Commented 16 years ago2008-10-02 01:19:56 UTC
in journal: #5392Comment #35120
CS4 has some nice bells and whistles on it, especially flash this time around. It's built towards Animators rather than artists. So you can make a 2D character rig that works like a 3D rig.
Of course, it gets easier as I'm nearing my graduation from uni.
as far as purchasing? likely not. I won't DL them either, I'm fine with what I have. The only advantage of getting the new CS4 Photoshoop is it can now use your GPU. (graphics card)
Commented 16 years ago2008-10-01 17:10:51 UTC
in journal: #5392Comment #35127
For big companies this is peanuts. They buy one copy and then the whole network can use it. Photoshop is build for the big ones. The rest just download it for free
Commented 16 years ago2008-10-01 16:01:23 UTC
in vault item: Rockets for SpiritComment #16904
I agree that HL mappers should upgrade to spirit, especially if they use source too, but players would have to upgrade to spirit too, and not everyone sees the point. LONG LIVE SOHL!
Commented 16 years ago2008-10-01 02:04:26 UTC
in vault item: zm_deadcoastComment #6524
just going by the screenie, it looks pretty good. and you only just joined? most people just join, ask a question and never come back (without thanking people who responded, either)
Commented 16 years ago2008-09-30 05:09:08 UTC
in journal: #5387Comment #58749
Nice! Fancy looking tree you got there, although one of the first trunks/branches on the right looks a bit unrealistic, just sticking out off it. Off course I don't know on what tree you base this, so I will shut up from here ^_^!
Commented 16 years ago2008-09-29 16:01:55 UTC
in vault item: Aim_QuickComment #16903
hm, why are there tons of clips brushes in the screenie? oh, so you cannot move, so all you do is just shoot the other guys on the other side? wouldnt this seriously encourage spawn killing? i think there is no such thing as increasing your aim in spawn killing.
Commented 16 years ago2008-09-29 12:35:39 UTC
in vault item: gm_beachfortassaultComment #16902
It does have it's problems, but you did set the right mood.
In particular, make getting in and out of the bunkers easier. Some you have to crouch, some you have to walk through the side of it; it's just slightly annoying.
Commented 16 years ago2008-09-28 21:25:52 UTC
in wiki page: Tutorial: First XSI ModelComment #100713
What?
I don't want two meshes, i just want the cube texture correctly, have 5 faces one color (from that texture included in this tutorial) and 1 faces with only the TEST word. I can't get that to work because XSI selects only 3 vertices instead of 4.
Commented 16 years ago2008-09-28 21:17:39 UTC
in wiki page: Tutorial: First XSI ModelComment #100712
Doing what you do isn't the correct way of doing it. You always should texture all the mesh with the same texture. If you want a face to have a different texture, you can make the texture in that way and align it correctly, or cut the face and separate it from the main mesh. To separate a face (faces) from the mesh, select them, then right click on them and go below the list of options. Choose EXTRACT POLYGONS (DELETE). Then you'll have 2 different meshes.
Commented 16 years ago2008-09-28 21:00:17 UTC
in wiki page: Tutorial: First XSI ModelComment #100711
When i try to move a vertex in the Texture Editor for uv mapping, with only one face of the cube selected, it should only map the texture on that selected face. The texture on the other unselected faces should not... shift. But it does.
Also, when i select a face of the cube and then click the Show Selected button in the TexEd, only 3 vertices are selected (red) and 1 is unselected, while i clearly see that the entire face is selected.
And when i move the blue unselected face, the texture shifts properly on that selected face of my cube. But when is select and move one of the other 3 vertcies that were selected in the first place, then the texture on the other unselected faces shift as well! That way i never get the cube correctly texture, because when i finish uv mapping one face, the texture on another face on the cube i previously uv mapped correctly, is all screwed up again!
I hope this makes sense, if not, ill record a video.
Of course, it gets easier as I'm nearing my graduation from uni.
as far as purchasing? likely not. I won't DL them either, I'm fine with what I have. The only advantage of getting the new CS4 Photoshoop is it can now use your GPU. (graphics card)
EDIT: quick rundown. see for yourself.
http://www.youtube.com/watch?v=NM_nRFR3h0w
Amazon FTW.
Do what you want cause a pirate is free,
You are a pirate!
And you can always say you've done the textures with Paint
My penis is longer than yours, Spike.
I say do eet!
most people just join, ask a question and never come back (without thanking people who responded, either)
edit: lol I said gay
http://uk.youtube.com/watch?v=-KeFYUhCjEw - i mean really.
http://uk.youtube.com/watch?v=7aoLi1udrIg - are you mad?
Untrue.
Sorry couldn't resist
dancing just the part and parcel of a production
Also, this is spam D:
and why is the file attachment thingy on ?
In particular, make getting in and out of the bunkers easier. Some you have to crouch, some you have to walk through the side of it; it's just slightly annoying.
Oh sweet baby Jesus.
and i forgot that i posted until now.
I don't want two meshes, i just want the cube texture correctly, have 5 faces one color (from that texture included in this tutorial) and 1 faces with only the TEST word. I can't get that to work because XSI selects only 3 vertices instead of 4.
Also, when i select a face of the cube and then click the Show Selected button in the TexEd, only 3 vertices are selected (red) and 1 is unselected, while i clearly see that the entire face is selected.
And when i move the blue unselected face, the texture shifts properly on that selected face of my cube. But when is select and move one of the other 3 vertcies that were selected in the first place, then the texture on the other unselected faces shift as well!
That way i never get the cube correctly texture, because when i finish uv mapping one face, the texture on another face on the cube i previously uv mapped correctly, is all screwed up again!
I hope this makes sense, if not, ill record a video.