Commented 4 years ago2019-11-19 17:29:13 UTC
in wiki page: Tutorial: LaddersComment #102435
You can create toggleable ladders by changing func_doors' content type (empty, water, lava, etc. func_water is basically a func_door with water contents). Adding the key "skin" with the value of "-16" by turning smart edit off, you change the door's content to ladder. This makes a moving ladder (like how raising water works) but since doors weren't supposed to be used like that, the ladder behaves strangely in it's open position. You can create two very fast func_doors at where the open and closed positions of the ladder is supposed to be and make them open to inside a wall (or anywhere the player can't reach), then create a fake ladder by creating another func_door without the "skin" key to circumvent this problem.
You can also try changing the contents of a func_illusionary.
I originally thought "Hmmm, Red Dead on PC." until I realised: A) It's not coming to Steam until December and B) I'm not likely to even get it until the price comes down
I'm looking forward to playing Remedy's Control once it comes out on Steam, looks really good with its brutalist architecture and X-Files like setting and reviews are claiming the game features elements similar to Metroidvania games like large interconnected levels.
Commented 4 years ago2019-11-02 11:14:07 UTC
in vault item: dm_eightballComment #102416
Awesome looking map, crazy details, cool secrets. Thanks for doing the optimization too. As for gameplay, the only way to know is to play the crap out of it so we'll find out. Windawz is very good mapper, and I think a new map is coming soon...
Commented 4 years ago2019-10-29 21:35:37 UTC
in journal: Need to leaveComment #102407
Cant you see hes a vagina. Just let him leave. Than dont let him come back. Let him figure it out by him self. He clearly does not trust us and we did not do nothing wrong to him.
Commented 4 years ago2019-10-28 18:01:27 UTC
in vault item: de_cocaineComment #102404
Looks really nice and it's clear a lot of thought went into how much cover is present.
Only problem I would say is that the map is a little T-sided, since the middle area is so complicated and T's can easily dominate it to flank both sites. It was also a little unclear where the bomb sites were at first. Otherwise a really good map, feels like it could've been part of the official map pool for CS 1.6.
This comment was made on an article that has been deleted.
Commented 4 years ago2019-10-28 03:43:07 UTC
in vault item: Scooby_RatsComment #102399
This map is really cute. It brings back warm and fuzzy memories of watching the show on Cartoon Network and later on Boomerang. I can't vouch much for the gameplay because I haven't / don't really play(ed) HLDM much anymore so I just loaded it up on my own MP server, but visually the map looks quite good. Some textures vary in quality though, like the Mystery Machine itself looks rather odd. Some textures look as if they may have been ripped directly from the show itself without much effort to clean them up, and others look really good. I have to admit, I was rather disappointed that the Scooby model wasn't brush based, otherwise it would've been much more impressive. The model doesn't really look that great as a model; smoothing looks messed up. My biggest complaint though comes from the villains. This map needs more of them! The Spooky Space Kook is great but I would've loved to see the Green Ghost and the Tar Monster, or any other classic monsters as well. Oh, one more thing, what's up with the Spooky Space Kooks being the teleporters? I feel like you could've used something else as a teleporter rather than images of him. Other than all that and my wall of words, this map is great, I love it!~
You can also try changing the contents of a func_illusionary.
Happy Birthdaymonth! (ish)
the nerve some guys have to come here after weeks to wish you a happy birthday, amirite?
A) It's not coming to Steam until December and
B) I'm not likely to even get it until the price comes down
So yeah, nothing I guess. Bit of a bummer really.
also great that you give credits, great men!
Nothing else is really grabbing me this month.
Good riddance.
Only problem I would say is that the map is a little T-sided, since the middle area is so complicated and T's can easily dominate it to flank both sites. It was also a little unclear where the bomb sites were at first. Otherwise a really good map, feels like it could've been part of the official map pool for CS 1.6.
There,quantity is now 5
Atom #28=Ni/Nickel. Nickel is also what Canadians call five cent coins. 5*5=25