-mail me - pcdestroyer@gmail.com
Commented 19 years ago2005-04-24 21:30:36 UTC in vault item: ANTI-Skybox Comment #6996
Probably not because you'll always be able to see the sky-floor.
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Commented 19 years ago2005-04-24 17:36:53 UTC in vault item: Hollywood Holocaust Comment #6994
Looks pretty good so far, the most important part of this level is the cinema. If you get that right then this will be very good:) I'll try it when there is more to see
Commented 19 years ago2005-04-24 16:27:46 UTC in vault item: simple button code Comment #6993
Very interesting.
Commented 19 years ago2005-04-24 16:23:42 UTC in vault item: ANTI-Skybox Comment #6992
Anthony, from what you said, than would it be ok to skybox, if you null everything the player won't see?
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-04-24 14:40:42 UTC in vault item: Hollywood Holocaust Comment #6988
Yeah, I thought of this but I like making all the textures myself. As soon as I have some basic idea of what the level will look like I'll texture it.
Commented 19 years ago2005-04-24 14:36:25 UTC in vault item: Multi-Level-Player Comment #6987
So, here we have it:

It's a very good thing that you have very low r_speeds. But if you're going to turn this map into an office this is going to change. And with this ladder setup and doors on every side they are surely going to be rocketed up to something like 700-1000 wpolys (wich isn't good for a multiplayer map).

You're in a very early stage of development so you can add pretty much anything to the map. I've attached an example layout which allows the map to be anything, not just office. It's made of blocks, just to show you where to put the corridors. Here's the legend:

AAATRIGER is for rooms (where you put the good stuff)
CLIP is for corridors (where you have windows, looking at the middle area)
SKY is for the middle area (which is only accessible from the top
RED is for the top arena (where you have mass murders :-] )

And a tip for start locaion placement: Put the ladders away from the doors and the walls. Then make a solid column next to the ladder and let the players start behind it. This way they won't die the second they spawn and at the same time will be close to the action.

This is only an example layout, you don't have to follow it to letter. Just make sure you change either the door or the wall texture, cause they don't mach very good.
Commented 19 years ago2005-04-24 14:36:02 UTC in vault item: Hollywood Holocaust Comment #6986
www.planethalflife.com/wadfather and get Chronic.wad, thats a set of some of the best city textures I've ever seen.