Comments

Commented 19 years ago2005-01-31 11:13:57 UTC in vault item: Sandfort Comment #5820
Nice map. Simple yet addictive. Much better than all those iceworld maps around :)
Commented 19 years ago2005-01-31 11:06:15 UTC in vault item: The Factory Comment #5819
YAY! movies funny aint it? I dont know about your error chicken_man, mines not showing anything up like that.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-01-31 10:08:12 UTC in vault item: Sandfort Comment #5817
Level making for CS has a big problem: CS players are usually afraid of playing new maps. Take 'em out of their dust and aztec, and they'll start complaining if they lose...
That's why I only 2 of my 23 maps are for CS. I'll check this one out
Commented 19 years ago2005-01-31 09:49:10 UTC in vault item: Gyradell: Natural Victory Comment #5815
Very good, nice texture theme and ambiente sounds.
Still some minor problems with using the Fit texture tool but much better. I havent checked gameplay yet, it might be a bit confusing due to so much detail
Commented 19 years ago2005-01-31 07:47:52 UTC in vault item: _Concmap Comment #5814
wtf to you n00b lol
Commented 19 years ago2005-01-31 07:16:01 UTC in vault item: Sandfort Comment #5813
Looks lovely, I will download it and test it tomorrow after school. :)
Commented 19 years ago2005-01-31 07:13:31 UTC in vault item: _Concmap Comment #5812
wtf
Commented 19 years ago2005-01-31 00:27:02 UTC in vault item: Sandfort Comment #5811
No one here seems to!
Commented 19 years ago2005-01-31 00:08:56 UTC in vault item: Sandfort Comment #5810
Looks nice from the screenie. Pity I don't play CS:S. ;)
Commented 19 years ago2005-01-30 23:32:58 UTC in vault item: aim_cbblex Comment #5809
pimp out your terrain boy!
This comment was made on an article that has been deleted.
Commented 19 years ago2005-01-30 23:24:05 UTC in vault item: cs_counterstrike Comment #5807
with the latest version of CS:source when you first create a server using your map and add bots it will run a series of loads creating waypoints and finding good sniper/camping positions for the bots. It should work then.
Commented 19 years ago2005-01-30 23:18:12 UTC in vault item: Nightmare Assault Comment #5806
1: This is for CS

2: DONT SPAM THE RATINGS! I got 3 5 star ratings now 7 2 star? I dont care if you rate it two stars as long as you rate it ONCE!!!!!!!! ONCE!
Commented 19 years ago2005-01-30 23:17:18 UTC in vault item: Old Ladder Technique Comment #5805
you need to put all this ladder_use and ladder_exit shit everywhere! what happen to the good old days?
This comment was made on an article that has been deleted.
Commented 19 years ago2005-01-30 23:02:04 UTC in vault item: The Sydney Harbour Bridge Comment #5803
You guys know damn well it deserves more than three stars.. Dam spam-raters!
This comment was made on an article that has been deleted.
Commented 19 years ago2005-01-30 21:41:42 UTC in vault item: The Factory Comment #5801
its cool but short, could use a bit more detail :P
BTW I loved the movie that came with it :P
Commented 19 years ago2005-01-30 21:37:07 UTC in vault item: Gas Trap Comment #5800
Sweet, simple and very cool. :P now I wont have to make my own :). gj
Commented 19 years ago2005-01-30 21:10:38 UTC in vault item: Castle Rimrook Comment #5799
have you tried using those TR textures we talked about? are you working on any map right now?
Commented 19 years ago2005-01-30 20:18:24 UTC in vault item: cs_counterstrike Comment #5798
I can get bots to work, they just don't play in my map, and I posted my question in the forums (with the name of 'CSS Bots' or something like that).
Commented 19 years ago2005-01-30 19:39:56 UTC in vault item: _Concmap Comment #5797
Arr...post on cru >_>
Commented 19 years ago2005-01-30 16:11:45 UTC in vault item: Gyradell: Natural Victory Comment #5796
Heh, cool :D - I fancy the theme on this one more than the first.

