Comments

Commented 2 years ago2022-05-04 19:48:06 UTC in wiki page: func_door Comment #104380
Nevermind it just lets you noclip trough it. Very usefull for secrets
Commented 2 years ago2022-05-04 09:31:58 UTC in journal: just uploaded a real map to the vault Comment #104379
maybe
Commented 2 years ago2022-05-04 00:55:31 UTC in wiki page: Tutorial: Realistic Shadows Comment #104378
It crashed my potato PC, that means its a very good feature thank you :crowbar:
Commented 2 years ago2022-05-03 23:34:31 UTC in wiki page: Tutorial: Making textures with WadMaker Comment #104377
Half-Life texture sizes must be multiples of 16 (16, 32, 48, etc.), that's simply how it is. However, it might be safer to stick to powers of 2 (16, 32, 64, 128, 256, 512, etc.) to avoid scaling/performance/mipmap issues on certain GPUs (I don't think such issues will be very significant, but hey).

Also note that the maximum texture size is 512x512 (1024x256 and 2048x128 also work, so the actual limit is probably something like '262144 pixels').
Commented 2 years ago2022-05-03 21:40:26 UTC in wiki page: Tutorial: Making textures with WadMaker Comment #104376
Nevermind i fixed it. The texture width/height need to be a number that is a multiple of 2. Numbers like 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4092, 16368, etc. I dont know why do you need this kind of images.
Commented 2 years ago2022-05-03 20:03:55 UTC in wiki page: Tutorial: Scripted Sequences Comment #104375
@varhansen To make that you will have to create/edit an entitie for Half-Life. And that, means creating a mod. But if you dont want that, i guess you can use the cockroach NPC?
Commented 2 years ago2022-05-03 20:02:48 UTC in wiki page: Tutorial: Scripted Sequences Comment #104374
i guess you cant.
Commented 2 years ago2022-05-03 16:12:54 UTC in vault item: Backup Generators Comment #104373
Nice map but needs to be a little bit more bigger.
EDIT: Just played it again with a couple of friends, its very fun to play!
Commented 2 years ago2022-05-03 12:57:57 UTC in vault item: Counter-Strike: Condition Zero Deleted Scenes FGD Comment #104372
You have a planYou have a plan
Commented 2 years ago2022-05-03 12:47:03 UTC in vault item: The Crystal Mission Comment #104371
Thanks :)
Commented 2 years ago2022-05-03 01:09:41 UTC in vault item: Healing pool example Comment #104370
add amogus
Commented 2 years ago2022-05-02 23:35:09 UTC in vault item: Bridge The Gap 2.0 Comment #104369
9.6/10
Architecture — 10
Texturing — 10
Ambience — 9
Lighting — 10
Gameplay — 9

A beautiful map, it is my favorite map so far, although a part has given me enough lag, this map is really good :heart:
Commented 2 years ago2022-05-02 12:52:48 UTC in wiki page: HDR Comment #104368
HDR in the Source games does not (or did not? It's been a while since I messed with Source) work the same way as HDR in modern games and movies, see https://www.reddit.com/r/buildapc/comments/67bby1/eli5_if_hdr_was_a_thing_featured_in_halflife_2/

and

https://youtu.be/frBNnNWEbyk

I will get around to updating this article eventually. Or will you 🫵 beat me to it?
Commented 2 years ago2022-05-02 00:03:28 UTC in wiki page: func_door Comment #104367
What is the passable flag?
Commented 2 years ago2022-05-01 14:47:08 UTC in journal: Copper Comment #104366
Iron and copper. The statue is copper on an iron frame, right?

And also, (somewhat belated) happy birthday!
This comment was made on an article that has been deleted.
Commented 2 years ago2022-05-01 06:49:08 UTC in journal: Twitt Again Comment #104364
i checked it out, nice art. hope you'll get well soon
Thank you. I asked since I've lost a follower yesterday. I'm easily hurt by things like that.
Commented 2 years ago2022-04-30 23:37:07 UTC in journal: Twitt Again Comment #104363
i checked it out, nice art. hope you'll get well soon
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 2 years ago2022-04-29 05:23:01 UTC in wiki page: Tutorial: Creating healing pools like in Xen Comment #104358
Good job on the tutorial.
Unfortunately, I think that this section "Render Mode, Glow its selected" needs to be changed to "Render Mode, Texture is selected. Then change the FX amount to 100".
As the console will spit out this error: Non-sprite set to glow!.

Other than that, nice job.
Commented 2 years ago2022-04-28 14:23:50 UTC in news: Competition - Bridge the gap Comment #104357
I'm done. Map uploaded. Deadline finally around the corner. What an exciting time :)

Good luck to all the participants and I hope everyone gets to have some fun.
Commented 2 years ago2022-04-27 15:46:39 UTC in journal: Missing remote Comment #104356
I'm specifically interested in that remote.

But maybe I can buy another compatible control to serve as a test remote.
Commented 2 years ago2022-04-27 14:42:10 UTC in journal: Copper Comment #104355
Thank you friends and old friends. Your thoughts are much appreciated!
Commented 2 years ago2022-04-27 10:54:54 UTC in journal: Missing remote Comment #104354
Are you specifically interested in that remote, or could you use a universal remote?

