Comments

Commented 10 months ago2023-07-23 02:09:35 UTC in vault item: GoldSrc Map2Prop Comment #105436
Wow, nice tool! thanks for sharing.
Months ago I had the desire to create a script/tool that would allow me to do that, but I abandoned it. It's good that you made it possible.
The idea i had in mind was basically converting the brush in an entity called "brush_model" with some keyvalues. Then during the compiling process (before zhlt tools process) the script/tool would convert the "brush_model" entity to mdl (using external tools) and then automatically inserting it into the map as a cycler_sprite. I never got around to implementing it, i just coded a few lines to parse the .map file in a basic way.
Here concept map of the idea:
User posted image
I was planning to use many external tools as possible to make the code easier and avoid having to code complex tasks like extracting wad textures or converting to smd, since my knowledge of programming is very basic.
Commented 10 months ago2023-07-22 18:36:50 UTC in vault item: GoldSrc Map2Prop Comment #105435
Haven't tried this yet as I've been out of my mapping streak.

This program is a step forward to make goldsrc propmaking workflow better, for sure. For one, it eliminates the need to use Blender+plugin for the obj to smd conversion.

I really hope you explore the possibility of extracting compiled .bsp models as .objs, which you can feed into the toolchain, as the lightmaps can then be baked into the textures of the props, suitable for larger props e.g. 3d skyboxes.
What this would make possible is a single compile workflow: csg, bsp, vis, rad, bsp2prop.
Again, this tool being at the end means it has rad's lighting information to work with.

I know unrealkaraulov's newbspguy fork has this exact feature, but it's not accessible in the CLI (in fact his fork's CLI is completely broken) and he's been on radio silence as of late.
Crafty can export .bsp as .objs as well but only the whole .bsp. Again, UK's newbspguy comes in a clutch with its ability to export individual brush model as a standalone .bsp, which you feed into Crafty. But again, the problem with these programs are that they have no command line interfaces.
Commented 10 months ago2023-07-22 13:29:59 UTC in vault item: GoldSrc Map2Prop Comment #105434
Thanks both of you. I'm glad to hear it's working well for you ^^
Commented 10 months ago2023-07-22 12:12:58 UTC in journal: I documented WAD3/RMF/JMF specifications Comment #105433
Thank you! This is exactly one of the two reasons why I wanted to get those specifications on the wiki here. So more knowledgeable people like you and Penguinboy would be able to add to it and make corrections.

That way we can have a more complete and correct picture which will very much help with my second reason for doing this: Make the specifications available and easy to find so other people wanting to use these to make cool apps would be able to do so ^^

I'll make the corrections to the WAD format 🙂
Commented 10 months ago2023-07-22 09:00:02 UTC in journal: I documented WAD3/RMF/JMF specifications Comment #105432
Good job! :)

I wanted to point you to https://github.com/LogicAndTrick/sledge-formats/tree/master/Sledge.Formats.Map/Formats , but it looks like Penguinboy already started updating some of the wiki pages. He knows more about the various .rmf file versions and figured out the meaning of several more .jmf fields.

Regarding wad files, as far as I know palettes are always preceded by a color-count int16, and the color-count + palette colors should be padded so they're 4-byte aligned. In practice most if not all palettes just contain 256 colors, so I'm not sure whether textures with smaller palettes would even be accepted by various tools. But yeah, `Palette[width][height] palette` should be `char[colors_used][3] palette`, and each mipmap is 4x as small as the previous one.
Commented 10 months ago2023-07-22 07:34:46 UTC in vault item: tm_relic(环山遗迹) Comment #105431
谢谢您的反馈,可以麻烦您截一下图吗?
Thank you for your feedback. Could you please take a screenshot?
Commented 10 months ago2023-07-22 05:40:58 UTC in vault item: Sjaak's Test Chambers Challenge Comment #105430
Hey Psy, indeed you might be right. To be honest, the best setup for this kind of map wasn't entirely clear to me, so I went for these settings. Might be a more convenient way indeed to have set this up.
Commented 10 months ago2023-07-22 01:45:53 UTC in vault item: tm_relic(环山遗迹) Comment #105429
Great map!

There's a few minor issues I have with it, such as a little hole in the floor showing the skybox at the bottom of the map or the odd texture choice for the massive opening near middle on the door frame pillars, other then that, stunning job!
Commented 10 months ago2023-07-21 18:44:32 UTC in vault item: Sjaak's Test Chambers Challenge Comment #105428
Looks fun, I'll try it :D

