Comments

Commented 20 years ago2003-09-12 11:48:08 UTC in vault item: Scripting Comment #207
great example, but could u make it so that if u press the button again they repeat their actions?
Commented 20 years ago2003-09-12 07:48:52 UTC in vault item: Cidics problem map Comment #206
This is a great looking map... Shame all those entities are outside. Keep going with this one. It shouldn't be to hard to rearrange stuff to make it compile without a LEAK error.
Commented 20 years ago2003-09-12 06:58:24 UTC in vault item: Greek Comment #205
Oh, sorry... forgot to mention the SKY. I would have a look around for something more in tune with the theme. A SKY texture that better defines the architecture.
Commented 20 years ago2003-09-12 06:55:03 UTC in vault item: Greek Comment #204
Commented 20 years ago2003-09-12 06:54:06 UTC in vault item: Greek Comment #203
I really like this map, it has great atmosphere and looks really good, nice work.
Suggestions? As a multiplayer it is really going to suffer in the main pillared area because of the visible textured brushes (r_speeds suffer). But by noclipping around, I found that you had already done some work to reduce them. I wonder if bringing the sky down a bit and sectionalising it might reduce them, or wether you would have to use Hint brushes?.
As far as the map goes, a couple of greek god statues (models) might set of the already wonderful eye candy?
Commented 20 years ago2003-09-12 02:26:51 UTC in vault item: Greek Comment #202
The pillars look amazing...from the screenshot, I haven't downloaded it yet.
Commented 20 years ago2003-09-11 16:11:03 UTC in vault item: Level Change Comment #201
Yes you do
Commented 20 years ago2003-09-11 16:10:21 UTC in vault item: Level Change Comment #200
Commented 20 years ago2003-09-11 15:25:14 UTC in vault item: Black Mesa Pre-Disaster Comment #199
Sorry to be so negative, I was feeling kind so I'm giving this a 2.
Commented 20 years ago2003-09-11 15:24:40 UTC in vault item: Black Mesa Pre-Disaster Comment #198
No offence or anything, but I really hate this. Sorry to be so negative, but it has all sorts of problems: Masked textures still having blue in them, having to duck to access the bit with the retinal scanner, a chance of dying when collecting your suit (Clip brushes, maybe?). And a leak. Also, why do the doors, propaganda ads etc. jut out of the walls? Sorry, but this needs some serious work on it.
Commented 20 years ago2003-09-11 14:07:33 UTC in vault item: Minimicus Comment #197
very good nice texture work and some interesting ideas
Commented 20 years ago2003-09-11 14:05:54 UTC in vault item: Minimicus Comment #196
very good nice texture work and some interesting ideas
Commented 20 years ago2003-09-11 13:19:00 UTC in vault item: Minimicus Comment #195
this map is exelent, ond i bet it was a pain trying to get the scale right for when youre ''small'' and ''big'', hane you tried experimenting with some of spirit's features?
they could make the map even more interesting... but great map non the less, made me recall some nice moments form niel manke's USS Darkstar, another must play..
Commented 20 years ago2003-09-11 05:10:41 UTC in vault item: fy_iceworld_5x Comment #194
OK...I haven't downloaded a file from the Vault for a while because of 'puter problems, but was surprised to look at the included textures in this map. This was prompted by a question in the Rain tutorial forum. You have included 15 .wad files and rain.wad. But the map doesn't use anywhere near that amount. Also your readme should have credited TorQue[MoD] for the rain texture, because it was called up by the .bsp even though it doesn't seem to have been used.
When you compile future maps, try to limit the amount of textures you have selected in the Textures Tab to the actual textures you have used, while your at it.. have a read of the Custom Textures tutorial as that explains the way you can include textures into your bsp so that people who play them don't have to go looking for the .wad files
Other than that, it looks Ok...
Commented 20 years ago2003-09-10 16:58:16 UTC in vault item: Minimicus Comment #193
say ?
Commented 20 years ago2003-09-10 16:57:12 UTC in vault item: Minimicus Comment #192
Yes good work, what more can I
Commented 20 years ago2003-09-10 01:44:53 UTC in vault item: Minimicus Comment #191
Yeah, my favourite bits were the microwaving (rofl) and the "The End" :)
Commented 20 years ago2003-09-10 00:48:16 UTC in vault item: REE_TARD Comment #190
The zip file is empty
Commented 20 years ago2003-09-09 23:44:56 UTC in vault item: Minimicus Comment #189
Truly entertaining at moments. The living room was a tough nut to crack. I was very impressed with the way you handled the special little touches like the laser sign off at the end. All in all very true to the half life genre. Also a first, if I may say, "rats styled" single player. Nice job.
Commented 20 years ago2003-09-09 16:29:28 UTC in vault item: Level Change Comment #188
Strangely i get the feeling im going round in circles
Commented 20 years ago2003-09-09 16:22:11 UTC in vault item: Level Change Comment #187
This will come in handy for insanemapping central :) transit system to long for one map :).. Looking at zip... its fine for me
Commented 20 years ago2003-09-09 16:12:16 UTC in vault item: Minimicus Comment #186
i swear as soon as bt internet works i will Download this map it looks cool !!
