Comments

Commented 11 years ago2013-09-30 20:07:32 UTC in journal: #8258 Comment #43895
I think he's talking NPC armies with a player commander. Sounds kind of like a large scale version of the Battlezone games.

I used to love Battlezone 1 on the PC.

Of course then it wasn't really large scale, but todays technology could easily handle it.
Commented 11 years ago2013-09-30 18:27:03 UTC in journal: #8258 Comment #43905
TJB; What about Natural Selection 2? Or the new Battlefield 4 with has the Commander?
Commented 11 years ago2013-09-30 15:10:37 UTC in vault item: St_Chopa Comment #19881
Now this is a peculiar map.
You show very good skills of architecture and layout( I can't pronounce very well on this aspect as I haven't had the opportunity to play). There are some spots here and there that I felt were in vain( like a pantry and a bookstore window where the chamber was empty. I like that the two bases have some defining characteristics, such as the good looking glass windows from the office building at the T base, and the statue plaza at the CT base.
Your brushwork shows attention to detail, as I have discovered some stairs with a layer of seemingly 1-unit thick brushes just for detailng( also present in the "plaza" place).

Let me start on the negative aspects.
This map is void of sounds. Even if the map shows nice architecture, I feel a bit confused as to where I am. Clearly it's an italian-like town, but having no sounds makes the map less credible.

Worst of all, lighting. That's why I said it's peculiar. Were you in a rush and decided to compile on -fast? I see no reason... One example that comes to mind is the depot-room( also with a bit weirdly placed conveyor that seems to be working, but the texture is static and again- no sound!).
First I notice it's really dark in there. I mean, there are some places where it's complete blackness. A second later I notice that the light comes from nowhere...
In the office buildings and some air-ducts the lighting is just absent, and this is not good at all. It hurts gameplay. In the air-ducts you could always try to put a more interesting light like reddish, blue or something.
Also you tried to use some spotlights, but they look really odd: try to increase its Outer(fading)angle.

Overall, its a pretty complete map, but you definitely need to improve your lighting. Also, some sound ambiance would be a nice touch.

Architecture: 75%
Texturing: 75%
Ambience: 60%
Lighting: 40%
Gameplay: 80%

Total: 66%

That's a 3.3 star-rating. Improving the lighting would boost this to 4 stars ;).
Commented 11 years ago2013-09-30 14:42:29 UTC in journal: #8258 Comment #43901
I've always wanted to play a game where it was a slow paced FPS across a large scale map, with large teams, and one player on each team was the commander and had an RTS like playing style and viewpoint. It's a pity such a thing would probably never work in reality.
Commented 11 years ago2013-09-30 10:28:07 UTC in journal: #8258 Comment #43898
I had an idea for an RTS in which players have a set income to begin with ( random value ) and for each unit they kill, they receive how much it cost to create that unit. So basically your income is "bounties". Puts people off turtling as if they don't have some form of attack, they'll be overrun by a massive army and they've lost all chance of income.
Commented 11 years ago2013-09-30 00:06:29 UTC in journal: #8258 Comment #43904
It sounds like Dota 2 with the NPCs.
Commented 11 years ago2013-09-30 00:05:35 UTC in journal: #8258 Comment #43899
Seems like an interesting meld of Territorial Control in TF2 and Onslaught in UT2004.
Commented 11 years ago2013-09-29 23:33:57 UTC in journal: #8258 Comment #43903
You know, it's kind of like TF2 :P

We could have a forum thread for this. I know I thought of doing this a few times before.
Commented 11 years ago2013-09-29 20:49:59 UTC in vault item: Pripyat Comment #19883
Ah, where should I start? This map is yet another proof that you've refined your mapping skills over the years. It shows a touch of professionalism, although not perfect.

I literally have nothing to comment about the overall optic impact. The architecture is fine, and your theme proves that even when having lots of blocky brushes, you can still create atmosphere. The skybox is really well-done and doesn't let you for a moment think that you're surrounded by a box. Lighting is well done and not particularly interesting, with the exception of the hideout near the bombspot, it's really dark there.

This scene in particular reminds me of some part of the last map from Stalker: Call of Pripyat:

User posted image


When seeing the map for the first time I thought it was more of a fight yard, but then I discovered that there are some hideouts in the blocks of flats. That is a nice addition and improves the strategic gameplay.

