Comments

Commented 16 years ago2008-09-25 08:22:04 UTC in journal: #5374 Comment #54945
Dr. Phail is on TV!
Commented 16 years ago2008-09-25 02:45:17 UTC in journal: #5374 Comment #54941
atcually i told you 20% of my non-original ideas. phail
Commented 16 years ago2008-09-25 02:17:32 UTC in journal: #5375 Comment #52383
Oh god, not Altezza taillights. They might actually look okay on that body style, but $220 is a hell of a lot to spend on cosmetic parts.

The one thing I hate about buying car parts on ebay is that, since the majority of them are large or heavy, they will absolutely rape you with shipping charges. Thus, even our local overpriced pick 'n' pull junkyard is cheaper most of the time.

By the way, thanks for the link to NeweggMall... I had no idea that site even existed. :S
Commented 16 years ago2008-09-25 01:13:36 UTC in wiki page: Tutorial: 3D Skyboxes Comment #100752
Dang sorry, another question, in your example you are on flat floor - what happens if you have tunnels underneath - to you put a skybox down below? in other words like the 2D way?
Commented 16 years ago2008-09-24 20:53:02 UTC in journal: #5375 Comment #52386
i paid $220

I'll get pics tomorrow. It's dark outside so I couldn't take any if I wanted to.
Commented 16 years ago2008-09-24 20:50:14 UTC in journal: #5375 Comment #52390
Correct Luke is correct.

eBay has always been a money saver for me.
Commented 16 years ago2008-09-24 20:47:15 UTC in journal: #5375 Comment #52380
The one thing I don't understand about eBay is people paying for something they can get for the same price at a store.

The point of eBay is to save money, not give it to strangers for a product you can go pick up at the store.
Commented 16 years ago2008-09-24 20:46:55 UTC in journal: #5375 Comment #52389
Haha, I know what you mean NineTnine

Darn you Bastards! Stop out bidding me! >:(

Saw, one or two pics would be cool :>
Commented 16 years ago2008-09-24 20:43:46 UTC in journal: #5375 Comment #52385
i love ebay. but i hate it when people try to BID on something IM BIDDING ON! OUTRAGED!
Commented 16 years ago2008-09-24 20:42:21 UTC in journal: #5375 Comment #52388
eBay is full of items that people buy, realize they didn't want, so they repackage it and just want to get rid of it, and maybe make a few bucks off it. Definitely an advantage to some of us! Thats where i got my ATI x1950pro graphics card for ultra cheap.

How much did the lights cost with the shipping?
Commented 16 years ago2008-09-24 20:37:27 UTC in journal: #1 Comment #33015
Hi again
Commented 16 years ago2008-09-24 20:37:25 UTC in wiki page: Tutorial: 3D Skyboxes Comment #100751
Sorry, Can't edit the post above - Can the wall that it connects to be a displacement that has a jagged edge on it? - ie skybox - overlaps the displacement so it fills the valley areas of the displacenment.
Commented 16 years ago2008-09-24 20:31:36 UTC in journal: #5374 Comment #54944
Haha Skals.

All your idea are belong to us!
Commented 16 years ago2008-09-24 20:21:58 UTC in wiki page: Tutorial: 3D Skyboxes Comment #100750
Will try this out tonight!!

Sorry noob (new to source mapping) question - hard to see in the picture - you have the floor and a wall? then the skybox touches the walls completely? Seals map preventing leak? Then when in game the sky you're seeing the image from the little box is this correct?

