Commented 14 years ago2009-12-08 21:36:21 UTC
in journal: #6257Comment #51250
They'll go from 8 to 16 cores then 16 to 32 and then finally 32 to 48 and make more money in the process probably, which would mean we won't see it for another three years.
Commented 15 years ago2009-07-25 05:27:09 UTC
in vault item: Rooms: Source! EntryComment #17684
Room seemed kind of dark, I don't think the candles provided much light. Nice touch with the arcade game and texture lights. Some slow music playing would have added a nice touch to the map.
Commented 15 years ago2008-12-16 08:29:16 UTC
in journal: #5508Comment #51687
Could be you have a short attention span, many people do. Planning your maps out always helps, the more detail the better. Then try taking it slow and practice patience. I say team up with someone.
3rd place :).... but cmon the "something has to get third" line doesn't have to be in there .I'll definitely put my all into the next one to prove everyone wrong!!!!!Looking forward to it!
Commented 16 years ago2008-02-21 18:25:31 UTC
in vault item: aim_oldzoneComment #16439
There's an annoying block on the back wall because of the door back there, got me killed because I got got stuck in it. The bots can't navigate that squeeze where the table is blocking the doorway, maybe a hint brush can help there. It is a small map, but I consider that your choice, just don't expect lot of people to make use of it though. Textures are ok.
also a warning about pakrat which isn't a sure fire method of getting ALL of your custom stuff in the BSP, it has worked sometimes fully and other times it won't grab many textures. The author does know this and has improved it somewhat. Just a shoutout to the twhl pakrat users.
Cons:Like Xysos said some plain buildings Halls are too long The sewers should have multiple exits/entrances Overall A nice map 4 out of 5 StArS NICE WORK
You should be able to edit comments Edited it for you
Commented 18 years ago2006-06-04 22:06:14 UTC
in vault item: MansionComment #12126
+interest concept with the beginning and pit +/+- slow mo but it didn't trigger right and just got me killed
-lacking in detail (e.g. that room with the single combine) -snipers...cool it a little? -can't see, it is to dark in tunnels/pit area -water wasn't appearing
+/- perhaps a few to many combine ehh? +/- those little round blue electric things that roll after you are annoy since they follow you so long. Gavity gun or a easy place to push them into would help +/- that area with the strider look interesting, how come I couldn't get there? +/- the suprise traps were... suprising and deadly.
Commented 18 years ago2006-06-02 17:15:15 UTC
in vault item: De_SplinterComment #12108
It was a bit big, which made it a little confusing. Add a few more clues as to which way you go. Some of the areas were lacking detail. There was some bot trouble at the ladders. Definitly one of the better bomb maps. Also I didn't get to try it with actual people so take that into consideration. Overall an easy 4/5. Nice map.
If someone wants to recompile and this time include the wads be my guest. Just pm were you host the bsp.
That said I don't think I ran into WARNING: could not open wanted.wad error very often at all when running maps from TWHL. I don't know about other people, but I had a huge selection of wads for mapping usage and this is a mapping site. Beside the wanted wad has a nice selection of wood texture even if they're a little low res so if you need some wood textures the wanted wad is an option.
Commented 18 years ago2006-05-21 23:34:36 UTC
in vault item: Subway: The Longest FallComment #11977
Yes, it seems to be missing some files. When I was working on it I had all kinds of wads. Problem is I no long have HL or that wad. Another case of the missing wads. I guess you could find Wanted and get the wad from that, but other than that I can't help. Sorry for the trouble.
Commented 18 years ago2006-04-17 01:36:30 UTC
in vault item: Snps ChallengeComment #11524
Alright nevermind the above post (deleted by Daub).I played the updated version and it was better.The part when the big antlion broke through actually scared me for some reason.Anyways it now worthy of 4 starts but i can't rate it again.SRY(:
Commented 19 years ago2005-06-20 02:20:46 UTC
in vault item: Night Things ZeroComment #7836
The update should be up by Wednesday or Friday. I used all the comments as a list of what to fix. I'm still aiming for a 2MB download and better fps. Until next time peoples.
Commented 19 years ago2005-06-18 16:42:03 UTC
in vault item: Night Things ZeroComment #7817
I've already updated the outside wall to a mountain range. The pillow will be fix if possible. Gordon didn't die at the end he just got knocked out. I'll comment on your map(Beginning by Vallian88) after I play it. Monster placment will also be changed. As for the sewer you'll just have to wait and see. I may displace the ground, but I really want to keep this a small 2MB file that all can easily and somewhat quickly get. Until next peoples. THX!
50 entries? I don't think anyone needs to worry about that.
No complaints here
I eagerly await the next comp!
Much needed extra time.
But it's located here if anyone or a judge wants it.
http://files.filefront.com/Compo25+IMUS+v2zip/;10085682;/fileinfo.html
"Godlike Admin"
You truly are
Now I can fix my map up and even add in some more. Thanks!!!!
The dark areas are hard to balance because on some monitor its not dark at all, and some monitors its impossible to see, but ill work on it.
+you tried,sewer area(a little too dark though),some areas actually provide a challange
welcome to the fold
also a warning about pakrat which isn't a sure fire method of getting ALL of your custom stuff in the BSP, it has worked sometimes fully and other times it won't grab many textures. The author does know this and has improved it somewhat. Just a shoutout to the twhl pakrat users.
Pros:Very impressive storm clouds http://img47.imageshack.us/my.php?image=csmetropolis0001dt1.jpg
nice heavy rains fits in
Skybox was well made
Cons:Like Xysos said some plain buildings
Halls are too long
The sewers should have multiple exits/entrances
Overall A nice map 4 out of 5 StArS
NICE WORK
You should be able to edit comments
Edited it for you
+/+- slow mo but it didn't trigger right and just got me killed
-lacking in detail (e.g. that room with the single combine)
-snipers...cool it a little?
-can't see, it is to dark in tunnels/pit area
-water wasn't appearing
+/- perhaps a few to many combine ehh?
+/- those little round blue electric things that roll after you are annoy since they follow you so long. Gavity gun or a easy place to push them into would help
+/- that area with the strider look interesting, how come I couldn't get there?
+/- the suprise traps were... suprising and deadly.
http://www.verzend.be/v/7047320/corneria.mid.html
Sit back and enjoy some old school midi gaming goodness because you need it.
http://www.verzend.be/v/4445216/subway.rmf.html
If someone wants to recompile and this time include the wads be my guest. Just pm were you host the bsp.
That said I don't think I ran into WARNING: could not open wanted.wad error very often at all when running maps from TWHL. I don't know about other people, but I had a huge selection of wads for mapping usage and this is a mapping site. Beside the wanted wad has a nice selection of wood texture even if they're a little low res so if you need some wood textures the wanted wad is an option.