Comments

Commented 20 years ago2004-07-31 08:56:16 UTC in vault item: LaB101 - Update 1.4 Comment #3084
[pimp]Get the Moominade-texture from
http://koti.mbnet.fi/jaardsi/maps/texes/moominade_v1/
and use it in your maps![/pimp]
Commented 20 years ago2004-07-31 07:40:42 UTC in vault item: Detailing HL Textures Comment #3083
Nice work, you've got some good ideas here.
Commented 20 years ago2004-07-31 06:00:12 UTC in vault item: A room Comment #3082
^ Check your settings carefully in future :)
Commented 20 years ago2004-07-31 05:59:59 UTC in vault item: A room Comment #3081
Commented 20 years ago2004-07-31 04:54:11 UTC in vault item: Rocket Destruction2 Comment #3080
David, I Checked into the map and stuff you need to fix all the errors on it it has around 20 and plus you need a Info_Player_Start script on it,, let me know when you have some fixed...
Commented 20 years ago2004-07-31 04:30:41 UTC in vault item: Loser won't move!!! Comment #3079
Go ahead and try it. You'll be able to find out.
Commented 20 years ago2004-07-31 02:44:06 UTC in vault item: Level Change Comment #3078
this thing didn't work for me!!!!!!!!!!!!!!!!!!! Level change did not work!!!!!!
Commented 20 years ago2004-07-31 00:01:05 UTC in vault item: Bowling Problems Comment #3077
i think its good but i too made a bowling map years ago, my pins are func_doors so when the ball comes by a trigger multiply it press by the ball and the door/pin moves down. i pre made textures giveing u a 90 secound time limit (good enought for 2 bowls even how fast u try to go) and i got a reset button also.it makes the invis bumper disaper after u press reset and close to replay. on bowling u ger +1 score per pin. test bow makes a ball come from the floor and knocks down pens then it goes throw a tunnel through several of things to make it so the door closes so the next time u press test bowl it will come back up and throw, i got an wall_toggle angle wall shooting it aside to its path. but u gotta good map.
Commented 20 years ago2004-07-30 22:40:35 UTC in vault item: map02 Comment #3076
Nice map! :)
Commented 20 years ago2004-07-30 20:17:24 UTC in vault item: Scientist factory Comment #3075
well it didn't get a place in it and wasn't mentiond above the results so maybe andy didn't get it.
Commented 20 years ago2004-07-30 18:01:54 UTC in vault item: LaB101 - Update 1.4 Comment #3074
very nice, i download 1st version, 1.2 and now 1.3 it's grrrrreat!!
Commented 20 years ago2004-07-30 17:14:43 UTC in vault item: knife_chess2 Comment #3073
nerds? you play (and map for) cs and you call other people nerds!?
Commented 20 years ago2004-07-30 16:58:40 UTC in vault item: LoD_mp5_maze Comment #3072
small maze.
Commented 20 years ago2004-07-30 16:51:05 UTC in vault item: Space Ship Mini Comment #3071
thats because they were listed under "tutorials."
Commented 20 years ago2004-07-30 16:05:13 UTC in vault item: Alarm Light Comment #3070
Bad monkey...Black-Cat has already done this. But yours is better ;)
Commented 20 years ago2004-07-30 15:46:56 UTC in vault item: Scientist factory Comment #3069
No, it was my compo entry...it didn't beat Seventh. I did enter it though. Seventh's was amazing...the moment I played it, I knew I was doomed. Oh well. Maybe next time ;)
Commented 20 years ago2004-07-30 15:37:40 UTC in vault item: Weird Dreams Comment #3068
i was nt realy statled or scared by it at all and i scare easy
Commented 20 years ago2004-07-30 15:17:58 UTC in vault item: Scientist factory Comment #3067
don't you mean this would have been your compo entry.

anyway its great and i bet you probably would have beat seventh.
Commented 20 years ago2004-07-30 14:44:41 UTC in vault item: Reflections 1 Comment #3066
No, I posted an example map but it stopped working, and I didn't have the RMF so I made a new one.
Commented 20 years ago2004-07-30 13:54:29 UTC in vault item: Loser won't move!!! Comment #3065
I have it set to wait for retrigger, so he should start walking once you open the door right?
Commented 20 years ago2004-07-30 08:25:52 UTC in vault item: LaB101 - Update 1.4 Comment #3064
thx :D
Commented 20 years ago2004-07-30 08:18:41 UTC in vault item: LaB101 - Update 1.4 Comment #3063
Okay, mulle, I'll comment. The architecture was great, and so were the scis. :P
Commented 20 years ago2004-07-30 08:14:49 UTC in vault item: LaB101 - Update 1.4 Comment #3062
Just forget about the white look :)
Commented 20 years ago2004-07-30 07:23:42 UTC in vault item: Starshiptroopers Comment #3061
Um also, Is this suppose to be a halflife opposing force map? because if so, you should really state that when you relese it.
Commented 20 years ago2004-07-30 04:53:52 UTC in vault item: Dark Skies Comment #3060
ahhhh... so here's the info we want:

Name: Dark Skies
Game: Team Fortress Classic //not hl!!!
Teams: 2
Style: Rock2
Status: Released
Commented 20 years ago2004-07-30 04:52:00 UTC in vault item: Dark Skies Comment #3059
also you might want to tell us whether it's a mp or sp map.
Commented 20 years ago2004-07-30 03:50:15 UTC in vault item: Loser won't move!!! Comment #3058
The first target of the Gman is 1, while the door is also called 1, this could give problems.
However, since the Gman can't reach the second path_corner, he'll just stop. He won't try to reach that point once he can do, this path_corner thing just doesn't work anymore.
So, instead of doing it this way, you'll need to use a scripted_sequence, with Move to Position set to Walk. Leave the animation options blank as it's only about the moving.
Commented 20 years ago2004-07-30 03:40:45 UTC in vault item: topside_warehouse_room1 Comment #3057
Several entities can be used here. Func_pendulum for example, wich swings back and forth. A func_rotating as you're using right now will rotate around a certain axis (the axis can be defined in it's flags) so these might be usefull here too.

