Comments

Commented 7 years ago2017-05-12 12:30:25 UTC in journal: #8805 Comment #61735
Maybe. :)
Since deleting files works by 'tagging' occupied space as free, the actual info is still available, right? It just needs a proper application to recover that info.

I've googled that and there are few programs: Undelete Plus, PC Inspector File Recovery and Restoration. Though, that specific article was written a decade ago. :P

Edit: Darn, I haven't realised that you wrote something about a milf in there. Silly me. >:/
Commented 7 years ago2017-05-11 14:27:23 UTC in journal: #8804 Comment #39682
Thanks everyone. Your comments mean a lot. Forget what I said about all the other things in my life, I can deal with that. Losing him just kinda broke me.

We have a good community here. Seriously, thank you.
Commented 7 years ago2017-05-11 01:58:29 UTC in journal: #8804 Comment #39691
Condolences. I know the feeling way too well.
Commented 7 years ago2017-05-11 00:57:25 UTC in journal: #8804 Comment #39686
not easy my bro
Commented 7 years ago2017-05-10 20:12:10 UTC in journal: #8804 Comment #39690
Been there. Sorry for your loss. Stay strong.
Commented 7 years ago2017-05-10 19:39:24 UTC in journal: #8804 Comment #39688
I am sorry for your loss. Keep your hopes up, better times always come!
Commented 7 years ago2017-05-10 07:32:15 UTC in journal: #8803 Comment #67848
No rush, and thanks!

Slavic languages are somewhat similar to each other, and some words might even be identical, though I never really learnt other slavic languages. Only learning cyryllic could take me some time, I've got a knack for learning languages and do it fast.
Commented 7 years ago2017-05-10 07:28:08 UTC in journal: #8804 Comment #39692
I've been through that too. On several occasions had to bury my pets that died hit by a car, I'm a bit used to it, but damn it still can hurt. Hope all that shitty stuff settles down and turns out for the better for you.

My condolences.
Commented 7 years ago2017-05-09 23:32:12 UTC in journal: #8804 Comment #39685
Sorry to hear man. I love my cat to death and I don't even want to consider that he might have to pass on one day.

Stay strong!
Commented 7 years ago2017-05-09 21:27:03 UTC in journal: #8804 Comment #39681
I know exactly what it's like losing your beloved pet, although my last cat passed away in February due to aging (19 years old), nothing is worse than having to sign paperwork to end a pet's live like you had to do. That's the worst.

My condolences to you.
Commented 7 years ago2017-05-09 19:20:35 UTC in journal: #8804 Comment #39689
It's always heartbreaking when you have to say goodbye to a pet in any circumstances, but especially so when they're being put down. :(

Condolences.
Commented 7 years ago2017-05-09 16:19:46 UTC in journal: #8804 Comment #39684
Been there. It is the utter worst.

Huge condolences and bro hugs.
Commented 7 years ago2017-05-09 15:36:03 UTC in journal: #8803 Comment #67849
Dobry, dobry, haha. I can understand some of it, like "jezyk", "swiadectwo" (in my language we say "svjedočanstvo"), and maybe some other words...

Congratulations. :)
I wish I typed this earlier, but I couldn't because I was lazy. :/
Commented 7 years ago2017-05-09 14:50:01 UTC in journal: #8804 Comment #39683
I'm sorry to hear that, Strider. I know it's cliché to say, but when it comes down to making that particular decision, it must have been for the best.

Sorry to hear that you're having a bad run in general too. I won't pry of course, but just remember that although we're not ALL closely knit friends here on TWHL, I'm sure any one of us would wish you nothing but the best and do whatever possible to help you through it.

Take it easy, mate.
Commented 7 years ago2017-05-09 13:42:41 UTC in journal: #8804 Comment #39687
I can't even imagine what that must feel like. Manymuch condolences.

