Commented 8 years ago2016-01-28 23:13:50 UTC
in vault item: ctf_thirdstreetComment #19812
This map should be played whenever we'll get another HL deathmatch server.
From the layout of the map I deduced that it's meant for team deathmatch, the "green" vs "orange" color arrangement suggests this. There are some inconsistencies, such your attempt to cover the fact that the map is just a cubicle with the T-junction at one end of the street. But it's not long enough and you can see the sky edges. Also, the absence of another T-junction at the other end of the street, or maybe a creatively rounded entrance, is a sign of laziness :P. Speaking of the illusion of location, you can spend a bit more time adding some additional "buildings" behind the existing ones. They don't need to be very detailed, actually, perhaps just some facades would do. You can afford to do this, I tested the r_speeds on the top of the roof and they don't seem to exceed ~2000 wpolys. With todays computers, I think you can honestly go towards the 4000 wpolys limit for multiplayer. For example, in my dm_researchvessel map I get over 7000 w_polys in some places, but it plays at 60FPS even on my laptop.
Regarding the general aesthetic of the thing, it gives a general impression of good taste and aspiration of an overall theme, with some anomalies. Although I like the fact that it doesn't claim to be rich in fine details, being centered around fast action, some things could have been tuned a bit better. The majority of the textures have a dark tone, but some back alleys are poorly illuminated. I would have spiced up the atmosphere with some more strategically placed lighting fixtures. Then, you have these gothic statues, which really help set up the identity of the map, but the modern street racing cars in those garages are a harsh contrast.
About the gameplay I can't tell much, it seems to allow a good flow for the player.
All in all, it's a gret map and it deserves some server time!
You know what'd be an unsettling thing? Having another T-junction at the other end, end then creating one or two "cars"(tracktrains) that pass regularly. I don't know why I thought about that, but the contrast of those passing cars with the static nature of the rest of the map would make it creepy :)).
Commented 8 years ago2016-01-26 00:51:41 UTC
in vault item: c31_captainterrorComment #20134
I'm back here to say that according to a 2016 quote, your map not only that is cool(already proved by the many positive reviews), but it has 13% more quality because of jets!
Commented 8 years ago2016-01-22 12:10:42 UTC
in vault item: TWHL TowerComment #19737
Finally got past that. Strider's Jjapanese apartment is well thought and really nicely designed. IT ignited some sort of curiosity in me, like a thing long forgotten, about the unusual beauty of the japanese decor. Perhaps I'll try my hand at one of these too some day. The Gong was a really nice touch, but I didn't quite get the reference.
The roof action was intense and actually died two times. Unfortunately, something happened and a door got blocked, I don't know if this is normal but I've spent about 10 minutes trying to figure if I should go another way and finally just noclipped through it. The fact that there was an RPG waiting for me there and I actually shot down the helicopter using the rifle makes me think the stuck door was a glitch.
All in all, this was really beautiful and I sort of regret that I'm so busy and didn't have time to participate too.
Commented 8 years ago2016-01-20 13:47:52 UTC
in vault item: TWHL TowerComment #19744
I played until The Mighty Atom's floor were I got stuck.
I have to say that although the styles are different, it looks like everything falls into place. Urby as usual is in the realm of Black Mesa architectural style, but that's no problem as it links the other areas well. I loved the Time facility! It was Jessie's, right? I was confused for a couple of moments until I understood what's happening, care to share the secret for the illusion?
In one room there was a big rocket-like structure with an interesting grate. I was disappointed that it did nothing :(.
People of TWHL never let you down when it comes to imagination: I've found a man shot in his head and a dead hooker. The visual style in many maps reflect the maturity of the skill and for a mapper there's always something new to learn.
Unfortunately I think I'm only half-way through the mod. In The Mighty Atom's map, I've got the keycard but it doesn't work with the exit door. Instead I can put it in a socket in the computers room that the scientist opens for you. But I'm confused as to what happens next since the exit door still doesn't open. Using no-clip doesn't work either.
5 stars for a mod that I haven't finished yet but it made me like it thus far. Another excelent piece of community work that helps establishing the identity of TWHL!
Commented 8 years ago2016-01-18 21:52:00 UTC
in journal: #8657Comment #62788
Get yourself an email at Proton Mail. Free encrypted email, it requires a kind of 2-step authentication: first into your account, and then to unlock the inbox.
The advantage of email security is lost if you send emails to providers like Google which openly admit of scanning the email. But it's not like we're not used to that...
I think you have to wait 1 or 2 weeks before you get your account, or maybe now it's instant idk...
Commented 8 years ago2016-01-07 19:18:02 UTC
in journal: #8651Comment #58517
I've played Cards against Humanity. It was funny, but not hysterical as some describe it. Maybe I'm not sufficiently infused into the English culture yet?
