Comments

Commented 16 years ago2008-02-23 14:01:16 UTC in vault item: Threating skies: tsao1 Comment #16460
I just had an idea for this - how about a camera following the train from the outside?

You'd get a better view then.
Commented 16 years ago2008-02-23 13:46:28 UTC in vault item: Waiting Room Clock Comment #16459
Great work, found it really interesting. Didn't think that was possible in gldsrc.

For some reason the neon sound didn't load for me.

Take that vgui!
This comment was made on an article that has been deleted.
Commented 16 years ago2007-10-13 18:04:34 UTC in vault item: Threating skies: tsao1 Comment #15770
Pretty nice, but I preferred the old intro :) You can't really see where you're going in this, and I didn't know where the door opening/closing sounds were coming from. Maybe add windows on the far doors?

Nice though!
Commented 16 years ago2007-05-12 10:55:43 UTC in vault item: rp_home2007 Comment #14847
Oh yeah, I remember this! It's that sorta role-playing thing, like you see on garrys mod a lot, right?
Commented 16 years ago2007-04-25 17:37:57 UTC in vault item: hydeph's hallway entry Comment #14734
The PS2 game had robogrunts? Or was that in that minigame thingy, decay?
Commented 16 years ago2007-04-25 16:02:56 UTC in vault item: hydeph's hallway entry Comment #14732
I just played it - absolutely fantastic! I loved the robo-grunt, did you skin it yourself? I presume the model is from the SDK?
Commented 16 years ago2007-04-25 15:57:13 UTC in vault item: hydeph's hallway entry Comment #14731
Looks very nice - almost like Black Mesa Source (judging by the screenie), dloading.
Commented 17 years ago2007-04-23 18:20:12 UTC in vault item: Epic Hallway Comment #14714
Got a fright, especially with the speakers all the way up :|
Commented 17 years ago2007-04-23 11:05:11 UTC in vault item: Epic Hallway Comment #14709
I don't get it - why is everyone flaming him? Is he always doing stuff like this?
Commented 17 years ago2007-04-21 06:58:42 UTC in vault item: Mesa Base (Mesa Map No. 1) Comment #14680
I like the look of the rocks, downloading now.
Commented 17 years ago2007-04-19 16:08:35 UTC in vault item: Minicompo: Hallway Comment #14664
Played through it, it's nice. Aw man we both used c2a4 texes! Since you're such an respected mapper everyone's gonna presume I just copied you :( . Is a nice map nontheless, liked the data going across the ceilings! Did you use wad include? I don't remember the binary textures from HL1. Also, I liked the occasional thumps. Is it triggers placed around the map, or is it a multimanager job? ;) 4/5 (Didn't really thing the elevator textures went with the c2a4 ones.)
Commented 17 years ago2007-04-15 14:57:12 UTC in vault item: func_autotrackchange not working (DarkMesa Start) Comment #14634
Alt codes are great! ╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩
◘◘◘◘◘◘
◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘
W00t!!!!!????!

btw, nice map - any plans to release it?
Commented 17 years ago2007-04-15 14:50:42 UTC in vault item: Time Machine Comment #14633
But you do not know the time it will take for the player to explore the set. The real problem is if he goes back in and presses the other button. Wish there was an input and output system - would solve everything :(
Commented 17 years ago2007-04-14 15:20:18 UTC in vault item: Gordans Secrets Comment #14626
The half-life beta! Google it, theres some amazing screenies! :D
Commented 17 years ago2007-04-14 14:31:30 UTC in vault item: Lost Valve intro Comment #14625
Was the city skybox not used or something?
Commented 17 years ago2007-04-12 12:59:22 UTC in vault item: Time Machine Comment #14612
Oh another thing - did anyone get that it was supposed to be in an amusement park? Thats why there's tracks on the floor. If you run out after pressing a button you'll see it all happen :)
Commented 17 years ago2007-04-12 12:58:19 UTC in vault item: Time Machine Comment #14611
Thanks, this was just a proof of concept if anything. Just to see what the reaction would be to a map like this :)
Commented 17 years ago2007-04-12 10:46:57 UTC in vault item: Black Mesa: Arctic Comment #14608
I played it, liked the look of it. Perhaps you could improve the snow, add some bumps and dips to it? haven't seen much snow so I dunno what it's really like. I guess the BMRF would have good landscaping though ;) Maybe a sign, like the once over the entrance to BMRF in blue shift, if you have that.
Commented 17 years ago2007-04-12 07:09:37 UTC in vault item: sgrseg Comment #14606
Just played it, looks and plays like Minimicus. Whats with the map on the ceiling, and the xen lamp?
Commented 17 years ago2007-04-12 07:07:36 UTC in vault item: sgrseg Comment #14605
What's a DM card? The map looks a bit like c1a0, got that kinda feel from it :)
Commented 17 years ago2007-04-12 07:05:11 UTC in vault item: prison_cell_01 Comment #14604
Its interesting, the physbox would be good for busting through on a jail break!
Commented 17 years ago2007-04-11 19:16:15 UTC in vault item: green_mesa Comment #14601
This is just a recompile of that example map in the sdk, isn't it?
A compiled version would have been nice.

I guess you didnt actually say it was something it wasn't, I just had higher expectations.

Its ok... :)
Commented 17 years ago2007-04-11 19:10:47 UTC in vault item: green_mesa Comment #14600
Hmm, haven't downloaded yet. Is it just alternate textures?
Downloading...
Commented 17 years ago2007-04-10 14:03:54 UTC in vault item: Black Mesa: Arctic Comment #14594
Oh wow! I cant get enough of pre-disaster (it is, isn't it?) maps!

