Comments

Commented 16 years ago2008-10-02 01:19:56 UTC in journal: #5392 Comment #35120
CS4 has some nice bells and whistles on it, especially flash this time around. It's built towards Animators rather than artists. So you can make a 2D character rig that works like a 3D rig.

Of course, it gets easier as I'm nearing my graduation from uni. :(

as far as purchasing? likely not. I won't DL them either, I'm fine with what I have. The only advantage of getting the new CS4 Photoshoop is it can now use your GPU. (graphics card)

EDIT: quick rundown. see for yourself. :D
http://www.youtube.com/watch?v=NM_nRFR3h0w
Commented 16 years ago2008-10-01 22:05:24 UTC in journal: #5392 Comment #35116
I know what you mean, Pepper. I'd gladly buy the two or three Adobe programs I like if they were reasonably priced.
Commented 16 years ago2008-10-01 17:54:30 UTC in journal: #5392 Comment #35119
That is pretty ridiculous.

Amazon FTW.
Commented 16 years ago2008-10-01 17:12:11 UTC in journal: #5392 Comment #35125
Being a pirate is alright with me!
Do what you want cause a pirate is free,
You are a pirate!

And you can always say you've done the textures with Paint
Commented 16 years ago2008-10-01 17:10:51 UTC in journal: #5392 Comment #35127
For big companies this is peanuts. They buy one copy and then the whole network can use it. Photoshop is build for the big ones. The rest just download it for free
Commented 16 years ago2008-10-01 16:38:32 UTC in journal: #5392 Comment #35121
What the hell.
Commented 16 years ago2008-10-01 16:01:23 UTC in vault item: Rockets for Spirit Comment #16904
I agree that HL mappers should upgrade to spirit, especially if they use source too, but players would have to upgrade to spirit too, and not everyone sees the point. LONG LIVE SOHL!
Commented 16 years ago2008-10-01 15:22:07 UTC in journal: #5388 Comment #53810
Don't mention it.
Commented 16 years ago2008-10-01 14:40:46 UTC in journal: #5388 Comment #53813
Thanks
Commented 16 years ago2008-10-01 14:24:51 UTC in journal: #5388 Comment #53809
You're so cool Tuna.
Commented 16 years ago2008-10-01 10:42:59 UTC in journal: #5307 Comment #53775
8==D
My penis is longer than yours, Spike.
Commented 16 years ago2008-10-01 06:42:53 UTC in journal: #5387 Comment #58750
Impressive :)
Commented 16 years ago2008-10-01 06:37:26 UTC in journal: #5387 Comment #58755
That would look awesome if it was animated.

I say do eet! :D
Commented 16 years ago2008-10-01 06:18:42 UTC in journal: #5387 Comment #58757
I don't know, they're not finished yet, I have to do the collision model and I'll maybe animate them.
Commented 16 years ago2008-10-01 05:21:20 UTC in vault item: Kaufmann House Comment #6466
Download link is down meh!
Commented 16 years ago2008-10-01 05:16:06 UTC in journal: #5387 Comment #58759
its just a question ...
Commented 16 years ago2008-10-01 03:20:20 UTC in journal: #5388 Comment #53812
rad
Commented 16 years ago2008-10-01 02:04:26 UTC in vault item: zm_deadcoast Comment #6524
just going by the screenie, it looks pretty good. and you only just joined?
most people just join, ask a question and never come back (without thanking people who responded, either)
Commented 16 years ago2008-10-01 02:02:14 UTC in journal: #5388 Comment #53804
Stop joking about it. You just earned another strike.
Commented 16 years ago2008-09-30 16:54:03 UTC in vault item: Aim_Quick Comment #12305
omg skals you are fucking retarded UGH
Commented 16 years ago2008-09-30 16:50:32 UTC in journal: #5388 Comment #53811
haha slipknot are gay you went to see slipknot not in flames sorry

edit: lol I said gay
Commented 16 years ago2008-09-30 16:00:45 UTC in journal: #5387 Comment #58756
I don't know, maybe yes :D
Commented 16 years ago2008-09-30 14:36:15 UTC in journal: #5388 Comment #53808
Stop shitting on my journal.
Commented 16 years ago2008-09-30 12:55:00 UTC in journal: #5388 Comment #53806
Commented 16 years ago2008-09-30 12:44:54 UTC in journal: #5388 Comment #53807
Hah, if you're gonna start that you need to beat like 74 comments, otherwise it's just a fail.
Commented 16 years ago2008-09-30 12:24:50 UTC in journal: #5388 Comment #53805
"I'm sure if you had the chance to see Slipknot who would play about 5 minutes away from you, you would, just to say you've seen them."

Untrue.

