Comments

Commented 19 years ago2005-02-12 20:04:06 UTC in vault item: Matrix Dojo Half-Life Comment #5980
Lol, cool, Gman verses Barney, who wins, you decide!
Commented 19 years ago2005-02-12 18:22:21 UTC in vault item: cs_house Comment #5978
That is the best tree I have ever seen, hahahahha
Commented 19 years ago2005-02-12 11:49:22 UTC in vault item: cs_house Comment #5977
It looks like a Christmas tree...a wierd one. Or one of those toy trees, whichever one you prefer.
Commented 19 years ago2005-02-12 11:05:43 UTC in vault item: Map Rope Swingy Thing Comment #5976
Cool, but i read that if it acts like a ruber band then you have done something wrong!
Commented 19 years ago2005-02-12 11:03:46 UTC in vault item: cs_house Comment #5973
Triangle tree :S but a nice looking house :)
Commented 19 years ago2005-02-12 10:30:22 UTC in vault item: cs_house Comment #5972
hmm.. nice but the TREE !! is that a TREE ? OMG.. :lol:
it does not look like a TREE....
Commented 19 years ago2005-02-12 07:39:33 UTC in vault item: Castle Comment #5971
This map took a long time to compile on my machine for such a simple design...prolly 'cause of the weird vm problems.

That aside, looks really cool. Reminds me of the old french castle inside the walls of Fort Niagara. I've been thinking of doing a map of it myself.

Finish!
Commented 19 years ago2005-02-12 07:29:32 UTC in vault item: T.S. Eliot - Preludes Comment #5970
Dammit! I need to download Spirit!
Commented 19 years ago2005-02-12 07:16:32 UTC in vault item: Game Ending Comment #5969
Nvmnd.... figured it out. I never used the multi-manager before and was unaware of the 'smartedit' thingy. Tutorials are my good friend.
Commented 19 years ago2005-02-11 20:53:27 UTC in vault item: Weebl Comment #5968
Hehe... :P
Commented 19 years ago2005-02-11 19:46:17 UTC in vault item: Error: ReadSurfs 22 > g_numplanes - Skulaheimi Comment #5967
And if you aren't, SWITCH TO ZONERS (or XP-Cagey if it's there) (or ZHLT 3.0)!
Commented 19 years ago2005-02-11 15:15:56 UTC in vault item: Map Rope Swingy Thing Comment #5966
Why does the rope act like a rubberband? O.o
Commented 19 years ago2005-02-11 14:40:25 UTC in vault item: Map Rope Swingy Thing Comment #5965
thanks!
Just what I needed..
Commented 19 years ago2005-02-11 11:10:00 UTC in vault item: Game Ending Comment #5964
This was very helpful for me to finish an example map, but I don't understand how the final trigger and multimanager tie to the endsection. Thanks!
Commented 19 years ago2005-02-11 10:42:18 UTC in vault item: Weebl Comment #5963
Mmmmmmm....HLDM Pie.

I'm a fan of Weebl & Bob, but my archnemesis Steam wasnt a fan of me (my Wee Bull) :P
Commented 19 years ago2005-02-11 06:27:49 UTC in vault item: Challenge Comment #5962
Heres a little waiting game for you all to play with whilst my mods are still in production.
Its a small map set in a competition style. Around this map there are 5 hidden letters.
These letters make up the name of my upcoming demo mod entitled HL:*****. You must
find all 5 letters and create the name of my mod. The letters are in the order that they
are in the map. (e.g. the letter closest to the start of the level is the mods first letter
and the letter closest to the end of the map is the last one in the title.) The map WILL
require the occasional back-track.

If you get to the end of the level and you have less than 5 letters you've missed some
and will have to start again. Once your positive you have the name of the mod E-mail
it to me. The the names of the people with the correct answers will be put into a hat
for a prize draw. The winner will recieve the Mod prior to its final release for
reviewing and / or constructive critisizm and ideas. You will then be added to the
credits as a 'playtester and critic.' Nothing major.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-02-10 21:11:35 UTC in vault item: Challenge Comment #5960
Post he challange here, so I get interested enough to download the map.
Commented 19 years ago2005-02-10 19:18:32 UTC in vault item: Error: ReadSurfs 22 > g_numplanes - Skulaheimi Comment #5959
http://www.seventh.nildram.co.uk/tommy14.htm

