Comments

Commented 20 years ago2004-04-09 18:10:27 UTC in vault item: Disco Party 1.1 Comment #1549
lol, someone actually gig that!
Commented 20 years ago2004-04-09 12:21:38 UTC in vault item: The Lost Tower Comment #1548
thx
Commented 20 years ago2004-04-09 10:57:08 UTC in vault item: The Lost Tower Comment #1547
Pretty good for a first map. Keep up the good work. This is mapcycle worthy. :)
Commented 20 years ago2004-04-09 04:58:45 UTC in vault item: My first map Comment #1546
Yeah, I liked this too... Well done
Definitley a master somewhere has gone astray.
Commented 20 years ago2004-04-09 02:27:13 UTC in vault item: Disco Party 1.1 Comment #1545
Yeah, the green laser isn't quite following its correct path. I had the red laser moving as well, but that was a nightmare. Instead of moving along the wall, it started slashing through the crowd in the center of the dance floor! Lol. Anyone is welcome to improve the map, as I've included the .rmf. :)
Commented 20 years ago2004-04-09 02:19:03 UTC in vault item: Disco Party 1.1 Comment #1544
Whoa, someone spiked the punch! Lot less laggy, but still not perfect ;) Good texturing.
Commented 20 years ago2004-04-09 00:52:32 UTC in vault item: The Lobby Comment #1543
i don't know what you guys are smoking but you can make shiny floors with spirit and not have to dupe the building. You can reflect everything with a sprite.
Commented 20 years ago2004-04-08 22:20:50 UTC in vault item: Tribute Comment #1542
before i download it give me some info like what its abought ps i filled up my 10 gegabytes in my hard drive i have less than a megg left im getting a 40-80 gegabyte har drive soon
Commented 20 years ago2004-04-08 19:54:51 UTC in vault item: PacManHL Comment #1541
hey i remem ber pac man for cs your in a pack man maze like yours really simalr to yours and the place with evil ghost is bomb siteone end conter other terist
Commented 20 years ago2004-04-08 19:51:47 UTC in vault item: Lex Talionis 1 (Ricochet) Comment #1540
hi my name is kevin and im a map makeing addict mainly right now cs
Commented 20 years ago2004-04-08 18:30:11 UTC in vault item: CS: Pistols at Start Comment #1539
lol i thought it was space invaders
Commented 20 years ago2004-04-08 17:58:09 UTC in vault item: Disco Party 1.1 Comment #1538
Version 1.1 is now available! I got it to upload correctly this time, as well, so you don't have to worry about my daily usage limit. It is a greatly improved version. I've fixed the lag problem, so it should run smoothly, not to mention I've expanded the level! You can now work your way around to the metal door you start off by.
Commented 20 years ago2004-04-08 17:28:33 UTC in vault item: My first map Comment #1537
Well, im not don. and i forgot to fix those chargers too. i cant fix that glass through button though!
Commented 20 years ago2004-04-08 17:19:31 UTC in vault item: My first map Comment #1536
Hey, that's pretty good. Fun too :) I love cannon thingies. You can actually press the button without breaking the glass first though? Maybe something to do with "Master was null or not a master!"? The charging stations stick out a bit. It's good. 3/5, but that's just 'cos it's so small.
Commented 20 years ago2004-04-08 17:14:47 UTC in vault item: My first map Comment #1535
Mkae comments already!!!! i want to know your opinions!!
Commented 20 years ago2004-04-08 13:35:27 UTC in vault item: Disco Party 1.1 Comment #1534
An improved version is on the way. You may still download the original, but this one is going to be much better once I'm finished with it! :)
Commented 20 years ago2004-04-08 11:35:28 UTC in vault item: Disco Party 1.1 Comment #1533
im defenatly gonna downlaod it, il comment later
Commented 20 years ago2004-04-08 10:45:56 UTC in vault item: Disco Party 1.1 Comment #1532
Here are some quick notes about the level:
  • The security guard near the door you walk in is the first victim of the laser, so be careful around there. I had wanted the laser to travel around the room without causing any injuries, but when I tested the level, I noticed that it actually took out the dancing security guard, a couple of scientists, and eventually a marine. LOL! The laser's set for 1000 damage points per second, also, so when it hits, the people explode.
  • If you have the urge to whack or shoot the punch bowl, wait until you're finished playing through the level. That's a quick way to end it. Whatever they put in that punch . . . Lol.
  • The drink machine at the end of the second hall is based on the one from the Vending Machine Tutorial by Vassy. All I did was change the texture.
For more information and details about the level and how to run it, refer to the readme included in the .zip file.

