Comments

Commented 15 years ago2009-01-11 07:11:43 UTC in journal: #5561 Comment #40855
uh yeah... the rifles nice. im not sure about the argranade tho... looks kinda wierd.
Commented 15 years ago2009-01-08 13:53:29 UTC in journal: #5551 Comment #47159
what i dont like about it is that it constantly repeats itself and most of the missions are all the same...... and you have to drive almost everywhere :(
Commented 15 years ago2009-01-08 04:58:33 UTC in journal: #5551 Comment #47158
farcry2 is boring...
Commented 15 years ago2009-01-06 13:52:51 UTC in vault item: Riverpool Comment #17202
wow that looks sexy... cum
Commented 15 years ago2009-01-03 21:02:40 UTC in journal: #5544 Comment #47132
lol striker made a fool of himself
Commented 15 years ago2009-01-03 07:56:18 UTC in vault item: cooproom_hlife_hotdog Comment #12390
what competition is that? 0.O
Commented 15 years ago2009-01-01 18:54:00 UTC in news: Welcome to 2009! Comment #98919
happy new year to you too
Commented 15 years ago2009-01-01 09:31:45 UTC in journal: #5541 Comment #51201
yeap, happy new year
Commented 15 years ago2008-12-31 12:40:00 UTC in journal: #5540 Comment #50316
happy bday!! ooh your born on the very last day of the year
Commented 15 years ago2008-12-31 08:15:22 UTC in vault item: FL_c1 v1.1 (for Flat-Life) Comment #6233
its 370 now. and why the fuck would i download my own map? make sense or gtfo ----->
Commented 15 years ago2008-12-30 17:17:33 UTC in vault item: FL_c1 v1.1 (for Flat-Life) Comment #6246
thanx. soon ill add some more maps to the first chapter (maybe another one with the train, but we will see ;)) and fix up the current ones... and ofc more drama. DRAMA!
Commented 15 years ago2008-12-30 13:51:22 UTC in vault item: FL_c1 v1.1 (for Flat-Life) Comment #6251
wtf "364 downloads" ...wow. and ty striker
Commented 15 years ago2008-12-28 09:59:29 UTC in journal: #5532 Comment #56296
lol did they hire you to do this?
Commented 15 years ago2008-12-27 14:21:51 UTC in journal: #5528 Comment #39507
looking saxy
Commented 15 years ago2008-12-09 05:06:10 UTC in vault item: Semi-looped sounds Comment #17150
is that the screenshot from inside hl or did you just put that there for no reason?
Commented 15 years ago2008-12-09 05:01:44 UTC in journal: #5497 Comment #51670
lol on the front page it seemed like your atcually ill....... aww xD
Commented 15 years ago2008-12-08 05:02:28 UTC in journal: #5492 Comment #50295
NOIS! im starting to map for it right now :P
Commented 15 years ago2008-12-06 13:19:46 UTC in vault item: Radiation: Day 3 (for Flat-Life) Comment #7004
in some rooms there are some bugs with the ceiling. i think its nulled, so instead of seeing blackness you see bugged shit all over that texture
Commented 15 years ago2008-12-06 07:06:42 UTC in vault item: Radiation: Day 3 (for Flat-Life) Comment #5281
lol gj. its much better than the last one. 4 stars cause it had some bugs
Commented 15 years ago2008-12-02 14:27:48 UTC in vault item: de_stroikes Comment #6954
looks nice. ill check it out now!
Commented 15 years ago2008-12-01 14:35:16 UTC in news: Happy Birthday Half-Life! Comment #98876
not epic. legendary
Commented 15 years ago2008-11-30 16:24:44 UTC in vault item: Radiation: Day 2 (for Flat-Life) Comment #7375
as i said, some of the monsters werent on the same unit as me and there were some unaligned textures and the door, that only opened when i jumped on it :\ and closed in a lightning speed lol
Commented 15 years ago2008-11-30 13:11:17 UTC in vault item: Radiation: Day 2 (for Flat-Life) Comment #7373
ok i played it. very short. had some bugs aswell, like some of the monsters werent correctly aligned and some architecture bugs, but it was ok overall. 3.5 stars
Commented 15 years ago2008-11-30 11:52:54 UTC in journal: #5480 Comment #59904
um, nice map. img 3 looks just like vertigo tho >.>
Commented 15 years ago2008-11-30 07:05:27 UTC in vault item: Radiation: Day 2 (for Flat-Life) Comment #9002
ffs. this doesnt work aswell. learn to make maps that dont chuck out errors nonstop

http://img123.imageshack.us/my.php?image=somethingmc3.png
Commented 15 years ago2008-11-26 06:25:10 UTC in news: Happy Birthday Half-Life! Comment #98860
spag i agree. since last time ive entered that site they've got so much more content done. man i wonder who makes this stuff and do they get payed. they could make serious money out of that mod

