Commented 20 years ago2004-04-09 02:27:13 UTC
in vault item: Disco Party 1.1Comment #1545
Yeah, the green laser isn't quite following its correct path. I had the red laser moving as well, but that was a nightmare. Instead of moving along the wall, it started slashing through the crowd in the center of the dance floor! Lol. Anyone is welcome to improve the map, as I've included the .rmf.
Commented 20 years ago2004-04-09 00:52:32 UTC
in vault item: The LobbyComment #1543
i don't know what you guys are smoking but you can make shiny floors with spirit and not have to dupe the building. You can reflect everything with a sprite.
Commented 20 years ago2004-04-08 22:20:50 UTC
in vault item: TributeComment #1542
before i download it give me some info like what its abought ps i filled up my 10 gegabytes in my hard drive i have less than a megg left im getting a 40-80 gegabyte har drive soon
Commented 20 years ago2004-04-08 19:54:51 UTC
in vault item: PacManHLComment #1541
hey i remem ber pac man for cs your in a pack man maze like yours really simalr to yours and the place with evil ghost is bomb siteone end conter other terist
Commented 20 years ago2004-04-08 17:58:09 UTC
in vault item: Disco Party 1.1Comment #1538
Version 1.1 is now available! I got it to upload correctly this time, as well, so you don't have to worry about my daily usage limit. It is a greatly improved version. I've fixed the lag problem, so it should run smoothly, not to mention I've expanded the level! You can now work your way around to the metal door you start off by.
Commented 20 years ago2004-04-08 17:19:31 UTC
in vault item: My first mapComment #1536
Hey, that's pretty good. Fun too I love cannon thingies. You can actually press the button without breaking the glass first though? Maybe something to do with "Master was null or not a master!"? The charging stations stick out a bit. It's good. 3/5, but that's just 'cos it's so small.
Commented 20 years ago2004-04-08 10:45:56 UTC
in vault item: Disco Party 1.1Comment #1532
Here are some quick notes about the level:
The security guard near the door you walk in is the first victim of the laser, so be careful around there. I had wanted the laser to travel around the room without causing any injuries, but when I tested the level, I noticed that it actually took out the dancing security guard, a couple of scientists, and eventually a marine. LOL! The laser's set for 1000 damage points per second, also, so when it hits, the people explode.
If you have the urge to whack or shoot the punch bowl, wait until you're finished playing through the level. That's a quick way to end it. Whatever they put in that punch . . . Lol.
The drink machine at the end of the second hall is based on the one from the Vending Machine Tutorial by Vassy. All I did was change the texture.
For more information and details about the level and how to run it, refer to the readme included in the .zip file.
I had to upload the .zip file to Ripway, which has a 5 MB daily usage limit. If anyone could download the file and then upload it again in a comment, that should solve that problem.
Commented 20 years ago2004-04-07 21:26:09 UTC
in vault item: IssuesComment #1530
I played it through completely and I gotta say some pieces are absolute trash but some parts are great .......there were some parts thatyou obviously shouldn't of included but there were others I'm really glad you did.....it seems like the lagacy map is a little bit of a previes to nightwatch
Oh yeah overall I'd say it is absolutetly amazing and crap at the same time cause the standard of work changes all the way through heavily......
Oh yeah and I also had the problem with the air tank.....but I used god mode for that part
.....and one more annoying buy was the ghost sailor stopped in the middle of walking to his location so I had no idea where to go lol.....so I just ran around exploring till I found a transparent wall :D................oh yeah plus you should of made the ghost soldier not solid so I could walk through him and not hit him :D...........oh yeah one other funny thing about that map was, I was able to smash all the room mates at the start of the map with the crowbar and they had yellow blood and gibs...........and I could beat up the guy doing exercises in the corridor the same way
Commented 20 years ago2004-04-07 07:18:00 UTC
in vault item: IssuesComment #1520
Well I think I'll comment first. The first section before coming to the big room with the scientists are pretty average. However, once I arrived at the big room I began to see the greatness of this mod! However, thats all I've done so far. Luckily school ends tommorow so I can play it!
Commented 20 years ago2004-04-06 05:26:40 UTC
in vault item: Timefall (SP Mod)Comment #1509
You are full of it, it's horrible! Walls and architecture all look crud (paper thin walls and shitty looking cliffs) plus it all makes no sense. Also the movies are really poor as well as the puzzles plus the place looks as though it has been made to simply confuse people. IT IS BAD!
Commented 20 years ago2004-04-06 02:01:21 UTC
in vault item: de_trenchesComment #1508
i tested the height of the trenches and if you stick to the wall (and the enemy is not sitting on the roof) you're invisible. If i make the trenches too high, you can't jump out of them, and that would be VERY annoying....
Commented 20 years ago2004-04-06 00:04:30 UTC
in vault item: de_trenchesComment #1506
OK, the map was alright. The bright trees kinda stood out and were a little un natural, did you make those yourself - ive never seen them before. You had some custom textures that were good and I liked the lighting. The trench's could have been a little lower because if you were crouching I think that they will still see you. Map shows some potential though so I say you get a ... three stars.
Definitley a master somewhere has gone astray.
- The security guard near the door you walk in is the first victim of the laser, so be careful around there. I had wanted the laser to travel around the room without causing any injuries, but when I tested the level, I noticed that it actually took out the dancing security guard, a couple of scientists, and eventually a marine. LOL! The laser's set for 1000 damage points per second, also, so when it hits, the people explode.
- If you have the urge to whack or shoot the punch bowl, wait until you're finished playing through the level. That's a quick way to end it. Whatever they put in that punch . . . Lol.
- The drink machine at the end of the second hall is based on the one from the Vending Machine Tutorial by Vassy. All I did was change the texture.
For more information and details about the level and how to run it, refer to the readme included in the .zip file.I had to upload the .zip file to Ripway, which has a 5 MB daily usage limit. If anyone could download the file and then upload it again in a comment, that should solve that problem.
Oh yeah overall I'd say it is absolutetly amazing and crap at the same time cause the standard of work changes all the way through heavily......
Oh yeah and I also had the problem with the air tank.....but I used god mode for that part
.....and one more annoying buy was the ghost sailor stopped in the middle of walking to his location so I had no idea where to go lol.....so I just ran around exploring till I found a transparent wall :D................oh yeah plus you should of made the ghost soldier not solid so I could walk through him and not hit him :D...........oh yeah one other funny thing about that map was, I was able to smash all the room mates at the start of the map with the crowbar and they had yellow blood and gibs...........and I could beat up the guy doing exercises in the corridor the same way
Host_error: Ev_Precache: file eventsCrowbar.sc is missing from server.
and the trees are custom.