simple but really good really tough hit scanner combat, be ready for it Tried to save barney but nothing happened (really annoying herding him though doors) Feel like I should have given him a real rescue (he didn't even buy me that beer) Over all cool mod but a lame ending
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Commented 3 years ago2021-03-27 17:08:02 UTC
in vault item: fy_icewar_rc1Comment #103472
The naming is confusing. You released "fy_icewar" before this, but this is obviously an updated version. "rc" is usually an abbreviation of "Release Candidate": a pre-release version.
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Commented 3 years ago2021-03-27 15:58:06 UTC
in vault item: Monster (Tour of Duty)Comment #103468
I have updated the download to include the necessary .wad files. The map contains that desert monster from Star Wars Episode VI and is apparently for Tour of Duty and while you can play this in HLDM, you'd need tod.wad from Tour of Duty.
This is awesome! The previous fgd that i found didn't have half of the stuff in csczds but thanks to you i can finally work on HLMW ep2 properly with all the assets. Very nice job!
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This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
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Commented 3 years ago2021-03-19 01:25:24 UTC
in vault item: de_dust2_2020Comment #103438
I really like this map from a technical point of view. Excellent use of models! The 3D skybox with moving clouds, the sun reflection on the mosque's domes, the breakable awnings, all the other props... especially the skybox makes this map look a lot more modern. What was your workflow? Did you export the map to a modeling tool and then create the skybox around it? Why did you combine several props into one model?
I'm not really a CS player, but it looks like all those extra nooks and crannies will result in more cautious and campy gameplay. I think the rooftops will play a bigger role in the HLDM version, where the longjump and gauss make them more accessible. The hidden weapons in both versions are a fun touch.
As far as performance goes, r_speeds range from 2K wpoly's to 5-6K in certain areas, but it runs fine on my (fairly new) system.
My only 'complaints' would be that the exact boundaries of the playable area are sometimes unclear (invisible walls), especially in the _se and HLDM versions, and that the crispness of the shadows in the 3D skybox doesn't match the more blurry shadows in the rest of the map. And in the HLDM version, a lot of the pickups are off the beaten path, often requiring several crouch-jumps, which might hinder the gameplay flow and will probably also make the map harder for new players. On the other hand, even the strongest weapons can be found in multiple places, and with all the connections between areas action should never be too far away, so it looks like a fun map to play in.
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That is just.... weird? And also, why do people always asking me for activating windows? Is that a some sort of running gag or they just annoyed to see the watermark?
Texturing — 7
Ambience — 6
Lighting — 7
Gameplay — 9
Texturing — 8
Ambience — 9
Lighting — 10
Gameplay — 7
really tough hit scanner combat, be ready for it
Tried to save barney but nothing happened (really annoying herding him though doors)
Feel like I should have given him a real rescue (he didn't even buy me that beer)
Over all cool mod but a lame ending
✅ Watch that video
I'm not really a CS player, but it looks like all those extra nooks and crannies will result in more cautious and campy gameplay. I think the rooftops will play a bigger role in the HLDM version, where the longjump and gauss make them more accessible. The hidden weapons in both versions are a fun touch.
As far as performance goes, r_speeds range from 2K wpoly's to 5-6K in certain areas, but it runs fine on my (fairly new) system.
My only 'complaints' would be that the exact boundaries of the playable area are sometimes unclear (invisible walls), especially in the _se and HLDM versions, and that the crispness of the shadows in the 3D skybox doesn't match the more blurry shadows in the rest of the map. And in the HLDM version, a lot of the pickups are off the beaten path, often requiring several crouch-jumps, which might hinder the gameplay flow and will probably also make the map harder for new players. On the other hand, even the strongest weapons can be found in multiple places, and with all the connections between areas action should never be too far away, so it looks like a fun map to play in.
I'm not sure that i been like this since... 2018, i think
And also, why do people always asking me for activating windows?
Is that a some sort of running gag or they just annoyed to see the watermark?
https://twitter.com/halflife_txt/status/1218941189715419138