LIRC has configuration files for a bunch of Sony devices with similar names. Not RM-S5 specifically but I think the manufacturers reuse a lot of codes so they could be largely compatible https://www.lirc.org/

AFAIK we don't have a lot of electronics nerds here, but Stojke might know about these things
Commented 2 years ago2022-04-26 08:59:16 UTC in journal: Copper Comment #104353
Happy birthday! This was a nice read
Commented 2 years ago2022-04-25 21:38:27 UTC in wiki page: Tutorial: Making textures with WadMaker Comment #104352
Im getting an error that says "(Texture) width is not a multiple of 16". How do i fix this ?
Commented 2 years ago2022-04-25 19:19:14 UTC in journal: Copper Comment #104351
Happy birthday, old friend
Commented 2 years ago2022-04-25 17:38:58 UTC in wiki page: trigger_gravity Comment #104350
Apparently, 0.6 is the gravity setting for the Xen levels in Half-Life.
Commented 2 years ago2022-04-25 07:26:18 UTC in news: Competition - Bridge the gap Comment #104349
Dang. I just realized this weekend that this was for all goldsrc games. I thought it was just for half-life this whole time so I wasn't really interested lol. I started working on my map this weekend. Layouts done, but I don't think I can get it done before the deadline. Too many details and optimizing for outdoors maps to be done. I'll submit what I have if it's not done or I'll just upload to the vault at a later date. Should be a pretty cool/fun map though. My entry will be for counter-strike.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 2 years ago2022-04-23 12:46:56 UTC in journal: Copper Comment #104344
You'll never take me alive, copper!

Happy 29th
Commented 2 years ago2022-04-20 06:24:15 UTC in vault item: CIVO Comment #104343
I got a custom map to run from yesterday (With no textures of course) but let's keep your details archived for future modders. Thank you!
Commented 2 years ago2022-04-19 22:07:18 UTC in vault item: CIVO Comment #104342
Can you tell me what your modding process was like in detail?
i haven't done this in a while but i think i remember, so first i converted the map to ps2 half life format using those tools i mentioned (https://github.com/supadupaplex/ps2-hl-tools), i also converted the node graph files too (.nod), i extracted the pak0.pak from my ps2 half life ISO using apache3 (you can get it from the description of the video i linked on my previous comment), then i extracted the pak file using the ps2hl1 tools, i pasted the converted map and node graph into their respective folders in the extracted pak file folder, then i built the pak file using the ps2hl1 tools, put it inside the ISO using apache3 (make sure to untick "update TOC" and tick "ignore file size difference") and make sure to make a backup of the ISO before you do this. and now your map should be playable in the ps2 version of half life
Commented 2 years ago2022-04-19 19:00:30 UTC in vault item: CIVO Comment #104341
Can you tell me what your modding process was like in detail?
Commented 2 years ago2022-04-19 18:21:26 UTC in vault item: CIVO Comment #104340
How did you make them run? I tried porting my own maps in but they never load even in the emulator.
lol i completely forgot about this comment so sorry for the late response, i used ps2 half life tools (you can find it on github) to convert the maps to ps2 half life format, and this video helped me with actually adding the maps to the game's ISO https://www.youtube.com/watch?v=Vg0AlSyFqdQ
there's another video which shows how to enable the developer console (so you can load the map) in the game by hex editing the executable, but if you don't want to do that just replace one of the original maps with your own
Commented 2 years ago2022-04-19 00:48:19 UTC in wiki page: game_text Comment #104339
For some weird reason if you put an gramatical-stressed word (exámple) the game will crash.
Commented 2 years ago2022-04-18 23:56:11 UTC in vault item: andes (sky) Comment #104338
You're welcome and thanks!
Commented 2 years ago2022-04-18 14:49:50 UTC in vault item: andes (sky) Comment #104337
thanks @metro, bunch of cool skies you've uploaded
Commented 2 years ago2022-04-18 04:55:02 UTC in vault item: KM_SM_Splash_Splash Comment #104336
Thanks for playing!
Commented 2 years ago2022-04-17 08:15:22 UTC in journal: Copper Comment #104335
Birth!
Commented 2 years ago2022-04-16 16:27:10 UTC in journal: Copper Comment #104333
Happy birthday!
Commented 2 years ago2022-04-16 16:23:35 UTC in journal: Copper Comment #104332
Are you 29? Congrats if that's the case. Had to look that up, my chemistry is rusty. Or is it physics?

Cooking with hot sand is quite common. I've seen peanuts being roasted in sand, and rice being popped so it becomes like popcorn. Or maybe it was salt? Copper sure is nice. Good for heat sinks as well.

Cool bike! take care riding it
Commented 2 years ago2022-04-16 13:48:59 UTC in vault item: Ricochet - Male.mdl with original GoldSrc jump animation Comment #104331
Finally.
Commented 2 years ago2022-04-15 21:48:06 UTC in wiki page: Tutorial: Customising the HUD colour Comment #104330
Can i get a way where i can edit it withouth having to program stuff? I had to change to a potato PC and it just doesnt runs Visual Studio without crashing.
EDIT: Nvm i got i used cmake to compile and notepad++ to edit