1. The 'initaly dark' flag was on for the blue light! dont do that 2. u had a black light next to the blue light! i dont think that could be good too. if u want the light to fade away, then you should make it a light_spot! 3. func_buy zone isnt neceserry to put in ur maps, the buy zone will jsut apear in the t and ct spawn points! 4. If u have a LEAK error, the lights and shadows wont be seen!
Commented 17 years ago2007-06-17 14:23:16 UTC
in vault item: de_aztecruinsComment #15124
wat do u meen use my imagination? oll of my maps come from my imagination... and their starting on me just because i said 'dont say "is it fullbringht?"' because like in every map on the forum they usualy ask that. should i just take a pic of a big shadow? or should i take a pic of the good bits from the map...
Commented 17 years ago2007-06-13 04:36:11 UTC
in vault item: aim_criticalpointComment #15098
Yeah the hole in the ground is cinda wierd... if i think, i ddotn eaven know why its there! it could be bombed right? but... i duno.
and i could have added some sounds too tho...
oh and about the lightening. you see, my problem is that ' i am very crap at the lighting my maps' i duno witch angles to put on the light env to make the shades of wat so ever. i realy need help with tthat.
Commented 17 years ago2007-05-31 04:50:52 UTC
in vault item: labc_dustv2Comment #15019
the image looks cool. yeah i can see few shadows like in the tunnel and from the crates so its not full bright. another dust textured map. the way u made it i think it suits the textures good work. ;i will maybe check it out later so i wont rate it now.
Commented 17 years ago2007-05-29 14:27:44 UTC
in vault item: TipOverComment #15003
omg its not a cannon. -.-
ITS A PILON ( A BIG CYLINDERSHAPED THING)
and this example shows u how to make stuff like that fall over.
its been used in many hl maps and here its shown how to do it.
again: A big piece of concrete. you triger an explosion. the concrete piece falls down but it doesnt break. and there its left wat ever degreese u want it to go. and like this the player can walk on an un reachable plance / get pwnt / sees somthing cool.
Commented 17 years ago2007-05-29 14:20:06 UTC
in vault item: aim_oldzoneComment #15002
ah thanks.
i play at 800x600. yeah this map is like 4 months or more older, i made it a long time, i was just going trough my old maps and saw this little aim one i thot woah this is a great idea and i thot i might upgrade it so here it is.
and Woah 4 stars. i should spend more time on d-tailing little aim maps than making big , booring , wide , spacious de_maps.
The ones on the ground are cylinders
and muzzle flash? wat do u meen different name please?
have good time in making stuff like that.
ps:
this example map doesnt just help u make rivers like that!
after learning this u can make piles of gravel ground cliffs and everything like that!
well to find a leek, when u compile your map, it shows u all the log. go trough it and if u get a Leek in hull error that means u have a leak!
well the cause of it might be an entity out of the map or a place where u can fall trough the map!
if u cant find it, put a box / skybox around ur map
1. The 'initaly dark' flag was on for the blue light! dont do that
2. u had a black light next to the blue light! i dont think that could be good too. if u want the light to fade away, then you should make it a light_spot!
3. func_buy zone isnt neceserry to put in ur maps, the buy zone will jsut apear in the t and ct spawn points!
4. If u have a LEAK error, the lights and shadows wont be seen!
hmm... what about if i say, the sun is shining straight down maybe its like 12:00 when the sun is right above u
u scared me on the move to unfinished bit -.-
it cinda looks like cs:s doesnt it? well its for cs
and i could have added some sounds too tho...
oh and about the lightening. you see, my problem is that ' i am very crap at the lighting my maps' i duno witch angles to put on the light env to make the shades of wat so ever. i realy need help with tthat.
Nice arkitecture.
nice map.
But im afrade that I dont have Day of Defeat :(.
yeah i can see few shadows like in the tunnel and from the crates so its not full bright.
another dust textured map. the way u made it i think it suits the textures good work.
;i will maybe check it out later so i wont rate it now.
ITS A PILON ( A BIG CYLINDERSHAPED THING)
and this example shows u how to make stuff like that fall over.
its been used in many hl maps and here its shown how to do it.
again: A big piece of concrete. you triger an explosion. the concrete piece falls down but it doesnt break. and there its left wat ever degreese u want it to go. and like this the player can walk on an un reachable plance / get pwnt / sees somthing cool.
i play at 800x600.
yeah this map is like 4 months or more older, i made it a long time, i was just going trough my old maps and saw this little aim one i thot woah this is a great idea and i thot i might upgrade it so here it is.
and Woah 4 stars. i should spend more time on d-tailing little aim maps than making big , booring , wide , spacious de_maps.
please do not be against my will. i made the map so i tell if its as i want it to be or if its not.
u could say its unfinished if there isnt a ct spawn or t spawn or a buy zone but there is. so please dont be against my will.
Thank you. have a very good day.
IT DOESNT EAVEN HAS THE SKY IN THE PICTURE IF U WOULD HAVE READ WHAT I SAID U WOULD HAVE KNOWN THIS IS A IT OLD PICTURE!!!
should i re-texture it to aztec then? lol
Hunter lol, now i see how dumb u are.
as i said. the map is good but big.
it would be good in servers were players are automatically respawned but for ordinary ones, it wont be so good.
any ways if u wana know how to tip over a big peace of concrete download the map.
happy? -.-
thats a sort of pilon lol
all u have to do is fake the wad.
for example copy and paste cs_dust wad from ur cstrike directory.
then rename the copy of the cs_dust to cs_cargo.wad and u can play
but u wont see the textures from cs_cargo tho.
but map will go.