Sorry couldn't resist :D
Commented 16 years ago2008-09-30 09:51:05 UTC in wiki page: Tutorial: Editing Half-Life Models Comment #100641
thanks
Commented 16 years ago2008-09-30 08:03:17 UTC in journal: #5387 Comment #58758
Looks pretty cool, does it got anymations?
Commented 16 years ago2008-09-30 05:09:08 UTC in journal: #5387 Comment #58749
Nice! Fancy looking tree you got there, although one of the first trunks/branches on the right looks a bit unrealistic, just sticking out off it. Off course I don't know on what tree you base this, so I will shut up from here ^_^!
Commented 16 years ago2008-09-30 02:25:30 UTC in journal: #5387 Comment #58753
sexy trees
Commented 16 years ago2008-09-29 20:51:30 UTC in journal: #5386 Comment #52152
hey hey, i dont dance by choice, im in it for the acting
dancing just the part and parcel of a production
Commented 16 years ago2008-09-29 18:14:28 UTC in journal: #5216 Comment #59397
Yes one can, with ninja wizards.
Commented 16 years ago2008-09-29 17:59:07 UTC in journal: #5387 Comment #58754
They look good, nice work.
Commented 16 years ago2008-09-29 17:58:44 UTC in journal: #5387 Comment #58751
looking good
Commented 16 years ago2008-09-29 16:23:50 UTC in journal: #1 Comment #32895
Obligatory hi.
Also, this is spam D:
Commented 16 years ago2008-09-29 16:05:34 UTC in journal: #5386 Comment #52155
you MUST have this play recorded and send me a copy! =D
Commented 16 years ago2008-09-29 16:01:55 UTC in vault item: Aim_Quick Comment #16903
hm, why are there tons of clips brushes in the screenie? oh, so you cannot move, so all you do is just shoot the other guys on the other side? wouldnt this seriously encourage spawn killing? i think there is no such thing as increasing your aim in spawn killing.

and why is the file attachment thingy on ? :P
Commented 16 years ago2008-09-29 12:35:39 UTC in vault item: gm_beachfortassault Comment #16902
It does have it's problems, but you did set the right mood.

In particular, make getting in and out of the bunkers easier. Some you have to crouch, some you have to walk through the side of it; it's just slightly annoying.
Commented 16 years ago2008-09-29 12:26:29 UTC in journal: #5386 Comment #52151
You... dance... ???

Oh sweet baby Jesus.
Commented 16 years ago2008-09-29 12:13:15 UTC in journal: #5384 Comment #48751
Took me like 10 minutes to type that.
and i forgot that i posted until now.
Commented 16 years ago2008-09-29 10:13:35 UTC in journal: #5384 Comment #48754
lawl, I hearsz ya Daubie - drunkeh IRC strideh is liek zeh lulz.
Commented 16 years ago2008-09-28 21:25:52 UTC in wiki page: Tutorial: First XSI Model Comment #100713
What?

I don't want two meshes, i just want the cube texture correctly, have 5 faces one color (from that texture included in this tutorial) and 1 faces with only the TEST word. I can't get that to work because XSI selects only 3 vertices instead of 4.
Commented 16 years ago2008-09-28 21:17:39 UTC in wiki page: Tutorial: First XSI Model Comment #100712
Doing what you do isn't the correct way of doing it. You always should texture all the mesh with the same texture. If you want a face to have a different texture, you can make the texture in that way and align it correctly, or cut the face and separate it from the main mesh. To separate a face (faces) from the mesh, select them, then right click on them and go below the list of options. Choose EXTRACT POLYGONS (DELETE). Then you'll have 2 different meshes.
Commented 16 years ago2008-09-28 21:12:55 UTC in journal: #5386 Comment #52154
Oh lord...
Commented 16 years ago2008-09-28 21:00:17 UTC in wiki page: Tutorial: First XSI Model Comment #100711
When i try to move a vertex in the Texture Editor for uv mapping, with only one face of the cube selected, it should only map the texture on that selected face. The texture on the other unselected faces should not... shift. But it does.

Also, when i select a face of the cube and then click the Show Selected button in the TexEd, only 3 vertices are selected (red) and 1 is unselected, while i clearly see that the entire face is selected.

And when i move the blue unselected face, the texture shifts properly on that selected face of my cube. But when is select and move one of the other 3 vertcies that were selected in the first place, then the texture on the other unselected faces shift as well!
That way i never get the cube correctly texture, because when i finish uv mapping one face, the texture on another face on the cube i previously uv mapped correctly, is all screwed up again!

I hope this makes sense, if not, ill record a video.
Commented 16 years ago2008-09-28 20:47:29 UTC in journal: #5386 Comment #52150
I spend a lot of my time on my knees too.
Commented 16 years ago2008-09-28 19:54:48 UTC in journal: #5386 Comment #52156
Neato. But I would rather be a viking.
Commented 16 years ago2008-09-28 19:51:32 UTC in journal: #5386 Comment #52153
Neato. But I would rather be a ninja.
Commented 16 years ago2008-09-28 17:21:51 UTC in journal: #5384 Comment #48761
O RLY?
Commented 16 years ago2008-09-28 17:02:57 UTC in journal: #5384 Comment #48759
Alcohol affects the judgement.