I had to upload the .zip file to Ripway, which has a 5 MB daily usage limit. If anyone could download the file and then upload it again in a comment, that should solve that problem.
Commented 20 years ago2004-04-08 06:11:06 UTC in vault item: Tribute Comment #1531
w00t - hell yeah 7th! This is just a tribute, u gotta believe it, and I wish u were there, just a matter of opinion............
Commented 20 years ago2004-04-07 21:26:09 UTC in vault item: Issues Comment #1530
I played it through completely and I gotta say some pieces are absolute trash but some parts are great :D .......there were some parts thatyou obviously shouldn't of included but there were others I'm really glad you did.....it seems like the lagacy map is a little bit of a previes to nightwatch :D

Oh yeah overall I'd say it is absolutetly amazing and crap at the same time cause the standard of work changes all the way through heavily......

Oh yeah and I also had the problem with the air tank.....but I used god mode for that part

.....and one more annoying buy was the ghost sailor stopped in the middle of walking to his location so I had no idea where to go lol.....so I just ran around exploring till I found a transparent wall :D................oh yeah plus you should of made the ghost soldier not solid so I could walk through him and not hit him :D...........oh yeah one other funny thing about that map was, I was able to smash all the room mates at the start of the map with the crowbar and they had yellow blood and gibs...........and I could beat up the guy doing exercises in the corridor the same way :D
Commented 20 years ago2004-04-07 16:11:46 UTC in vault item: Issues Comment #1529
Im playing it on the regular HL!
Commented 20 years ago2004-04-07 15:47:58 UTC in vault item: Issues Comment #1528
play it in regular hl not steam
Commented 20 years ago2004-04-07 14:49:08 UTC in vault item: Issues Comment #1527
Hmmm all SC files is missing.
Commented 20 years ago2004-04-07 14:41:05 UTC in vault item: Issues Comment #1526
Hmmm an error:
Host_error: Ev_Precache: file eventsCrowbar.sc is missing from server.
Commented 20 years ago2004-04-07 13:33:49 UTC in vault item: cs_club_axia Comment #1525
fy_party is that crazy servers own map lol
Commented 20 years ago2004-04-07 13:05:22 UTC in vault item: Issues Comment #1524
Um, that should be big, not nig.
Commented 20 years ago2004-04-07 13:04:44 UTC in vault item: Issues Comment #1523
I can't play this...it's far too nig...and blackie's on holiday. I'll get him to burn it onto a CD when he gets back.
Commented 20 years ago2004-04-07 12:02:10 UTC in vault item: Issues Comment #1522
Damn, I couldn't resist shooting the emergency air thingies, and now i die there :(
Commented 20 years ago2004-04-07 09:15:14 UTC in vault item: Issues Comment #1521
hmm, i donwloaded a corrupt file, not really waiting to try it again, still i want to see the work kol did(ore ws that a other mod?)
Commented 20 years ago2004-04-07 07:18:00 UTC in vault item: Issues Comment #1520
Well I think I'll comment first. The first section before coming to the big room with the scientists are pretty average. However, once I arrived at the big room I began to see the greatness of this mod! However, thats all I've done so far. Luckily school ends tommorow so I can play it!
Commented 20 years ago2004-04-07 06:14:48 UTC in vault item: Op4_Reyal Comment #1519
Yes, you have said that....=D
Commented 20 years ago2004-04-06 23:06:22 UTC in vault item: Issues Comment #1518
If you can not download it from the link above, check out the news page for the two other download mirrors.
Commented 20 years ago2004-04-06 16:56:44 UTC in vault item: cs_club_axia Comment #1517
who knows cause he made it a .rar file not .zip
Commented 20 years ago2004-04-06 16:55:55 UTC in vault item: de_trenches Comment #1516
? it wasnt corrupt for me :|
Commented 20 years ago2004-04-06 15:21:07 UTC in vault item: de_heimat Comment #1515
Why not just -wadinclude it.
Commented 20 years ago2004-04-06 15:19:34 UTC in vault item: de_heimat Comment #1514
It comes with 1.1.0.8 FGS!
Commented 20 years ago2004-04-06 15:17:36 UTC in vault item: Op4_Reyal Comment #1513
Well, it's nice to see opfor being resurrected...I just wish more people took advantage of its amazing SP entity set.
Commented 20 years ago2004-04-06 15:16:21 UTC in vault item: de_trenches Comment #1512
Corrupt zip file...bloody TWHL server...email it to me: seb_vass@hotmail.com
Commented 20 years ago2004-04-06 15:15:36 UTC in vault item: de_trenches Comment #1511
Sweet.
Commented 20 years ago2004-04-06 15:01:42 UTC in vault item: cs_club_axia Comment #1510
Is this a night club? Ive seen a in cs called fy_party. If you've seen that, Is this map anything like fy_party?
Commented 20 years ago2004-04-06 05:26:40 UTC in vault item: Timefall (SP Mod) Comment #1509
You are full of it, it's horrible! Walls and architecture all look crud (paper thin walls and shitty looking cliffs) plus it all makes no sense. Also the movies are really poor as well as the puzzles plus the place looks as though it has been made to simply confuse people. IT IS BAD!
Commented 20 years ago2004-04-06 02:01:21 UTC in vault item: de_trenches Comment #1508
i tested the height of the trenches and if you stick to the wall (and the enemy is not sitting on the roof) you're invisible. If i make the trenches too high, you can't jump out of them, and that would be VERY annoying....

