Comments

Commented 15 years ago2008-12-08 17:12:21 UTC in journal: #5494 Comment #40800
Wanted Turnstile to be longer and more epic. I loved the little toe-nail clipping we were treated to.
Commented 15 years ago2008-11-22 21:52:25 UTC in journal: #5473 Comment #50276
Had my fair share of mod positions for different Mod development teams. All dead now.

Oh and gratz.
Commented 15 years ago2008-11-21 07:02:17 UTC in news: Happy Birthday Half-Life! Comment #98857
How did I miss this new post!? Just checked the BMS website by chance.

Now I have to change my underwear...

...because I came in them you see?

Happy Birthday Release version 1 of Half-Life. I'm sure the next 10 years will be just as grand.
Commented 15 years ago2008-10-01 06:42:53 UTC in journal: #5387 Comment #58750
Impressive :)
Commented 15 years ago2008-09-01 00:00:00 UTC in vault item: 1214 (for Flat-Life) Comment #32808
7.4/10
Architecture — 8
Texturing — 9
Ambience — 9
Lighting — 8.5
Gameplay — 2.5

Video Review

Bottom Line

Sajo seems to have a thing for immensely difficult deathfests. Personally, I hate immensely difficult deathfests. As a mapper, I can think of few who are better. 1214 is worth a look and definatly one hell of a challange.
Commented 15 years ago2008-08-01 00:00:00 UTC in vault item: Detritus Comment #32805
6.1/10
Architecture — 5
Texturing — 5.5
Ambience — 3.5
Lighting — 7.5
Gameplay — 9

Video Review

Bottom Line

If this map was a cake it would look like a plain sponge and would taste like gravel. Entertaining enough to place but not more than once.
Commented 15 years ago2008-07-01 00:00:00 UTC in vault item: Reissues Comment #32802
7.9/10
Architecture — 8.5
Texturing — 8
Ambience — 8.5
Lighting — 8
Gameplay — 6.5

Video Review

Bottom Line

Reissues is a truely inspirational collaberation of maps from a range of experienced designers. Gameplay can be a little sketchy in some areas and some bugs can ruin the experience. However, it is definatly worthy of at least one playthrough.
Commented 15 years ago2008-06-14 04:12:56 UTC in journal: #5135 Comment #35973
Still in 9.24 ^_^
Commented 15 years ago2008-06-08 06:42:24 UTC in news: Compo Results Delay Comment #98529
When in July? :P
Commented 15 years ago2008-06-04 06:02:11 UTC in journal: #5117 Comment #39274
That's rather awesome.
Commented 15 years ago2008-05-20 06:17:16 UTC in journal: #5072 Comment #54741
Copyright is all about the theft of "content" without the proper authority and all that crap. If they had called it Alien Vs. Predator: (Crappy SubTitle Here) then they would have been sued. Same as if they had used footage from AvP.

However this is a budget, knock-off movie and while the stories may be similar it will be all original footage shot by a different production company and blah blah blah.

If it was illegal to use "similar" plotlines in movies and games then there would only be something like 50 games and movies in the world. Things like spoofs and most porno movies would be non-existant and that my friend would be a very sad world indeed.
Commented 15 years ago2008-05-19 17:17:08 UTC in journal: #5074 Comment #39762
Happy birthday. Here's hoping the cake is not a lie.
Commented 15 years ago2008-05-18 05:23:36 UTC in journal: #5072 Comment #54740
Haha! I saw this the other day.

I thought about buying it because it was ?2.97 in the Woolworths budget chart so I could review it on YouTube. The thought passed rather quickly. :)
Commented 15 years ago2008-05-01 00:00:00 UTC in vault item: Flat-Life Comment #32797
6.4/10
Architecture — 6
Texturing — 6
Ambience — 4
Lighting — 7
Gameplay — 9

Live Video Review

Bottom Line

Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus, Tetrisitus. "Gah!"
Commented 16 years ago2008-04-05 15:11:55 UTC in news: A Note about the Contact Us form Comment #98476
eats naserve
Commented 16 years ago2008-04-01 00:00:00 UTC in vault item: cp_goldfinger Comment #32793
6.3/10
Architecture — 7.5
Texturing — 6
Ambience — 6
Lighting — 6.5
Gameplay — 5.5

