Comments

Commented 19 years ago2005-05-26 21:07:28 UTC in vault item: aim_aug Comment #7465
nobody (worth there salt) likes aim maps.
Commented 19 years ago2005-05-26 21:04:25 UTC in vault item: cs_militia_pure_b1 Comment #7463
Do something original.
Commented 19 years ago2005-05-26 21:02:43 UTC in vault item: fy_iceworld_css Comment #7462
Fuck off and die. Go and do something original.
Commented 19 years ago2005-05-14 15:07:36 UTC in vault item: dm_surrender Comment #7264
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Commented 19 years ago2005-05-14 09:55:29 UTC in vault item: dm_surrender Comment #7258
Actually, I personally think its better than alright. Not trying to sound big headed or anything, but this is tonnes better than some of the shit being released at the moment.
Commented 19 years ago2005-05-14 09:53:21 UTC in vault item: N.S.E.W. - Version 1 Comment #7257
From the screen shot I can see that it direly lacks detail, interesting texturing and props.
Commented 19 years ago2005-05-14 06:35:56 UTC in vault item: Multi-Level-Player Comment #7248
Easy tiger, Im just pointing out the fact that the screenshot looks like it was taken in from hammer. Thats not good.

To answer you, Nobody made me 'screenshot king', and whilst were being offensive, I'll tell you this now; Uninstall hammer.
Commented 19 years ago2005-05-14 06:29:51 UTC in vault item: Soup Temple (v2) Comment #7247
Hmm, this looks worth a download. Feedback later.
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Commented 19 years ago2005-05-14 06:26:28 UTC in vault item: l33t: Conclusive Analysis Comment #7245
Oooh, I think I'll download this. Feedback will come later.
Commented 19 years ago2005-05-13 22:32:23 UTC in vault item: Complex Comment #7241
Dont give up the day job.
Commented 19 years ago2005-05-13 22:30:20 UTC in vault item: dm_lockdown_3 Comment #7240
looks good, but why are you being un-original and rehashing others hard work? Put effort into your own maps in future.
Commented 19 years ago2005-05-13 22:03:48 UTC in vault item: Multi-Level-Player Comment #7239
The screenshot is horrible! how do you expect anyone to download your map if thats the preview your going to give them!
Commented 19 years ago2005-05-13 22:02:22 UTC in vault item: Hollywood Holocaust Comment #7238
That looks like a screen from the editor. It does NOT make me want to download it. Try again.
Commented 19 years ago2005-05-13 22:01:10 UTC in vault item: map_house Comment #7237
use -wadinclude wadname

As for carving, its good practise not to, as its cleaner to create your own brushes. However, carving doorways is acceptable (but not really recommended) as its rectangular, as dandy-diddlywtfoneone~~ said.
Commented 19 years ago2005-05-13 20:57:38 UTC in vault item: surf_vlr Comment #7236
WTF? this a source map? you mean you made the best looking grpahics engine around fall to its knees and create this bag of bollocks?

Keep practicing, and dont EVER release your first attempt. EVER.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-03-09 15:45:43 UTC in vault item: Map Rope Swingy Thing Comment #6249
Theres a tutorial on this at the snarkpit. Its acting like a rubber band because you didnt use a phys_lengthconstraint.
Commented 20 years ago2004-10-18 20:43:52 UTC in vault item: Lights... lights! Comment #4609
This isnt really that great an example map is it? what perpose does it serve? none in particular. Also, check out the mega face splitting on the roof.
Commented 20 years ago2004-10-13 14:34:40 UTC in vault item: Ravine Comment #4478
the top of all the cliffs are flat, making it look a wee bit un-natural.

good stuff though.
Commented 20 years ago2004-10-13 14:32:05 UTC in vault item: hi_tribes_test Comment #4476
you sound like my mother. ;)
Commented 20 years ago2004-09-25 10:33:01 UTC in vault item: Paper Thin Brushes Comment #4087
hits anonymous with a big pointy stupid stick

Never carve. especailly not with cyliders.
Commented 20 years ago2004-09-23 20:13:05 UTC in vault item: cartoon Comment #4050
well, if Im an asshole, why dont you read tutorials and try and figure it out yourself so people like me dont have to act like assholes? In the long run, you'll realise im trying to help you. You wont see it right away, but when your older you might look back at this and go 'gee, I really was a bit of an idiot'.

think about it.
Commented 20 years ago2004-09-22 10:32:25 UTC in vault item: Blend 1 and 2 Comment #4028
heh, that is pretty clever. I dont think Ive seen that before either.

shame its pretty useless though, unless its a club, like TheGrimReafer said.
Commented 20 years ago2004-09-22 10:29:59 UTC in vault item: cartoon Comment #4027
dude. please, grammar and punctuation.