How does doing it this way effect compiling times? Do you know?
Commented 16 years ago2008-09-24 16:59:44 UTC in journal: #5374 Comment #54938
True I guess, but hell ill be looking for it
Commented 16 years ago2008-09-24 02:51:46 UTC in journal: #5374 Comment #54940
GrimReafer, you cant say that cause you dont know what room it is in and where you have to get it from :P
Commented 16 years ago2008-09-23 22:20:10 UTC in journal: #5374 Comment #54937
"that requires some thinking on the players part"

Not anymore, hehe
Commented 16 years ago2008-09-23 17:33:03 UTC in journal: #5374 Comment #54943
Ah that push the box off thing is a good idea, that requires some thinking on the players part
Commented 16 years ago2008-09-23 16:24:52 UTC in vault item: Paradrop Comment #16884
love the first map fever that we all get
Commented 16 years ago2008-09-23 16:18:04 UTC in journal: #5374 Comment #54939
its currently mostly "jump on a moving wall to get here", but it has a few puzzles and a few secret rooms. for example, in one place you have to clime a long ledge and push off a box from it so that you can use it to get over an obsticle, and in another place there is a little odd wall, you push it inwards and you get entrance to the secret room.
Commented 16 years ago2008-09-23 15:38:24 UTC in journal: #5374 Comment #54942
Posted an answer to your forum in regards to your steam, go check it out.

Does the temple make you think at all? or is it like jump on a moving wall to get here, or jump on this moving block to get there?

Because i think what this compo is emphasizing on is making the player think. Get some screenies up later if you get your steam working.
Commented 16 years ago2008-09-22 23:09:00 UTC in journal: #1932 Comment #35322
No one will join your server if use bots.
Commented 16 years ago2008-09-22 22:35:44 UTC in vault item: LavaLab: Erupt Comment #16883
In the comments for "LavaLab" Daubster said (among other things) "the cliffs were rather blocky"; in the comments above Kasperg says "the post-disaster elements ... arent enough to replace the original freedom we had with the other map".

The blocky cliffs are the main reason I decided to revisit the LavaLab concept in my new (almost ready to be released) Lab11_Lavalab. And Kasperg's comment on freedom -- well, let's just say that Lab11_Erupt will reduce the size of the map a little but, if I get it to work as envisioned, you will possibly have more freedom than in Lab11_Lavalab.
Commented 16 years ago2008-09-22 22:22:13 UTC in journal: #5354 Comment #51497
To be honest, it never really occurred to me to look into Spirit of Half-Life. I've only recently started playing with the SDK - ultimately I guess I'll be developing some sort of MOD (if I don't lose interest) but adding Fog seemed like a nice little exercise to attempt. When it then didn't work and I had to actually start reading the code and understanding it, I learned a lot - which is always a good thing.

After Skals' comment I went looking for SOHL. I found the Mod download, but could not find the source-code download anywhere. If I ever want to do something which is covered by SOHL I guess I'll go hunting for the code again (as it is, I suspect that the original code of this tutorial was probably lifted from SOHL, but until I find it I can't be sure...) Until then, though, I much prefer to play in the SDK myself... :-)
Commented 16 years ago2008-09-22 19:44:08 UTC in journal: #5371 Comment #48725
Wasn't you ATD.
Commented 16 years ago2008-09-22 17:59:22 UTC in journal: #5371 Comment #48733
Yeah, i apologize for the hijacking.
Commented 16 years ago2008-09-22 16:14:17 UTC in journal: #5371 Comment #48735
Why me? I just loled ATD comment, he hijacked too
Commented 16 years ago2008-09-22 16:11:51 UTC in journal: #5373 Comment #58746
chicken you're a bastard :(!

Why not Flat-Source so I can make the LittleBigPlanet thing
Commented 16 years ago2008-09-22 15:55:38 UTC in journal: #5373 Comment #58729
Hopefully it won't this time. There's strict multiplayer focus and I will host servers. I also won't release anything until it's actually in working condition, and there will be alot more playtesting. :P

