Comments

Commented 20 years ago2004-06-04 01:47:12 UTC in vault item: motion_picture Comment #2205
Funny idea indeed!
Commented 20 years ago2004-06-04 00:34:57 UTC in vault item: motion_picture Comment #2204
attempt? damn my spelling
Commented 20 years ago2004-06-03 19:09:30 UTC in vault item: Leak in glockmap Comment #2203
Very nice map especially for a beginner. There were several things wrong besides the leak. BTW, the leaks were at the top of each corner of the bottom section. Just extending those walls a little further fixed it. Always do a check for problems (Alt+P) in your map. When you see "func_xxxx is empty" you need to click 'go to error', then close the check for problems box, put your cursor over any of the 2-D windows and hit your delete key. Do this for each empty func_. Your skyname in map properties was causing problems, I removed it for now. It was probably just an invalid skyname. And lastly, your info player start was inside a wall. I moved it down to the floor. See the attached map containing all the fixes.
Commented 20 years ago2004-06-03 18:33:25 UTC in vault item: Leak in glockmap Comment #2202
who voted on a problem map?
Commented 20 years ago2004-06-03 15:22:13 UTC in vault item: aim_best_hangar Comment #2201
well. most players arnt mappers you know. we look different at a map then they do
Commented 20 years ago2004-06-03 13:46:34 UTC in vault item: aim_best_hangar Comment #2200
So it was fun to play? That's good. An important thing.

Technically however... well, you know it I guess.
Commented 20 years ago2004-06-03 11:48:07 UTC in vault item: aim_best_hangar Comment #2199
Well, I did. I have put up my own server. (with bad pings 200-300) for 14 people. One friend of my played against me and within the next 10 mins the server was full. Even with these bad pings, the players still stayed on my server so I guessed that the map was a good one. Guess I was rong big time. :(
Commented 20 years ago2004-06-03 06:02:16 UTC in vault item: Leak in glockmap Comment #2198
Those leaks can be two things:

1.) The entities are located outside of the map: in the void. Put them back in the map.

2.) They could be telling you where the leak starts. Compile you map and type 'pointfile' in the console. White dots appear on your map. Follow those dots. Whenever it intersects a brush there is a leak. Patch em up! Take a look at http://www.slackiller.com/tommy14/errors.htm which will be a great asset later on. Good luck!
Commented 20 years ago2004-06-02 22:52:00 UTC in vault item: Rotating Hurt Comment #2197
uh couldnt you just make an invisable func_rotating with damage
Commented 20 years ago2004-06-02 22:45:24 UTC in vault item: de_iridium Comment #2196
thanks skull
new one? someday....
Commented 20 years ago2004-06-02 17:09:51 UTC in vault item: cs_deadline Comment #2195
I must say that you are very good with getting textures, do you make them yourself? Also you are great at making sounds thses two things are very good at creating atmosphere i look foward for more maps to come espically because i like CS
Commented 20 years ago2004-06-02 11:26:18 UTC in vault item: aim_best_hangar Comment #2194
VIS ran on it, RAD did not. NEVER release a bright-lit map.

Besides that, relatively simple map. Not really impressive (most aim maps aren't because of their simple layout and often simple architecture too). It shows little experience. I would advise you to get some more experience, keep on mapping but don't be too soon with a release.

Often, I show alpha or beta-stage screenshots to some of my friends and let them play beta-versions of a map before I release it. To ensure it's quality... :)
Commented 20 years ago2004-06-02 11:08:22 UTC in vault item: Sabotage Comment #2193
ill do alll that. actualy if u look really closely theres a little bug i coudnt b bothered 2 work out in the lights that r part of the swinging door ;)
Commented 20 years ago2004-06-02 11:06:40 UTC in vault item: aim_best_hangar Comment #2192
It should look like on the screenshots. I used vis.
Commented 20 years ago2004-06-02 10:17:16 UTC in vault item: aim_best_hangar Comment #2191
no he means it looks like you haven't used vis in the map
Commented 20 years ago2004-06-02 10:05:14 UTC in vault item: pd_allyways2 Comment #2190
Pretty nice, but the lighting is very even. Make the light on one of the ceilings a func_wall, it's making a ghastly black square around it as the lightmap of the shadow is stretched according to your texture sizing.

