Comments

Commented 17 years ago2007-07-26 23:09:49 UTC in vault item: Space Shuttle Discovery Launch Comment #15425
Planing*
Commented 17 years ago2007-07-26 23:09:07 UTC in vault item: Space Shuttle Discovery Launch Comment #15424
Muzzle can you send me the rmf file for this map im playing on making a air base for day of defeat and id be honarded if you had your creation in my map. send big_kev726@yahoo.com maybe we can make a map togather!
Commented 17 years ago2007-07-26 19:17:01 UTC in vault item: Spiral Ramp Comment #15423
Hey, looks good. Would be wasted in many maps but would look wicked utilized well in others.
Commented 17 years ago2007-07-26 01:29:15 UTC in vault item: Teleport Sample Comment #15422
I edit your map.
Commented 17 years ago2007-07-25 14:31:30 UTC in vault item: abydos Comment #15421
lol no comment
Commented 17 years ago2007-07-25 06:27:59 UTC in vault item: he_glass_extended Comment #15420
I'm using the Respect the Shooters edition of CS 1.6 from FileZone.ro and CPL.
Commented 17 years ago2007-07-24 13:38:49 UTC in vault item: aim_triple_headshot Comment #15419
Its almost exactly like the original aim_headshot. Make something thats not so 'original'. Also spend more time, focus on the textures, detail (not so much if its an aim_map), and gameplay. It looks like all you did was take the original aim_headshot, and just dragged and dropped some stuff in different places.
Commented 17 years ago2007-07-24 10:40:02 UTC in vault item: he_glass_extended Comment #15418
He's probably using WCD's CS:S model/sound/hud pack for 1.6.
Commented 17 years ago2007-07-23 15:44:16 UTC in vault item: A Snow Effect Comment #15415
Lol he wrote that 3 years ago XD
Commented 17 years ago2007-07-23 07:10:04 UTC in vault item: aim_triple_headshot Comment #15411
22 Jul 07 21:35
21 Jul 07 21:17
19 Jul 07 22:24
12 Jul 07 01:15
08 Jul 07 19:20
08 Jul 07 02:06
07 Jul 07 23:12

by now you have to start getting the message although im a begginer i can atleast notice that by the amount of maps youve made you should learn now that you should b spending more time on the maps, fixing the textures/ using differnt ones and beggining the strive for better things then just aim maps with single rooms, oh and stop posting your name in the massive letters on the wall aswell ehhe thats it so just take it easy,spend that lil bit more time on the map.
Commented 17 years ago2007-07-23 03:38:05 UTC in vault item: aim_triple_headshot Comment #15410
Three headshots are better than one!
Commented 17 years ago2007-07-22 23:48:32 UTC in vault item: aim_triple_headshot Comment #15409
Oh, I know... I bet it has his nickname brushworked in enormous letter on a wall.
Commented 17 years ago2007-07-22 19:28:36 UTC in vault item: cs_napal2 Comment #15408
*Like
Commented 17 years ago2007-07-22 18:18:03 UTC in vault item: aim_triple_headshot Comment #15407
Can you tell me one interesting thing about this map?
Lighting?
Architecture?

A typical aim map.
Commented 17 years ago2007-07-22 17:03:23 UTC in vault item: Tunnel Effect & Small Prefabs Comment #15406
oh so you think your a mapper Hydeph, prove it bitch, this is a damn map to show somthing, I would like to see your version, and is seems your one of the assholes on TWHL, so you wanna say that example maps suck, then go ahead, when WHERE THE FUCK IS A MOD, I DONT SEE ANY MODS MADE BY YOU, AT LEAST WE HAVE MODS MADE OR IN THE MIDDLE OF CREATION!
Commented 17 years ago2007-07-22 17:02:11 UTC in vault item: Tunnel Effect & Small Prefabs Comment #15405
dude these are just prefabs
Commented 17 years ago2007-07-22 05:37:32 UTC in vault item: aim_snipe-it Comment #15404
thank you very much srry that has helped me much more than your previous post , i also had known that the button texture was way stretched but not sure on how to scale it down although the texture it self does change it is jsut very very very hard to tell but thank you very much (i have now gotten a MASSIVE texture pack which i have had help from in how to assemble it in so that it doesnt take up very much room thank you once again , luke
Commented 17 years ago2007-07-22 03:40:01 UTC in vault item: Cs_UrbanBend Comment #15403
srry it isn't necessary at all to tell someone they won't get 5 stars. Even if they won't. (I'm not saying you won't ghetto)
I am impressed by your improvement.
The water looked a little square in some parts of the river, manipulate different areas to make the waters edge a little more roundish, it looks much nicer. I say try getting some custom material into your next map, models, sprites and some sound of course. Sound is EXTREMELY important in a good map. I am giving you 3.5 which just happens to have to be a 4.
Commented 17 years ago2007-07-21 15:42:35 UTC in vault item: cs_napal2 Comment #15402
Dave is an idiot lol. Half-Life didn't invent the idea of rooms full of waste containers, and these have lava in them, not sludge.

I'll review this at some point. It indeed looks good, especially considering who it came from.
Commented 17 years ago2007-07-21 10:24:20 UTC in vault item: cs_napal2 Comment #15401
Those waste pits are like the ones from Residue Processing lol
Commented 17 years ago2007-07-21 08:57:09 UTC in vault item: cs_lilhouse_v2 Comment #15400
Oops. It seems the trees aren't solid. doh

I'll fix that as soon as I get time.
Commented 17 years ago2007-07-21 08:21:09 UTC in vault item: cs_lilhouse_v2 Comment #15399
Hey, I remember lilhouse.
Lookin' good. downloads
Commented 17 years ago2007-07-21 06:19:35 UTC in vault item: cs_napal2 Comment #15398
Fair enough. Map looks nice then!
Commented 17 years ago2007-07-21 06:09:52 UTC in vault item: cs_napal2 Comment #15397
its jsut you.
Commented 17 years ago2007-07-21 05:59:36 UTC in vault item: cs_lilhouse_v2 Comment #15396
For me, making this map was really an exercise. I needed to practise 2 thing - making darker ambient lighting which still works, and also keeping my brushwork and texturing as neat as possible.

