Comments

Commented 8 years ago2016-04-10 19:06:37 UTC in journal: #8689 Comment #49677
Wait is the RC car made in 88'? That shit is old, nice to see it still works. Reminds me of a game we used to play as kids at school called "ReVolt".
Commented 8 years ago2016-04-10 16:30:37 UTC in journal: #8689 Comment #49678
Yeah, add a cam, some 2G/gprs and go scare some kids
Commented 8 years ago2016-04-10 13:24:24 UTC in journal: #8689 Comment #49681
You have absolutely no idea how happy I am to see her running again! Great job!
Commented 8 years ago2016-04-10 11:44:08 UTC in journal: #8689 Comment #49674
I very well could. I have a go-pro
Commented 8 years ago2016-04-09 19:53:47 UTC in journal: #8689 Comment #49680
Are you going to attach a camera to it?
Commented 8 years ago2016-04-08 22:33:02 UTC in wiki page: Tutorial: Unpluggable TV Comment #100742
@Xale

I don't think it does ;(
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Commented 8 years ago2016-04-07 17:47:27 UTC in vault item: Water currents demonstration Comment #18609
@Trempler

I accidentally found them on this site: https://www.slackiller.com/tommy14/hltexture.htm

I'm sorry for not being able to link it properly because I don't know a lot of BBCode formatting.
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Commented 8 years ago2016-04-05 20:25:40 UTC in vault item: Water currents demonstration Comment #18612
good find :D how do you know about these :D ?
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Commented 8 years ago2016-04-03 15:15:27 UTC in vault item: Water currents demonstration Comment #18371
Actually, I use 3 editors only for .rmf production, only.

Everything else is a... "one-way street". Including textures, models, sounds etc. Although, that "factory conveyor" method could be used on making some of the content (textures, models and such).
Commented 8 years ago2016-04-03 08:27:40 UTC in vault item: Water currents demonstration Comment #20645
If you follow that process for mapping, you should do other things that way too:

Textures: InkScape > Adobe Illustrator > Corel Draw > Gimp > Adobe Photoshop > Paint.net > Wally
Models: AutoCAD > 3DS Max > Rhino 3D > Blender > Maya

As for the map, if this clips world geometry because it isn't an entity, you could always leave a 1-unit wide gap between it and the world.
Commented 8 years ago2016-04-02 16:14:42 UTC in vault item: Water currents demonstration Comment #17126
@kamyon95

I use Jackhammer to create the maps, while Sledge is used by me to convert them correctly, because Jackhammer doesn't export .rmfs very well. When I open Jackhammer's .rmfs with VHE I get errors, so I have to do it this way: Jackhammer>Sledge>Valve Hammer Editor. But it works relatively well.

As for the other programs:

paint.NET and wally (for textures)
Sprite Explorer
Corel VideoStudio Pro X7 (video production)
FL Studio 11 & Goldwave (for sounds & music)

So, I apparently use a lot of them...
Commented 8 years ago2016-04-02 11:55:56 UTC in vault item: Water currents demonstration Comment #17121
@Admer456

Wait... Are you using mulitple programs for map creating??
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Commented 8 years ago2016-04-02 06:37:02 UTC in vault item: Water currents demonstration Comment #16896
I will include the .rmf, as soon as I convert it to an .rmf, since... I use Jackhammer, and it has poorly exported .rmf files. But I know a way: Export as .rmf, open it in Sledge, and then save it as an .rmf.

It's funny how I uploaded it on the 1st of April, but it's not a joke, seriously.
Commented 8 years ago2016-04-01 22:39:30 UTC in vault item: Water currents demonstration Comment #16895
Mind including the RMF?

It's neat if it works, but given that trigger_push could do the same things without clipping brushes or being restricted to a single texture, I'm not surprised this never took off =P
Commented 8 years ago2016-04-01 18:36:52 UTC in vault item: Water currents demonstration Comment #16894
It's just WOW!!!!!

If i make a grass texture named "!cur_up", will it make me bounce upwards??? That means we don't need "trigger_push" & "trigger_gravity" entities, right?

Voted: 5/5 stars :D
Commented 8 years ago2016-03-30 21:59:25 UTC in journal: #8684 Comment #68003
Welcome to the Source world ^^

Good luck for your Source projects ^^
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Commented 8 years ago2016-03-30 18:41:35 UTC in journal: #1 Comment #32905
hell0000
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Commented 8 years ago2016-03-24 14:06:29 UTC in vault item: Nuke attack (like Crossfire) Comment #16893
try re-creating the ambient_generic from scratch with no flags ticked. sometimes that does the trick
Commented 8 years ago2016-03-24 11:40:06 UTC in vault item: Nuke attack (like Crossfire) Comment #16892
i added value "siren" for play siren. For stop added a new value called "siren#1" (it's automaticly added when i ctrl+c & ctrl+v) but it's not stopping. (I tried "Is NOT looping" flag but that didn't work too.)

I found other way for glass protection for button :D
Commented 8 years ago2016-03-24 04:02:23 UTC in news: Happy Birthday Ant Comment #100276
Since Ant loved us all throughout the years, I suppose its time to pay it back with more love!

Happy mega-belated birthday, Ant!
Commented 8 years ago2016-03-23 21:10:36 UTC in vault item: Nuke attack (like Crossfire) Comment #20639
hahaha that's so great.
press the button and die XD

I like those textures. If you trigger the warning siren a second time, it should stop.

For the doors, i think the best thing you can do is make them inflict a lot of damage to kill anyone who gets trapped.
Commented 8 years ago2016-03-22 22:36:48 UTC in journal: #8684 Comment #68002
Welcome to the light brother!!!
If there's anything you need to know Source related, I'm your guy (among many others)

Glad to hear it's all working!!
Commented 8 years ago2016-03-22 21:30:59 UTC in journal: #8682 Comment #48416
Good luck Satchmo!!
I would like to pre-order an autographed copy.
Commented 8 years ago2016-03-22 19:47:31 UTC in journal: #8682 Comment #48415
Well, it's going to be personal, because it's going to be focused on a few individuals.

I will try hard not to make it into an all-encompassing epic.

The process will likely take five years.
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Commented 8 years ago2016-03-21 14:26:30 UTC in news: Happy Birthday Ant Comment #100275
It took me almost a month.
Happy super-belated birthday, Ant!
Commented 8 years ago2016-03-21 11:58:06 UTC in journal: #8682 Comment #48417
I hope it goes well for you! Writing a novel is something I'd love to do, but I suck at writing so I'll stick to the reading side of things :)
Commented 8 years ago2016-03-19 21:00:43 UTC in journal: #8681 Comment #63379
hahahahaa
Commented 8 years ago2016-03-19 18:04:50 UTC in journal: #8681 Comment #63381
too bad csgo auto shotguns are loaded with beanbags rather than real bullets
Commented 8 years ago2016-03-19 18:03:42 UTC in journal: #8682 Comment #48418
will it be similar to those 50 million historical dramas you see on chinese TV all the time?
Commented 8 years ago2016-03-18 19:23:13 UTC in wiki page: Tutorial: Light Comment #100586
Very good tutorial. Hope this improves the lighting in my maps.
Commented 8 years ago2016-03-18 18:49:47 UTC in journal: #8681 Comment #63383
Huh I... OH GOD I REMEMBER THOSE
Commented 8 years ago2016-03-18 14:22:49 UTC in journal: #8681 Comment #63378
"noob tubes" for me are from CS 1.6, the auto-shotguns