the failthful seventh-monkey hosted a mirror.
"Before you go wild, try a recompile or 2 - sometimes it is just a random thing. Also search for a brush with more than 32 faces, such as a cylinder in the Maxpoints error.
Otherwise this error means you went over the limit of the number of planes allowed. This means too many faces in the map = too many brushes, or too complex ones. Time to trim back the level map! Some solutions:
Do not put a box around your map to fight leaks. Seal each section seperately and fight the leak war.
Try to line up the faces of brushes with the same texture at the same scale. Then the engine may make them into one face plane.
Avoid detail brushes, use texture to "fake it" instead.
Plain make fewer brushes. Keep construction simple. HL and complexity mix poorly.
There are some newer compiler programs being tested that remove unused and unneeded planes from the outside of a level. You could try to get and use one of them. "
Commented 19 years ago2005-02-10 18:36:02 UTC in vault item: Error: ReadSurfs 22 > g_numplanes - Skulaheimi Comment #5958
doen? the site is down.
Commented 19 years ago2005-02-10 18:31:37 UTC in vault item: Error: ReadSurfs 22 > g_numplanes - Skulaheimi Comment #5957
the answer lies in another website. i'd get you a link, but the site is doen right now. someone else who sees this should have a mirror.
Commented 19 years ago2005-02-10 16:55:43 UTC in vault item: Besieged_101 Comment #5956
Thanks, everyone !
Commented 19 years ago2005-02-10 12:07:32 UTC in vault item: Challenge Comment #5955
hey good map ;) but too small :( you have written the bugs but you forgot some :) when i use the elevator i get stuck in the bottom, people must jump just before elevator reaches bottom.. and also i saw that one letter is broken up when you textured it there i think.. anyway i found two letters and looking for others ;)
Commented 19 years ago2005-02-10 07:45:15 UTC in vault item: knife_chess2 Comment #5954
exquisite??? ooooh fancy that!

N1 btw trapt.. I think you should make a mice map out of it.... Like mice_study
Commented 19 years ago2005-02-10 02:06:21 UTC in vault item: dm_abandoned Comment #5953
Mine was the original - Abandoned has only come about with n00by Source maps, but this is a HL1 map, and is quite original, non-n00by, and the name actually fits. :)
Commented 19 years ago2005-02-09 22:55:25 UTC in vault item: Old Ladder Technique Comment #5952
I've spent hours trying to get it to work in HL2 with a func_ladder. Doesn't work. No clue why.
Commented 19 years ago2005-02-09 15:49:23 UTC in vault item: SCIENCE DEMO Comment #5951
Okay, here we go!

Its brilliant!
There were four problems i noticed.

1. There is a space in the name!!!ack!
2. The lighitng is HORRIBLE! sooo bright! tone it down a bit.
3. The fan is not going at a fast enough speed by the time the railing goes back into the wall. delay that.
4. The little bit on top of the gun doesnt move with it...

This is however a fantastic example of many great techniques and it just gets that extra 'oomph' because its killin scientists! :D ;)
Commented 19 years ago2005-02-09 14:23:22 UTC in vault item: Delayed Teleport Comment #5950
Wow, this was posted a long time ago but i might as well say... Nice!
Commented 19 years ago2005-02-09 13:46:15 UTC in vault item: dm_abandoned Comment #5949
Lol funny enough my friend has a map called dm_abandoned :P
on snarkpit and there are like 5 others called that ;)

Perhaps you could use another name so people don't get confused :S
Commented 19 years ago2005-02-09 13:44:12 UTC in vault item: Weebl Comment #5948
And i like it ;)
Commented 19 years ago2005-02-09 10:52:45 UTC in vault item: Monster Mash Comment #5947
Oh yeah, at least say SOMETHING, like "it's for HL2" or something. My description: a long giant hall filled with HL2 zombies and HL2 headcrabs. And you kill them all. Guess that's what you mean by "monster_mash".
Commented 19 years ago2005-02-09 10:49:24 UTC in vault item: Monster Mash Comment #5946
Description and screenshot might be handy. Use one of the screenshots included in your zip, and describe the map. Don't get people guessing, and "any death match" isn't a really good substitute for your missing description.
Commented 19 years ago2005-02-09 10:27:52 UTC in vault item: Besieged_101 Comment #5945
awsome for a first map!!! keep it up!
Commented 19 years ago2005-02-09 10:02:04 UTC in vault item: Smash Comment #5944
first map chicken_man!
We weren't all born with your super talent of making HL1 maps look like HL2 >:(

