Comments

Commented 19 years ago2005-01-23 12:34:51 UTC in vault item: Mobius Strip Half-Life Comment #5696
I know this doesnt help, but that looks fekin awesome.
Commented 19 years ago2005-01-23 08:39:41 UTC in vault item: Building Jump (for The Specialists) Comment #5694
Looks nice!
Commented 19 years ago2005-01-23 08:32:31 UTC in vault item: Multi-Level Elevators Comment #5693
Wow,, I got to download that one..
Commented 19 years ago2005-01-23 07:14:03 UTC in vault item: Vesa Research Facility Station Comment #5692
The first thing you should is reduce the lighting level, I think the whole room is way too bright, and the red lights you have put over the desk are barely noticeable because of that.
The door is actually really cool, and you should use some brushes to make a frame. As it is now, the door seems to be coming out of nowhere! :0
Experiment with other textures, but specially with the amount of light. Apparently simple brushwork can look great with the right ilumination :)
Milla looks great, no need to change that
Commented 19 years ago2005-01-22 22:34:12 UTC in vault item: Building Jump (for The Specialists) Comment #5691
nice helicopter
good sound ambience and effects
problems with maximum viewable distance and r_speeds
I've never played The Specialists but suspect gameplay to be fun in this map
Commented 19 years ago2005-01-22 17:40:04 UTC in vault item: "Wallhack" effect Comment #5688
how do you know what a wall-hack looks like ???
Commented 19 years ago2005-01-22 17:38:16 UTC in vault item: Spacey Comment #5687
Looks better in-game, stars are bit too small for screenie
Commented 19 years ago2005-01-22 15:21:42 UTC in vault item: aim_cbblex Comment #5686
Most of the people wont download this if you say like that...
Commented 19 years ago2005-01-22 13:47:12 UTC in vault item: Nightshift_FsC Comment #5685
thanky
Commented 19 years ago2005-01-22 12:58:10 UTC in vault item: Nightshift_FsC Comment #5684
I fixed the weapon problem(re-installing) ...
It was not that scary the part that scared me a bit was the turret ;)

Architecture=+
Story=no story :( -
Monster placement: -/+ ehh..
Lighting: +
Fun:always action :) +
3.5 = 4 stars ;)
Commented 19 years ago2005-01-22 04:45:14 UTC in vault item: fy_mazeymazey Comment #5682
it dled fine for me when i tried... im not sure
Commented 19 years ago2005-01-22 02:05:19 UTC in vault item: Vesa Research Facility Station Comment #5681
yeah, cool MOD saco. As I said this is the very begining of the transit station. I would appreciate more comments and suggestions, I very much value the opionions of the members here at TWHL.
Commented 19 years ago2005-01-22 00:16:39 UTC in vault item: knife_chess2 Comment #5680
Great map IMHO. I liked that you could move the pieces, and I thought their architecture was exquisite.
Commented 19 years ago2005-01-21 16:17:56 UTC in vault item: dm_coastland Comment #5673
No worries i found the server hosting it and i had a word with them :P
Commented 19 years ago2005-01-21 16:13:50 UTC in vault item: Vesa Research Facility Station Comment #5672
Looks pretty good judging by screenie alone, I'll test it out when I get home.

And I remember your first Vesa map...;o
Commented 19 years ago2005-01-21 16:01:33 UTC in vault item: My first map Comment #5671
No. :)
Commented 19 years ago2005-01-21 14:54:51 UTC in vault item: octagon_dm Comment #5670
No, but you can ;)
Commented 19 years ago2005-01-21 12:45:49 UTC in vault item: Nightshift_FsC Comment #5669
eh??? ... does the same happen when u use impulse 101?

Can u try.. so u can see the full map.. geeze thats odd.
Commented 19 years ago2005-01-21 10:25:09 UTC in vault item: Vesa Research Facility Station Comment #5667
is this the map of your mod? Looks nice but I suggest give members some screenshots like I did ;),check out my mod too :) (in the map vault) GOOD LUCK on your mod ;)
Commented 19 years ago2005-01-21 10:19:05 UTC in vault item: Nightshift_FsC Comment #5666
I cant get any weapons in the game,when I touch the weapons it instantly stuns the game (stop)
Commented 19 years ago2005-01-20 18:22:27 UTC in vault item: cs_training Comment #5663
COS IM ONE STEP CLOSER TO THE EDGE! AND IM ABOUTTA BREAK! EVERYTHING YOU SAY TO MEEEEE(takes me one step closer to the edge) I NEED A LITTLE ROOM TO BREATHE (cos im step closer to the edge)AND IM ABOUTTA DUN DUN DUN DUN DUN BREAK
Commented 19 years ago2005-01-20 16:16:49 UTC in vault item: Bad surface extents in kz_mountain Comment #5662
No screenshot, self rating, lame ass map no thanks, just walk away in embarassment :P
Commented 19 years ago2005-01-20 13:04:44 UTC in vault item: Bad surface extents in kz_mountain Comment #5661
no downloads and one rating. 5 stars. lets go over the rating system, shall we?

