Commented 2 years ago2022-03-22 15:19:21 UTC
in vault item: de_distComment #104260
The textures are nice, except for that wooden texture that I think is from cstrike.wad or halflife.wad - it and the New Mexico skybox ruin the feel. The rendering distance is too short, so parts of the map aren't rendered from a distance. The terrorists can plant the bomb too early.
Commented 2 years ago2022-03-22 14:48:22 UTC
in vault item: rkr_undergroundComment #104258
T spawn has two glass windows you need to destroy to enter or exit. You need to empty several magazines to get out. The map has an odd layout that I don't think works
Commented 2 years ago2022-03-22 13:38:01 UTC
in vault item: CanyonComment #104257
Play his Canyon 2 instead, that is perhaps the best TFC map I have ever played. This one is grenade spam hell. Dr Orange's mapping has improved like crazy since he made this
Commented 2 years ago2022-03-21 23:16:12 UTC
in vault item: Surf Map ExampleComment #104255
When playing surf maps, remember these things:
sv_airaccelerate 100 is a must. Practically all surf servers use that or a similarly high value to allow the players more control in the air.
Don't set fps_max too high, even if you have a good monitor and want those FPS. GoldSrc physics are sensitive and you will get stuck in ramps if you have too many FPS.
W/Forward and S/Back are never used. Only press A or D depending on which side of the ramp you're on, keep it pressed, and use the mouse to steer.
I think this has the finished BSP: https://gamebanana.com/mods/61955 You could add it to the download if you want, slipi. TWHL has an upload size limit of 16MB these days.
Commented 2 years ago2022-03-20 02:57:56 UTC
in vault item: tri_base_bombingComment #104243
as_tundra.wad is an original Counter-Strike WAD but it's not included in 1.6 because they removed the map as_tundra. However, it looks like Trippy wadincluded all of the textures so you don't need any WADs to play this
Commented 2 years ago2022-03-09 21:33:37 UTC
in vault item: BalanceBeamComment #104202
I've added blazurban.wad to the download. Unfortunately this is an exceptionally bad map. What you see in the screenshot is all there is too it (except some colour)
Commented 2 years ago2022-03-06 13:30:21 UTC
in vault item: Dry (sky)Comment #104193
It's cool that you're uploading all these skyboxes you've made, I don't think I've seen any in the vault before. Is it okay for us to use these in our maps?
Commented 2 years ago2022-02-25 04:32:13 UTC
in vault item: LIFE/2 Map Pack (PART 1)Comment #104182
Thanks for sharing this! You can click the Edit Screenshots button to add a screenshot. This map pack fits within TWHL's 16MB file limit if you use 7-zip to compress.
Looks like it's all free maps made in 1998 and 1999. Nice! These will be fun to try.
A couple of notes: sn2.wav should go into sound/ambience. It looks like "frontlin" is for the Quake mod Team Fortress oddly enough (Half-Life's Team Fortress Classic is not the original Team Fortress), and "heliprop.mdl" is likely also for Quake (file can't be opened with HLMV and it starts with the file signature "IDPO" instead of GoldSrc's usual "IDST")
Commented 2 years ago2022-02-21 00:33:12 UTC
in vault item: de_monComment #104159
It's a very beautiful map. If I were to judge it on that alone it would get 5 stars. But actually playing this is just an okay experience. Snipers and AK/M4A1 are OP in this one. Still, a great map! I wish I wasn't ruining a perfect rating
Commented 2 years ago2022-02-20 01:42:05 UTC
in vault item: Under SiegeComment #104150
That's a good-looking locomotive!
If you're a train guy you might enjoy ressya_no_tabi for Sven Co-op. You travel between different parts of Japan on a train. Occasionally very frustrating and a bit boring at parts but I love the train idea
Commented 2 years ago2022-02-19 19:13:26 UTC
in vault item: fy_beachComment #104144
Okay because you asked for screenshots but have left TWHL long ago, I have taken four screenshots and added them to your vault post. The first two show one beach and the two after that show another beach and that's the map.
It's not bad for only an hour's work.
- sv_airaccelerate 100 is a must. Practically all surf servers use that or a similarly high value to allow the players more control in the air.
- Don't set fps_max too high, even if you have a good monitor and want those FPS. GoldSrc physics are sensitive and you will get stuck in ramps if you have too many FPS.
- W/Forward and S/Back are never used. Only press A or D depending on which side of the ramp you're on, keep it pressed, and use the mouse to steer.
Mariowned here invented surf mapsYou could add it to the download if you want, slipi. TWHL has an upload size limit of 16MB these days.
First person who sees this, write a comment to claim this very valuable Golden Rufee for yourself:
First person who reads this, write a comment to claim this super-valuable Golden Rufee for yourself:
Looks like it's all free maps made in 1998 and 1999. Nice! These will be fun to try.
A couple of notes:
sn2.wav should go into sound/ambience.
It looks like "frontlin" is for the Quake mod Team Fortress oddly enough (Half-Life's Team Fortress Classic is not the original Team Fortress), and "heliprop.mdl" is likely also for Quake (file can't be opened with HLMV and it starts with the file signature "IDPO" instead of GoldSrc's usual "IDST")
For anyone looking for a helpful example map, this one is not what you want. But download it out for a laugh if you want. Thanks, Ass.
If you're a train guy you might enjoy ressya_no_tabi for Sven Co-op. You travel between different parts of Japan on a train. Occasionally very frustrating and a bit boring at parts but I love the train idea