Commented 12 years ago2012-04-16 19:02:33 UTC
in journal: #7747Comment #55330
Thank you guys! I do hope I'll be a future Valve employee yes striker Then after 5 years I can tell you when they will start working on hl3 and not portal 29
Commented 12 years ago2012-04-14 06:09:19 UTC
in vault item: deathrun_bandicoot1_rmkComment #19919
My deathrun maps are played by thousands of people, what's the point of making hl maps that are played by 3 guys if I can get thousands to play and like my maps?
Commented 12 years ago2012-01-26 07:14:07 UTC
in journal: #7589Comment #55315
Thanks for the comments guys! Except for Dimbark. I like how I support him when he has these little projects and then he just puts some crap like "terrible" in the comments box -.-
Commented 12 years ago2012-01-16 08:24:49 UTC
in journal: #7579Comment #62329
In the UK if the police officer doesn't show his badge to you, it is not necessary for you to listen to anything he says, that's why they always flash their badge.
A friends friend used this law to his advantage once, as a police officer pulled him over but didn't show his badge, he said you didn't show me your badge so you probably aren't even a real police officer, and he drove off. The police officer just stood there looking dazed.
This comment was made on an article that has been deleted.
Commented 12 years ago2012-01-12 17:35:41 UTC
in journal: #7568Comment #66782
I don't care for gay people, they can do what they want, but I do mind when two of them are sitting opposite of me doing some really 'gay' stuff, it makes me want to puke sometimes. They can be gay all they want but not in my face with it.
Commented 12 years ago2011-12-30 11:12:01 UTC
in vault item: Sound loop testsComment #18563
It is possible to loop sounds with no cues, simply make a trigger_auto, and two trigger_relays, and the ambient_generic.
Then get the trigger_auto to turn the looping sequence on (or you can turn it on in any other way).
name the trigger_relay 1; relay1, name the trigger_relay 2; sound, name the ambient_generis; sound. Then make relay1 trigger sound, and make relay2 trigger relay1, with delay values being the wait between each time the sound is played. This way it will never turn off, the loop.
You can take it a step further at that, by adding a random trigger to make it trigger randomly lets say every 11, 3 or 7 seconds (the sound). This method is great for ambience in CS 1.6.
Italy is infact very successful and fast paced, if played on a server of 32 people. Obviously if you play it with 5 other people it will be too big for you.
Commented 12 years ago2011-12-16 20:50:43 UTC
in journal: #7510Comment #45428
I think the equipment is good, it's like the same quality they use to film misfits. Some good footage and filming... and you live in an area with a lot of white people
Commented 12 years ago2011-12-15 09:40:44 UTC
in journal: #7508Comment #66713
That guys 1.1 is broken. He has no energy cloud in the end of his egon but I do in my 1.1 version, so that leads me to believe whole video could be phony.
Except for Dimbark. I like how I support him when he has these little projects and then he just puts some crap like "terrible" in the comments box -.-
A friends friend used this law to his advantage once, as a police officer pulled him over but didn't show his badge, he said you didn't show me your badge so you probably aren't even a real police officer, and he drove off. The police officer just stood there looking dazed.
They can be gay all they want but not in my face with it.
oh wait, too late.
Then get the trigger_auto to turn the looping sequence on (or you can turn it on in any other way).
name the trigger_relay 1; relay1, name the trigger_relay 2; sound, name the ambient_generis; sound. Then make relay1 trigger sound, and make relay2 trigger relay1, with delay values being the wait between each time the sound is played. This way it will never turn off, the loop.
You can take it a step further at that, by adding a random trigger to make it trigger randomly lets say every 11, 3 or 7 seconds (the sound). This method is great for ambience in CS 1.6.