('scuse the hijack =))
Commented 16 years ago2008-09-22 15:52:01 UTC in journal: #5373 Comment #58738
Chickenfist: :D you'r alive, and :D New flat-life mod... i just hope it doesnt die like the old 1 :<
Commented 16 years ago2008-09-22 15:43:46 UTC in journal: #5373 Comment #58737
Awesome, I so wanna map for that!
Commented 16 years ago2008-09-22 15:39:46 UTC in journal: #5373 Comment #58728
Sarcasm-trick-thing-fail by me, sorry Spike, but it's actually Flat-Life: Source. :(
Commented 16 years ago2008-09-22 15:15:08 UTC in journal: #5373 Comment #58745
:D:D:D:D:D:D ChickenFist you're my hero. I'm in love <3
Commented 16 years ago2008-09-22 14:50:42 UTC in journal: #5372 Comment #50515
Yeah, just spend 20 minutes in dustbowl madness racking up kills as an engi!
Commented 16 years ago2008-09-22 13:06:23 UTC in journal: #5373 Comment #58727
No, it's a mod that allows you to use the vehicle/buggy in CSS. :o
Commented 16 years ago2008-09-22 12:49:03 UTC in journal: #5373 Comment #58735
.. with bits of life? in it?
Commented 16 years ago2008-09-22 12:35:19 UTC in journal: #5373 Comment #58747
Is it a flat mod..?
Commented 16 years ago2008-09-22 11:25:22 UTC in journal: #5373 Comment #58726
I have something in the works that you'd might enjoy mapping for :o
Commented 16 years ago2008-09-22 10:45:02 UTC in journal: #5373 Comment #58736
People do play mods, just not as much as they used to do back 'n the goldsource days. Some mods have 100 players a night, that's pretty reasonable.
Commented 16 years ago2008-09-22 10:38:50 UTC in journal: #5372 Comment #50525
TFC was awesome. Even in 2007 I played at the jolt.co.uk fun servers from time to time, simple concepts like hide and seek, climbing and whatnot - all as a big fat civilian. That sure was epic.
Commented 16 years ago2008-09-22 07:57:46 UTC in journal: #5373 Comment #58744
Hey Habboi, yes I know the way, but it's a shit. Do you remember the videtutorial of Baxayaun? It's very lame, it uses a game_ui to control a prop_dynamic, you can't jump, shoot, look up, look down, etc... :S

Well I think I'll have to give up. It's a shame because you can get 3rd person view on cars without any problem.
Commented 16 years ago2008-09-22 07:46:45 UTC in journal: #5373 Comment #58732
Spike there was a way to get third person working but it turned out to be buggy anyway.

If anything make this for Gmod not CSS.
Commented 16 years ago2008-09-22 06:55:42 UTC in journal: #5373 Comment #58743
I would do it if people played mods, but nobody does.

And btw, what i need is help, don't tell me it's a stupid idea cause it's not
Commented 16 years ago2008-09-22 06:42:21 UTC in journal: #5373 Comment #58731
No, if you want to do things like this do it in the original Source engine game that actually allows you to. CS:S is byproduct, created soley for it's own purpose.
Commented 16 years ago2008-09-22 06:03:58 UTC in journal: #5373 Comment #58742
"crappy vehicles" are HL2 vehicles, I don't want them to code new vehciles, just to put HL2 vehicles code on CSS

And views allows lots of customizing possibilities.

So you think limit CSS to shoot and frag is enough? Not a common mapper phylosophy
Commented 16 years ago2008-09-22 05:51:54 UTC in journal: #5373 Comment #58730
Because it's optimised as a FIRST PERSON online shooter.

Since when are crappy vehicles and unnecessary player views considered "correct things"?
Commented 16 years ago2008-09-22 04:07:30 UTC in journal: #5373 Comment #58741
well... you can see other players on CSS, why can't you see yourself then?
Commented 16 years ago2008-09-22 02:47:07 UTC in journal: #5373 Comment #58725
Well, they never designed people to be seen from the outside, so they didnt make a model for the player. Makes sense doesnt it?
Commented 16 years ago2008-09-22 00:41:58 UTC in journal: #5371 Comment #48724
Wow guys. Way to hijack my journal.
Not you saw, but skals (You're still ghetto to me) and spike.
Anyway. i'm making progress almost daily. which is a first for me. Usually i'll map for 5 hours the first day, and 12 hours the last day. for a combination of complete crap.
Commented 16 years ago2008-09-21 19:39:54 UTC in journal: #5373 Comment #58734
ask habboi. He was designing a similar Mario-themed map. He might have come up with a sollution