Commented 20 years ago2003-09-09 11:35:06 UTC in vault item: Minimicus Comment #185
Genius! Pure Genius!
Commented 20 years ago2003-09-09 11:17:22 UTC in vault item: Minimicus Comment #184
Im just gunna test it now. Bear in mind i don't like many hL mods though
Commented 20 years ago2003-09-09 10:02:43 UTC in vault item: Minimicus Comment #183
Very nice! I particularly like the sequence where the alien (cant remember its monster_name) is microwaved. Genius.
Commented 20 years ago2003-09-09 07:46:26 UTC in vault item: Minimicus Comment #182
This rocks.... great little adventure is FABBBBBBB
Commented 20 years ago2003-09-09 07:16:15 UTC in vault item: Minimicus Comment #181
4/5. Good, sorry, excellently done. I don't like the atmosphere much, but this has some brilliant things in it. Very well done!
Commented 20 years ago2003-09-09 03:28:17 UTC in vault item: fy_iceworld_5x Comment #180
I'm not that much of a beginner. Check out my other map in the "Unfinished" section. de_freight
Commented 20 years ago2003-09-09 02:20:21 UTC in vault item: Minimicus Comment #179
The download time's pretty good for its size as well. 10 minutes for 3.15 megs? Great! On my computer anyway.
Commented 20 years ago2003-09-09 02:19:10 UTC in vault item: Minimicus Comment #178
Can't wait to try this out!
Commented 20 years ago2003-09-09 02:03:59 UTC in vault item: Minimicus Comment #177
Whoa! NICE! This map is amazing! Get it! !
Great, getting that idea and actually connecting it in some way, as opposed to lots of other similar CS maps :)
Commented 20 years ago2003-09-09 01:20:38 UTC in vault item: Minimicus Comment #176
/me (starts) trying it...
Commented 20 years ago2003-09-08 10:59:31 UTC in vault item: Killsaw Comment #175
try -> Map -> Check For Problems (Alt+p)

Maybe, you could find the error?!?
Commented 20 years ago2003-09-08 10:49:24 UTC in vault item: aim_snow Comment #174
Cool map,it is a very good map!
Commented 20 years ago2003-09-08 07:48:40 UTC in vault item: ENIGMA 7 Comment #173
Bloomin' amazing. Amazing brushwork, cool custom textures, this map has it all. Well, except a single player. That'd be good. Still, this map is amazing, and I'm giving it a 5. :)
Commented 20 years ago2003-09-07 12:51:47 UTC in vault item: Black Mesa Pre-Disaster Comment #172
Zip file should be fixed.
Commented 20 years ago2003-09-07 12:42:46 UTC in vault item: Black Mesa Pre-Disaster Comment #171
Sorry! I've put the wrong map in the Zip file! Lol!
Commented 20 years ago2003-09-07 12:31:19 UTC in vault item: Black Mesa Pre-Disaster Comment #170
Uh, didn't actually work on mine, just stopped as a can suddenly appeared on the floor next to the two scis standing :S
Commented 20 years ago2003-09-07 05:19:53 UTC in vault item: Level Change Comment #169
pepper download again I have check it and it works for me.
Commented 20 years ago2003-09-07 02:16:19 UTC in vault item: Triggers Comment #168
Very wierd. Try using the BSP I put in the zip. Must be your compiling, although r_speeds are pretty high for such a simple map, think it's the glass.
Commented 20 years ago2003-09-06 11:12:00 UTC in vault item: Level Change Comment #167
/me have downloaded and found a problem in the zip!! cant open it
Commented 20 years ago2003-09-06 11:09:26 UTC in vault item: Level Change Comment #166
/me is looking to
(why are we talking in a 3rd person mirc chat thing)
Commented 20 years ago2003-09-06 11:06:57 UTC in vault item: Movie Time Comment #165
dunno i dont have the high definition pack so that is the problem cause it isnt made in the high definition pack.
think you shouold complain at valve over this so if you have a high definition oack installed you may get stuck in the wall
Commented 20 years ago2003-09-05 17:31:41 UTC in vault item: Level Change Comment #164
/me will look...
Commented 20 years ago2003-09-05 17:31:21 UTC in vault item: fy_iceworld_5x Comment #163
Looks amazingly similar to iceworld ;)
Keep it up, most people start with fy_maps :)
Commented 20 years ago2003-09-05 13:22:41 UTC in vault item: Triggers Comment #162
No, I'm using my own lights.rad file. Y'know, I found one in my Hammer directory after you sent me one. And there aren't any leaks in the level, otherwise it'd be fullbright.
Commented 20 years ago2003-09-05 13:20:11 UTC in vault item: Level Change Comment #161
Oh yeah! WORKING level transitions, I'm comin' right atcha!
Commented 20 years ago2003-09-04 15:25:55 UTC in vault item: Triggers Comment #160
Was that using the included BSP??
Commented 20 years ago2003-09-04 15:23:48 UTC in vault item: Triggers Comment #159
that's very odd, Vassy - you using the LIGHTS.RAD I gave you? I think you must've made a leak there summow.
Commented 20 years ago2003-09-04 14:49:05 UTC in vault item: Movie Time Comment #158
Yeah, the cam gets stuck in the wall with me. I see very little of the movie. What happened?