Commented 20 years ago2004-04-12 14:34:57 UTC
in vault item: Retinal ScannerComment #1596
Is that an SD scientist in the screenshot? Good on you 7th! BTW, it's good to finally see a retinal scanner example. Just one question (About the sci): Did you get the transparency dlls from the HIT site so Walter's glasses aren't opaque? If not, get them now.
Commented 20 years ago2004-04-12 08:19:47 UTC
in vault item: SpearheadComment #1594
"I had a similar problem with barney.wad" Try removing unused WADs from the options before you compile. I get have that problem all the time... from not removing ricochet.wad before I map a regular map.
"if you have a map file it works better." No, it doesn't. MAP files lose all their groupings, RMF is better... but a BSP is all you should publish unless you want people looking behind the scenes.
"how could you put them all into one file?" Check out "Setting up a Mod" in the tuts section.
Commented 20 years ago2004-04-12 07:59:45 UTC
in vault item: SpearheadComment #1593
BlueBlade, you cannot put several bsp files in one file. I bet some guy has put together a crappy freeware that does and probably makes everything in the maps go crap. But as far as I know, no one has made a crap freeware like that yet.
Commented 20 years ago2004-04-11 20:05:41 UTC
in vault item: SpearheadComment #1590
Oh, and about the rain.wad . . . I may just use that .wad in level 3, so I'll add that in the .zip file for those who don't have it when I post the next "update."
In the meantime, you can always get it from the rain tutorial.
Commented 20 years ago2004-04-11 20:01:42 UTC
in vault item: SpearheadComment #1589
Hmmmmm . . . Okay. Let's say this mod had several .bsp's when it was finished. Instead of filling your maps folder with all of them, how could you put them all into one file?
Commented 20 years ago2004-04-11 19:03:10 UTC
in vault item: aim_aztecriverComment #1588
headshot learn to play cs and read more carefully the others posts.I don't do maps to became famouse (lol) and I didn't rate my own maps I really want to know what people think about my maps because I do know my opinion about my maps.Thanks to the people how rate my map and download it. I want to make a litle competition why don't you HeAdShOt upload your maps so that the twlh can download and rate them and if you could help with the forum maybe a good help, because this about mapping not about kidding with people. put your maps online and then I can accept any comment from you.Anyway thanks for dowloading my maps. |spectro|
Commented 20 years ago2004-04-11 18:53:01 UTC
in vault item: de_heimatComment #1587
because that wad has more than 10mb and I have gone on holidays and I can't find a moment to upload it.Thanks for rating and downloading my maps. |spectro|
Commented 20 years ago2004-04-11 07:55:29 UTC
in vault item: SuitComment #1577
This looks good for a first map. Things are placed correctly. Now that you have the basics down, there are details that you will need to learn. As Vox mentioned above, the lighting and the r_speeds are something you could focus on learning next. Andy has a good tutorial on R_speeds here at TWHL. Keep mapping, your next project will be even better.
Commented 20 years ago2004-04-11 01:11:52 UTC
in vault item: SpearheadComment #1575
It asks you for rain.wad? There's no rain textures used in Spearhead, though. . . I had a similar problem with barney.wad when switching back and forth between games, and the only way I fixed that was to load a new map. : I'll go back and see what .wad's were used.
Anyway, I'm currently working on the second level, though I may need to go back to the first and fix a weird problem with an env_sound I was having. What happens is that it seems to follow you around, which is really awkward because it's set as water. Oh well, I'll fix it somehow.
As for a storyline, hmmmmmmm. . . I may just make it a long mod. . .
Commented 20 years ago2004-04-10 19:28:06 UTC
in vault item: SuitComment #1574
Your map dosn't suck. It's really good for a first map, but there are a few things you could do better. In the hallways make light fixtures so it looks like light is coming from somewhere. It runs kind of slow. Look for my rspeeds example map soon.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-04-10 18:03:52 UTC
in vault item: SpearheadComment #1569
Make a cool MOD witha storyline, and make it a whole bunch of levels. IT might take a few months, but it fun and you really accomplish something, like I'M trying to do with New Problem
Commented 20 years ago2004-04-10 14:08:49 UTC
in vault item: IssuesComment #1560
hmm, i stopped playing after 10-20 minutes becauseo f the very poor quality of the maps. os the beginning is very bad and ugly, i hope the rest of the mod will be of higher quality
Commented 20 years ago2004-04-10 12:50:33 UTC
in vault item: SpearheadComment #1558
Some very good bits... and some rather dodgy bits. First time I played the cinematic got stuck forever, lol, the grunts all walked up to me and I could just watch while gordy got surrounded. Love the run-the-gauntlet bit though. Sort out the first two bit grey doors, make them thinner otherwise they appear flickering in the wall when you're a long way away. 4/5
Commented 20 years ago2004-04-10 12:44:03 UTC
in vault item: SpearheadComment #1557
Oops! I knew that statement looked a little strange. As for the quotations, I couldn't get it to work without them. Guess it's just something to do with Windows 2000. shrugs
Commented 20 years ago2004-04-10 12:37:16 UTC
in vault item: SpearheadComment #1556
The details in the readme are wrong. Quote marks are unnecessary usually, and you do NOT type '"C:\Sierra\Half-Life\hl.exe" +map Spearhead' into the HL console just trying the map now...
Try removing unused WADs from the options before you compile. I get have that problem all the time... from not removing ricochet.wad before I map a regular map.
"if you have a map file it works better."
No, it doesn't. MAP files lose all their groupings, RMF is better... but a BSP is all you should publish unless you want people looking behind the scenes.
"how could you put them all into one file?"
Check out "Setting up a Mod" in the tuts section.
In the meantime, you can always get it from the rain tutorial.
|spectro|
|spectro|
Anyway, I'm currently working on the second level, though I may need to go back to the first and fix a weird problem with an env_sound I was having. What happens is that it seems to follow you around, which is really awkward because it's set as water. Oh well, I'll fix it somehow.
As for a storyline, hmmmmmmm. . . I may just make it a long mod. . .
But i don't think its fair to call maps poor when you can't do better yourself