Comments

Commented 20 years ago2003-09-28 07:18:38 UTC in vault item: Xen Jumping Thingy Comment #257
oo! 6 downloads!
makes it worth while already!
Commented 20 years ago2003-09-28 05:16:21 UTC in vault item: fy_iceworld_5x Comment #256
Hey, don't let discourage you, man. The map is great, I have collection of fy_iceworld maps and the only one I liked better is fy_iceworld2k. Keep on the good work!
Commented 20 years ago2003-09-28 03:13:27 UTC in vault item: Help? Comment #255
Massive Map... as big as the grid. Detailed e-mail on the way Steve. Oh yeah, forgot to mention, don't name your maps with a gap in them.
Commented 20 years ago2003-09-28 01:20:09 UTC in vault item: Greek Comment #254
Could anyone give me any feedback on the semi-reflective floor in the "temple"?
Commented 20 years ago2003-09-27 17:37:59 UTC in vault item: fy_iceworld_5x Comment #253
not to be ugly ore something but i looks like a other ripoff from iceworld. maby its good maby not but there msut be around 20 iceworlds i think so might be time for something new
Commented 20 years ago2003-09-27 16:13:34 UTC in vault item: Minimicus Comment #252
Hehehe love 'The end' being marked onto the wall :)
Commented 20 years ago2003-09-27 09:11:01 UTC in vault item: Greek Comment #251
UPDATE: expanded the use of new shrubs, moved a couple items, added a reflective floor to the "temple", added splashes around the upper waterfall, made the sewer more interesting, fixed a couple of brush problems, improved rock formations, and added some trim work around doorways.
Commented 20 years ago2003-09-25 17:23:00 UTC in vault item: Xen Jumping Thingy Comment #250
thanks ;)
Commented 20 years ago2003-09-24 15:29:17 UTC in vault item: Xen Jumping Thingy Comment #249
Nice description :D
Commented 20 years ago2003-09-24 13:48:49 UTC in vault item: aim_snow Comment #248
wicked
Commented 20 years ago2003-09-23 16:32:55 UTC in vault item: ENIGMA 7 Comment #247
Intake - I have to wait some time, cos people aren`t ready for THAT beaty and architecture :)
Commented 20 years ago2003-09-22 13:38:55 UTC in vault item: Outhouse Comment #246
Someone seems to have killed the ratings severely on this. I remember when I first saw it, in a french net cafe and it had good ratings.
This comment was made on an article that has been deleted.
Commented 20 years ago2003-09-22 07:46:25 UTC in vault item: fy_iceworld_5x Comment #244
im sorry, but ripping off an allready bad map and barely improving on it ?!?! even if u are a beginner, publishing maps like this is just making more of the actual "talented" mappers go unnoticed... shame on fy authors
Commented 20 years ago2003-09-21 11:23:48 UTC in vault item: Greek Comment #243
cool looking map. Seems to need a bit more, like maybe some more detail in the rock work but in general well done.
Commented 20 years ago2003-09-21 01:34:07 UTC in vault item: ENIGMA 7 Comment #242
Nice site, too - why not post Intake?
Commented 20 years ago2003-09-21 01:29:19 UTC in vault item: ENIGMA 7 Comment #241
I'd like to see the SP...
Commented 20 years ago2003-09-21 01:28:58 UTC in vault item: ENIGMA 7 Comment #240
Well done :)
Commented 20 years ago2003-09-20 18:40:36 UTC in vault item: DM Arena Comment #239
ahh man, this map is one of my really old maps and i originally made a complete set of custom textures for it, lost it somewhere along the line so just bunged in standard ones instead :(
Commented 20 years ago2003-09-20 10:15:08 UTC in vault item: Minimicus Comment #238
i just realized. i said "little"
Commented 20 years ago2003-09-20 10:14:46 UTC in vault item: Minimicus Comment #237
this just gave me an idea 4 a map. if it actually goes anywhere (unlikely) i'll put in a mention of this little gem.
Commented 20 years ago2003-09-20 02:19:23 UTC in vault item: Black Mesa Pre-Disaster Comment #236
I make predisaster maps a lot of the time, and enjoy them. The problem is that everywhere is so cramped and there's a chance of DYING! And what's with the slave? And the death ray protecting him. My advice: If you want to do a PD map, make it much less cramped, use DECENT lighting, do not have leaks, and make sure it's enjoyable. At least more so. And improve those awful wall textures! One last note: Doors and posters don't usually jut out of walls.
Commented 20 years ago2003-09-20 01:52:24 UTC in vault item: ENIGMA 7 Comment #235
Once again a brilliant example of atmosphere and good use of texture and lighting. Well built.
Well done.
Commented 20 years ago2003-09-18 02:23:31 UTC in vault item: Minimicus Comment #234
The end was amazing and I'm sorry I gave it a 4 before, it now gets a 5 (I saw the light...)
Commented 20 years ago2003-09-18 00:30:57 UTC in vault item: DM Arena Comment #233
Dont know what nerf arena is, but this map is cool - very neat texture theme.
Commented 20 years ago2003-09-17 16:41:46 UTC in vault item: Greek Comment #232
UPDATE: lower w_poly's, new shrub style tried, added ambient_generics, moved a couple items, and a few slight architectural changes.
Commented 20 years ago2003-09-17 15:40:56 UTC in vault item: ENIGMA 7 Comment #231
Thanks guyz. I am thinking about porting all my deathMatch maps to one SinglePlayer :).

