Comments

Commented 11 years ago2013-01-07 11:02:48 UTC in journal: #8078 Comment #50881
Good luck!
Commented 11 years ago2013-01-07 11:01:51 UTC in vault item: 2Partment Comment #20217
oh shi... downloading! =)
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 11 years ago2013-01-01 07:19:25 UTC in vault item: de_forever Comment #16905
Tried to tell ya Blitz! ;)
This comment was made on an article that has been deleted.
Commented 11 years ago2012-12-31 04:49:03 UTC in vault item: de_forever Comment #17324
Blitzkrieg is responsible for the beautiful 3dskybox ;) thanks for the review and the beta testing!
This comment was made on an article that has been deleted.
Commented 11 years ago2012-12-31 02:22:46 UTC in vault item: W0A0A-W0A0B func_trackautochange Issues Comment #17321
I never used these entities before, but i bet they are buggy as hell. I wish you good luck fixing it, and please let us know your solution when you get it sorted!
Commented 11 years ago2012-12-31 01:32:54 UTC in vault item: Compo 33 Cloud Factory Comment #20097
holy crap already! =)
Commented 11 years ago2012-12-31 01:31:02 UTC in vault item: Dewdle's Prison Map Comment #17320
2 in one day! downloading =)
Commented 11 years ago2012-12-31 01:30:04 UTC in vault item: de_centre Comment #17319
dewdle is posting maps shit just got real! =)
Commented 11 years ago2012-12-26 22:29:36 UTC in vault item: de_monastery Comment #17309
i think he may meant if you based it from the csgo map?
Commented 11 years ago2012-12-26 21:43:20 UTC in journal: #8069 Comment #44887
Stojken's christmas saves a great many pocketbooks and bank accounts' lives =)
Commented 11 years ago2012-12-26 21:41:43 UTC in journal: #8071 Comment #67071
nice can't wait to see the demo!
Commented 11 years ago2012-12-26 21:40:00 UTC in journal: #8070 Comment #48310
Scott's pose is priceless! needs orange jumpsuit pajamas and leg thingies to complete it, and you can build him some puzzles in the backyard =)
Commented 11 years ago2012-12-25 08:34:19 UTC in journal: #8065 Comment #61040
Back on topic,
this is about being merry,
jo' mamma-jo' mamma-jo' mamma,
dimbark's skills are scary.

madcow comes on strong,
but it's just a disguise;
he'll put the smack down,
if the needs arise!

wait no one's using commas,
at the end of their lines,
i guess i fucked up,
SHOCKAZULU mothertrucker!
Commented 11 years ago2012-12-25 06:29:14 UTC in journal: #8066 Comment #50878
drunk at midnight mass, classic! =P
Commented 11 years ago2012-12-24 13:38:48 UTC in journal: #8065 Comment #61039
Holy toledo, what a nice thread!
In the year 3000 we'll all be dead ='(

Wait this is a journal not a thread,
but "journal" doesn't rhyme,
skynet is coming to tear the human race a new one,
so get ready to go back in time!

John connor will lead the resistance,
against the rise of the machines,
With the help of his sister Cameron,
they will tear skynet a new one... Merry Christmas!
Commented 11 years ago2012-12-23 01:31:38 UTC in journal: #8062 Comment #50874
b'awww i want to live in scotland... ='(
Commented 11 years ago2012-12-16 12:12:31 UTC in vault item: de_dystopia_revisited Comment #20211
Wonderful changes and additons, especially the show/concert posters, they fit well.

Height scale is still i little big in places(curbs, stairs, top-stairs railing, but other than that i love it.

