Comments

Commented 19 years ago2005-01-29 16:16:27 UTC in vault item: TNT - Huan's Apartments (for The Specialists) Comment #5769
then why did it get 3 stars?
Commented 19 years ago2005-01-29 16:14:11 UTC in vault item: cs_counterstrike Comment #5768
Ok, im gonna update it and put physics stuff with better lighting locations, and ambient sounds, post commets if you want more stuff to be added please. :)
Commented 19 years ago2005-01-29 14:10:10 UTC in vault item: Gas Trap Comment #5767
Lol there is a valve on the barrel
Commented 19 years ago2005-01-29 11:58:06 UTC in vault item: cs_counterstrike Comment #5766
+Decent Gameplay Layout
+Good Size
+Runs well on a low spec machine
+Textures lined up straight
-Architecture is very simple
-Scale is a bit off in places
-No physics stuff at all
-Lighting is hardly spectacular
-Lack of Ambient sounds

3 stars. Serves the essense of counterstrike, but isn't stunning and I doubt it will be as played as de_dust is, sorry!
Commented 19 years ago2005-01-29 06:07:53 UTC in vault item: Gas Trap Comment #5762
havent had a chance to test but does seem pretty nice. maybe you need a valve instead of a barrel to turn it off tho? :P a barrel could be overturned as if it started it tho.
Commented 19 years ago2005-01-29 05:20:01 UTC in vault item: aim_map2005 Comment #5761
soooooo many cratesssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
Commented 19 years ago2005-01-29 02:15:49 UTC in vault item: cs_counterstrike Comment #5760
Im currently playing it right now. If you wanna check it out go play with me. look for the map name and lets play, hope I accumulate lots of players though, loL!
Commented 19 years ago2005-01-28 23:09:23 UTC in vault item: aim_map2005 Comment #5759
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH THE CRATES THE CRATESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS SWEET JESUS lol jk but there really are a lotta crates
Commented 19 years ago2005-01-28 22:10:36 UTC in vault item: Building Jump (for The Specialists) Comment #5758
er, when u run the server thats an option which it helps to have on
Commented 19 years ago2005-01-28 22:05:09 UTC in vault item: Gas Trap Comment #5757
Anyone else like?
Commented 19 years ago2005-01-28 20:44:23 UTC in vault item: TNT - Huan's Apartments (for The Specialists) Comment #5756
This map is incredible, detail wise, its amazing.
Commented 19 years ago2005-01-28 19:41:14 UTC in vault item: TNT - Huan's Apartments (for The Specialists) Comment #5755
Looks nice ;)
Commented 19 years ago2005-01-28 19:31:49 UTC in vault item: Old Ladder Technique Comment #5754
oo i did not try on HL2, Dumb me!!
Commented 19 years ago2005-01-28 17:45:36 UTC in vault item: Old Ladder Technique Comment #5751
But, it's CS:S?

Ladders don't work in HL2 (as in, the game itself, not Source in general) but they seem fine in CS:S.
Commented 19 years ago2005-01-27 23:39:44 UTC in vault item: Solids not rendering - O'Reilly Comment #5750
Actually the solids are there. They re-appear when you move closer. you do not have any leaks at all. Your map is just having trouble rendering so much. It is a fairly large map and you have some very detailed shapes in there which hammer doesn't like. The palm tree is neat, but the engine will have trouble rendering it. Also, the internal rooms are not closed off properly which causes the engine to try to render everything. Take a look at Andy's tutorial on R-speeds. It will help you understand what is happening.
Commented 19 years ago2005-01-27 23:28:00 UTC in vault item: Reflections 1 Comment #5749
Kind of a cheap trick, isn't it? Makes me feel....dirty.

Nifty effect anyways.
Commented 19 years ago2005-01-27 23:10:50 UTC in vault item: Peephole Comment #5746
That's a damn cool idea, BL. Great for stealth maps, perhaps? Or getting that little extra information out of the backstory? Very good idea.
Commented 19 years ago2005-01-27 17:37:44 UTC in vault item: My first map Comment #5745
phuck you

damn light problems... i cant... :(
Commented 19 years ago2005-01-27 17:08:44 UTC in vault item: Gas Trap Comment #5744
Thankyou!
Saco your the best :D
Commented 19 years ago2005-01-27 16:59:16 UTC in vault item: Gas Trap Comment #5742
Thats easy and helpfull :)
Commented 19 years ago2005-01-27 16:51:35 UTC in vault item: Killbox2 Comment #5740
hang on i have miss something a wad file missing duh :(
Commented 19 years ago2005-01-27 16:24:50 UTC in vault item: Old Ladder Technique Comment #5739
Ok who rated it one star twice!

I only posted this 5 mins ago!
Commented 19 years ago2005-01-27 16:20:57 UTC in vault item: Killbox2 Comment #5738
Not bad!
Commented 19 years ago2005-01-27 14:35:26 UTC in vault item: Killbox2 Comment #5737
if its a tfc map why it doesnt appear in the maps menu?!
Commented 19 years ago2005-01-27 09:41:05 UTC in vault item: Killbox2 Comment #5736
yeah well simple to do so i did it it better the killbox for hldm :)
Commented 19 years ago2005-01-27 09:32:31 UTC in vault item: Killbox2 Comment #5735
Killboxes aren't the most loved of map types.
Commented 19 years ago2005-01-27 08:48:48 UTC in vault item: Invisible Wall Comment #5734
could be good for stealth map, when you go behind you can see enemy but they can see you.
Commented 19 years ago2005-01-26 23:52:53 UTC in vault item: TWHLmix Comment #5733
Geez I cant even get by the generator room what do I do?
Commented 19 years ago2005-01-26 10:31:44 UTC in vault item: de_sandyheat Comment #5732
BSPTwoMap: an easy way to make a rats map..