And custom textures - computers are from DeusEx and grates from Natural Selection.
Commented 20 years ago2003-09-17 15:14:26 UTC in vault item: Security Cameras Comment #230
If u want it to trigger when it see's you you can't..........

U can on the other hand make it appear that the cameras have seen u by placing trigger once where the cameras would view. When the player walked inot the trigger once it would trigger it and whatever it was set to trigger. Hay-presto

Anyhow I'm sure there is a way to make a timedelay but I can't think of it right now
Commented 20 years ago2003-09-17 02:37:58 UTC in vault item: Greek Comment #229
I tried "pottery" again. This time using a prefab plant pot that comes with Hammer. They randomly disappear in the map and then reappear, depending on the angles that you look at them. Another pottery failure, this time will be the last. :P
Commented 20 years ago2003-09-16 12:15:09 UTC in vault item: Greek Comment #228
and you have to pay for milkshape!!! i hate it there anre no free tolls for hl modeling any more :( :( :( :(
Commented 20 years ago2003-09-14 09:24:45 UTC in vault item: The Only Way Is Up! Comment #227
my winRAR says there is an error on this archive
Commented 20 years ago2003-09-14 06:45:49 UTC in vault item: D4rKM4tcH Comment #226
Um, please don't vote for your own map! It's a good start, read a few more tutorials like Render Properties and you'll be well on your way :)
Commented 20 years ago2003-09-14 06:17:53 UTC in vault item: Black Mesa Pre-Disaster Comment #225
You're right. It really does need some serious work. I am improving it at the moment but might just scrap it-it is slightly boring making a map with no action or anything in it.
Commented 20 years ago2003-09-14 02:09:59 UTC in vault item: Scripting Comment #224
Wouldn't work for the "talk" one when I tried. Why not do it yourself? :)
Commented 20 years ago2003-09-13 02:57:14 UTC in vault item: Greek Comment #223
I've never used MilkShape 3D and I'm trying to use the standard models and graphics that came with Half Life.
Commented 20 years ago2003-09-13 02:43:22 UTC in vault item: Black Mesa Pre-Disaster Comment #222
Hey. check my "A day at the office" map if you think I think I'm better than you. It's one of the worst maps I've ever created! About the only decent map I have here is mini mesa.
Commented 20 years ago2003-09-13 02:41:11 UTC in vault item: Greek Comment #221
Why don't you try creating statues using MilkShape 3D, and put them into the map as monster_generic or monster_furniture?
Commented 20 years ago2003-09-13 02:14:49 UTC in vault item: Greek Comment #220
If I add the curved bushes it will increase my r_speeds which are already pretty high in a couple places. I might try it though, maybe it won't increase the r_speeds too much.
Commented 20 years ago2003-09-13 02:00:33 UTC in vault item: Greek Comment #219
There are env_sounds for the caves. :P
Commented 20 years ago2003-09-13 01:58:26 UTC in vault item: Greek Comment #218
Try the pottery again :)
Commented 20 years ago2003-09-13 01:53:03 UTC in vault item: Greek Comment #217
Even better! Two things: maybe slightly less squared-off bushes? Also, a few env_sound's'd make the cave bits feel more, uh, cavey :) with echoes etc.
Commented 20 years ago2003-09-13 01:46:26 UTC in vault item: Greek Comment #216
/me downloads it :)
Commented 20 years ago2003-09-13 01:32:03 UTC in vault item: fy_iceworld_5x Comment #215
OOPS! I forgot about the texture list. I already knew that. Also, I already know how to -wadinclude in the bsp. I used it in my other map de_freight for the rain texture. My bad.
Commented 20 years ago2003-09-12 19:41:57 UTC in vault item: Greek Comment #214
UPDATE: lower w_poly's, fixed texture alignment, fixed a couple of env_sound problems, and fixed the lighting on the ladders (thank you SlayerA).
Commented 20 years ago2003-09-12 17:48:32 UTC in vault item: Greek Comment #213
At one point I tried adding some pottery that could be broken. When I copied and pasted the pottery I started getting coplanar errors on them. Being too lazy to fix them, I deleted them and gave up on the idea for a while. :P
Commented 20 years ago2003-09-12 17:42:46 UTC in vault item: Greek Comment #212
Wow! Really really nice! Definitely could do with statues and other decoration, that's all methinks. I'll look at the updated version when I remember to - what about the ladders underground? They were all fullbright, which looked very odd.
Commented 20 years ago2003-09-12 17:41:57 UTC in vault item: Greek Comment #211
Statues would be really cool, but they seem hard to make in Hammer.
Commented 20 years ago2003-09-12 17:41:04 UTC in vault item: Greek Comment #210
UPDATE: lower w_poly's, new cave area (for better flow in deathmatch), more ambient sounds, and fixed a couple of env_sound transitions.
Commented 20 years ago2003-09-12 17:36:43 UTC in vault item: Greek Comment #209
As I promised, I'm just trying it - beautiful screenie, good first impression!
Commented 20 years ago2003-09-12 13:23:26 UTC in vault item: Greek Comment #208
I just tried sectionalizing and lowering the sky to no effect :( I've never used hint brushes and have no idea what they are or how they work.