Downloading!
This comment was made on an article that has been deleted.
Commented 17 years ago2007-04-05 09:47:06 UTC in vault item: Gordans Secrets Comment #14574
Looks almost like something from the beta.
Commented 17 years ago2007-04-05 09:40:00 UTC in vault item: Dynamic Lighting Effect Comment #14573
I liked it.

Anyone know of a way to display a view model, as if the weapon actually being held?

Because if you did, you could make it like a flaming torch.

As you walked around, you'd see the torch glow (a tangy orange) creating pools of light on the wall.

Though it would look much more effective with bloom!
Commented 17 years ago2007-03-13 15:26:38 UTC in vault item: Space Shuttle Discovery Launch Comment #14375
Wow, a while later, downloaded it and it worked! Only this time I used my steam half-life version.

Fantastic!
Commented 17 years ago2007-03-03 12:47:47 UTC in vault item: Tribute to Rowleybob Comment #14314
Very nice, but the wav file wouldn't play for me.
Commented 17 years ago2007-02-24 15:43:30 UTC in vault item: aim_simulator Comment #14286
What exactly is it?

At first I thought it was an "Aol Instant Messenger Simulator" If it is, then it sounds like a great comical idea, Unless I'm missing something and am completely wrong.

CStrike isn't installed so I cannot play it :(. Will try once I install it.
Commented 17 years ago2007-02-17 10:14:48 UTC in vault item: func_autotrackchange not working (DarkMesa Start) Comment #14246
[quote]works now?[/quote]
Commented 17 years ago2007-02-17 10:14:18 UTC in vault item: func_autotrackchange not working (DarkMesa Start) Comment #14245
wow... it didnt work fof me either lol :|
Commented 17 years ago2007-02-17 10:13:58 UTC in vault item: func_autotrackchange not working (DarkMesa Start) Comment #14244
[quote=It works?]You've gotta spell it like QUOTE ;)[/quote]
Commented 17 years ago2007-02-14 16:08:28 UTC in vault item: Lost Valve intro Comment #14224
I don't understand - was this leaked?

Lol huge bump
Commented 17 years ago2007-02-11 18:56:12 UTC in vault item: Space Shuttle Discovery Launch Comment #14200
Looked great, but got an error message when I started hl. :( Ah well, will keep trying.
Commented 17 years ago2007-02-11 18:49:25 UTC in vault item: Creating vehicles Comment #14199
This is labeled as hl1. Looks like a good example though. Sadly HL2 isn't installed so I cannot play it.
Commented 17 years ago2007-02-11 18:48:25 UTC in vault item: The Diving Board Comment #14198
I really enjoyed this, check it out on 3rd person mode ;P
Commented 17 years ago2006-09-15 10:43:14 UTC in vault item: Versalife Comment #12996
Map looks cool. What type of map is it? (Can't download - on a steam powered windows 98 PC right now)
Commented 17 years ago2006-08-26 08:34:55 UTC in vault item: Pelican Crossing Example Comment #12899
lol, soz - refreshed by mistake, four times :-)
Commented 17 years ago2006-08-16 14:32:37 UTC in vault item: The Pink Comment #12860
Contrary to what The Hunter said, The r_speeds weren't that bad. Well, I only did it offline, if that would make any difference.
Commented 17 years ago2006-08-16 13:27:19 UTC in vault item: Pelican Crossing Example Comment #12859
Hey, thanks for commenting. I take it you're talking about american crossings? I based this on a UK one. Thanks for the tips!
Commented 17 years ago2006-08-16 13:27:09 UTC in vault item: Pelican Crossing Example Comment #12858
Hey, thanks for commenting. I take it you're talking about american crossings? I based this on a UK one. Thanks for the tips!
Commented 17 years ago2006-08-16 13:26:53 UTC in vault item: Pelican Crossing Example Comment #12857
Hey, thanks for commenting. I take it you're talking about american crossings? I based this on a UK one. Thanks for the tips!
Commented 17 years ago2006-08-16 13:26:07 UTC in vault item: Pelican Crossing Example Comment #12856
Hey, thanks for commenting. I take it you're talking about american crossings? I based this on a UK one. Thanks for the tips!
Commented 17 years ago2006-08-16 13:25:59 UTC in vault item: Pelican Crossing Example Comment #12855
Hey, thanks for commenting. I take it you're talking about american crossings? I based this on a UK one. Thanks for the tips!
Commented 17 years ago2006-08-06 13:49:27 UTC in vault item: The Arena - Room 1 Comment #12776
I really enjoyed this. Please make another! The second puzzle was easy: when the first hammer comes down run against it. If you keep running forward you'll make it. It was somewhat an anti-climax. I was expecting a bit more than just a huge jump. 5 stars none the less
Commented 17 years ago2006-08-06 11:08:42 UTC in vault item: Pelican Crossing Example Comment #12774
Please can someone comment on this and tell me how to improve it. It might seem rather blocky and simple but this is my first real map.
Commented 17 years ago2006-07-23 15:40:28 UTC in vault item: Srry's Minicompo #2 Entry Comment #12640
Fantastic! Seemed very realistic.
Commented 17 years ago2006-07-23 09:15:14 UTC in vault item: Brushwork Entry - Mini City Comment #12638
From the screenshot, it looks amazing, but the zip file was empty once I downloaded it :(. But I'll keep trying, I really wanna play it!