Commented 19 years ago2005-01-31 10:08:12 UTC
in vault item: SandfortComment #5817
Level making for CS has a big problem: CS players are usually afraid of playing new maps. Take 'em out of their dust and aztec, and they'll start complaining if they lose... That's why I only 2 of my 23 maps are for CS. I'll check this one out
Very good, nice texture theme and ambiente sounds. Still some minor problems with using the Fit texture tool but much better. I havent checked gameplay yet, it might be a bit confusing due to so much detail
Commented 19 years ago2005-01-30 23:24:05 UTC
in vault item: cs_counterstrikeComment #5807
with the latest version of CS:source when you first create a server using your map and add bots it will run a series of loads creating waypoints and finding good sniper/camping positions for the bots. It should work then.
very creative and original. r_speeds were pretty stable even though the wpoly count went over 1000 at some spots. doesnt really matter im still struggling to lower the r_speeds on my map. overall an excellent job.
Commented 19 years ago2005-01-30 04:19:12 UTC
in vault item: cs_counterstrikeComment #5785
dont worry, im polishing the map to become its source counter-part. Its gonna look good, nad Lucky just create a server in counter-strike source and check the "bot" box.
Commented 19 years ago2005-01-29 19:32:08 UTC
in vault item: surf_cityComment #5777
hold a on the right side and d on the left side... dont jump and dont crouch.... and just look forward.... type sv_airacce;erate 100 to make surfing alot easier
Commented 19 years ago2005-01-29 18:09:41 UTC
in vault item: cs_counterstrikeComment #5772
Looks like a HL1 map in a lot of places, really - Your debris is so low-poly, no curved corners, pretty boxy. I agree with Playbus on most of his points.
Commented 19 years ago2005-01-29 16:55:18 UTC
in vault item: Nightmare AssaultComment #5771
Yes i did decompile the original cs_assault to make this map, but thats doesn't mean I didnt work my butt off trying to make this look good. I don't want anyone to complain because I worked HARD on this map.
Commented 19 years ago2005-01-29 16:22:49 UTC
in vault item: cs_counterstrikeComment #5770
application Name: Cs_counterstrike Under: Counter Strike Source Author: Reigz or Reigeki, Reigz Squirrel. (anyname with Reig) Max # of players: 64 Recommended players: 32 Bot Adapted: enabled
Platform:
Singleplayer Modification Multiplayer<<< Tutorial Beta Map Boredmap
Discription: *sorry to brag but it is my own map so I gotta tell the best out of it.
In my opinion, it is the "definition of counter strike". It portraits massive numbers of vantage points, cool themed evacuated city. It is based om deathmatch. But I made everything very building accessible except for dummy buildings. This is every player's city battle dream. Or the best deathmatch map. It also features multiple rooms, each with its own vantage point purpose. Even if your team is pinned down, you can find lots of ways to backstab your opposing team.
Developers Discription: 1=appropriate2=fair3=avarage4=significant5=excessive
has leak: no skybox: no has problems: no, except for 2 very unnoticable textures that doesn't fit in its place. dont worry, like these textures are so bad that they will get your X-hair from your opponent. But other than that, Its perfect.
Comments: I hope this map will be as used for multiplayer like De_dust. You know, people will say "hey lets play cs_counterstrike!" I hope that this map will be very succesful.
PS. my first map, lol! dont degrade it though just because of that.
Copyrights: This map can only be edited my Reigz. Unless allowed by Reigz himself. You can E-mail him at fordacoz@yahoo.com for admittance. Please dont use for your own greedy needs. If I, or any of my web mates catch a identical map under whoevers name will be prosecuted based on situation, event, or views.
If you plan to play this, I advice you to play with bots to quickly get the feel of the map play.
That's why I only 2 of my 23 maps are for CS. I'll check this one out
Still some minor problems with using the Fit texture tool but much better. I havent checked gameplay yet, it might be a bit confusing due to so much detail
2: DONT SPAM THE RATINGS! I got 3 5 star ratings now 7 2 star? I dont care if you rate it two stars as long as you rate it ONCE!!!!!!!! ONCE!
BTW I loved the movie that came with it
Want another HLDM conversion? ;P
I swear I did not rate this map myself.
Sorry for putting the question here.
Under: Counter Strike Source
Author: Reigz or Reigeki, Reigz Squirrel. (anyname with Reig)
Max # of players: 64
Recommended players: 32
Bot Adapted: enabled
Platform:
Singleplayer Modification
Multiplayer<<< Tutorial
Beta Map Boredmap
Discription:
*sorry to brag but it is my own map so I gotta tell the best out of it.
In my opinion, it is the "definition of counter strike".
It portraits massive numbers of vantage points, cool themed
evacuated city. It is based om deathmatch. But I made everything
very building accessible except for dummy buildings. This is
every player's city battle dream. Or the best deathmatch map.
It also features multiple rooms, each with its own vantage point
purpose. Even if your team is pinned down, you can find lots of
ways to backstab your opposing team.
Developers Discription: 1=appropriate2=fair3=avarage4=significant5=excessive
FPS: 3
R_speeds: 3
Sound flow: 4
Vis: 2
Light ratio: 4
has leak: no
skybox: no
has problems: no, except for 2 very unnoticable textures that
doesn't fit in its place. dont worry, like these
textures are so bad that they will get your
X-hair from your opponent. But other than that,
Its perfect.
Comments:
I hope this map will be as used for multiplayer like De_dust.
You know, people will say "hey lets play cs_counterstrike!"
I hope that this map will be very succesful.
PS. my first map, lol! dont degrade it though just because of that.
Copyrights:
This map can only be edited my Reigz. Unless allowed by Reigz
himself. You can E-mail him at fordacoz@yahoo.com for admittance.
Please dont use for your own greedy needs. If I, or any of my
web mates catch a identical map under whoevers name will be
prosecuted based on situation, event, or views.
If you plan to play this, I advice you to play with bots to quickly get the feel of the map play.
-Currently being updated.