Commented 20 years ago2004-06-03 19:09:30 UTC
in vault item: Leak in glockmapComment #2203
Very nice map especially for a beginner. There were several things wrong besides the leak. BTW, the leaks were at the top of each corner of the bottom section. Just extending those walls a little further fixed it. Always do a check for problems (Alt+P) in your map. When you see "func_xxxx is empty" you need to click 'go to error', then close the check for problems box, put your cursor over any of the 2-D windows and hit your delete key. Do this for each empty func_. Your skyname in map properties was causing problems, I removed it for now. It was probably just an invalid skyname. And lastly, your info player start was inside a wall. I moved it down to the floor. See the attached map containing all the fixes.
Commented 20 years ago2004-06-03 11:48:07 UTC
in vault item: aim_best_hangarComment #2199
Well, I did. I have put up my own server. (with bad pings 200-300) for 14 people. One friend of my played against me and within the next 10 mins the server was full. Even with these bad pings, the players still stayed on my server so I guessed that the map was a good one. Guess I was rong big time.
Commented 20 years ago2004-06-03 06:02:16 UTC
in vault item: Leak in glockmapComment #2198
Those leaks can be two things:
1.) The entities are located outside of the map: in the void. Put them back in the map.
2.) They could be telling you where the leak starts. Compile you map and type 'pointfile' in the console. White dots appear on your map. Follow those dots. Whenever it intersects a brush there is a leak. Patch em up! Take a look at http://www.slackiller.com/tommy14/errors.htm which will be a great asset later on. Good luck!
Commented 20 years ago2004-06-02 17:09:51 UTC
in vault item: cs_deadlineComment #2195
I must say that you are very good with getting textures, do you make them yourself? Also you are great at making sounds thses two things are very good at creating atmosphere i look foward for more maps to come espically because i like CS
Commented 20 years ago2004-06-02 11:26:18 UTC
in vault item: aim_best_hangarComment #2194
VIS ran on it, RAD did not. NEVER release a bright-lit map.
Besides that, relatively simple map. Not really impressive (most aim maps aren't because of their simple layout and often simple architecture too). It shows little experience. I would advise you to get some more experience, keep on mapping but don't be too soon with a release.
Often, I show alpha or beta-stage screenshots to some of my friends and let them play beta-versions of a map before I release it. To ensure it's quality...
Commented 20 years ago2004-06-02 10:05:14 UTC
in vault item: pd_allyways2Comment #2190
Pretty nice, but the lighting is very even. Make the light on one of the ceilings a func_wall, it's making a ghastly black square around it as the lightmap of the shadow is stretched according to your texture sizing.
Nice glass. Did you ask 'Mike to use the trees or are they public?
Commented 20 years ago2004-06-02 10:01:10 UTC
in vault item: aim_best_hangarComment #2189
not lit?? aren't there any lights in the map?? that should surprise me because normally it should be well lit. So maybe it's a bad upload of my map I dnno.
Commented 20 years ago2004-06-02 09:47:35 UTC
in vault item: aim_best_hangarComment #2186
sounds like you have discovered something new. well, the truth is that cs players may be like deathmach maps, but mappers hate them. no offence, b'coz this is your first completed map, but it looks like...arghh...well, "first map". There is golden rule: NEVER POST YOUR FIRST MAP. it might be brilliant for you, but for mappers with some experience its 5 min work. next time post your work what you really proud off. there are lot of maps like that.
Commented 20 years ago2004-06-01 08:26:46 UTC
in vault item: de_iridiumComment #2177
I luv this map!! I played it over LAN with some friends and it rox!! I also luv de_vine also by slackiller (he my hero Yo maps rule !! When next one done ? i luv this map!!!!
PS: How u play a custom map with Condition Zero bots?
Commented 20 years ago2004-06-01 08:15:12 UTC
in vault item: de_cretewarzComment #2176
(Pressing FIRE button) lol I just copied the map.txt file in there... sorry about rating map myself, I just thought that no-one will see it if no (or good) rating is given, sorry. This is one of my "fun" maps and yeah that is why it's kinda crates and 4 walls thanx for all the comments though !! q|*_*|p
Commented 20 years ago2004-06-01 03:05:18 UTC
in vault item: Map StarterComment #2171
Improving performance? It's fine isn't it? Well, if it's that laggy, remove the animated light for a static one, animated lights have some effect on performance. Further, r_speeds are OK, and so is the performance...
Commented 20 years ago2004-05-31 20:58:05 UTC
in vault item: MountainsideComment #2166
Just a little improvement based on what Captian P said, you should make some paper in the level with the code on it, make it like a paper on a bulletin board or (a good idea) give hallways #'s and make all those #'s a code... wow I ammuse myself.
Commented 20 years ago2004-05-31 15:20:01 UTC
in vault item: DetentionComment #2160
Once again, too boxy, the only decent thing is the stairway but that looks like it is boxy too. The RPG is anoying, and so is climbing up fifty stairways. I was going up a stairway and two people shoot RPG rockets at me. I had three choices, down into one rocket, up into the other, or jump susidally off the ledge. The gameplay isn't great but I give you a E for effort!
Commented 20 years ago2004-05-31 15:16:24 UTC
in vault item: The PlaytestComment #2159
Its small, short and is boxy. Atlease the lighting is practical. Not too great of a deathmatch, I played it with 2 other mapping friends and they did not like the gameplay.
Technically however... well, you know it I guess.
1.) The entities are located outside of the map: in the void. Put them back in the map.
2.) They could be telling you where the leak starts. Compile you map and type 'pointfile' in the console. White dots appear on your map. Follow those dots. Whenever it intersects a brush there is a leak. Patch em up! Take a look at http://www.slackiller.com/tommy14/errors.htm which will be a great asset later on. Good luck!
new one? someday....
Besides that, relatively simple map. Not really impressive (most aim maps aren't because of their simple layout and often simple architecture too). It shows little experience. I would advise you to get some more experience, keep on mapping but don't be too soon with a release.
Often, I show alpha or beta-stage screenshots to some of my friends and let them play beta-versions of a map before I release it. To ensure it's quality...
Nice glass. Did you ask 'Mike to use the trees or are they public?
3/5.
Why is it not lit? That lost it two stars in my opinion. 1/5.
Crate-textured prefabs and a very strange layout. OK, first map... however, I've seen better first maps.
"Does anyone know any other good places to get a map seen?"
Yeah, go to the following sites and pimp the map on the forums, it worx!!
www.lanmaniax.com & www.mapcore.com
PS: How u play a custom map with Condition Zero bots?
EDIT: Wow, I sucked at typing way back when... >_>
Bad texturing some times.
Can be made in a minute or two.
And what about afk dudes??
I give it a 1.
You should use more than one texture.