@Tetsu0: Superfight seems like a fun game to play actually! I'll look into it.
@Jessie: Thanks for the suggestions, if I'll go to some boardgame club I'll definitely have a try at Smallworld.
Commented 8 years ago2015-12-14 18:23:52 UTC
in journal: #8635Comment #46173
I always thought AOC is kind of a budget brand(our university recently upgraded some labs to some cheap 19" AOC lcds, the resolution and colors are great, the backlight bleeding and black level is horrifying). Seems like there are good choices among them.
Video editing on big displays is always nice. It's not impossible on little displays either. I made a 5 minute video project for uni recently in Premiere and After Effects on my 17" laptop. It's cringy, but hey it works :)).
Commented 8 years ago2015-12-05 21:41:56 UTC
in journal: #8632Comment #67594
If it's not for practical reasons, maybe somebody was too lazy to make the animation go off-screen for some time. But now that you mention it, I honestly can't remember from my mind if this is what happens in CS 1.6 for example. haha :))
Commented 9 years ago2015-11-20 20:47:25 UTC
in journal: #8628Comment #52935
And once you have more GPUs in your list, just google #gpu1 vs #gpu2. There are a couple of sites that can help you decide between them.
I for one usually compare performance to my desktop and laptop cpus and gpus, although older, but having used them I now "feel" their potential, so it's more relevant if a site tells me "this gpu is twice as fast as yours".
Commented 9 years ago2015-11-08 01:53:55 UTC
in journal: #8623Comment #58503
... aand browsing with opera:
At this point I've managed to configure Fluxbox. Opera seems to be the best tradeoff for resources while still being able to process Javascript(netsurf doesn't know js).
Apparently it's a whole world out there when it comes to Window managers, file managers etc.
Speaking about file managers(I installed PcmanFm), there are also console-based file managers. Kinda like the old norton commander stuff. While exploring the diversity, I stumbled upon Ranger, which has a creepy page right off the bat. Just scrolled about the page and I thought I see some weird word. No, no... I actually see it: caca-utils. I click on the link and arrive on the libcaca page.
Commented 9 years ago2015-11-07 22:11:13 UTC
in journal: #8623Comment #58502
I should be able but I lost my patience. Valve uses the Steam Console Client since 2013 to manage server installation, in theory making it as easy as running an apt-get/yum/pacman/whatever. Each server/game has an App ID, and HLDS(for Half-Life and mods like cs, tfc), having app ID 90, is notorious for a bug opened more than a year ago on Valve's github account. Since I can reproduce it, it's obviously not entirely fixed(or not at all).
SteamCMD downloads ~0.3% of the app, then craps its pants and halts. At one point it progressed a more quickl, but what you see in the image is after about 40 minutes of manual labor.
Commented 9 years ago2015-10-08 17:21:57 UTC
in vault item: wireframeComment #18033
Interesting. I tested it.
This would go well with a concept map where teams have a limited amount of time available to "see through" walls. Actually these would be toggled func_walls with a solid(bsp) transparent brush in their middle.
Commented 9 years ago2015-10-04 16:11:31 UTC
in journal: #8610Comment #65932
First of all, I now notice you're from Greenland. Do they have acceptable internet speeds there? I can eat any fish food btw, I'm not picky. Europe is on the brink of disaster right now, how easy is it to get to Greenland? xD
Second, ignore the breadcrumbs part, testsu0 reminded me of this:
Commented 9 years ago2015-09-27 19:16:24 UTC
in journal: #8609Comment #62774
A video review showing Stu's face would basically mean that the LHC enters an acceleration runaway, creates a black hole and the Earth is sucked into the void.
Commented 9 years ago2015-08-01 07:16:39 UTC
in journal: #8584Comment #62721
I find it hard to believe you didn't click some buttons that triggered this... I know that because I agreed, I just haven't updated it yet.
Waiting is the best solution now, there's no hurry to get on the Windows 10 bandwagon, because apparently Microsoft recklessly disrespects your privacy.
From the layout of the map I deduced that it's meant for team deathmatch, the "green" vs "orange" color arrangement suggests this.
There are some inconsistencies, such your attempt to cover the fact that the map is just a cubicle with the T-junction at one end of the street. But it's not long enough and you can see the sky edges. Also, the absence of another T-junction at the other end of the street, or maybe a creatively rounded entrance, is a sign of laziness :P.
Speaking of the illusion of location, you can spend a bit more time adding some additional "buildings" behind the existing ones. They don't need to be very detailed, actually, perhaps just some facades would do. You can afford to do this, I tested the r_speeds on the top of the roof and they don't seem to exceed ~2000 wpolys. With todays computers, I think you can honestly go towards the 4000 wpolys limit for multiplayer. For example, in my dm_researchvessel map I get over 7000 w_polys in some places, but it plays at 60FPS even on my laptop.
