Comments

Commented 2 months ago2024-09-25 21:59:59 UTC in vault item: Kyle's Item Pack [Inspired by items from HL2] Comment #106418
I know these are inspired by HL2, but they actually make me think of Science & Industry more.
Commented 1 year ago2023-10-08 17:01:52 UTC in journal: Zombies Comment #105582
So I didn't turn into a zombie... I'm pissed. I was looking forward to finding out what kind of zombie I'd be.
Commented 1 year ago2023-04-26 01:17:23 UTC in journal: Zinc Comment #105225
Happy birthday!
Commented 2 years ago2022-05-31 05:57:09 UTC in vault item: Floating City Comment #104484
Nevermind, it's the best map ever made.
Commented 2 years ago2022-05-29 01:19:50 UTC in wiki page: category:Entity Guides Comment #104470
The entities aren't documented here, but the specific Opposing Force CTF Power Up entities are:
item_ctfportablehev
item_ctfregeneration
item_ctfaccelerator
item_ctfbackpack

...and there's this really strange one I don't quite understand:
info_ctfspawn_powerup
It seems to support the "team_no" keyvalue, but I'm not sure why. I guess it just spawns a random CTF powerup in the map.
Commented 2 years ago2022-04-25 17:38:58 UTC in wiki page: trigger_gravity Comment #104350
Apparently, 0.6 is the gravity setting for the Xen levels in Half-Life.
This comment was made on an article that has been deleted.
Commented 2 years ago2022-03-28 16:59:04 UTC in vault item: bounfire Comment #104279
Damn, I had an idea like this years ago too... :(
Commented 2 years ago2022-03-18 00:46:26 UTC in vault item: TWHL Cubicles: TWHL Office (2022) Comment #104227
Yep! I wanted to keep the lineup period accurate, as everyone pictured here had some kind of relevance to me in the era. Some obviously stuck around, some didn't! Thanks for all the comments so far everyone!
This comment was made on an article that has been deleted.
Commented 2 years ago2022-01-09 01:12:36 UTC in journal: My decision Comment #103994
Take care.
Commented 2 years ago2021-12-23 17:56:31 UTC in journal: HL1 Alpha comic? Comment #103897
With a different colour scheme, she could almost pass as one of the early German(?) models.
This comment was made on an article that has been deleted.
Commented 3 years ago2021-10-19 05:04:43 UTC in journal: Cryptic Journal Comment #103772
Happy birthday.
Commented 3 years ago2021-10-04 18:58:39 UTC in journal: Gubba nub nub doo rah kah Comment #103736
Happy birthday?
Commented 3 years ago2021-10-04 16:36:21 UTC in journal: One Comment #103734
Oh, you.
Commented 3 years ago2021-08-09 02:13:34 UTC in vault item: de_dust2_thera_b5 Comment #103657
Not sure why this is in the unfinished section either.
Commented 3 years ago2021-08-09 02:12:06 UTC in vault item: de_spqr_b2 Comment #103656
Wait, this looks finished. Why is this in the unfinished section?
Commented 3 years ago2021-08-02 19:41:40 UTC in journal: #4 Comment #103646
facemask
Commented 3 years ago2021-07-30 19:20:27 UTC in vault item: dm_leveldirector Comment #103635
The latter one. Seems like a lot of fancy footwork is required to get anywhere high in this map.
Commented 3 years ago2021-07-30 17:48:50 UTC in vault item: dm_leveldirector Comment #103633
Maybe I'm just a bit rusty, but I found this to be a little hard to navigate and I can't say I'm a fan of the jump pads unfortunately.
Commented 3 years ago2021-07-27 20:53:57 UTC in journal: #1 Comment #103625
I'm glad that Huseyn26 graced us with his presence one last time in 2015 with an English sentence that was properly written. God bless him.
Commented 3 years ago2021-03-24 05:43:13 UTC in vault item: Gordon Freeman Slav Holiday Comment #103460
i feel hapoyb with this pisting
This comment was made on an article that has been deleted.
Commented 3 years ago2021-03-17 03:05:31 UTC in journal: #8177 Comment #103426
I have been notified.
Commented 3 years ago2021-03-01 07:07:05 UTC in wiki page: Goldsource Error: "Line ... is incomplete (did you place a " inside an entity string?)" Comment #103365
Minor nitpick but ""Check for problems" app." should be ""Check for Problems" window under the Map tab."
Commented 3 years ago2021-02-01 22:34:15 UTC in vault item: Floating Island Comment #103242
ah yes the sequel to plasterboard in space
Commented 3 years ago2021-02-01 07:27:50 UTC in vault item: Evil Bathroom Carpeting Monster Comment #103238
I'll agree that a carpet doesn't belong in the bathroom, at least.
Commented 3 years ago2021-01-27 18:42:46 UTC in vault item: Capital Comment #103211
I don't think texturing the map using existing TFC textures would really hinder the map at all. Hell, it might even help it.
Commented 3 years ago2021-01-19 19:18:41 UTC in vault item: Capital Comment #103197
This looks awesome but are these the intended final textures?
Commented 3 years ago2020-12-30 16:44:59 UTC in journal: Ehch Arr Tee Comment #103165
@Striker, you could almost argue both ;)
Commented 3 years ago2020-12-27 23:57:39 UTC in vault item: TWHL Cubicles: Asylum Operation Room Comment #103154
I should actually revisit this and make it good.
Commented 3 years ago2020-12-22 17:10:13 UTC in vault item: Hades Apparatus Comment #103146
I was actually going to ask if you possibly had more custom maps for the Wastes, not even necessarily made just by you either, but I see someone else was already ahead of me on that request. Hopefully you're able to unearth more stuff.
Commented 3 years ago2020-12-21 05:23:34 UTC in vault item: Hades Apparatus Comment #103144
Very interesting. That explains why KruddMan made those flag models. Anyway this map looks absolutely sick, I'll check it out later.
Commented 3 years ago2020-12-21 04:10:54 UTC in vault item: Hades Apparatus Comment #103142
What was The Wastes 2.0?
Commented 3 years ago2020-12-07 05:16:54 UTC in vault item: Car Assault v1 Comment #103122
Axel is great.
Commented 4 years ago2020-11-19 18:52:35 UTC in journal: #2436 Comment #103069
Me too!
Commented 4 years ago2020-11-14 08:48:50 UTC in vault item: TWHL Tower 2 Comment #103037
9.0/10
Architecture — 9
Texturing — 9
Ambience — 9
Lighting — 9
Gameplay — 9