We love you, Strider.
Commented 7 years ago2017-05-06 21:16:03 UTC in vault item: pb_cstrike Comment #20987
Nice little map. The only flaws I noticed are solid "Happy fragging! Good luck" papers and the woods texture being too close to the player (I'd suggest to put it on a hill or something like that). Oh, and one more: look at the sun. And now at the shadows. It seems that your light_environment is pointing at the wrong direction. No rating because I'm sure you can fix all these problems.
Commented 7 years ago2017-05-06 15:00:11 UTC in vault item: Lighting & Glow in NgDuterte Comment #20986
if you have lots of LEAK LEAK LEAK, your map lightling will end up badly.
Commented 7 years ago2017-05-06 09:43:47 UTC in vault item: Lighting & Glow in NgDuterte Comment #20985
Dude, you forgot to include your wad file. I don't have the textures this map uses so I had to fly around pink-checkerboard textured map and here's what I have found:
  1. Lots of holes in the geometry (I suppose that's the reason you placed the whole map into a big skybox, never do it :) )
  2. Overlapping brushes. It causes faces to overlap which looks bad.
  3. Func_walls where they shouldn't be. You can't seal the map with entities. That's why you must use world brushes.
  4. After applying vanilla HL textures to the cliffs I figured out that the texture scale on them is too low. it must be at least 4.000 by X and Y. It will make the cliffs look nicer and will reduce the performance impact a bit.
  5. func_ladder must be textured with AAATRIGGER. The brush that represents ladder must be either func_wall or func_illusionary with a clip brush inside it.
  6. Your map almost hits the limits, so you should reduce it's size a bit.
  7. Are you sure this map is for HL? When I opened it using Counter-Strike assets I saw some of CS textures inside the temple.
Please, upload your wad texture file and read all beginner and intermediate tutorials from the tutorial section. This will help you a lot, trust me :)

I also suggest you to start it over instead of trying to fix this map. You can still copy-paste some parts of this one to the new map so don't worry.
Commented 7 years ago2017-05-05 19:56:30 UTC in journal: #8802 Comment #42424
Sup dude. Lurking around too. Good luck with Super Matt Jordan!
Commented 7 years ago2017-05-03 22:36:38 UTC in journal: #346 Comment #34894
waiting for HL3?
Commented 7 years ago2017-05-03 20:47:12 UTC in vault item: Mario_Mania Comment #20984
Oh, hey, DocRock is back to doing his thing!
Commented 7 years ago2017-05-03 14:41:08 UTC in journal: #8802 Comment #42420
"Is The Core still going on? I haven't kept track of anything."

If by "still going on" you mean "sitting on a hard drive and being largely ignored for half a year" then yes. Yes it is.
Commented 7 years ago2017-05-02 03:20:09 UTC in vault item: secret_depot Comment #20983
I like it, it plays pretty original
it's a shame how many servers only run dust when so many people map for cs
Commented 7 years ago2017-05-02 03:17:06 UTC in vault item: Industrial Caged Light Comment #20982
⭐⭐⭐⭐⭐
Commented 7 years ago2017-05-02 02:41:15 UTC in vault item: de_subtransit_dev Comment #20981
=)

Never had a contest map before where could not settle on a theme, even up to the last week before the extension was up. All my ideas seemed either too much work to finish, or they really didn't reflect the original map in a logical way. Having much more inspiration than workable plans, I just said fuck it and went abstract as possible(had plans for some MAJOR func_vehicle fuckery as well).

It was very refreshing to see how very creative peeps were with their remakes, and really just incredibly fun compo User posted image
Commented 7 years ago2017-05-02 02:10:03 UTC in vault item: de_subtransit_dev Comment #20980
What are you doing? Keep working on it! :)
Commented 7 years ago2017-05-01 10:51:13 UTC in vault item: 789custom Comment #20979
Thanks for the feedback, and links i'm going to try out sledge it looks way better than hammer or jackhammer.

Also I don't think anyone uses the original compilers anymore,
you need zhlt for the NULL texture.
Commented 7 years ago2017-05-01 05:07:20 UTC in vault item: 789custom Comment #20978
Lighting(RAD) is the most important step which dictates how you're map is gonna look, i.e., a blocky & mono-textured map, yet crisp & contrasty lighting would look better than one with baller materials & brushwork, yet fullbright. In a nutshell:

DO NOT skip RAD!!!

