Commented 19 years ago2005-05-14 09:55:29 UTC
in vault item: dm_surrenderComment #7258
Actually, I personally think its better than alright. Not trying to sound big headed or anything, but this is tonnes better than some of the shit being released at the moment.
Commented 19 years ago2005-05-13 22:01:10 UTC
in vault item: map_houseComment #7237
use -wadinclude wadname
As for carving, its good practise not to, as its cleaner to create your own brushes. However, carving doorways is acceptable (but not really recommended) as its rectangular, as dandy-diddlywtfoneone~~ said.
Commented 20 years ago2004-09-23 20:13:05 UTC
in vault item: cartoonComment #4050
well, if Im an asshole, why dont you read tutorials and try and figure it out yourself so people like me dont have to act like assholes? In the long run, you'll realise im trying to help you. You wont see it right away, but when your older you might look back at this and go 'gee, I really was a bit of an idiot'.
Commented 20 years ago2004-09-22 10:29:59 UTC
in vault item: cartoonComment #4027
dude. please, grammar and punctuation.
English Lesson: try saying what you wrote above. you will run out of breath right around the end of the second line becuase you didnt use punctation. C'mon. Think about it.
now, lets try again shall we? explain your problem... in English!
alright hugh. heres my take on things. I must say, its a very nice (very) map, and you have what looks like a little talent hiding under lazyness anyhow, I have taken a few shots of points that I think are worthy of note. some good, some.. bad :/ let the games begin.
yah, um, not really keen on the couch texture, but thats just my personal preferance.
This is probably one of the best areas of the map, but something about the lighting gets at me, probably the yellow and red, i dunno, it just seems... clashy. it could be the texture behind the red lights.
again, the funny yellow light with that texture. It looks nice, dont get me wrong, but it looks outta place. again, may just be though.
nice way to break up the tiling.
this is definatly my favourite area of the map. it looks so sexeh. however, the wall with the funny garage door things could probably do with some more details to break up that wall texture.
eeer, what?! (not the double doors, the other one after i bypassed the security)
bit plain, but im assuming its not completly finished?
again, unfinished?
this is the second double door. the first one opened fine, and then.. this. And this is before I bypassed the security system.
and to finish on a high..
nice architecture all round, but I lurve these little roundlet things :D.
anyway, thats all the things that caught my eye. overall tho, an extremely nice map. bravo you.
Commented 20 years ago2004-07-27 06:10:33 UTC
in vault item: LaB101 - Update 1.4Comment #2946
A nice detailed (little) map. shame about the scientist walking into the railings. possibly think about making your pipes with a couple more sides, and try and give them flanges on each end that the connect to a wall. just adds realism.
http://forum.interlopers.net/viewtopic.php?p=29733#29733
Thanks.
To answer you, Nobody made me 'screenshot king', and whilst were being offensive, I'll tell you this now; Uninstall hammer.
As for carving, its good practise not to, as its cleaner to create your own brushes. However, carving doorways is acceptable (but not really recommended) as its rectangular, as dandy-diddlywtfoneone~~ said.
Keep practicing, and dont EVER release your first attempt. EVER.
good stuff though.
Never carve. especailly not with cyliders.
think about it.
shame its pretty useless though, unless its a club, like TheGrimReafer said.
English Lesson: try saying what you wrote above. you will run out of breath right around the end of the second line becuase you didnt use punctation. C'mon. Think about it.
now, lets try again shall we? explain your problem... in English!
I must say, its a very nice (very) map, and you have what looks like a little talent hiding under lazyness
anyhow, I have taken a few shots of points that I think are worthy of note. some good, some.. bad :/
let the games begin.
and to finish on a high..
anyway, thats all the things that caught my eye. overall tho, an extremely nice map. bravo you.
one thing tho, bumpy concrete?! ;p
although the scientist still insistes on doing the moonwalk :/
you got the detail just right, i think.
or a pussy
shame about the scientist walking into the railings.
possibly think about making your pipes with a couple more sides, and try and give them flanges on each end that the connect to a wall. just adds realism.