A note on the sound as well, it drops off very sharply from one place to another.. but i don't know how to fix that in gs.

anyhoo i really, really love this theme, well done!
Commented 11 years ago2012-12-16 10:09:10 UTC in journal: #8058 Comment #61026
This movie has a chance of being good since it'sby directed by Guillermo del Toro... =)
Commented 11 years ago2012-12-16 10:07:07 UTC in journal: #8057 Comment #58203
i'm looking for an new headset too so i can game at the wee hours of the night without disturbing funny people that are asleep at 3am =)
Commented 11 years ago2012-12-15 14:33:42 UTC in journal: #8056 Comment #62478
ya mang glad to see you back =)
Commented 11 years ago2012-12-15 14:33:05 UTC in journal: #8055 Comment #62474
Aw she looks like a sweetheart, condolences sir ='(
Commented 11 years ago2012-12-14 18:49:41 UTC in journal: #8053 Comment #49426
fuck me not again.. kiss goodbye your gun rights US citizens..
Commented 11 years ago2012-12-13 04:13:20 UTC in vault item: DM_Cybrain & TDM_Cybrain Comment #20253
Congrats on winning MOTM! =P
Commented 11 years ago2012-12-12 18:30:40 UTC in journal: #8050 Comment #50869
Good luck! =)
Commented 11 years ago2012-12-11 06:47:02 UTC in vault item: de_industrial_base Comment #20204
Really cool map!

First Impressions(after a really quick playthrough)
+varied, interesting layout!
+Nice use of fresh textures
+sexy lighting
+good fps performance(i'm guessing)
+/- architecture is good, but a little thick in places like the light posts and some of the roof and door trims are too fat
+/- didn't really notice ambience

Really, really nice work man!
Commented 11 years ago2012-12-10 09:20:35 UTC in journal: #8049 Comment #54489
god that sounds insidious and frankly horrifying, that some guy is suffering in his death throes and it being interpreted in a very differnet way, the result of which he is totally not going to receive lifesaving aid =)
Commented 11 years ago2012-12-10 04:15:18 UTC in vault item: de_nightshift Comment #20203
The more i play this the more i like it. Immersion is never broken and it always feels like a real place, except for a few small things:

-ladders you can't climb?
-doors that are locked you should make them actual doors with a locked sound, -or- block them with someting
-The one stairway is just blocks with no structure underneath to hold it; take it all the way to the floor, -or- make the bottom edge a nice diagonal shape with perhaps a few support beams

Other than that i love the map. again, great work! =)
Commented 11 years ago2012-12-10 04:10:47 UTC in news: Competition 33 Comment #100160
What is this? news news? is this real-life or is it dreaming?!

While i'm not particularly fond of the theme, i'm sure i'll become inspired eventually and make something ;)
Commented 11 years ago2012-12-09 04:20:17 UTC in vault item: de_nightshift Comment #20200
Wow!

First impressions
+impressive amount of detail
+very cleanly mapped
+nice small size(you don't see this too often)
+beautiful/varied design

I'll try to give you some more comments after i have had a chance to play it more. Great work sir!

Notes
overview is not hard, it's just a little bit of work preparing your map for the overview picture, and entering the coordinates correctly(css tutorials should apply for csgo though i have never made one for csgo yet!)

include the .nav file, or everybody that plays it will have to wait as it builds. All your content can be included in the map using pakrat too i think, though i've never used it yet with csgo.
Commented 11 years ago2012-12-07 21:58:17 UTC in journal: #8047 Comment #58195
^^ what rimrooke said. anyone know of a third-party scalable tube viewer?
Commented 11 years ago2012-12-06 02:56:23 UTC in vault item: Door Example #2 Comment #20197
OH NO YOU DIDN'T!

Nice work mate! =P Also btw, do you have a list of all the destructable doors from csgo? (i think 2 different doors from nuke do it too)

also a random csgo question: are there more models/materials/etc salted away that you have to unpack somehow to use in the sdk, or is everything there? it seems like there is not enough materials and junk...
Commented 11 years ago2012-12-02 17:17:11 UTC in vault item: Door Example #1 Comment #20196
yup, i set them to 70 degrees for the screenshot, but you can change the rotation to whatever you like =)
Commented 11 years ago2012-12-01 20:31:21 UTC in vault item: Door Example #1 Comment #20194
Have you read the disclamer?(y/n)