and btw, smash, your on the right track. Keep at it.
Commented 19 years ago2005-02-09 07:28:55 UTC in vault item: RelayStationBeta Comment #5943
I checked the editor, the desk isn't in the floor.
Commented 19 years ago2005-02-09 07:20:54 UTC in vault item: Besieged_101 Comment #5942
It reminds me about some UT maps. I like the style! :)
Commented 19 years ago2005-02-09 05:22:47 UTC in vault item: Old Ladder Technique Comment #5941
I can do it the way shown on this website in HL2 it does work (if thats the old way)
Commented 19 years ago2005-02-09 02:07:32 UTC in vault item: dm_abandoned Comment #5940
Oh noes, hate! :P

Perhaps I could fix that up for you and I could get a 5 :O!

I suppose I could do it. I suppose you mean that you shoot one bit of the glass and it all breaks at once? It's just a bit of lazyness on my behalf of not making each one a seperate entity. I will fix it when I have the time.

This map was submitted for the machine comp (got special mention), but it has been fixed up and modified for HLDM.

As I said, look out for a Source port - This map seems perfect for the engine.

:) Thanks for the comment. Mucho appreciated.
Commented 19 years ago2005-02-09 02:03:08 UTC in vault item: Weebl Comment #5939
Worldcraft Dude - It's not meant to be anything special/detailed. It's just a little fun thing for some fans :)
Commented 19 years ago2005-02-08 20:59:35 UTC in vault item: RelayStationBeta Comment #5938
Maybe the desk is placed in the floor.
Commented 19 years ago2005-02-08 17:57:10 UTC in vault item: Weebl Comment #5937
Very very humorous idea, but its a little bland...
Commented 19 years ago2005-02-08 17:49:13 UTC in vault item: Besieged_101 Comment #5936
it's pretty good... nice job.... pretty fun to play with bots.... just hide in the tower and wait till they all jump down then throw a nade down and you get many kills =P
Commented 19 years ago2005-02-08 17:13:05 UTC in vault item: Besieged_101 Comment #5935
Check out besieged_101.txt for a few extra notes about this map.
Commented 19 years ago2005-02-08 16:06:53 UTC in vault item: Weebl Comment #5934
Just checked, my weebl map is in the unfinished section ... can't remember why I put it there, but meh. There is another of my maps in the finished section though, de_bombspotting, check it out too. It sucks :P
Commented 19 years ago2005-02-08 15:50:50 UTC in vault item: Weebl Comment #5933
Yay! I love Weebl and Bob. I'm a member of their forums -- are you?

I did I Weebl-themed CS map (HL1) ages ago, it's on here somewhere, probably a few pages back.

When I'm finished with my latest project (which already has and is gonna take freakin' months longer) I'm gonna do a HL2 Weebl map too.

If you're on the Weebl forums, give me a shout. My username is the same over there as it is here.
Commented 19 years ago2005-02-08 13:43:11 UTC in vault item: dm_abandoned Comment #5932
*HATED :)
Commented 19 years ago2005-02-08 13:42:15 UTC in vault item: dm_abandoned Comment #5931
This was submitted for a compo, wasn't it ?

I thought this was such a kewl map for LANing with friends, especially if you like being all stealthy :)

The only thing I completely HATED , is that you didn't fix the glass.
It breaks in huge sections with no gibs.

And I don't know if I'm the only one with that problem, so let me know !

But on the whole, great map ! 4/5 (the glass took off 1 *)
Commented 19 years ago2005-02-08 11:44:00 UTC in vault item: Weebl Comment #5930
An awesome web-cartoon :)

http://www.weebl.jolt.co.uk

This map rox :F - Good DMming. I pwned too much with the shottie though ;(
Commented 19 years ago2005-02-08 08:53:39 UTC in vault item: Weebl Comment #5929
What the Hell is Weeble and Bob?
Commented 19 years ago2005-02-08 05:46:47 UTC in vault item: Sandfort Comment #5928
nice, i think ill run this one on my server a couple a times.