Comments

Commented 19 years ago2005-04-18 01:20:20 UTC in vault item: Two Towers Comment #6815
+Very Interesting turrent design
-Too small IMO
-a couple misaligned brushes, otherwise very clean
-Besides the towers, map is kinda plain IMO

Nice Job
+625pts
Commented 19 years ago2005-04-18 01:15:48 UTC in vault item: Museum Lockdown Comment #6814
+Beautiful, very distinctive architecture
+Fun
-little things missing mirrors in bathroom, other little nit-picky stuff.

Overall, Amazing...
+1000pts
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Commented 19 years ago2005-04-18 00:56:35 UTC in vault item: Courtyard2 Comment #6812
Link no workie.
Commented 19 years ago2005-04-18 00:56:15 UTC in vault item: tournament Comment #6811
Link no workie.
Commented 19 years ago2005-04-17 20:42:43 UTC in vault item: Space Lasercore H-L Single Comment #6810
Great Mod. Loved the ship design. I agreed that the puzzles were hard and your maps are as good as valve...
+1000pts
Commented 19 years ago2005-04-17 20:28:10 UTC in vault item: ka_battlefield Comment #6809
good point... never thought of that lol
Commented 19 years ago2005-04-17 20:21:35 UTC in vault item: Solutions Comment #6808
Looks cool, me wishes I had HL2...
Commented 19 years ago2005-04-17 18:54:17 UTC in vault item: ka_battlefield Comment #6807
Walls are made out of sand? How do they stand that way, though?
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Commented 19 years ago2005-04-17 15:35:39 UTC in vault item: func_door fun Comment #6805
It's there, just forgot to hit the tabs...sorries.
Commented 19 years ago2005-04-17 09:24:36 UTC in vault item: Paradrop Comment #6804
:|
Commented 19 years ago2005-04-17 08:07:33 UTC in vault item: func_door fun Comment #6803
No BSP?
Commented 19 years ago2005-04-17 06:18:20 UTC in vault item: Paradrop Comment #6802
hey, just cos me and habboi are having webcam sex doesnt mean we always work together....
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Commented 19 years ago2005-04-16 16:50:14 UTC in vault item: Paradrop Comment #6800
Pretty decent Osprey prefab too btw!
+1000 pts
Commented 19 years ago2005-04-16 16:38:09 UTC in vault item: Paradrop Comment #6799
Awsome for a first map! I loved jumping into the water!
There are many func_ladder tutorials if you google and on this site.

Neat Idea!
Commented 19 years ago2005-04-16 15:45:29 UTC in vault item: func_door fun Comment #6790
Lately, the vault for some reason doesn't allow you to update stuff, so the only way to do it is to delete the entry and re-upload it.

I deleted the other map that was part of this download and appropriately, just left the example map.
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Commented 19 years ago2005-04-16 10:03:11 UTC in vault item: func_door fun Comment #6788
Reposted?
Commented 19 years ago2005-04-16 06:55:51 UTC in vault item: Timefall (SP Mod) Comment #6787
Commented 19 years ago2005-04-15 16:02:24 UTC in vault item: Turn off light when glass is broken Comment #6786
oh.. and the "lights" texture is a textlight, behind it is a "off" texture non lit, in case you have to "killtarget" the light texture to get it work, itll have a texture behind it for looks.
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Commented 19 years ago2005-04-15 13:49:08 UTC in vault item: cs_arctic_warehouse Comment #6783
Interesting...
Commented 19 years ago2005-04-15 02:04:16 UTC in vault item: prison_life Comment #6782
Very good map but as Kasperg said the r_speeds are a bit high. Get rid of the skybox and use skybrushes instead. And use the null texture wherever possible. Still looks good even on an old engine. 5 stars.
Commented 19 years ago2005-04-14 21:47:06 UTC in vault item: Broken RMF (fy_spikes) Comment #6781
and another thing, never, ever use a terain generator, they don't work for HL, you get to many brushes
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This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-04-14 10:25:38 UTC in vault item: Scripting Comment #6774
I am glad, heh.

Can't believe I've been here so long.
Commented 19 years ago2005-04-14 10:16:25 UTC in vault item: Bathroom Fixtures Comment #6773
Not an Example Map; moved accordingly.
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Commented 19 years ago2005-04-13 16:49:38 UTC in vault item: ns_training (training map for Natural Selection) Comment #6771
Nice. Looks very good. However watching all the holograms is boring.
Commented 19 years ago2005-04-13 07:34:11 UTC in vault item: prison_life Comment #6769
yes it is sky boxed:(. i did spend some time using the null texture but not across the whole map. since i got some of the structure from hl2 some of the brushes are set to 0.25 instead of 1.00 prolly raising the pollygon count. ty kasperg..:)
Commented 19 years ago2005-04-13 03:20:52 UTC in vault item: prison_life Comment #6768
Nice map, although detail comes at the expense of r_speeds as high as 2156 and the likes :|
I noticed that you still havent used the null texture on unseen faces. I dont think those are the ones raising the polygon count, but they would save you lots of compile time if you use them. The map also seems to be skyboxed instead of skybrushed... am I right? :) skyboxes are eeevil
Otherwise the map is very interesting, for example the way you reduce texture scale to get much better shadows (with a hit on r_speeds obviously ;) )
Commented 19 years ago2005-04-13 00:16:20 UTC in vault item: de_fragfest2 Comment #6767
after dling this map ithought to myself, and i pondered the meaning of life
i still havent gotten anywhere with that
but it looks like one of my early maps
its a good start off point
but i think that this map needs too be a little bigger and block vis a little bit more
thats just my 2 cents
good luck on making it better
and i agree wit hteh others fps is kinda low
Blocking vis a bit should fix that
either way stock up on the tutorials and sooner or later ull pop out a map that everyone lieks
sry for the spelling errors i cant read my screen anymore (been up for over 24 hrs now)

Chicken
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Commented 19 years ago2005-04-12 20:33:31 UTC in vault item: Lab Comment #6765
Wow neat ceilings! But I aggree the walls could use some depth.
Commented 19 years ago2005-04-12 20:24:25 UTC in vault item: Glass Entry - Forcefield Comment #6764
Really neat concept. Visually stunning, but it would be neat if it did something more.
Commented 19 years ago2005-04-12 20:12:01 UTC in vault item: prison_life Comment #6763
yup i got bits of the the structure off lockdown, and some from this devtest.vmf and realy tried to make it nice. definit, use the sounds,shout me out as $1REN. tks fellas.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-04-12 19:26:28 UTC in vault item: bad~habbits Comment #6759
Looks great! As usual for you...
Commented 19 years ago2005-04-12 19:25:44 UTC in vault item: center Comment #6758
Beautiful Stuff! Esecially for HL1!
Commented 19 years ago2005-04-12 19:24:46 UTC in vault item: prison_life Comment #6757
Looks amazing!
Commented 19 years ago2005-04-12 19:20:32 UTC in vault item: prison_life Comment #6756
oh and could i use some of those sounds if i give u credit?
Commented 19 years ago2005-04-12 19:09:45 UTC in vault item: prison_life Comment #6755
that map is awesome. did you get the prison cells off of hl2? i like that background noise you put in. you should make a CS version of it :D
Commented 19 years ago2005-04-12 19:05:23 UTC in vault item: Pipes Comment #6754
Yeah that would be cool!