English Lesson: try saying what you wrote above. you will run out of breath right around the end of the second line becuase you didnt use punctation. C'mon. Think about it.

now, lets try again shall we? explain your problem... in English!
Commented 20 years ago2004-09-22 10:20:06 UTC in vault item: tm_seether (for The Specialists) Comment #4025
alright hugh. heres my take on things.
I must say, its a very nice (very) map, and you have what looks like a little talent hiding under lazyness :P
anyhow, I have taken a few shots of points that I think are worthy of note. some good, some.. bad :/
let the games begin.
User posted image
yah, um, not really keen on the couch texture, but thats just my personal preferance.
User posted image
This is probably one of the best areas of the map, but something about the lighting gets at me, probably the yellow and red, i dunno, it just seems... clashy. it could be the texture behind the red lights.
User posted image
again, the funny yellow light with that texture. It looks nice, dont get me wrong, but it looks outta place. again, may just be though.
User posted image
nice way to break up the tiling.
User posted image
this is definatly my favourite area of the map. it looks so sexeh. however, the wall with the funny garage door things could probably do with some more details to break up that wall texture.
User posted image
eeer, what?! (not the double doors, the other one after i bypassed the security)
User posted image
bit plain, but im assuming its not completly finished?
User posted image
again, unfinished?
User posted image
this is the second double door. the first one opened fine, and then.. this. And this is before I bypassed the security system.

and to finish on a high..
User posted image
nice architecture all round, but I lurve these little roundlet things :D.

anyway, thats all the things that caught my eye. overall tho, an extremely nice map. bravo you.
Commented 20 years ago2004-09-20 07:57:47 UTC in vault item: cartoon Comment #3990
there are many track_train and func train tutorials out there. look in the gasp tutorials section and you'll find what your looking for.
Commented 20 years ago2004-09-18 09:28:24 UTC in vault item: Easy, Low Poly and good lookin Comment #3976
uhh, I didnt realise Jaardsi used this technique as well? If I have inadvertanly copied I do apoligise.
Commented 20 years ago2004-09-18 09:26:59 UTC in vault item: Smoke/fires particle Comment #3975
this is very helpful, thanks.
Commented 20 years ago2004-09-17 09:26:16 UTC in vault item: DSR_TUNDRA Comment #3964
hohum. sibera and alaska = tundra.
Commented 20 years ago2004-08-28 08:59:47 UTC in vault item: dm_terrain Comment #3667
thumbs up for VM'ing. tres stars.
Commented 20 years ago2004-08-28 08:37:38 UTC in vault item: dm_terrain Comment #3663
and skyboxed.
Commented 20 years ago2004-08-28 08:37:07 UTC in vault item: dm_terrain Comment #3662
it looks full bright.
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Commented 20 years ago2004-08-22 17:06:56 UTC in vault item: Office Trouble Comment #3511
you think!?

:P
Commented 20 years ago2004-08-05 07:20:05 UTC in vault item: Detailing HL Textures 2 Comment #3163
good, very helpfull for even quite 'experianced'mappers.

one thing tho, bumpy concrete?! ;p
Commented 20 years ago2004-07-31 11:07:08 UTC in vault item: LaB101 - Update 1.4 Comment #3090
yeah, and think about changing the pipes, etc to func_wall or something.
Commented 20 years ago2004-07-31 11:04:16 UTC in vault item: Space Ship Mini Comment #3089
there are 3 different colours of lighting in the screenshot alone. You trying to give us a seizure when we run around your map?!
Commented 20 years ago2004-07-28 08:04:53 UTC in vault item: LaB101 - Update 1.4 Comment #3001
veery nice map indeed.

although the scientist still insistes on doing the moonwalk :/

you got the detail just right, i think.
Commented 20 years ago2004-07-27 17:03:05 UTC in vault item: mls_darkarena Comment #2969
read tommy14's error site for the texture lump prob. i dont know the link off hand, but its the first site that comes up when you google :)
Commented 20 years ago2004-07-27 16:54:32 UTC in vault item: LaB101 - Update 1.4 Comment #2967
pipe end bit..

or a pussy :P
Commented 20 years ago2004-07-27 06:10:33 UTC in vault item: LaB101 - Update 1.4 Comment #2946
A nice detailed (little) map.
shame about the scientist walking into the railings.
possibly think about making your pipes with a couple more sides, and try and give them flanges on each end that the connect to a wall. just adds realism.
Commented 20 years ago2004-07-27 05:52:58 UTC in vault item: LaB101 - Update 1.4 Comment #2944
Uploaded Twice...
Commented 20 years ago2004-07-27 05:45:13 UTC in vault item: AWP Street Comment #2943
If you can, please post a screeshot so we can get a taster of what kinda map it is :)
Commented 20 years ago2004-07-26 18:09:41 UTC in vault item: de_smalltown Comment #2917
looks very good, ill d/l when im a little less busy.
Commented 20 years ago2004-07-26 16:13:43 UTC in vault item: Terrain Test Comment #2912
show off :P
Commented 20 years ago2004-07-26 10:28:05 UTC in vault item: Starshiptroopers Comment #2901
shit.
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