ratings are designed so that people can leave a quick response to your map without typing out why they liked it or not. the ratings are to show YOU what other people think of your maps. nobody else is going to think your map is great because it has a high rating. ratings are not something to boast abou either. by rating your map 5 stars you're only fooling yourself.
Commented 19 years ago2005-01-20 07:11:08 UTC in vault item: TWHLmix Comment #5660
Yeah, try to devote to mapping, when your father's an imbecile, when you've got tons of school crap to do, and you only have about 1 to 2 hours of PC time a day, considering you didn't even have an idea of what exactly to map, in the first place... Anyway, Cp, I agree that the 2nd mix should be more collaborate, that the mappers who are joining in will all share their ideas, comment each other's maps, give tips, etc... rather than everyone being all secret, planning that "OMG" big surprize for their own parts... We should try to help eachother, so if a fellow TWHLmix2 member sees something wrong, he talks to the mapper who made that area, and suggests something better, etc... I think that would help the overall quality (even if it wouldn't be as fun for us to play, consideting we've made it.... it'll elevate the gameplay, and the project, overall)
Commented 19 years ago2005-01-19 17:27:56 UTC in vault item: Tracktrain Comment #5659
Awsome.
Commented 19 years ago2005-01-19 14:29:23 UTC in vault item: Smash Comment #5658
Nice name he he i made a map similar but with death traps, very funny.
Commented 19 years ago2005-01-19 14:27:35 UTC in vault item: cs_suburban Comment #5657
Your just as good as the guy on ejoop prefab land who can make really good maps!
Commented 19 years ago2005-01-19 12:21:00 UTC in vault item: surf_city Comment #5656
how do you surf the ramps, i couldnt do it, after 2 tries i gave up lol. it really looks fun can you tell me how its done.
Commented 19 years ago2005-01-19 11:54:47 UTC in vault item: cs_training Comment #5655
the button turns on 'one step closer'
Commented 19 years ago2005-01-19 08:29:58 UTC in vault item: cs_suburban Comment #5652
mmm yumness for first map
Commented 19 years ago2005-01-19 08:28:44 UTC in vault item: Smash Comment #5651
Start with the tutorial on this site... and a solid block...
This comment was made on an article that has been deleted.
Commented 19 years ago2005-01-19 00:28:57 UTC in vault item: cs_suburban Comment #5647
Hey thanks, and good idea with the balcony i was thiking that looked plain too.
Commented 19 years ago2005-01-18 21:58:21 UTC in vault item: Justice Comment #5643
Me=Host on upcoming TWHL Server (COMING SOON !!!!!!)
Commented 19 years ago2005-01-18 20:29:51 UTC in vault item: cs_suburban Comment #5642
Well done! The stone house to the left is interesing as well.
Commented 19 years ago2005-01-18 19:30:24 UTC in vault item: n00b_climb_v1 Comment #5641
It's a TFC map, but you have it listed as a Half-Life map. That's the problem. Why don't you change the label to TFC?
Commented 19 years ago2005-01-18 15:27:34 UTC in vault item: BlackOP Retreat Comment #5633
Had a bit of a problem...since I need to run in Microsoft VB.NET, I need to convert it to a BSP using the Run fucntion in Valve Hammer. I caouldn't get it to run into a BSP because no log files or anything like that were included. I explored it...It's pretty good, I'd just be thinking that you needed to try and add more textures.
Commented 19 years ago2005-01-18 15:06:13 UTC in vault item: cs_suburban Comment #5632
It looks nicely done but a suggestion, the window up high should have a small balcony because it looks plain under it.
Commented 19 years ago2005-01-17 17:53:52 UTC in vault item: dm_coastland Comment #5630
A guy told me he saw my map on some servers and i was wondering have you hosted them???
Commented 19 years ago2005-01-17 17:21:47 UTC in vault item: Office Comment #5629
Way too small, man!
Commented 19 years ago2005-01-17 12:37:02 UTC in vault item: n00b_climb_v1 Comment #5628
there is no way that anyone would conciously rate this 5 stars.
Commented 19 years ago2005-01-17 11:29:55 UTC in vault item: n00b_climb_v1 Comment #5627
yes tfc2.wad and tfc.wad wich comes with tfc anyway??
Commented 19 years ago2005-01-16 15:28:41 UTC in vault item: Easy, Low Poly and good lookin Comment #5626
COOL! Just what I was looking for thx ... I ll credit you in my mod for helping me so much in the rock thingy...(Well,if you want to?) ;)
Commented 19 years ago2005-01-16 15:16:27 UTC in vault item: Justice Comment #5625
Thanks. I've added shatterable glass on some of the windows, and I'm going to add some light entities to make it brighter.

It's not a faithful recreation of the actual courthouse, because the real architecture doesn't allow very interesting gameplay. So I took the liberty to modify it to improve the fun aspect of the map.

I also added quite a few details and models in this release. Have fun.
Commented 19 years ago2005-01-16 08:13:20 UTC in vault item: n00b_climb_v1 Comment #5624
It has to contain the tfc2.wad!
Commented 19 years ago2005-01-16 07:36:31 UTC in vault item: n00b_climb_v1 Comment #5623
thats the model that comeswith tfc 1.6 :/
Commented 19 years ago2005-01-15 20:08:32 UTC in vault item: surf_city Comment #5622
hey, ive been trying long to remake your slides, they hard >_<. maybe you can e-mail me an rmf of one and i'll give you credit on all surf maps i create?

if so e-mail me at blemID@gmail.com
Commented 19 years ago2005-01-15 19:21:52 UTC in vault item: Justice Comment #5621
A very good looking map, not a very accurate recreation, but still a very good one. My only problems are that the inside is WAY TOO DARK. Add some light fictures and whatnot. Also, the glass would make it look much better. Also, make the clocktower stand out more. (And add a working clock!! JK/JK)
Commented 19 years ago2005-01-15 13:24:51 UTC in vault item: simple button code Comment #5620
or you find it somewhere
Commented 19 years ago2005-01-15 13:24:41 UTC in vault item: simple button code Comment #5619
yah