Want another HLDM conversion? ;P
Commented 19 years ago2005-01-30 15:49:44 UTC in vault item: Building Jump (for The Specialists) Comment #5795
very nice
Commented 19 years ago2005-01-30 15:32:09 UTC in vault item: South Beach Comment #5794
what does monoatomic gold do to mappers?
Commented 19 years ago2005-01-30 14:04:10 UTC in vault item: Nightmare Assault Comment #5793
is this cs or hl?
Commented 19 years ago2005-01-30 11:32:49 UTC in vault item: South Beach Comment #5792
Isn't it amazing what monoatomic gold can do to mappers?
Commented 19 years ago2005-01-30 05:55:55 UTC in vault item: Castle Rimrook Comment #5791
like the water effects and the reflective floor in the throne room.
Commented 19 years ago2005-01-30 05:53:10 UTC in vault item: South Beach Comment #5790
so realistic and beatiful. nice job with the trees and such. it has a very relaxing atmosphere to it.
Commented 19 years ago2005-01-30 05:19:21 UTC in vault item: Gyradell Comment #5789
pretty unique map. kinda like a mix between human and alien maps. some areas a bit high in wpoly count but it wont matter on a fast pc.
Commented 19 years ago2005-01-30 05:04:38 UTC in vault item: Gyradell: Natural Victory Comment #5788
very creative and original. r_speeds were pretty stable even though the wpoly count went over 1000 at some spots. doesnt really matter im still struggling to lower the r_speeds on my map. overall an excellent job.
Commented 19 years ago2005-01-30 04:32:51 UTC in vault item: Castle Rimrook Comment #5787
no, this isn't the source version... sadly...
Commented 19 years ago2005-01-30 04:28:51 UTC in vault item: Gyradell: Natural Victory Comment #5786
yes im gonna play all of your maps now
Commented 19 years ago2005-01-30 04:19:12 UTC in vault item: cs_counterstrike Comment #5785
dont worry, im polishing the map to become its source counter-part. Its gonna look good, nad Lucky just create a server in counter-strike source and check the "bot" box.
Commented 19 years ago2005-01-30 04:05:49 UTC in vault item: Castle Rimrook Comment #5784
Muaah! My diabolical plan to get Rimrooks stuff back so I can rip it all off has worked! muahahahhahahahh! no just kidding.
Commented 19 years ago2005-01-30 03:55:24 UTC in vault item: Castle Rimrook Comment #5783
now i have all 3 :)
Commented 19 years ago2005-01-30 03:54:35 UTC in vault item: South Beach Comment #5782
YAY
Commented 19 years ago2005-01-30 03:53:53 UTC in vault item: Gyradell Comment #5781
HORAH
Commented 19 years ago2005-01-30 03:29:57 UTC in vault item: Castle Rimrook Comment #5780
This was in the vault a while ago, is this the source version ?
Commented 19 years ago2005-01-29 19:36:03 UTC in vault item: Visual glitch - ka_acid_bath Comment #5779
tell me if im wrong... its a ka map so its small and you got a leak... y not slap a null box around the whole map?
Commented 19 years ago2005-01-29 19:32:22 UTC in vault item: surf_city Comment #5778
sv_airaccelerate 100
Commented 19 years ago2005-01-29 19:32:08 UTC in vault item: surf_city Comment #5777
hold a on the right side and d on the left side... dont jump and dont crouch.... and just look forward.... type sv_airacce;erate 100 to make surfing alot easier
Commented 19 years ago2005-01-29 19:31:02 UTC in vault item: cs_counterstrike Comment #5776
I concur, far too boxy. All that's Sourcey is the cars. Distinct lack of cubemaps, too.
Commented 19 years ago2005-01-29 19:15:54 UTC in vault item: Nightmare Assault Comment #5775
Who rated it 5 stars 3 times? Honestly I'm glad to see someone likes it, but don't spam the ratings. Even if tis a good one.

I swear I did not rate this map myself.
Commented 19 years ago2005-01-29 18:16:05 UTC in vault item: cs_counterstrike Comment #5774
How do you make the map 'bot adapted'? I know what it means, i want to know how you got them to work.
Sorry for putting the question here.
Commented 19 years ago2005-01-29 18:10:34 UTC in vault item: TNT - Huan's Apartments (for The Specialists) Comment #5773
Nice work, pretty detailed :)
Commented 19 years ago2005-01-29 18:09:41 UTC in vault item: cs_counterstrike Comment #5772
Looks like a HL1 map in a lot of places, really - Your debris is so low-poly, no curved corners, pretty boxy. I agree with Playbus on most of his points.
Commented 19 years ago2005-01-29 16:55:18 UTC in vault item: Nightmare Assault Comment #5771
Yes i did decompile the original cs_assault to make this map, but thats doesn't mean I didnt work my butt off trying to make this look good. I don't want anyone to complain because I worked HARD on this map.
Commented 19 years ago2005-01-29 16:22:49 UTC in vault item: cs_counterstrike Comment #5770
application Name: Cs_counterstrike
Under: Counter Strike Source
Author: Reigz or Reigeki, Reigz Squirrel. (anyname with Reig)
Max # of players: 64
Recommended players: 32
Bot Adapted: enabled
Platform:

Singleplayer Modification
Multiplayer<<< Tutorial
Beta Map Boredmap
Discription:
*sorry to brag but it is my own map so I gotta tell the best out of it.

In my opinion, it is the "definition of counter strike".
It portraits massive numbers of vantage points, cool themed
evacuated city. It is based om deathmatch. But I made everything
very building accessible except for dummy buildings. This is
every player's city battle dream. Or the best deathmatch map.
It also features multiple rooms, each with its own vantage point
purpose. Even if your team is pinned down, you can find lots of
ways to backstab your opposing team.
Developers Discription: 1=appropriate2=fair3=avarage4=significant5=excessive

FPS: 3
R_speeds: 3
Sound flow: 4
Vis: 2
Light ratio: 4

has leak: no
skybox: no
has problems: no, except for 2 very unnoticable textures that
doesn't fit in its place. dont worry, like these
textures are so bad that they will get your
X-hair from your opponent. But other than that,
Its perfect.
Comments:
I hope this map will be as used for multiplayer like De_dust.
You know, people will say "hey lets play cs_counterstrike!"
I hope that this map will be very succesful.

PS. my first map, lol! dont degrade it though just because of that.
Copyrights:
This map can only be edited my Reigz. Unless allowed by Reigz
himself. You can E-mail him at fordacoz@yahoo.com for admittance.
Please dont use for your own greedy needs. If I, or any of my
web mates catch a identical map under whoevers name will be
prosecuted based on situation, event, or views.

If you plan to play this, I advice you to play with bots to quickly get the feel of the map play.

-Currently being updated.