Comments

Commented 19 years ago2005-02-08 01:47:19 UTC in vault item: cs_nowhere Comment #5927
ugh... I refuse to download... get screenie and description
Commented 19 years ago2005-02-08 01:34:40 UTC in vault item: Trapmap Comment #5926
I forgot to say this, but they aren't "short movies", they hold there till you deactivate them. You are probably walking back after the "movie" starts, thus deactivating the camera. If not, then something messed up my map.
Commented 19 years ago2005-02-07 22:58:54 UTC in vault item: LaserTest Comment #5925
Thanks for the releasing the RMF. I was working on some env_beams and your map really helped...THANKS! Cool Idea BTW.
Commented 19 years ago2005-02-07 20:59:07 UTC in vault item: Trapmap Comment #5922
For starters, I moved that room from it's original location... In doing so, I forgot a platform that signifies a teleporter. There is a teleporter in the room, it drops you into the crusher room. No, I'm not sadistic enough to activate it right awau ;). And the filing cabinet room... Make-a-trap! press the button, then open the big cabinet. There are from three to five(occasionally less) satchels in there. Drop them in the small cabinets, and if they are in just the right position, when you close it, it is unseeable. Perfect if you want the kill to count towards you.
Commented 19 years ago2005-02-07 20:09:46 UTC in vault item: surf_water-run Comment #5921
default is sv_gravity 800 sv_airaccelerate 10
Commented 19 years ago2005-02-07 19:54:33 UTC in vault item: surf_water-run Comment #5920
Are those not the defaults? If they are, I am sure people will play it how it comes before they mess with it.
Commented 19 years ago2005-02-07 16:47:05 UTC in vault item: surf_water-run Comment #5919
o crap i forgot.... this map was intended for sv_gravity 800 and sv_airaccelerate 100
Commented 19 years ago2005-02-07 16:19:42 UTC in vault item: The Discombobulator Comment #5918
did all the machine do was have lights and electricity and the ability to instantly kill your player?
Commented 19 years ago2005-02-07 13:48:33 UTC in vault item: fac2fac Comment #5917
Thanks, lucky4444!
I wanted to update my map, so I set up the hammer to work with steam HL, but the decals still won't work... If you want those decals, please help!
Commented 19 years ago2005-02-07 11:20:30 UTC in vault item: surf_water-run Comment #5916
Nive, I lve surf maps.
Commented 19 years ago2005-02-07 09:56:52 UTC in vault item: surf_water-run Comment #5915
very strange
Commented 19 years ago2005-02-06 21:54:15 UTC in vault item: aim_map2005 Comment #5914
:( do you think it bad to have CRATES in a map ?
sorry in just a NEWBIE
Commented 19 years ago2005-02-06 12:38:23 UTC in vault item: cs_nowhere Comment #5913
Oh, and you also need a description
Commented 19 years ago2005-02-06 12:14:19 UTC in vault item: cs_nowhere Comment #5912
O.K, I don't usually download maps with no screenshot, but I did D/L this one.

This is an alright map, if it is your first.

But if not then it's crap.

One mayjor proplem is the doors by the hostages being sliding doors, with that texture at least.