Regarding the general aesthetic of the thing, it gives a general impression of good taste and aspiration of an overall theme, with some anomalies. Although I like the fact that it doesn't claim to be rich in fine details, being centered around fast action, some things could have been tuned a bit better. The majority of the textures have a dark tone, but some back alleys are poorly illuminated. I would have spiced up the atmosphere with some more strategically placed lighting fixtures.
Then, you have these gothic statues, which really help set up the identity of the map, but the modern street racing cars in those garages are a harsh contrast.
About the gameplay I can't tell much, it seems to allow a good flow for the player.
All in all, it's a gret map and it deserves some server time!
You know what'd be an unsettling thing? Having another T-junction at the other end, end then creating one or two "cars"(tracktrains) that pass regularly. I don't know why I thought about that, but the contrast of those passing cars with the static nature of the rest of the map would make it creepy :)).
Source
Source of above source
Perhaps I'll try my hand at one of these too some day. The Gong was a really nice touch, but I didn't quite get the reference.
The roof action was intense and actually died two times. Unfortunately, something happened and a door got blocked, I don't know if this is normal but I've spent about 10 minutes trying to figure if I should go another way and finally just noclipped through it. The fact that there was an RPG waiting for me there and I actually shot down the helicopter using the rifle makes me think the stuck door was a glitch.
All in all, this was really beautiful and I sort of regret that I'm so busy and didn't have time to participate too.
Nicely done!
I have to say that although the styles are different, it looks like everything falls into place. Urby as usual is in the realm of Black Mesa architectural style, but that's no problem as it links the other areas well. I loved the Time facility! It was Jessie's, right? I was confused for a couple of moments until I understood what's happening, care to share the secret for the illusion?
In one room there was a big rocket-like structure with an interesting grate. I was disappointed that it did nothing :(.
People of TWHL never let you down when it comes to imagination: I've found a man shot in his head and a dead hooker.
The visual style in many maps reflect the maturity of the skill and for a mapper there's always something new to learn.
Unfortunately I think I'm only half-way through the mod. In The Mighty Atom's map, I've got the keycard but it doesn't work with the exit door. Instead I can put it in a socket in the computers room that the scientist opens for you. But I'm confused as to what happens next since the exit door still doesn't open. Using no-clip doesn't work either.
5 stars for a mod that I haven't finished yet but it made me like it thus far. Another excelent piece of community work that helps establishing the identity of TWHL!
The advantage of email security is lost if you send emails to providers like Google which openly admit of scanning the email. But it's not like we're not used to that...
I think you have to wait 1 or 2 weeks before you get your account, or maybe now it's instant idk...
You might not know that David Bowie was an actor too. A great movie he played in is The Prestige, which I recommend.
@Tetsu0: Superfight seems like a fun game to play actually! I'll look into it.
@Jessie: Thanks for the suggestions, if I'll go to some boardgame club I'll definitely have a try at Smallworld.
Seems like there are good choices among them.
Video editing on big displays is always nice. It's not impossible on little displays either. I made a 5 minute video project for uni recently in Premiere and After Effects on my 17" laptop. It's cringy, but hey it works :)).
But now that you mention it, I honestly can't remember from my mind if this is what happens in CS 1.6 for example. haha :))
I for one usually compare performance to my desktop and laptop cpus and gpus, although older, but having used them I now "feel" their potential, so it's more relevant if a site tells me "this gpu is twice as fast as yours".
Apparently it's a whole world out there when it comes to Window managers, file managers etc.
Speaking about file managers(I installed PcmanFm), there are also console-based file managers. Kinda like the old norton commander stuff. While exploring the diversity, I stumbled upon Ranger, which has a creepy page right off the bat. Just scrolled about the page and I thought I see some weird word. No, no... I actually see it: caca-utils. I click on the link and arrive on the libcaca page.
As I said, the linux world is a wonder.
Since I can reproduce it, it's obviously not entirely fixed(or not at all).
@DiscoStu: It's NetSurf.
This would go well with a concept map where teams have a limited amount of time available to "see through" walls. Actually these would be toggled func_walls with a solid(bsp) transparent brush in their middle.
Second, ignore the breadcrumbs part, testsu0 reminded me of this:
When I switched from Galaxy S1 Mini to S4 it was like I entered the Matrix.
Excellent video!
Also 1:01. Nice crevasse.
I know that because I agreed, I just haven't updated it yet.
Waiting is the best solution now, there's no hurry to get on the Windows 10 bandwagon, because apparently Microsoft recklessly disrespects your privacy.