Video Review

Bottom line

CP_Goldfinger is a fairly average TF2 map packing fast-paced, action-packed combat into a very small area. However it doesn't bring anything new to the playing field and in terms of gameplay seems a little unbalanced especially for the support classes. As such seems a little flat and uninspired.
Commented 16 years ago2008-03-24 19:34:37 UTC in news: Happy Everything! Comment #98458
Mmmm...penis pudding
Commented 16 years ago2008-03-01 00:00:00 UTC in vault item: Black Mesa Lobby HL1 Remake Comment #32788
7.2/10
Architecture — 8.5
Texturing — 8
Ambience — 7
Lighting — 6.5
Gameplay — 6

Video Review

Bottom Line

This map is beautiful in its own way. It is a translation of dedication and attention to detail in the form of a well made map and deserves recognition from both TWHL and the Black Mesa Source team. The only let down is that there isn't really much entertainment value besides the tiny Easter egg.
Commented 16 years ago2008-02-01 00:00:00 UTC in vault item: Santa's Revenge 2 (SP Mod) Comment #32783
5.6/10
Architecture — 8
Texturing — 6
Ambience — 6.5
Lighting — 5
Gameplay — 2.5

Video Review

Bottom Line

All in all, this is a nice gimmicky mod to play over the holiday season but its obvious bugs and glitches would make it a little intolerable throughout the rest of the year. However with a few minor updates this mod could quite easily become one of the more unique and entertaining games available for the dated Half-Life platform.
Commented 16 years ago2008-01-01 00:00:00 UTC in vault item: The Citizen Comment #32779
7.6/10
Architecture — 9
Texturing — 8
Ambience — 7
Lighting — 9
Gameplay — 5

Guest Video Review

Bottom Line

Though this mod is the best thing to turn up in the TWHL map vault this month I wasn't looking forward to it in the same way I'm waiting for 6 - D or Flat-Life. However, having played it I must admit I was pleasently suprised. The maps are just as gorgeous as you would expect from a Playbus / Kasperg production and if the duo ever release an update which fixes some of the gameplay elements (e.g. Reducing the number of F**KING MANHACKS!) then It would be worth replaying. Until then, I'll keep waiting.
Commented 16 years ago2007-05-15 06:59:34 UTC in vault item: Minicompo2_IceCavern Comment #14877
Downloads

I like it. I don't see any fullbright textures. The light tiles on the floor is part of the texture (I think)

Here is my mini-review

+ Like the cave, good use of VM
+ Like the alterations to the room before the cave too for that matter.

- Light textures along the bottom of the wall are off center in several places.
- Not a lot happening in the cave and the boid flock always seems kinda glitchy to me.
- Lighting in the cave seems off. :/
Commented 17 years ago2006-12-31 16:55:51 UTC in vault item: Split-Second 2.0 Comment #13870
oops. meant *WON

Downloading.
Commented 17 years ago2006-12-31 16:55:13 UTC in vault item: Split-Second 2.0 Comment #13869
/ Ignore that. Stick with one and stuff steam-users up the bum. /
Commented 17 years ago2006-11-24 07:40:41 UTC in vault item: Valve Hammer Manor - compo 22 Comment #13543
'Non-Sprite set to glow' error over and over in dev console

Gib room crashed HL.

The Hammer room is very well made but so long as the fatal engine crashing problem remains I don't see this getting top marks in the compo.

Sorry.

3/5 (1 of which counts for the great brushwork.)
Commented 17 years ago2006-10-28 15:35:55 UTC in vault item: SweetHomeCity Comment #13360
Seconded.
Commented 18 years ago2006-03-23 16:08:26 UTC in vault item: Fy_Rook Comment #11331
Apart from the crappy CS 1.6 models. !?
Commented 18 years ago2006-01-10 21:21:10 UTC in vault item: Strange Findings part 1 Comment #10431
The map was fun to play and I do think some of the brushwork is amazing. Here is my brief review.

Having loaded the level I look around the room. A mug is set on the table and the books have fallen in a well built domino position. The computers are nicely detailed and the pipes are nothing to complain about either. The inside of the tank is gorgeous with the plantlights swaying in the water and the xen "muck" spreading across the drains.