There is no reason to launch it as a multiplayer game though.
Commented 10 months ago2023-07-21 15:25:35 UTC in vault item: GoldSrc Map2Prop Comment #105427
Good program, haven't experienced any issues so far.
Commented 10 months ago2023-07-21 14:48:57 UTC in wiki page: item_antidote Comment #105426
The item_antidote can be found in only one Half-Life map, the multiplayer map datacore. However, due to a glitch, it immediately falls out of the map. It can be retrieved using noclip by flying directly below the stairs in the room with the longjump module. The item_antidote was replaced with an item_battery in op4_datacore, which does not fall out of the map. The antidote is not found in Opposing Force, Blue Shift, or Decay.
Commented 10 months ago2023-07-21 14:40:14 UTC in wiki page: ammo_9mmbox Comment #105425
The ammo_9mmbox, also referred to as chainammo, was not used in any Half-Life or Blue-Shift maps. The entity was used by Gearbox and can be found in Decay in ht07signal (x2), ht10focus, and ht12fubar (x2); and in the Opposing Force multiplayer maps op4_park, op4_repent, op4cp_park, op4ctf_chasm (x2), and cp4ctf_dam (x3)
Commented 10 months ago2023-07-21 07:54:37 UTC in vault item: GoldSrc Map2Prop Comment #105423
After trying it I gotta say it is incredibly simple to set-up and use.
The models look indistinguishable from their brush counterparts.

Amazing job with the program <3
Commented 10 months ago2023-07-20 16:43:17 UTC in vault item: GoldSrc Map2Prop Comment #105422
On the outside it's mostly just a smaller filesize for the executable. A bloated library was refactored out to make that happen, and a lot of the math functions it provided were replaced with standard library ones or rewritten by myself.
Also found and fixed a bug related to reading .obj files with ORIGIN brushes.
Commented 10 months ago2023-07-20 16:08:57 UTC in vault item: GoldSrc Map2Prop Comment #105421
What's new?
Commented 10 months ago2023-07-20 04:46:56 UTC in journal: One Map at a Time Comment #105420
I'll for sure look into it, would be pretty awesome to test maps as well. I'll probably try it out tomorrow morning on jump arena se, or maybe I'll finish the full version first...just need to add lights, weapons, and more spawns shouldn't take too long...I'll let you know though.

Thank you for the suggestion,
JJ
Commented 10 months ago2023-07-20 03:49:30 UTC in journal: One Map at a Time Comment #105419
You can try to play the maps with DM bots. Jumbot is easy to use and customize, and its probably the best option you can find.
Commented 10 months ago2023-07-19 21:45:37 UTC in vault item: GoldSrc Map2Prop Comment #105418
(Oh right, that new version mentioned above is out now)
Commented 10 months ago2023-07-19 17:10:33 UTC in vault item: GoldSrc Map2Prop Comment #105417
It was compiled on Win10 so it's possible it might not work on Win7 (it not being supported and all that).

The size is mostly due to a library I used for a lot of the math functions, and I agree it's unnecessarily large. Been working on refactoring out that bloated library since last week and should have a new version ready pretty soon. 🙂
Commented 10 months ago2023-07-19 16:35:50 UTC in vault item: Track Change Example Comment #105416
this is nice
Commented 10 months ago2023-07-19 13:38:59 UTC in vault item: Jump Arena Simplified Edition Comment #105415
Simplicity is my thing so good work
Commented 10 months ago2023-07-19 13:37:20 UTC in journal: 3D Modelling on J.A.C.K. Comment #105414
I say that this is interesting to see something like this
Commented 10 months ago2023-07-19 06:26:15 UTC in vault item: GoldSrc Map2Prop Comment #105413
System Error

The program can't start because api-ms-win-core-path-l1-1-0.dll is missing from your computer. Try reinstalling the program to fix this problem.

That's on Windows 7. Why is the executable so massive?
Commented 10 months ago2023-07-18 22:23:16 UTC in vault item: Tight Comment #105412
Admer456 thank you, I'm glad that got cleared up so quickly. :)
Commented 10 months ago2023-07-18 22:12:06 UTC in journal: 3D Modelling on J.A.C.K. Comment #105411
Hey, pretty cool to see the converter being used for something other than a static prop! 😄
Commented 10 months ago2023-07-18 21:35:26 UTC in vault item: Tight Comment #105410
The wooden floor texture is definitely one of the wood textures from CS 1.6, so it's fine.
Commented 10 months ago2023-07-18 11:57:08 UTC in vault item: Tight Comment #105409
This made me think of Timesplitters 1's mapmaker.
Commented 10 months ago2023-07-18 07:39:47 UTC in vault item: GoldSrc Map2Prop Comment #105408
Definitely! It basically lets you use your level editor to create models.
I hope it's useful to those that don't want to learn to use a 3D editor but still want to make model props for their maps. ^^
Commented 10 months ago2023-07-17 21:44:17 UTC in vault item: GoldSrc Map2Prop Comment #105407
Looks very good! Theoretically you could use this for 3D modelling?
Commented 10 months ago2023-07-17 18:22:19 UTC in journal: Wassup! Comment #105406
Welcome! o/
Commented 10 months ago2023-07-17 17:41:59 UTC in vault item: GoldSrc Map2Prop Comment #105405
This is a very cool tool, thanks for sharing!
Commented 11 months ago2023-07-16 10:40:25 UTC in journal: Whoa, I failed at the most important place Comment #105404
Thanks for a great read!