Nice glass. Did you ask 'Mike to use the trees or are they public?

3/5.
Commented 20 years ago2004-06-02 10:01:10 UTC in vault item: aim_best_hangar Comment #2189
not lit?? aren't there any lights in the map?? :| that should surprise me because normally it should be well lit. So maybe it's a bad upload of my map I dnno.
Commented 20 years ago2004-06-02 09:59:19 UTC in vault item: aim_best_hangar Comment #2188
this is my first map from witch I said, This one looks actually good! It isn't my first map, but I'll try and to better next time
Commented 20 years ago2004-06-02 09:59:05 UTC in vault item: aim_best_hangar Comment #2187
Better than many aim_maps, perhaps a little wider. Nice use of levels (altitude); but...

Why is it not lit? That lost it two stars in my opinion. 1/5.
Commented 20 years ago2004-06-02 09:47:35 UTC in vault item: aim_best_hangar Comment #2186
sounds like you have discovered something new. well, the truth is that cs players may be like deathmach maps, but mappers hate them. no offence, b'coz this is your first completed map, but it looks like...arghh...well, "first map". There is golden rule: NEVER POST YOUR FIRST MAP. it might be brilliant for you, but for mappers with some experience its 5 min work. next time post your work what you really proud off. there are lot of maps like that.
Commented 20 years ago2004-06-02 09:27:58 UTC in vault item: aim_best_hangar Comment #2184
who rated the map without giving any comment? :(
Commented 20 years ago2004-06-02 03:31:05 UTC in vault item: crate_land Comment #2181
I've played it, and indeed, I still don't recommend it's release.

Crate-textured prefabs and a very strange layout. OK, first map... however, I've seen better first maps.
Commented 20 years ago2004-06-01 08:35:59 UTC in vault item: de_chasm Comment #2180
sorry, it's www.mapcore.net (the one site link i posted)
Commented 20 years ago2004-06-01 08:35:05 UTC in vault item: de_chasm Comment #2179
What!? download not working!? Search 4 some free webhosting and host your map, please. I use www.freewebs.com try it ;|
Commented 20 years ago2004-06-01 08:32:55 UTC in vault item: de_chasm Comment #2178
Looks great, gona download it now!

"Does anyone know any other good places to get a map seen?"

Yeah, go to the following sites and pimp the map on the forums, it worx!! :)

www.lanmaniax.com & www.mapcore.com
Commented 20 years ago2004-06-01 08:26:46 UTC in vault item: de_iridium Comment #2177
I luv this map!! I played it over LAN with some friends and it rox!! I also luv de_vine also by slackiller (he my hero :) Yo maps rule !! When next one done ? i luv this map!!!!

PS: How u play a custom map with Condition Zero bots?
Commented 20 years ago2004-06-01 08:15:12 UTC in vault item: de_cretewarz Comment #2176
(Pressing FIRE button) lol :) I just copied the map.txt file in there... sorry about rating map myself, I just thought that no-one will see it if no (or good) rating is given, sorry. This is one of my "fun" maps and yeah that is why it's kinda crates and 4 walls :) thanx for all the comments though !! q|*_*|p
Commented 20 years ago2004-06-01 06:06:34 UTC in vault item: compact Comment #2175
i have too agree it kinda cruddy but then again it wierd