And you are welcome, it's my pleasure to do little maps like this ;)
Commented 11 years ago2012-12-01 19:35:09 UTC in vault item: CS: GO House cooperative entry Comment #20192
downloading the update, will play and give you comments soon as i can! =)

edit
cool stuff! i totally feel a batcave type vibe with displacement caves down below, but the coffee table is my favourite ;)
Commented 11 years ago2012-11-27 00:55:01 UTC in journal: #8039 Comment #49416
THE BEAST =)

And yeah no, cyber monday is pretty shitty i couldn't find dick for deals on gaming laptops.
Commented 11 years ago2012-11-26 22:38:02 UTC in journal: #8039 Comment #49415
yes yes so then u will have 2 beasts after the upgrayedd =)
Commented 11 years ago2012-11-26 19:06:49 UTC in journal: #8039 Comment #49414
ya actaully your laptop is quite diesel you don't need an upgrayedd right now playa =)
Commented 11 years ago2012-11-26 17:08:59 UTC in journal: #8039 Comment #49413
ya tetsu0 idk, you found any good deals yet? i'm not really finding crap for laptop deals...

my 4-year old laptop(core 2 duo 2.26 ghz, geforce 9800 gts) is also a champ, that still plays the latest games fine, just not on the highest settings. i'm guessing a modern gaming laptop would play anything on high settings no problem.

tjb: i've always wanted to do that too, use one of those cool stainless steel survivor briefcases =)
Commented 11 years ago2012-11-26 15:11:35 UTC in journal: #8039 Comment #49412
how old is your rig? with all the deals you might just be better off buying a whole new system, and then you can be super cool running to computers at once =)

OR buy a diesel gaming laptop instead like i'm also planning to do today, because you deserve it =)
Commented 11 years ago2012-11-26 14:17:15 UTC in journal: #8038 Comment #48302
yeah you are so lucky! muzz would be creaming all over the place if the shuttle was parked so close to him =)

more pics!
Commented 11 years ago2012-11-26 00:32:39 UTC in vault item: CS: GO House cooperative entry Comment #20182
Nice, i like the task completion percentages =)
Commented 11 years ago2012-11-24 17:48:47 UTC in vault item: 35hp_ska_dojo Comment #20180
kk finally played this!

Excellent work pulling off the dojo theme! a couple ideas for improvement:

-reduce the scale of the main fountain, and give the bottom of it a more cylindrical shape, or add some more trims to it to make it a little fancier, considering it's the centerpiece of the map.

-fix the wood textures grain, so it faces the right direction on your planks(simply click on the edge of the board and then alt+apply the texture and it should line up perfectly every time)

-lighting is fine, but it would be nice to see more contrast in the map by having some of the darker areas a bit darker, and maybe add some variation in the color on the interiors or something(i know it's a small map)

anyhoo really nice map, 4 stars.
Commented 11 years ago2012-11-24 17:21:45 UTC in vault item: CS: GO House cooperative entry Comment #20179
downloading now!

alright, this is pretty damn raw/unfinished, but you have a nice start there!

Likes
-behaviour/sound of the front doors
-some nice brushwork props inside
-working security pad and security system!(what is the dam code btw?!)

dislikes
-very unfinshed, especially the outside facade and lower level
-lighting is very sparse and dark

Also btw, i'm not quite clear on your theme, because the outside looks like a city building/business, and the inside is a normal residence, and the downstairs are a giant wharehouse! (none of these things are bad things, it just needs a little more development/refinement imo!)

pm me if you interested in ideas to finish it up, or i can fill in the gaps if necessary when it's combined with the other houses =)
Commented 11 years ago2012-11-23 18:43:17 UTC in journal: #8034 Comment #42135
Happy Thanksgivng li'l key key!
Commented 11 years ago2012-11-21 15:03:22 UTC in journal: #8033 Comment #67098
prove it
Commented 11 years ago2012-11-15 00:10:47 UTC in journal: #8028 Comment #67066
I like the 8-bit looking, retro-ish design i guess =)