You shouldn't blame yourself for JD stop responding to you. As you said, Nightdive Studios were in contact with JD about purchasing the SiN franchise at the time, and it's not uncommon for the buyer putting a claim on any content related to the purchase and have related persons sign NDAs. It's possible JD just isn't allowed to speak to you at all about any of that content.

In other words, it's not a failing on your part. Things outside your control happened.
Commented 11 months ago2023-07-16 04:08:33 UTC in wiki page: Tutorial: Add a new simple weapon (straightforward way) Comment #105403
@Draxler: What sprites? Do you mean the laser?
Commented 11 months ago2023-07-15 19:34:25 UTC in vault item: GoldSrc Map2Prop Comment #105402
Thank you too, I hope you find it useful! 😊
Commented 11 months ago2023-07-15 15:37:26 UTC in vault item: GoldSrc Map2Prop Comment #105401
我最近很有可能有体验的机会,十分感谢您的工作和爱。爱来自中国。
I am very likely to have a chance to experience it soon, thank you very much for your work and love. Love comes from China.
Commented 11 months ago2023-07-15 08:34:33 UTC in vault item: GoldSrc Map2Prop Comment #105400
I'm glad to hear that ^^
Commented 11 months ago2023-07-15 07:54:10 UTC in wiki page: Tutorial: Evolving Grass Comment #105399
Evolving. I thought it becomes bigger :d
Commented 11 months ago2023-07-15 07:37:10 UTC in journal: Down the Barrel Comment #105398
you are a good artist and have an intriguing style
Commented 11 months ago2023-07-14 20:21:54 UTC in vault item: GoldSrc Map2Prop Comment #105397
Earlier today I was thinking about trying the maps to models process and low and behold I see this.
I haven't had a chance to try the tool out yet, but I am endlessly grateful that you're working on it! :heart:
Commented 11 months ago2023-07-14 18:04:20 UTC in journal: Last Day as a Doctor Comment #105396
I hope you can have your first commercial flight soon. It must be so exciting. I would have liked to get into it too, but with ADD it's a bad idea. But I will try to fly a plane for the first time soon. The local club has a day in August for people who want to try.

How do you think mental health problems affect Asians differently?
Commented 11 months ago2023-07-14 15:49:53 UTC in journal: Last Day as a Doctor Comment #105395
ATC is definitely stressful. If you don't love it, you shouldn't do it.

Do you want to fly?
Commented 11 months ago2023-07-12 12:37:06 UTC in vault item: Track Change Example Comment #105394
Very good example 👍
Commented 11 months ago2023-07-10 09:00:47 UTC in wiki page: Weapons Programming - Standard Weapons Comment #105393
This isn't really useful for Q&A since the forums are where you should go to get a response, but, I'll respond to these in case anyone has the same issues:

@sadpepe: The classname in this tutorial is weapon_eagle, it's possible that in your console and in the impulse 101 code, you typed deagle by mistake. The names need to match or nothing will happen.

@The Skeleton: If you are not willing to spend a bit of time to learn, then programming is not for you. This tutorial is intended to be useful, not to entertain you.

@Chris I Guess: Start with the Half-Life Programming - Getting Started guide. It will tell you how to get these files. Note that if you don't know how to code, editing the HL SDK is going to be a very painful learning experience.
Commented 11 months ago2023-07-10 08:29:12 UTC in vault item: Track Change Example Comment #105392
Nice!
Commented 11 months ago2023-07-09 19:09:52 UTC in journal: Last Day as a Doctor Comment #105391
Congrats for your courage!

I have a friend that keeps suggesting me I should take an ATC course. It's quite well paid, but I think I would trade one stressful profession with another.
Commented 11 months ago2023-07-08 06:55:50 UTC in journal: There's Cones Comment #105390
It's the Original Xbox port. A group of modders made lightmapping possible at last!
Commented 11 months ago2023-07-08 06:42:51 UTC in vault item: CS:S Arena (remake) Comment #105389
I have not been on this site in a VERY long time. I don't map for this game anymore, but I had made quite a few friends along the way. I know my skills back then were total crap LOL. I've moved onto other things but still pop in once in a while to say hi. So, with that said, yeah I barely even remember creating this thing.
Commented 11 months ago2023-07-07 21:28:29 UTC in journal: There's Cones Comment #105388
Well, it's a fairly featureless, low resolution screenshot of what I think is a Source engine level. What else are we supposed to be getting from this?
Commented 11 months ago2023-07-06 16:23:05 UTC in journal: We have .rmf support! Comment #105387
Thank you! ^^
Commented 11 months ago2023-07-06 12:24:00 UTC in journal: We have .rmf support! Comment #105386
Welcome to your new abode (and a respite from the heat).