Just finished this earlier tonight and I loved (almost) every minute of it. I suppose I can list out my individual ratings per floor to explain my rating more.

(25) Roof - Strider - Warm Welcome: 10, 10, 10, 10, and 10. I loved everything about this opening level and it set the stage super well for the rest of the mod.
24 - JamaicanDave - Pest Control: 10, 10, 9, 9, 10. I loved just about everything about this level but the lighting was a little boring I suppose, but it's just an office setting anyway. The ambience was a little too quiet as well. One of my personal favourites for the architecture.
23 - Dolmo - Phantom Lab: 9, 9, 9, 9, 8. Pretty good as well, but I have to say that waiting around for the bad G-Man impression to finish was a little bit irritating.
22 - Ogdred & Windawz - The Tomb: 10, 10, 10, 8, 7. Visually, this floor is excellent. But the gameplay and lighting suffer a bit. Jumping onto small platforms ain't that fun as well as the cheap deaths the first time around with the floors that break. It's also pretty dark in most areas.
21 - PsyWarVeteran - Cargo Specimen: 8, 9, 9, 8, 6. I'll be honest, I really didn't find this level that much fun to play. It's kindof irritating and I guess not really my thing. Texturing is pretty good other than some texture choices I personally found a little questionable, architecture is pretty decent I guess. Ambience gets the job done as well as the lighting, even if it's a tad plain.
20 - TruckStopSantaClaus - Food Court: 6, 6, 7, 7, N/A. It's a decent relax map made by someone who (I think?) is relatively new to HL mapping. Pretty much no gameplay aside from eating a brush pizza then hunting for the CD.
19 - MrFloyd - Half-Pint: 10, 10, 10, 10, and 10. Just like Warm Welcome, there's not a single thing I would change about this floor. Even the way the level ends is comedy gold.
18 - ZikShadow - Memories: 9, 9, 10, 8, 10. This map really shines with the ambience. It's kinda basic for the most part with the architecture and texturing but more than makes up for it with the atmosphere.
17 - Dr. Orange - Orange Corp.: 10, 10, 9, 10, 10. Nearly perfect, just a little lacking in ambience, I felt. Very humorous and one of my favourite floors.
16 - RollBarrel - Tele Office: 7, 7, 7, 7, 9. Level's pretty good for what I assume is also a novice mapper for HL. I found breaking the individual glass things for the teleporter generators incredibly satisfying to do, so that's major points for that. I might rob that gimmick for something sometime in the future. ;)
15 - Spikehunter - Training Course: 10, 10, 6, 7, 8. Well if you wanted to make a training course map, I'd say you nailed it, but at the cost of having some plain lighting. There's also no or very little ambience at all? This level is also pretty hard.
14 - Strider - Smash & Grab: 10, 10, 10, 10, and 10. Loved absolutely everything about this floor. The entity work must've been insane. Also, what's that song on the radio?
13 - JamaicanDave - Saviour?: 10, 10, 9, 10, 10. Really fun level, but I don't think I've been able to save the scientist ever. Is it even possible? Lighting is more interesting this time around since it's a lab setting. Another one of my personal favourites. I love both of JamaicanDave's floors, okay.
12 - Strider? Unq? - Xen Garden: 10, 10, 10, 10, and N/A. Another chillout floor with no gameplay, but the visuals and ambience more than makes up for it.
11 - Dr. Orange - Apartments: 9, 9, 9, 9, and 10. A cool map to follow the chillout floor, though I don't find it to look and feel quite as nice as his previous floor. Weird and awkward transition after going to bed, not sure if that was entirely intentional.
10 - Penguinboy - Not Much Of A Turnabout: 9, 10, 6, 8, 10. I loved this floor. The murder mystery gimmick was awesome and brought me back to one of my fave custom scenarios for SimCity 3000 (Who Murdered Mayor Stunkalot). The level itself is pretty plain but it gets the job done. I don't think it has any ambience though.
09 - Urby - Headley and Crabb Solicitors: 10, 10, 10, 10, and 9. Killing headcrabs and zombies is kinda boring and slow, so it lost a point for that for me. It was pretty good otherwise.
08 - PsyWarVeteran - Darkwoods Penitentiary: 8, 7, 10, 8, 10. I enjoyed this floor much more, even though it really is just Orange's Apartments but spookier. The texturing this time around was a little weirder, and some low quality textures were used. Lighting is used pretty well for the most part.
07 - 2muchvideogames - Flippant: 8, 9, 7, 8, 6. I played this in beta testing and it was absolute hell. You know the section if you've played it. If not, consider yourself lucky. It's a lot easier this time around. The level gimmick is cool even if the gameplay suffers because of it. Level gets the job done.
06 - Ogdred - Von Braun: 10, 10, 10, 10, 10. I don't even LIKE System Shock 2, but this floor is incredible. Everything about it is nailed. I love it. It's also especially better now that the one issue it had in beta has now been fixed (the crate).
05 - Lukkasz323 - Cupid's Queue: 9, 9, 9, 9, 9. Fun floor. Don't really have much to say about it otherwise.
04 - PsyWarVeteran - Trial By Fire: 10, 10, 10, 10, 10. One of my absolutely favourite floors. I loved it. Absolutely nothing I would change about it other than maybe rewriting the code for the text on the notes that appears on your screen so you don't accidentally miss a note's text. That's no fault of this floor though. It's similar to ZikShadow's floor.
03 - Zoonyarts - Hard Inferno: 10, 9, 8, 8, 8: Some really impressive destruction at play in this map, but a couple questionable texture choices. Ambience is a little lacking but it doesn't last very long before it doesn't matter anymore. Lighting also suffers a bit but it quickly becomes obvious why. Maybe I'm getting biased at this point, but fighting hgrunt fatigue is setting in.
02 - Unq - Repechage: 10, 10, 10, 10, and a goddamn 10. The entity work for this map I'm sure was an absolute nightmare but it absolutely paid off. This is probably hands down my absolute favourite floor of the entire mod. It's Strider's Smash and Grab but on steroids.
01 - Strider - All Foyered Up: 10, 10, 10, 10, 9. Grunt fatigue is in full swing, so I guess it loses one point for that, but the APC is fun. Not much else to say otherwise, Strider's floors are pretty consistent quality.
00 - Unq - Cenodrome XL: 10, 10, 10, 10, and another damn 10. Same thing as Repechage. This floor is awesome. Vox is hilarious and the final boss is as well. I loved it.