It definately needs some, (ok, a lot) of work,
Commented 19 years ago2005-02-06 10:54:20 UTC in vault item: cs_nowhere Comment #5911
umm who rated it 5 stars???
Commented 19 years ago2005-02-06 08:27:33 UTC in vault item: cs_nowhere Comment #5910
Give a f***ing screenie !
Commented 19 years ago2005-02-06 05:52:23 UTC in vault item: Compilation errors - cauldron1 Comment #5909
I tried exactly what the tutorial said and I still cannot make water and there is also problem with the skybox
Commented 19 years ago2005-02-06 01:56:22 UTC in vault item: Trapmap Comment #5908
Well I'm in the room you start in. You get too see real short movies of the different rooms. How do I get to the rooms from the starting point? I also don't get the file cabinet room.
Commented 19 years ago2005-02-05 23:23:09 UTC in vault item: Trapmap Comment #5907
thanks for the compliment. I named this map trapmap.bsp for a reason. Of course, you didn't download the map, so how would you know?
Commented 19 years ago2005-02-05 23:18:01 UTC in vault item: Trapmap Comment #5906
and get a real name. One you use all of the time. Dont look like an idiot.
Commented 19 years ago2005-02-05 23:01:43 UTC in vault item: Trapmap Comment #5905
Seriously! What room do I take a screenshot of? There are 9 including my control room(Which takes a lot of dying to get to ;))
Commented 19 years ago2005-02-05 22:52:58 UTC in vault item: Trapmap Comment #5903
Whoops. Forgot.
Commented 19 years ago2005-02-05 22:47:39 UTC in vault item: Trapmap Comment #5902
Upload newtextures.wad. Then I will play the map.
Commented 19 years ago2005-02-05 21:47:23 UTC in vault item: Compilation errors - cauldron1 Comment #5901
Have you read the tutorials here? They are very useful and you can learn in about a week, the basics of mapping ;)
Commented 19 years ago2005-02-05 21:32:57 UTC in vault item: Building Jump (for The Specialists) Comment #5900
It looks ok but because i can not download it, i can not tell whether its good or not but is it just 4 skyscrapers?
Commented 19 years ago2005-02-05 21:16:43 UTC in vault item: Compilation errors - cauldron1 Comment #5899
Thank you all for the tips , but error occurs when I compile it.So now I am using ZHLT software.I also cannot seem to create the func_water
Commented 19 years ago2005-02-05 19:43:50 UTC in vault item: Helicopter Comment #5898
Thanks Crazy for saying that its good ;)
Commented 19 years ago2005-02-05 18:05:23 UTC in vault item: Compilation errors - cauldron1 Comment #5897
To compile just click File-Run Map... and then click ok.
OR
To compile just press F9 and then click ok.
Commented 19 years ago2005-02-05 17:57:16 UTC in vault item: fac2fac Comment #5896
From the screen shot, your map looks nice.
Commented 19 years ago2005-02-05 16:45:29 UTC in vault item: fac2fac Comment #5895
And what's up with all of the decals?
Commented 19 years ago2005-02-05 16:43:28 UTC in vault item: fac2fac Comment #5894
Actually, the ceiling idea won't work because you have the surface with the forcefield, so roofing won't work. Instead, create four new brushes textured in sky that extend the outer walls to a point where you can build a sky ceiling (contradictory?).
Commented 19 years ago2005-02-05 15:15:58 UTC in vault item: Compilation errors - cauldron1 Comment #5890
Oh, and I don't think there's an env_fire entity in CS. I'm assuming you want to have it on fire? You'd use an env_sprite (point-entity) placed near the tree and give it a fire/flame sprite.
Commented 19 years ago2005-02-05 14:34:59 UTC in vault item: Compilation errors - cauldron1 Comment #5889
Why can't you just learn how to compile it?
Commented 19 years ago2005-02-05 12:01:43 UTC in vault item: Compilation errors - cauldron1 Comment #5888
This map is not for release.I hope you are honest enough to compile it and do nothing else with it.I really need peoples' help ASAP!!!!
Commented 19 years ago2005-02-05 07:50:11 UTC in vault item: fac2fac Comment #5887
Thanks, Satchmo. Map updated, the update contains the mentioned fixes, and reduced number of unnecessary weapons/ammo.

ufzero
Commented 19 years ago2005-02-05 04:55:26 UTC in vault item: Castle Rimrook Comment #5886
;D

Loved this when it was first released, glad it's back.
Commented 19 years ago2005-02-05 01:07:33 UTC in vault item: fac2fac Comment #5885
He meant don't box in the map with a hollowed up cube with the sky texture. Instead, only texture one side of the ceiling for your map with the sky texture.