and the trees are custom.
Commented 20 years ago2004-04-06 01:56:45 UTC in vault item: fy_dustarena Comment #1507
NOOOOOO! thought a first map had to be a stick of CELERY! w00t!
Commented 20 years ago2004-04-06 00:04:30 UTC in vault item: de_trenches Comment #1506
OK, the map was alright. The bright trees kinda stood out and were a little un natural, did you make those yourself - ive never seen them before. You had some custom textures that were good and I liked the lighting. The trench's could have been a little lower because if you were crouching I think that they will still see you. Map shows some potential though so I say you get a ... three stars.
Commented 20 years ago2004-04-05 14:02:11 UTC in vault item: cs_club_axia Comment #1505
i ausme you dindt rate it yourslef considirring the 2 downloads, i have see nthe screenshots and it looks nice, maby a bitdark but nice
Commented 20 years ago2004-04-05 10:08:30 UTC in vault item: aim_aztecriver Comment #1504
This map makes me sick. spectro rating your own map??? Please grow up spectro. Don't be a child....
Commented 20 years ago2004-04-05 08:49:10 UTC in vault item: de_trenches Comment #1503
havent played it, but looks a bit simple for a de_map... oh well, as long as it doesn't look like de_killzone :x
Commented 20 years ago2004-04-04 17:57:22 UTC in vault item: Tracktrain Comment #1502
That reaaaaally helped, thnks a lot!
Commented 20 years ago2004-04-04 13:00:41 UTC in vault item: Unfinished Naval Boss Comment #1501
What do you mean 'I miss some textures'? They should be all in there, I used only standart ones.
Commented 20 years ago2004-04-04 12:20:01 UTC in vault item: Unfinished Naval Boss Comment #1500
i miss some textures