Comments

Commented 3 years ago2021-01-02 19:50:34 UTC in vault item: MJ12 Lamp Comment #103175
I made one like this for my L4D2 map, very cool
Commented 3 years ago2021-01-02 18:27:03 UTC in vault item: TWHL Kart 2020 Comment #103174
This map is epic! If this was a competition we'd have a winner.

+The amazingly detailed textures (The trim around the wheels, the dry erase board, the carts)
+Animated textures (tv, and twhl sign)
+Layout (nice layout and good size for func_vehicles)
+Geometry (The bridge that goes over and under looks wonderful)
+Colors (Red's, greys and oranges look terrific)
+the TWHL shout outs like Penguin's tag

-cs 1.6's bugginess
Commented 3 years ago2021-01-02 14:08:40 UTC in vault item: TWHL Kart 2020 Comment #103173
Brilliant - it's a decent regular shooting map but with a very impressive kart racing track. Sadly it has serious issues with lag when there are many players
Commented 3 years ago2021-01-02 02:32:36 UTC in journal: Ehch Arr Tee Comment #103172
Welcome to the club ^^

My two year HRTiversary is sometime in February
Commented 3 years ago2021-01-02 00:42:15 UTC in vault item: de_109 Comment #103171
Commented 3 years ago2021-01-01 17:52:54 UTC in journal: Ehch Arr Tee Comment #103170
Good start to 2021, eh? Congratz.
Commented 3 years ago2021-01-01 17:49:51 UTC in journal: Journal sus... Comment #103169
Hahaha!
Commented 3 years ago2020-12-31 01:47:53 UTC in journal: Ehch Arr Tee Comment #103168
Nice!
Commented 3 years ago2020-12-30 19:32:25 UTC in journal: Ehch Arr Tee Comment #103167
frickin' sweet!

Best of luck
Commented 3 years ago2020-12-30 17:40:57 UTC in journal: Ehch Arr Tee Comment #103166
It's not a birthday but it's definitely cause to celebrate!
Commented 3 years ago2020-12-30 16:44:59 UTC in journal: Ehch Arr Tee Comment #103165
@Striker, you could almost argue both ;)
Commented 3 years ago2020-12-30 14:51:59 UTC in journal: Journal sus... Comment #103164
User posted image
Timely Twob, they call me
Commented 3 years ago2020-12-30 14:10:05 UTC in journal: Ehch Arr Tee Comment #103163
User posted image
Commented 3 years ago2020-12-30 10:09:04 UTC in journal: Ehch Arr Tee Comment #103162
Good luck with the procedure! Is this for transitioning or did you have hormonal problems?
Commented 3 years ago2020-12-30 08:28:32 UTC in journal: Ehch Arr Tee Comment #103161
Good luck!
Commented 3 years ago2020-12-30 02:39:41 UTC in journal: Ehch Arr Tee Comment #103160
Congrats!
Commented 3 years ago2020-12-30 00:20:45 UTC in vault item: de_109 Comment #103159
Yeah, just map it like you would do if it was a part of the map, then keep only the part you want as the skybox and save it as another .rmf/.jmf.
Compile it with at least one light or one info_player_start/deathmatch anywhere in the map, and lastly open it with Crafty/Object Viewer and export it as .obj. From that you can import it in whatever modeling program you use, fix all the stuff you want to fix or add and compile it. :crowbar:

Just keep in mind that the .obj will be rotated 90° in the modeling program, and you should pay attention to the model's origin placement in the map so that it receives light, otherwise it'll be pitch black.
Commented 3 years ago2020-12-29 20:17:43 UTC in vault item: de_109 Comment #103158
You mean, map the perimeter geometry, then use that as a reference in blender and model it? Is there a way to export .rmf or .bsp to blender?
Commented 3 years ago2020-12-29 17:53:00 UTC in vault item: de_109 Comment #103157
You should try to create your skybox as brushes directly in the map, and then convert it to a single model.
Commented 3 years ago2020-12-28 20:35:17 UTC in vault item: de_109 Comment #103156
People always comment on fixing the edges when I don't hide them. :) Honestly maybe I could just make a skybox that blends the edges. I'd do trees like my last map but for such a huge map, it might not be ideal because I don't want players camping on the perimeter. Dang, there's a perfect skybox I should have used now that I think of it.
Commented 3 years ago2020-12-28 09:45:56 UTC in vault item: de_109 Comment #103155
That looks very lovely although try to hide the map edges better.. A few hills & rocks.. Perhaps a textured forest etc.
Commented 3 years ago2020-12-27 23:57:39 UTC in vault item: TWHL Cubicles: Asylum Operation Room Comment #103154
I should actually revisit this and make it good.
Commented 3 years ago2020-12-24 18:43:04 UTC in vault item: aim_saturn Comment #103153
Very nice looking simple map. Very cool brushwork. Maybe the vehicles could go a little faster. Can't wait to play it in the server!

Edit: The asteroids look dope!
Commented 3 years ago2020-12-24 01:05:44 UTC in vault item: aim_saturn Comment #103152
Added to the server!
Commented 3 years ago2020-12-23 05:50:32 UTC in vault item: Open The Door... Comment #103151
Wait, so it was supposed to not open? I thought I'd messed it up by quicksaving and loading. I'll be putting it on my list to play again then.
Commented 3 years ago2020-12-22 18:37:37 UTC in vault item: fy_splash Comment #103150
I can't get the download to work.

