The first thing you should is reduce the lighting level, I think the whole room is way too bright, and the red lights you have put over the desk are barely noticeable because of that. The door is actually really cool, and you should use some brushes to make a frame. As it is now, the door seems to be coming out of nowhere! :0 Experiment with other textures, but specially with the amount of light. Apparently simple brushwork can look great with the right ilumination Milla looks great, no need to change that
nice helicopter good sound ambience and effects problems with maximum viewable distance and r_speeds I've never played The Specialists but suspect gameplay to be fun in this map
yeah, cool MOD saco. As I said this is the very begining of the transit station. I would appreciate more comments and suggestions, I very much value the opionions of the members here at TWHL.
is this the map of your mod? Looks nice but I suggest give members some screenshots like I did ;),check out my mod too (in the map vault) GOOD LUCK on your mod
Commented 19 years ago2005-01-20 18:22:27 UTC
in vault item: cs_trainingComment #5663
COS IM ONE STEP CLOSER TO THE EDGE! AND IM ABOUTTA BREAK! EVERYTHING YOU SAY TO MEEEEE(takes me one step closer to the edge) I NEED A LITTLE ROOM TO BREATHE (cos im step closer to the edge)AND IM ABOUTTA DUN DUN DUN DUN DUN BREAK
no downloads and one rating. 5 stars. lets go over the rating system, shall we?
ratings are designed so that people can leave a quick response to your map without typing out why they liked it or not. the ratings are to show YOU what other people think of your maps. nobody else is going to think your map is great because it has a high rating. ratings are not something to boast abou either. by rating your map 5 stars you're only fooling yourself.
Commented 19 years ago2005-01-20 07:11:08 UTC
in vault item: TWHLmixComment #5660
Yeah, try to devote to mapping, when your father's an imbecile, when you've got tons of school crap to do, and you only have about 1 to 2 hours of PC time a day, considering you didn't even have an idea of what exactly to map, in the first place... Anyway, Cp, I agree that the 2nd mix should be more collaborate, that the mappers who are joining in will all share their ideas, comment each other's maps, give tips, etc... rather than everyone being all secret, planning that "OMG" big surprize for their own parts... We should try to help eachother, so if a fellow TWHLmix2 member sees something wrong, he talks to the mapper who made that area, and suggests something better, etc... I think that would help the overall quality (even if it wouldn't be as fun for us to play, consideting we've made it.... it'll elevate the gameplay, and the project, overall)
Commented 19 years ago2005-01-18 15:27:34 UTC
in vault item: BlackOP RetreatComment #5633
Had a bit of a problem...since I need to run in Microsoft VB.NET, I need to convert it to a BSP using the Run fucntion in Valve Hammer. I caouldn't get it to run into a BSP because no log files or anything like that were included. I explored it...It's pretty good, I'd just be thinking that you needed to try and add more textures.
Commented 19 years ago2005-01-16 15:16:27 UTC
in vault item: JusticeComment #5625
Thanks. I've added shatterable glass on some of the windows, and I'm going to add some light entities to make it brighter.
It's not a faithful recreation of the actual courthouse, because the real architecture doesn't allow very interesting gameplay. So I took the liberty to modify it to improve the fun aspect of the map.
I also added quite a few details and models in this release. Have fun.
Commented 19 years ago2005-01-15 20:08:32 UTC
in vault item: surf_cityComment #5622
hey, ive been trying long to remake your slides, they hard >_<. maybe you can e-mail me an rmf of one and i'll give you credit on all surf maps i create?
Commented 19 years ago2005-01-15 19:21:52 UTC
in vault item: JusticeComment #5621
A very good looking map, not a very accurate recreation, but still a very good one. My only problems are that the inside is WAY TOO DARK. Add some light fictures and whatnot. Also, the glass would make it look much better. Also, make the clocktower stand out more. (And add a working clock!! JK/JK)
The door is actually really cool, and you should use some brushes to make a frame. As it is now, the door seems to be coming out of nowhere! :0
Experiment with other textures, but specially with the amount of light. Apparently simple brushwork can look great with the right ilumination
Milla looks great, no need to change that
good sound ambience and effects
problems with maximum viewable distance and r_speeds
I've never played The Specialists but suspect gameplay to be fun in this map
It was not that scary the part that scared me a bit was the turret
Architecture=+
Story=no story -
Monster placement: -/+ ehh..
Lighting: +
Fun:always action +
3.5 = 4 stars
And I remember your first Vesa map...;o
Can u try.. so u can see the full map.. geeze thats odd.
ratings are designed so that people can leave a quick response to your map without typing out why they liked it or not. the ratings are to show YOU what other people think of your maps. nobody else is going to think your map is great because it has a high rating. ratings are not something to boast abou either. by rating your map 5 stars you're only fooling yourself.
It's not a faithful recreation of the actual courthouse, because the real architecture doesn't allow very interesting gameplay. So I took the liberty to modify it to improve the fun aspect of the map.
I also added quite a few details and models in this release. Have fun.
if so e-mail me at blemID@gmail.com