Edit: and oh yeeah, co-op will be really awesome!
Commented 15 years ago2008-11-24 14:46:37 UTC in journal: #5475 Comment #40787
slackers. go try it out instead
Commented 15 years ago2008-11-19 18:16:35 UTC in journal: #5468 Comment #50542
lol first time i played half-life i got scared from the zombies. ah the good days

edit: happy birthday half-life! i wish you to find that other half of your missing life!
Commented 15 years ago2008-11-14 18:05:22 UTC in journal: Building a computer Comment #58949
crazy. just crazy, anyways, have fun with your uber pc
Commented 15 years ago2008-11-12 04:54:14 UTC in vault item: Museum Comment #17122
heh youve always been making stuff like this. ill check it out later when i get back from school
Commented 15 years ago2008-11-12 04:42:15 UTC in journal: #5456 Comment #51506
you should make a mod out of all the lab maps
Commented 15 years ago2008-11-10 04:59:07 UTC in journal: #5453 Comment #47092
:s i was expecting him to say something very extrodinary for his age
Commented 15 years ago2008-11-07 14:15:05 UTC in vault item: Striker's Compo Comment #17132
This was quite fun. tho it was missing stuff like autosaves. 4.5 stars
Commented 15 years ago2008-11-06 05:11:20 UTC in news: Compo is DONE Comment #98802
i stated that because the message said "* "Soon" meaning until 2010 or the release of DNF. " ... admin abuse :(
Commented 15 years ago2008-11-05 12:38:57 UTC in news: Compo is DONE Comment #98799
i was hoping grimreafer would be a better admin by not slacking like the others...
Commented 15 years ago2008-11-04 14:41:03 UTC in vault item: de_splinter2 Comment #17129
hunter : no. they both look the same
Commented 15 years ago2008-11-04 12:34:18 UTC in vault item: compo26_darktree Comment #17128
oh right didnt rate it
Commented 15 years ago2008-11-03 17:23:07 UTC in vault item: compo26_darktree Comment #17120
:s that was hard.
did it in 5 mins tho with sv_gravity :>
Commented 15 years ago2008-11-03 04:39:05 UTC in vault item: hlife_hotdog_compo26 Comment #17117
0.O when i did your huge map i didnt see this part of it :s
it was fun tho. very well done
Commented 15 years ago2008-11-03 04:37:13 UTC in journal: #5447 Comment #40123
"One of the first things I noted about the trailer was that it featured four survivors. Of these, only one of them was female, meaning that the male survivors outnumber the female survivors three to one."

and cs1.6 has females in it? luls
Commented 15 years ago2008-11-02 18:06:51 UTC in vault item: Space Tempest M35 Comment #17116
i had fun in this map, and i havent changed my mind. still 4 stars
also i agree with daubster, lighting is dull and its hard to see other people in some areas without flashlight on :s
Commented 15 years ago2008-11-02 16:58:08 UTC in vault item: Intake Comment #17113
just played it right now. win
Commented 15 years ago2008-11-02 13:23:04 UTC in journal: #5445 Comment #39475
"SpaG: the Combine snipers seem to be 100% accurate, so yeah. :P"

if they were 100% accurate we would never get past them :s
Commented 15 years ago2008-11-02 06:25:12 UTC in journal: #5445 Comment #39474
cool. an attached sniper rifle :o
Commented 15 years ago2008-11-01 11:12:30 UTC in vault item: Space Tempest M35 Comment #17110
instead of being telleported into a black box, rather give us a nice effect. lets say an env_fade, that fades the screen right before you get gibbed so it looks much better and more realistic :P
Commented 15 years ago2008-11-01 10:59:50 UTC in vault item: Space Tempest M35 Comment #17108
:o yeah i got gibbed when i touched a trigger_hurt wich was unrealistically placed on the bottom of the space skybox.

Well i supose your right, but it didnt have that extra thing that makes us go "wow" unlike your xen mod :P
Commented 15 years ago2008-11-01 10:13:26 UTC in vault item: Space Tempest M35 Comment #17106
nice map, it doesnt look like a space ship tho. and how come some parts of the "space tempest" are atcually open and we dont die when we go out in the space? :P
Commented 15 years ago2008-11-01 10:04:19 UTC in journal: #5441 Comment #50600
lol in my country 10 year old children drink booze
Commented 15 years ago2008-11-01 07:04:45 UTC in vault item: kznl_mountainpass Comment #17103
lol another map. :o
and for a very first kz map it looks quite good
Commented 15 years ago2008-11-01 05:12:24 UTC in vault item: hns_bronx Comment #6064
LOL WEED MACHINE! and raver machine :D
edit: all i can say is win. good job