I want to get the lighting even darker, but it's hard to do without ruining the gameplay.
Commented 17 years ago2007-07-21 05:54:39 UTC in vault item: cs_napal2 Comment #15395
Is it just me, or does that look very like part of HL1 ?
Commented 17 years ago2007-07-21 01:04:17 UTC in vault item: cs_napal2 Comment #15394
I see you've been working on your "boyfriend's" maps. :P
Commented 17 years ago2007-07-20 20:20:22 UTC in vault item: cs_lilhouse_v2 Comment #15393
Well, I've never really been into Source maps, but this one looks really good from the screenshot.
Commented 17 years ago2007-07-20 17:19:48 UTC in vault item: cs_lilhouse_v2 Comment #15392
looks pretty sweet, ill look at tonight ;)
Commented 17 years ago2007-07-20 14:31:34 UTC in vault item: he_glass_extended Comment #15391
What will hapen if we fall down? :P
Commented 17 years ago2007-07-20 14:23:27 UTC in vault item: Cs_UrbanBend Comment #15390
No, I'm just telling you it will.
Commented 17 years ago2007-07-20 14:20:32 UTC in vault item: Cs_UrbanBend Comment #15389
No, I'm just telling you it won't.
Commented 17 years ago2007-07-20 13:59:51 UTC in vault item: Cs_UrbanBend Comment #15388
i assure you, it will. it really will. Lets make it a bet? :P
Commented 17 years ago2007-07-20 13:55:21 UTC in vault item: Cs_UrbanBend Comment #15387
I assure you, it won't.
Commented 17 years ago2007-07-20 12:23:42 UTC in vault item: De_Quickshot2 Comment #15386
I though I've fixed that in the fixes before I released it... I'll investigate and possibly make an update (in the army atm so its kinda hard to find free time)
Commented 17 years ago2007-07-20 12:12:25 UTC in vault item: Cs_UrbanBend Comment #15385
:P thanks. I'll make sure that my next map will get 5 stars :P
Commented 17 years ago2007-07-20 12:02:26 UTC in vault item: Cs_UrbanBend Comment #15384
This is a surprisingly nice little map. The lighting is terribly boring, but the brushwork is overall pretty good. 3.5 stars.

My apologies, but I'm way too tired to write an in-depth review right now.
Commented 17 years ago2007-07-20 11:48:17 UTC in vault item: Half-Life: Emergency Comment #15383
Tried to D/L, but the hosting page is down ATM, says they're having some technical difficulties..
Commented 17 years ago2007-07-20 04:37:05 UTC in vault item: Cs_UrbanBend Comment #15381
:P i wont be here tomorrow. ill be in an air plain by then.
Commented 17 years ago2007-07-20 04:09:49 UTC in vault item: Cs_UrbanBend Comment #15380
... and compiled and slightly improved by me. I'll be giving this a full review tomorrow, just don't expect anything miraculous. You know how I am. ;)
Commented 17 years ago2007-07-20 03:11:46 UTC in vault item: Annihilation Comment #15379
Abviuosly :P
Commented 17 years ago2007-07-19 22:36:37 UTC in vault item: Annihilation Comment #15378
Is this Sven Coop?
Commented 17 years ago2007-07-19 16:47:42 UTC in vault item: fy_m4a1-vs-ak47 Comment #15377
this might actually be pretty fun in a decent sized pub
Commented 17 years ago2007-07-19 08:41:26 UTC in vault item: fy_m4a1-vs-ak47 Comment #15376
The map is kinda crappy, but still better than your old ones. id say you fix those bad looking crates and those breakable + pushable giant crates. also, you dont need to include your name in so mutch places :P, want to be famous eh? :D

if youd give me a link to the rmf, i could fix it if you want.
Commented 17 years ago2007-07-19 08:36:57 UTC in vault item: fy_m4a1-vs-ak47 Comment #15375
another map? :D uhh, well atleast its some 8 days apart from the last one. will check it out :P
Commented 17 years ago2007-07-19 04:10:09 UTC in vault item: Half-Life Shorts Comment #15374
Pretty interesting strang situations, the only one that completly did not seem funny to me is the map Roof, cause I hate gay things and that just... UH! My favorite level was Dance, cause 1.WHY ARE THEY DANCEING TO WHAT IS LOVE! 2.The song was sped up. 3.The turrets start killing them which was perfect random. And 4.Gman is the one singing the song. The others were pretty good, but its late and I dont feel like makeing a big review, but overall, ill give it 4 *'s, and wtf was with the menu noises, was that like a baby thing?
Commented 17 years ago2007-07-18 04:26:22 UTC in vault item: Half-Life Shorts Comment #15373
oh what the hell Ill check it out... tommorow
Commented 17 years ago2007-07-17 22:15:08 UTC in vault item: de_poolsclosed_beta01 Comment #15372
gb2/b/. If you say yourself that it's pure shit, I'm guessing it probably will be whether you've gone Habbo raiding before or not.
This comment was made on an article that has been deleted.
Commented 17 years ago2007-07-16 22:09:05 UTC in vault item: Half-Life: Emergency Comment #15370
well hmm ima smellim some motivation to get mine done:)