Also recommend using Sledge and VHLT Compile Tools.
Commented 7 years ago2017-04-30 19:34:44 UTC in vault item: Doorknob example Comment #20977
⭐⭐⭐⭐⭐

Awesome! I'm going to make a preset with this setup to insert and then carve out a design.
thank you!
Commented 7 years ago2017-04-30 19:31:58 UTC in vault item: ambient_generic radius Comment #20975
Nice
Commented 7 years ago2017-04-30 18:33:33 UTC in vault item: CLIPHULL1 Demonstration Comment #20974
⭐⭐⭐⭐⭐
Nice Demonstration
I'm going to use this with a func_illusionary to make a secret room.
Commented 7 years ago2017-04-30 18:19:43 UTC in vault item: Streetlevel Remake 1.01 Comment #20973
"This site can't be reached"
Commented 7 years ago2017-04-30 18:17:05 UTC in vault item: DM_Streetlevel Comment #20972
"file not found"
Commented 7 years ago2017-04-30 18:13:25 UTC in vault item: TJB Haunted Minicompo Comment #20971
thank mr skeltal
Commented 7 years ago2017-04-30 12:04:18 UTC in vault item: dm_falls Comment #20970
This map looks awesome I love the style it reminds me of halo
Commented 7 years ago2017-04-30 10:06:04 UTC in vault item: 789custom Comment #20969
@789

You should turn other compilers on, otherwise you map will lag as hell and without CSG you probably won't get any geometry on your map. I don't know, never tried to do so.
Commented 7 years ago2017-04-29 20:19:33 UTC in vault item: 789custom Comment #20968
User posted image
Commented 7 years ago2017-04-29 16:05:46 UTC in vault item: 789custom Comment #20967
Well, they don't look so bad without lighting, lol.
They look like some Cube: Sauerbraten maps. :D

Edit: Wrong game. I meant the first Cube. Some (if not, most) of its maps seem like they have a lack of lighting even though they have lighting.
Commented 7 years ago2017-04-29 11:25:07 UTC in vault item: 789custom Comment #20966
I'm not a troller, but a simple mapper just trying to get some DL
I put a lot of time into this upload.
Commented 7 years ago2017-04-29 08:50:36 UTC in vault item: 789custom Comment #20965
hes the t-man, g-mans most hated enemy, the troll-man or the half-troll
Commented 7 years ago2017-04-29 03:32:24 UTC in vault item: 789custom Comment #20964
I just want to get some DLs
my models look pretty good right?
Commented 7 years ago2017-04-29 03:30:16 UTC in vault item: 789custom Comment #20963
Yeah lighting is pretty important in art like for painting and drawing.
I deleted most of my .rmf and .map files :o
so I'll just have to put a filter on my screen shots then upload them.
ty
Commented 7 years ago2017-04-29 01:01:52 UTC in vault item: 789custom Comment #20962
I think the fullbright screenshots are the thing putting a damper on the DLs :P
Just add lights! The could be really cool maps
Commented 7 years ago2017-04-28 23:32:25 UTC in vault item: 789custom Comment #20961
OK thank you for the insight, and putting a damper on the DLs
Commented 7 years ago2017-04-28 14:31:48 UTC in journal: #8803 Comment #67847
Thanks! Also, my diplomma (it's in polish, so you may not understand a thing):
User posted image
User posted image
Just rocked through, with grade from maths being the lowest (average).
Commented 7 years ago2017-04-28 12:30:50 UTC in vault item: 789custom Comment #20958
They look like they could be really good, but I don't think anybody is going to play a fullbright map. It really ruins it :(
Commented 7 years ago2017-04-28 06:57:35 UTC in journal: #8801 Comment #68146
Not quite. I can still mark the videos as "Not interested". Haha.
Commented 7 years ago2017-04-28 05:02:52 UTC in journal: #8801 Comment #68138
thanks to google's 'algorithm', you can expect to see many videos similar to that, everytime you go on youtube, and it will also be in the 'recommended videos for you' list for every video you watch
Commented 7 years ago2017-04-28 03:44:17 UTC in vault item: 789custom Comment #20957
uhhh
Commented 7 years ago2017-04-28 01:09:40 UTC in vault item: 789custom Comment #20960
I never got around to learning how to add lighting because I don't view it as being that important.