Then comes the next room. Again beautifully built and the submerged pipe in the floor leading out of the room gives the impression that this machine is doing somthing elsewhere in the facility. Where it goes however I may never find out.

Then I look at my colleages. Considering the lift is missing and I can hear sparks and other unearthly noises from the level below they are just frozen. They stare at the walls. The lack of action is rather dull. Every now and again they will babble to one another about the dimensional breach transmitting organic matter but they still just stand, staring at their consoles. Maybe they are in shock. I also get no explanation of the situation at hand and barney looks on silently as i lower myself down into the watery lower level. I look around and see more of that incredible brushwork but unfortunatly I notice a seam in the edge of the 2 func_water entities. A shame. I hop over the crates into a T junction and suddenly the levels savior (the great detail) vanishes. I find myself wondering through a few empty hallways. The lights go from white to red and an explosion catches me off guard. I jump. Suddenly its gotten interesting again.

I kill the zombie and the headcrab blistfully unaware that I missed the HEV in the locker. I carry on with no idea as to my health or my ammo counts. Then I get to the pool. I look at all the possible ways of getting across. The stumps on one side, the remainder of the walkway to the other and the ladder straight ahead. I know ichy well and he only attacks if. A) You attack him first or B) You swim around in his territory for too long. I dive in and paddle across to the ladder, duck under the wooden beams and continue to the end of the hallway.

In a nutshell:
+some nice and detailed brushwork
+very good ideas

-Missed the HEV 1st time because it isn't compulsory to continue the level.
-After the flooded part it got very plain.
-Ichy part isn't challenging enough
-No scripting (sequences and sentances?)
Commented 18 years ago2005-08-12 09:24:57 UTC in vault item: Intensity Comment #8566
CS is generally an online game and its a pain in the arse to sit through a download when connecting to a game. SP maps are much more straight foward. Download and Play.
Commented 18 years ago2005-06-24 09:15:19 UTC in vault item: City Prefabs Comment #7901
Theres nothing there. :S
Commented 18 years ago2005-05-06 04:58:34 UTC in vault item: Complex Comment #7149
From the pic it looks blocky and plain. I'm not one to judge a book by its cover but i guess this just isn't my kinda book.
Commented 19 years ago2005-04-19 08:49:20 UTC in vault item: cs_retreat Comment #6852
Thats what i've been waitin for! HURRAH!
Commented 19 years ago2005-03-22 08:35:21 UTC in vault item: ka_club Comment #6325
So do you. J/K

Nice map
Commented 19 years ago2005-03-15 08:37:23 UTC in vault item: dc_desertcity (for Desert Crisis) Comment #6274
Desert HL1 what now?
This comment was made on an article that has been deleted.
Commented 19 years ago2005-02-14 14:06:01 UTC in vault item: Weebl Comment #6004
Gotta love the weebl & bob.
Commented 19 years ago2005-02-14 14:03:32 UTC in vault item: target Comment #6003
Am I a cartoon character. Oops, sorry i thought we were playing a game. :)
Commented 19 years ago2005-02-14 13:29:42 UTC in vault item: Challenge Comment #6001
The panel with health behind was a breakable section. ;p

Anyway, thank you to all who entered the compo. It is no longer going and the final names are being added to TEH HAT. Good luck!
Commented 19 years ago2004-08-24 05:35:30 UTC in vault item: Lab Comment #3558
Floater, your right. That map inspired me as well as the original game. I was just testing really. Now i've got a rough idea of how to make levels look good. Yay!

Look out for my scary map coming soon. :)

And thanks to everyone who's helped me in the past.
Commented 19 years ago2004-07-01 06:56:26 UTC in vault item: Weird Dreams Comment #2559
Cheers.
Commented 19 years ago2004-07-01 04:25:21 UTC in vault item: Weird Dreams Comment #2557
I played it without spirit. I guess i should get that huh?
Commented 19 years ago2004-06-30 14:12:24 UTC in vault item: Weird Dreams Comment #2535
Jesus. I jumped so many times. I think someone read the atmosphere tutorials.

The headcrab made me jump. When i heard the zombie i ran back into the light as quick as i could. And the bit at the end? I won't tell anyone what it is but JESUS! I nearly sh*t myself. Wasn't expectin that at all.

Nice map but you need to include a suit so that you can change weapons.