Good first effort, and I'm sure you'll get even better.
Commented 19 years ago2005-02-04 22:44:21 UTC in vault item: fac2fac Comment #5884
Thanks for the piece of advice. I didn't feel like sleeping, so I fixed the trigger_hurt bug (or hope so), and the players' facing direction. Now, how can I update my map? How do you mean that ceiling stuff? I wanted to create a "realistic" map, that's why I use skybox...
Commented 19 years ago2005-02-04 20:59:34 UTC in vault item: Leak - O'Reilly - getting better Comment #5883
Ingame: type "pointfile" (in console)
VHE 3.5 beta: go to Map => Load pointfile, and if it asks you for your pointfile (.pts), tell it where the pointfile is.
Commented 19 years ago2005-02-04 20:56:51 UTC in vault item: fac2fac Comment #5882
Here's what I think of the map:

+ Cool idea with the forcefield
+ The ladder is made correctly
+ Compiled correctly
+ R_speeds look ok besides epoly due to all of those weapons. I think some weapons/ammo are unneccesary.
+ Good idea of killing anyone who gets out of the skybox
- Skybox! Don't use a skybox. Instead, just use it like a ceiling. Using a skybox makes more polygons visible.
- The idea doesn't always work. I survived it once, and some snarks did too.
- You didn't set the direction the players face, so they start facing the same direction.

I'd give it a 4/5 because it's a first map and it looks like you put some effort into the map.
Commented 19 years ago2005-02-04 20:25:36 UTC in vault item: Sandfort Comment #5881
What happened to Rabid was probably a CS:S bug.

It was my opinion, and I am sticking to it. All the map is is a good looking aim map. Why should I bother playing this when there is billions of other maps with the exact same gameplay?

Maps without originality don't do anything for me....
Commented 19 years ago2005-02-04 20:21:34 UTC in vault item: fac2fac Comment #5880
and an other note: there are no decals in steam HLDM, I dunno why...
Commented 19 years ago2005-02-04 20:08:34 UTC in vault item: fac2fac Comment #5879
This is one of my very first maps, so please don't be so strict... 8)
Commented 19 years ago2005-02-04 19:08:18 UTC in vault item: Leak - O'Reilly - getting better Comment #5878
How can you load it?
Commented 19 years ago2005-02-04 19:06:52 UTC in vault item: Helicopter Comment #5877
But i hope it helps!
Commented 19 years ago2005-02-04 13:09:35 UTC in vault item: Leak - O'Reilly - getting better Comment #5876
You should load it in the game, but you could use Hammer 3.5 Beta and load the point file in there.
Commented 19 years ago2005-02-04 10:05:53 UTC in vault item: Solids not rendering - O'Reilly Comment #5875
Hey,

Thanks a lot for the advice - I've put some more effort into the map since I created this post. I've been running with just the CSG and BSP tools for the most part but I did do a full compile overnight just to make sure everything was in order.

I'll check out Andy's tutorial now, thanks for the tip.

And, RabidMonkey - I think I just ran BSP on normal, I'm not familiar with EntsOnly, what is it?

Thanks again
Commented 19 years ago2005-02-04 09:55:37 UTC in vault item: All Shuttle Crafts from V Comment #5874
"V" brings me back... I'm sure Jahzel has more than a passing interest in the series cough space lizards enslaving mankind cough. Look neat, I'll dl when I'm next home. :)
Commented 19 years ago2005-02-04 09:52:11 UTC in vault item: Leak - O'Reilly - getting better Comment #5873
Hey thanks to all for the advice!!

Hey dandyli0n,

Thanks so much - I owe you big time for finding that. I was getting VERY bothered and irritated by the whole thing. I shall take your advice and up my grid size to 8 - in my defence though the map is partly a relic from Quake (that's the excuse I'm using anyway!)

Quick question though, if I load a pointfile - is it the game that I load it into and not the editor??

Cheers!
Commented 19 years ago2005-02-04 05:47:04 UTC in vault item: All Shuttle Crafts from V Comment #5872
Thanks. Yeah, those ships are just extended ones, to carry more supplies and troops. :)