Gameplay is where I have a few comments though. Have you designed the map to be a burden for the CT? Don't get me wrong, the gameplay is still fun, but while playing on both sides, I felt like the terrorists had a bit of advantage.
They get a hallway through one of the block of flats which, compared to the CT paths, grants them quick access to the main flat hideout which goes to the roof.
The rightmost road for CT(leftmost for T) is perfect for rifle and AWP confrontation.

User posted image


User posted image


A team which uses Teamspeak and controls the roof, controls the game. It's an awesome observational spot, especially on the bomb site.

Which brings me to the hot spot. It's where all the interesting action focuses.

User posted image


User posted image


All in all, it's a balanced map, and even if the visuals are not stunning, they are too balanced an offer a great atmosphere for an intense combat map.

Architecture: 85%
Texturing: 90%
Ambience: 90%
Lighting: 85%
Gameplay: 80%

Total: 86%

That's a 4.3 rating. Let's round that to 4.5 and give it 5 stars using the TWHL voting system since overall the map deserves it.
Commented 11 years ago2013-09-29 16:21:48 UTC in vault item: de_mesa Comment #19894
A lot of creative effort has been put into this map. I was invited to beta-test it and while we weren't a lot on the server, it was fun. The map is clearly designed for more players though. The architecture and general atmosphere stays in the boundaries of the HL1 universe.
The fact that the map limits some paths and areas when there are insufficient players is a nice touch, and an even nicer touch are the easter eggs.

One thing I can complain about is the relatively hard to learn map layout. After you're getting used to it, it's no problem though.

A very nice work, stop! Congrats ;). I can't give it a 5-star rating though, more like a 4. Unfortunately the rating system using 5 stars is a bit limited, since a 1 star makes a big difference than using a 10-star system or something like that. There was a guide around TWHL made by Archie or Soup Miner or somebody I can't remember... I'd use that link to justify my rating.

Anyway, the true test of quality is when your map is nominated for the map of the month (MotM), something that HAS TO BE RESURRECTED.
Commented 11 years ago2013-09-29 11:30:11 UTC in journal: #8256 Comment #49520
It was pretty awesome! Thanks all:-)
Commented 11 years ago2013-09-28 04:46:37 UTC in journal: #8257 Comment #40317
Well those main 4x4 timbers are 8 ft? If yess, that bitch looks twenty feet high!
Commented 11 years ago2013-09-27 20:52:02 UTC in journal: #8256 Comment #49529
Happy Belated Birthday! Hope it was a good one!
Commented 11 years ago2013-09-27 13:07:38 UTC in vault item: Lost Valve intro Comment #19893
This was created during the Alpha Hl times. It was used in a press conference, I think. I read about it in some site.
Commented 11 years ago2013-09-27 08:32:25 UTC in journal: #8256 Comment #49531
Happy birthday.
Commented 11 years ago2013-09-27 06:41:32 UTC in vault item: Sound loop tests Comment #19892
This was helpful. Thank you.
Commented 11 years ago2013-09-27 03:10:49 UTC in journal: #8257 Comment #40321
Needs a person for scale.
Commented 11 years ago2013-09-27 01:31:12 UTC in journal: #8256 Comment #49517
Happy Birthday! Eat caek.

ICHTHYOSAUR
Commented 11 years ago2013-09-26 21:52:09 UTC in journal: #8257 Comment #40310
Thanks I really appreciate it!

Yes it is pretty high up, I think I went as high as I could.

Sorry for making some of you jealous I hope it's a good jealous. :) Also I did have some help i.e. studying architecture and some help from friends building. I also worked on some tree house designs with friends at school for a few semesters.

Tetsuo, if you start to consider building one take it from me, safety first, don't just make a sexy design that isn't extremely safe. I myself feel a little uncomfortable walking on mine.

And yes i'll be better visually representing it soon!
Commented 11 years ago2013-09-26 20:41:38 UTC in vault item: Cs_Canbunk Comment #19891
"I would kill everyone in the onliners to be able to play this map..."
+1
Commented 11 years ago2013-09-26 20:39:17 UTC in journal: #8257 Comment #40314
Absolutely jealous. Beautifully constructed, nice work!
Commented 11 years ago2013-09-26 20:36:26 UTC in journal: #8256 Comment #49522
Have a good one!