As for fully customisable beams, I don't think that's really possible with brush-based entities. You may want to use an env_beam that uses a func_train as ending point, wich can move around, so that would allow much more customizable patterns. A beam can also be set to fade at one end wich would look better here.

Good luck!
Commented 20 years ago2004-07-30 02:50:40 UTC in vault item: Dark Skies Comment #3056
dude is this a long series of maps or just one? until you answer that i am not downloading it because it is too big for one map.
Commented 20 years ago2004-07-30 02:29:00 UTC in vault item: ka_tournament Comment #3055
thanks...i have certain people like certain maps. I have found that maps do not necesarily need to be complicated and big to be fun. Sometimes the most fun maps for me are just things like aim maps. Although this map was very complicated to make. I was inspired to make this map when I got frustrated from being teamed up on by people when knifing.
Commented 20 years ago2004-07-29 22:24:32 UTC in vault item: New to mapping? Try this... Comment #3054
lol.
Commented 20 years ago2004-07-29 21:39:41 UTC in vault item: Loser won't move!!! Comment #3053
Should be obvous what activated the door.
Commented 20 years ago2004-07-29 20:46:46 UTC in vault item: cs_2fort Comment #3052
Actually I realized that with all the changed textures from the original 2fort, mine actually looks good (if I had used original 2fort textures it didnt loko as good).
Commented 20 years ago2004-07-29 18:04:27 UTC in vault item: Sandyfalls Comment #3051
Comment please!!!
Commented 20 years ago2004-07-29 17:23:59 UTC in vault item: ka_tournament Comment #3050
Well its not my style map but it sounds cool
Commented 20 years ago2004-07-29 17:21:54 UTC in vault item: Space Ship Mini Comment #3049
I didn't see any other "make a working pop machine" maps
Commented 20 years ago2004-07-29 16:59:10 UTC in vault item: LaB101 - Update 1.4 Comment #3048
Iv'e decided to make a kind of white look in the map. I like the LAB textures. actually.. I love them. Thats why im going to just overlay them with a nice white gradient.
Commented 20 years ago2004-07-29 16:46:58 UTC in vault item: LaB101 - Update 1.4 Comment #3047
Oh man :) This really warms my heart. All these suggestions will be tested in hammer and complied, and if any good... It's gonna stay there!!
Commented 20 years ago2004-07-29 16:38:31 UTC in vault item: LoD_mp5_maze Comment #3046
Read all the tutorials. I did.
Commented 20 years ago2004-07-29 16:35:28 UTC in vault item: Reflections 1 Comment #3045
Didnt you already post a reflection tutorial?
Commented 20 years ago2004-07-29 16:18:51 UTC in vault item: New to mapping? Try this... Comment #3044
Not at all, I'm smiling. I like being mean to jerks, it makes me happy standing up to them and showing them to be fools. Weeeeeeeeeeeeeeee!
Commented 20 years ago2004-07-29 15:49:16 UTC in vault item: New to mapping? Try this... Comment #3043
lol, thats not pissed off?
Commented 20 years ago2004-07-29 15:19:35 UTC in vault item: New to mapping? Try this... Comment #3041
(1) What I said expressed to the guy who flamed me that I'm not going anywhere and that he should quit bugging me. Nothing childish in that. His remark was childish, mine was not. Get a clue.

(2) I do not know, nor care, how old you are or pretend to be. It is insignificant to me. You probably consider that statement of fact to be childish too. Guess what, who cares.

(3) What makes you think that by me pointing out YOUR childish and hypocritical behaviour, that I'm somehow "pissed off". It's quite the contrary, I enjoy making loud mouth posers look bad.

(4) And I see you still dont have the balls (or maturity) to admit that you were wrong for accusing me of "posting over and over complaining about gman". Here's an idea, you go away too. Quit acting like everyone respects you when you are a pathetic joke.
Commented 20 years ago2004-07-29 14:43:38 UTC in vault item: LaB101 - Update 1.4 Comment #3040
SD models are missing animations...you'll have to wait for a fixed version, or used Patched HD/LD models.

Architecture is very nice, but walls are empty.
Commented 20 years ago2004-07-29 14:03:50 UTC in vault item: Scientist factory Comment #3039
Well, 4 stars is still the best I've ever had. Thanks everyone.
Commented 20 years ago2004-07-29 09:34:48 UTC in vault item: Reflections 1 Comment #3038
we know.
Commented 20 years ago2004-07-29 09:33:43 UTC in vault item: LoD_mp5_maze Comment #3037
and those are point based lights.
Commented 20 years ago2004-07-29 09:22:28 UTC in vault item: cp_vc_tunnels (Tour of Duty) Comment #3036
nice trees. are they models?
Commented 20 years ago2004-07-29 09:19:21 UTC in vault item: New to mapping? Try this... Comment #3035
umm, no, I just think its childish to say "When you do, go away". Do you even know how old I am?

can a moderator come over here and get rid of all these posts that are involved in this little argument? Please?

P.S. Wow, I really do have a way with pissing people off, lol.
Commented 20 years ago2004-07-29 08:29:33 UTC in vault item: Scientist factory Comment #3034
4 Stars:

-1/2 a star for no screams of agony from the scientists
-1/2 a star for YOU screaming at me to rate/comment! :P