Commented 20 years ago2004-03-23 14:04:52 UTC
in vault item: Timefall (SP Mod)Comment #1392
Very nicely made but I found it kinda irritating after awhile. Jump on a tiny thin brush, jump up on the next, slip down, get stuck where four brushes meet. Quickload.
Commented 20 years ago2004-03-21 17:16:09 UTC
in vault item: The Lobby v2Comment #1360
Dodgy lift. You jump down onto the rail and it goes crazy. I tore apart the front doors by jamming the metal rim and a little metal door somewhere leading into the lobby needs a lip. Very nice architecture. Texturing's good. 4/5.
lol, how were you meant to get up there? I changed gravity! Mwahahaa I AM OMNIPOTENT. Or high or drunk or summat. Oh well, lol. The snowflakes were nice little coarse, though.
This comment was made on an article that has been deleted.
Commented 21 years ago2003-09-12 17:42:46 UTC
in vault item: GreekComment #212
Wow! Really really nice! Definitely could do with statues and other decoration, that's all methinks. I'll look at the updated version when I remember to - what about the ladders underground? They were all fullbright, which looked very odd.
Commented 21 years ago2003-09-09 02:03:59 UTC
in vault item: MinimicusComment #177
Whoa! NICE! This map is amazing! Get it! ! Great, getting that idea and actually connecting it in some way, as opposed to lots of other similar CS maps
Front doors: let them start to open, then run against the steel frame. The glass will lag behind an inch or two.
Don't have access to any form of HL right now, tho
I'd have a look if swears, abuses Steam, tails off
Best of luck!
Great, getting that idea and actually connecting it in some way, as opposed to lots of other similar CS maps
Keep it up, most people start with fy_maps