Edit:
Zeeba sent it via email, so I've mirrored it here.
Commented 3 years ago2020-12-22 18:20:29 UTC in vault item: 1hp_final_4 Comment #103149
Love the simplicity! ! ! Elegant design style.
Commented 3 years ago2020-12-22 18:19:47 UTC in vault item: dm_outpost_hl Comment #103148
Dope looking map, will have to test some time soon!
Commented 3 years ago2020-12-22 18:17:46 UTC in vault item: fy_tackyon Comment #103147
Def. will be a race to the center. Whoever picks up a m4 will absolutely dominate this map. Seems like it will be fun in the jam!
Commented 3 years ago2020-12-22 17:10:13 UTC in vault item: Hades Apparatus Comment #103146
I was actually going to ask if you possibly had more custom maps for the Wastes, not even necessarily made just by you either, but I see someone else was already ahead of me on that request. Hopefully you're able to unearth more stuff.
Commented 3 years ago2020-12-21 08:02:49 UTC in vault item: Hades Apparatus Comment #103145
You are correct, that.was precisely the reason for their inclusion.

As per request, I am currently trying to also find my backup copy of the mod itself as it seems that 2.0 has a couple more interesting maps (by Pyroquantre) that have otherwise disappeared from the Internet (much like their author).

I hope the map loads fine for you, without having lthe 2.0 installation. There might still be errors due to custom code dependencies, but thankfully I already got the help needed with fixing missing resources (scenery props), so at least visually it should appear as it does on those screenshots.
Commented 3 years ago2020-12-21 05:23:34 UTC in vault item: Hades Apparatus Comment #103144
Very interesting. That explains why KruddMan made those flag models. Anyway this map looks absolutely sick, I'll check it out later.
Commented 3 years ago2020-12-21 05:01:15 UTC in vault item: Hades Apparatus Comment #103143
It was pretty much just the same old TW but with CTF game mode slapped on top for added detail bugs. :lol:
Commented 3 years ago2020-12-21 04:10:54 UTC in vault item: Hades Apparatus Comment #103142
What was The Wastes 2.0?
Commented 3 years ago2020-12-19 09:27:51 UTC in vault item: (DE)Warehouse Wonder (V1 CS1.6/CZ) Comment #103141
this looks pretty good!
Commented 3 years ago2020-12-18 16:18:01 UTC in news: TWHL Tower 2 is out! Comment #103140
Really good stuff in here! Maybe Ill participate in the 3rd??? Tower 3 confirmed? Anyway I did a hard playthrough of this if anyone wants to check it out https://www.youtube.com/watch?v=BVBKNNVbLuw
Commented 3 years ago2020-12-16 15:22:16 UTC in vault item: Alpestrine Comment #103139
I disagree that it's too small, I like fighting close. This map is a lot of fun
Commented 3 years ago2020-12-15 23:55:40 UTC in news: TWHL Tower 2 is out! Comment #103138
UUUUUUUUuuuu I remember when this started, didn't expect you will finish this, you are amazing!!! Thank you! :)
Commented 3 years ago2020-12-15 23:50:12 UTC in vault item: ve_tractoriade Comment #103137
IKR, anything can be a vehicle if you try hard enough!
My brother was the one who suggested to put a porta potty on the big rock, and we just couldn't stop laughing. In fact, the thought alone still makes me laugh as I'm typing this.
Commented 3 years ago2020-12-15 20:02:12 UTC in vault item: ve_tractoriade Comment #103136
Simply a masterpiece. Encountered a bug when player dies the sound of a flying rocket starts, loops forever and is really loud, but other than that the map was really cool, i really liked the big rock that the player could drive at the end
Commented 3 years ago2020-12-14 14:32:10 UTC in journal: The new headers Comment #103135
Never Ending is a collaboration between Trempler and me!
Commented 3 years ago2020-12-11 22:15:00 UTC in journal: The new headers Comment #103134
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Commented 3 years ago2020-12-10 16:34:05 UTC in vault item: awp_tokyo_v2 Comment #103133
I love the concept and location - very cool to see when I was in Tokyo last year - but the lighting really ruins this for me. Nothing casting shadows makes everything look monotone and un-engaging. There are no contrast or focal points and it really removes the sense of awe that such a location should have.
Commented 3 years ago2020-12-09 02:06:04 UTC in vault item: Car Assault v1 Comment #103132
New version! There's a new vehicle, bringing the total up to 8. I also improved some textures and geometry and added ambient sounds (played at random in different locations)
Commented 3 years ago2020-12-09 00:27:54 UTC in wiki page: env_fog (Counter-Strike) Comment #103131
Example map:
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Commented 3 years ago2020-12-08 00:25:39 UTC in journal: The new headers Comment #103130
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Commented 3 years ago2020-12-07 23:27:51 UTC in vault item: MESS - weapon_* entity replacement template Comment #103129
Note: I made this example based on a forum question by mahagon.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 3 years ago2020-12-07 16:59:09 UTC in vault item: Car Assault v1 Comment #103126
From the Twisted Metal series of games. I used to play the 2nd with my brother. Paris was our favourite map, because you could make the Eiffel Tower fall over