So if I were to average out all of my scores, we get an overall score of: 8.5 (rounded up to 9), 9.3 (rounded down to 9), 9, 8.9 (rounded up to 9), and 9.125 (rounded down to 9). All in all, a great success! I was most impressed with the floors that tried to achieve a realistic setting or do something different and new with the game. Most of the puzzle or "walking simulator" floors were my absolute favourites. Looking forward to TWHL Tower 3!

Edit: I wrote this late at night/early in the morning so I might've been too harsh or too generous to some. Don't really take it too personally.
Commented 4 years ago2020-11-11 01:47:46 UTC in poll: Tis the Season Comment #103028
Summer sucks!

Sincerely,
Winter Gang
Commented 4 years ago2020-10-06 16:41:06 UTC in journal: Quarter Comment #102943
So I'm either relatively young or very very old.
Commented 4 years ago2020-10-06 07:00:38 UTC in journal: Quarter Comment #102939
Y'all are thinking too hard.
Commented 4 years ago2020-10-05 18:10:06 UTC in journal: Quarter Comment #102931
Cap thought about it a bit too hard
Commented 4 years ago2020-10-05 03:22:04 UTC in journal: I put Ovaltine in my Eggnog Comment #102928
We share a birthday! And somehow on every birthday journal of yours I've commented on I keep forgetting this is the case! Awesome!
Commented 4 years ago2020-09-30 01:23:59 UTC in vault item: Bridge The Gap Comment #102920
Why me?
Commented 4 years ago2020-09-19 16:57:02 UTC in journal: Is it a bird? Is it a plane? Comment #102915
Now you all can wish him a happy birthday. Happy birthday!
Commented 4 years ago2020-09-04 05:54:46 UTC in journal: Is it a bird? Is it a plane? Comment #102901
yall have 17 days until Archie's burtdei
Commented 4 years ago2020-09-04 02:43:19 UTC in vault item: Black Mesa Museum Version 1.1 Comment #102900
this is actually pretty neat
Commented 4 years ago2020-07-29 21:18:11 UTC in journal: More of this... Comment #102817
Happy birthday!
Commented 4 years ago2020-07-06 18:16:13 UTC in vault item: dm_sahara Comment #102786
the walls look a little flat, but the texture choices were nice
This comment was made on an article that has been deleted.