EDIT: Wow, I sucked at typing way back when... >_>
Commented 20 years ago2004-06-01 06:02:55 UTC in vault item: The Playtest Comment #2174
u overused that crete wall texture but it was still nice
Commented 20 years ago2004-06-01 05:43:56 UTC in vault item: murmuring_cathedral Comment #2173
all of your maps are too dark
Commented 20 years ago2004-06-01 05:42:54 UTC in vault item: crate_land Comment #2172
compared to your other stages youve gone down in skill
Commented 20 years ago2004-06-01 03:05:18 UTC in vault item: Map Starter Comment #2171
Improving performance? It's fine isn't it? Well, if it's that laggy, remove the animated light for a static one, animated lights have some effect on performance. Further, r_speeds are OK, and so is the performance... :)
Commented 20 years ago2004-06-01 02:45:36 UTC in vault item: The Playtest Comment #2170
Works fine for me now. Maybe that was because I was busy with my portfolio website...
Commented 20 years ago2004-06-01 02:27:35 UTC in vault item: Map Starter Comment #2169
WARNING: Couldn't open esm.wad. Perhaps the RMF'd be good too?
Commented 20 years ago2004-05-31 23:47:25 UTC in vault item: The Playtest Comment #2168
the download link isn't working. :(
Commented 20 years ago2004-05-31 22:29:14 UTC in vault item: mega_house Comment #2167
Massive download? 777.75 kb is massive?
Commented 20 years ago2004-05-31 20:58:05 UTC in vault item: Mountainside Comment #2166
Just a little improvement based on what Captian P said, you should make some paper in the level with the code on it, make it like a paper on a bulletin board or (a good idea) give hallways #'s and make all those #'s a code... wow I ammuse myself.
Commented 20 years ago2004-05-31 20:54:18 UTC in vault item: mega_house Comment #2165
OK dude you submitted this map a long time ago and just resubmited it
Commented 20 years ago2004-05-31 20:52:12 UTC in vault item: crate_land Comment #2164
he he he we have a smartass at this site (I mean that in a good way
Commented 20 years ago2004-05-31 19:15:07 UTC in vault item: Issues Comment #2163
LINK IS DEAD - need config file
Commented 20 years ago2004-05-31 15:34:30 UTC in vault item: The Playtest Comment #2162
So, of course it makes for a bad deathmatch map. If you want deathmatch, take a look at my map 'Detention'...
Commented 20 years ago2004-05-31 15:33:51 UTC in vault item: The Playtest Comment #2161
Deathmatch??? This map isn't a deathmatch map, it's singelplayer! My competition entry! Heh, I though at least that was clearly stated...
Commented 20 years ago2004-05-31 15:20:01 UTC in vault item: Detention Comment #2160
Once again, too boxy, the only decent thing is the stairway but that looks like it is boxy too. The RPG is anoying, and so is climbing up fifty stairways. I was going up a stairway and two people shoot RPG rockets at me. I had three choices, down into one rocket, up into the other, or jump susidally off the ledge. The gameplay isn't great but I give you a E for effort!
Commented 20 years ago2004-05-31 15:16:24 UTC in vault item: The Playtest Comment #2159
Its small, short and is boxy. Atlease the lighting is practical. Not too great of a deathmatch, I played it with 2 other mapping friends and they did not like the gameplay.
Commented 20 years ago2004-05-31 15:11:30 UTC in vault item: Mountainside Comment #2158
This map was made before Scarred_Earth.
Commented 20 years ago2004-05-31 14:41:51 UTC in vault item: Aim_No_Rush Comment #2157
map is boring.
Bad texturing some times.
Can be made in a minute or two.
And what about afk dudes??
I give it a 1.
Commented 20 years ago2004-05-31 11:44:59 UTC in vault item: The Playtest Comment #2156
I wish I was as good as this...nice job.
Commented 20 years ago2004-05-31 09:42:53 UTC in vault item: Mechanical Stairs Comment #2155
That few units might have made the difference then.
Commented 20 years ago2004-05-31 09:15:13 UTC in vault item: crate_land Comment #2154
Cut the crap Captain.

You should use more than one texture.
Commented 20 years ago2004-05-31 07:28:08 UTC in vault item: HL-Practice-1 Comment #2153
map "map-name" works... :)