Max
Commented 11 years ago2013-09-26 20:10:01 UTC in journal: #8257 Comment #40316
Holy balls that is very high up the tree, making kitteh is a scart! =P
Commented 11 years ago2013-09-26 19:04:51 UTC in journal: #8257 Comment #40313
Jealous!!!
I want a treehouse so bad.
you're giving me awesome ideas
Commented 11 years ago2013-09-26 18:56:31 UTC in journal: #8256 Comment #49519
Hmm I mean Alyx i suppose. It's been a while.
Thanks for all the B-Day wishes!
Commented 11 years ago2013-09-26 18:42:00 UTC in journal: #8255 Comment #65823
This is a song about a superhero named Tony. It's called Tony's Theme! TO NY RAWRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
Commented 11 years ago2013-09-26 18:38:20 UTC in journal: #8257 Comment #40315
Awesome dude! It almost looks like a model/artificial to me, because the angles are so perfect, well done! :)
Commented 11 years ago2013-09-26 18:36:11 UTC in journal: #8256 Comment #49525
Happy Birfday! Kiki! =P
Commented 11 years ago2013-09-26 18:01:40 UTC in journal: #8257 Comment #40320
Only because that focus is a lie bigger than Afghanistan.
Commented 11 years ago2013-09-26 18:00:09 UTC in journal: #8256 Comment #49530
Happy birthday Tetsuo! Have a great day.

Who's Alex?
Commented 11 years ago2013-09-26 16:11:50 UTC in journal: #8257 Comment #40319
It looks exceptional! Not only I am referring to the actual thing, but to the photo as well. Wonderful focus.

Also, DiscoStu is going to be annoyed.
Commented 11 years ago2013-09-26 15:53:01 UTC in vault item: Minimicus Comment #19889
Wow, Looks awesome.
Commented 11 years ago2013-09-26 14:31:06 UTC in journal: #8256 Comment #49528
Happy birthday!
Commented 11 years ago2013-09-26 13:08:57 UTC in journal: #8256 Comment #49516
Happy belated! Nabooru!
Commented 11 years ago2013-09-26 11:35:10 UTC in journal: #8256 Comment #49518
Someone call kenny loggins because this fish is in the DANGER ZONE.
Archer is perfect, as a show and as a fish.

Happiest of birthdations you fine figure of a man. have a great one!
Commented 11 years ago2013-09-26 11:25:41 UTC in journal: #8256 Comment #49523
Slaughterfish, Morrowind style.
Commented 11 years ago2013-09-26 11:22:47 UTC in journal: #8256 Comment #49524
Happy Birthday!
And wasn't Archer the name of one of the cut enemies in HL, and it was a fish thing? You could name it that and keep up the HL theme.
Commented 11 years ago2013-09-26 11:10:28 UTC in journal: #8256 Comment #49532
Name him fish.

And happy birthday!
User posted image
Commented 11 years ago2013-09-26 10:28:34 UTC in journal: #8256 Comment #49521
Your fish appears to have a watermark.
Commented 11 years ago2013-09-26 10:28:17 UTC in journal: #8256 Comment #49527
Happy birthday btw(I was edit blocked!)!
Commented 11 years ago2013-09-26 10:27:52 UTC in journal: #8256 Comment #49533
Happy Birthday !...name it jim
Commented 11 years ago2013-09-26 10:27:46 UTC in journal: #8256 Comment #49526
How about a combination of the three? Bagolex.
Commented 11 years ago2013-09-25 23:12:28 UTC in journal: #8255 Comment #65825
TO NY TO NY TO NY TO NY
Commented 11 years ago2013-09-25 22:59:08 UTC in journal: #8255 Comment #65824
Yes, yes, the song is nice.
Commented 11 years ago2013-09-25 21:20:59 UTC in journal: #8251 Comment #45818
I wsaiwhndf y ku hjappy; nrthday.
Commented 11 years ago2013-09-25 14:09:17 UTC in vault item: Bored Comment #19888
Mr.Terror, I think he's talking about those maps with DEV textures, also known as "ORANGE" maps on DoD and DoD:S. :)

Btw, I'm gonna dLoad this pretty sample map. :3 Just because has been made by you, Rimrook. <3

:P
Commented 11 years ago2013-09-25 04:47:52 UTC in journal: #8254 Comment #50928
Lawl, another perfectly normal lad ruined by wikifeet ;)
Commented 11 years ago2013-09-25 02:36:31 UTC in journal: #8254 Comment #50937
Captain wants a spanking. He totally seems to be the fetish type.
Commented 11 years ago2013-09-25 01:37:55 UTC in journal: #8254 Comment #50927
you're in for a spanking!
User posted image
MOTHERFUCKING POWER SHOWER ZAP BUZZ ZAP POWZAP!
Commented 11 years ago2013-09-24 10:08:08 UTC in journal: #8254 Comment #50918
D'aws, shame I missed it. Looks like you guys had a blast!