Well,, I havn't tested them my self.. But ok.. lol
Commented 19 years ago2005-01-26 01:18:41 UTC in vault item: Building Jump (for The Specialists) Comment #5728
yes it seems i can see the sign bottem centre
Commented 19 years ago2005-01-26 01:18:20 UTC in vault item: Building Jump (for The Specialists) Comment #5727
um did you put jump powerup in it?
Commented 19 years ago2005-01-25 20:06:46 UTC in vault item: The Factory Comment #5726
Your busted wall in the SS is SO hl1!

I'll test when I get home.
Commented 19 years ago2005-01-25 09:38:24 UTC in vault item: ka_demolition Comment #5725
maybe if u fixed the leaks u would get better ligth and u would save 35? hours compiling, let me guess... u rate ur own maps?
Commented 19 years ago2005-01-24 22:37:09 UTC in vault item: Solids not rendering - O'Reilly Comment #5724
Did you run BSP on normal, or EntsOnly?
Commented 19 years ago2005-01-24 21:43:08 UTC in vault item: de_sandyheat Comment #5723
Oh, and madcow: Are you talking about BSPTwoMap/WinBSP? If so, I've already tried those. I'm not very satisfied with results of both. WinBSP messes up every texture and some brushwork, not to mention it occasionally messes up the appearance of faces by making them flat-shaded (with shades of grey, and at least on my computer). BSPTwoMap makes brushes that make them go outside the grid, so I have to delete them, making GIANT gaps. Thanks for the positive feedback!
Commented 19 years ago2005-01-24 21:29:33 UTC in vault item: de_sandyheat Comment #5722
lucky: Already emptied it a long time ago.
Kasperg: Whoops, forgot about those problems. Oh, and the easter eggs are behind both rock faces. To get there, you have to either use free-look or set gravity low. Not very impressive...the one next to A are some invisible crates that blow up when the bomb blows at A, and the one at B is a bunch of random decals that makes up...randomness. Oh, and the boxes are intended to be cover, or else you can't plant the bomb without getting shot.
Commented 19 years ago2005-01-24 20:23:13 UTC in vault item: Mobius Strip Half-Life Comment #5721
No I noticed! But I removed the map from the vault--sorry! You said that this would be tought to do properly in HL. Thanks for trying!
Commented 19 years ago2005-01-24 19:41:50 UTC in vault item: "Wallhack" effect Comment #5720
Because I'm the man. but this isn't ACTUALLY what wallhacks look like. Not real ones at least.
Commented 19 years ago2005-01-24 19:00:57 UTC in vault item: German Comment #5719
I'll tell you something, you did alot better than I did on my second map.. I think. Well, good job anyhow. A little more practice and you'll be doing alot better job with lighting, and arcitecture. Keep at it!
Commented 19 years ago2005-01-24 15:56:50 UTC in vault item: de_sandyheat Comment #5717
Well, over at HLprograms, you can find a bsp --> rmf compiler.
So if you want to update it, I'll get you the link.
I don't got it right now,, but it is here somewhere.
I downloaded a sprite maker program from there.

=)

The map looks nice!
/.Madcow
Commented 19 years ago2005-01-24 12:59:43 UTC in vault item: The Lobby Comment #5716
cool
Commented 19 years ago2005-01-24 12:35:01 UTC in vault item: Mobius Strip Half-Life Comment #5714
I maked a comment but you didnt notice,I guess(the last time)
Commented 19 years ago2005-01-24 12:16:07 UTC in vault item: The_Work_Area v1.0 (SP) Comment #5713
Ever tried to make a rotating door? :/
Your map is uhhh...how can I say this...emberrasing,

Monster placement: -
Story: 2 -,-
Leaks fixed with skybox : - (I found two leaks looking straight to the skybox)
Fun: -/+

Overall= 1 star
Commented 19 years ago2005-01-24 09:44:24 UTC in vault item: fever Comment #5703
Strange use of textures rule!
Commented 19 years ago2005-01-24 09:17:43 UTC in vault item: de_sandyheat Comment #5702
I pity you cant update it, since some things needed to be changed:
try to use a texture light when you make fluorescent lights. I know you wanted to have a flickering light but the rest should've been texlights. Also, the fluorescent tubes were dark. Turning them into a brush entity and giving them a minimun light level would solve that problem easily.
The layout seems ok, although boxes are everywhere! there are other ways to get detail into a map other than filling it up with boxes. Some of the slanted boxes in the outside area needed clip brushes, since I got stuck and had to commit suicide :/
Other than that I see no important flaws, brushwork is fine (sometimes simple)and well textured.
I didnt find the easter egg.. ?
Commented 19 years ago2005-01-24 07:49:56 UTC in vault item: fever Comment #5701
Very nice brushwork, textures are strange but very interesting. There is a part of the map that feels rather empty though, and texturing there should be made different somehow.
I kind of miss the gun turrets and the room full of boxes, which in my opinion are the soul of Stalkyard...
keep up the good work
Commented 19 years ago2005-01-24 00:50:23 UTC in vault item: de_sandyheat Comment #5700
If you lost your .rmf, then look in your recycle bin.
Commented 19 years ago2005-01-23 17:58:31 UTC in vault item: HLywood Comment #5699
That was one of the best single maps, EVER! Great job SlayerA, I loved it all! hahahahhaha
Commented 19 years ago2005-01-23 17:54:42 UTC in vault item: Mobius Strip Half-Life Comment #5698
Thanks!
Commented 19 years ago2005-01-23 13:47:36 UTC in vault item: Feature Length Presentation Comment #5697
W00T! Its SlayerA!