Comments

Commented 18 years ago2006-07-01 08:44:35 UTC in vault item: 180-degree spiral pillar Comment #12420
It took me many many takes, with different settings, like full frames uncompressed avi, indeo video codec, WMP codec and all that stuff. And everytime the file size was over 4 gigs for just 2.30 minutes of recording! Its a pain in the butt to compress a file that big! So it took me many takes to get an acceptable filesize.

I used Camtasia Studio 3 for recording, and XVid for compression, id rather choose Divx, but that didn't work.
This comment was made on an article that has been deleted.
Commented 18 years ago2006-06-13 04:01:29 UTC in vault item: Air fire Comment #12207
Hmmm, true.

I was overreacting a bit i geuss. Sorry. But a decent map discription for the completed maps is a must have.
Commented 18 years ago2006-06-09 06:33:00 UTC in vault item: Air fire Comment #12170
S3rius, a decent discription is always required for the Completed Maps Vault. In fact, its required for the other Vault as well.

Not providing a decent discription leads to a warning, and eventually lead to deletion of the map when it happend again.
Commented 18 years ago2006-06-08 05:42:19 UTC in vault item: Air fire Comment #12146
And please, keep it English.

(Removed non-English replies)
This comment was made on an article that has been deleted.
Commented 18 years ago2006-05-30 04:28:04 UTC in vault item: Robot Comment #12071
HAWT!

You better finish this. :)
Commented 18 years ago2006-05-28 14:44:36 UTC in vault item: CCTV For Half-Life Comment #12034
Did you made a mod folder just becuase you used a custom wad file? Never heard of wadinclude before?

Otherwise, nice!
Commented 18 years ago2006-05-20 15:26:00 UTC in vault item: Losspower Comment #11956
Dude, you post two maps in a row with different titles, but the discription on both is pretty much identical. Whats going on?

Also, add a screenshot for your other map.
Commented 18 years ago2006-05-16 09:00:59 UTC in vault item: Orb (Compo 20) Comment #11897
Its a good thing you find my alien teleportation prefab usefull. :)
Commented 18 years ago2006-05-15 05:01:05 UTC in vault item: Tesla Coil Comment #11858
Neat!

Next: A Prism Tower. :D
Commented 18 years ago2006-05-14 06:47:38 UTC in vault item: Compo 20 - Penguinboy Comment #11832
Your're not the only one... :/
Commented 18 years ago2006-05-13 10:14:17 UTC in vault item: Earthquake [compo 20] Comment #11823
Hmm. Now i think of it, zeditor.wad usualy came with an older version of ZHLT. This wad only contains some texture like NULL, CLIP, SKIP, HINT and such. It does not contain any real texture. If you have zhlt.wad, and rename it to zeditor.wad you probably can run the map.
Commented 18 years ago2006-05-13 07:15:33 UTC in vault item: Earthquake [compo 20] Comment #11821
Indeed. Or wadinclude it.
Commented 18 years ago2006-05-12 17:23:12 UTC in vault item: Test of Destruction Comment #11816
++Minimod format!!(no config.cfg file FTW, +1000 points)
Thanks to me. :)
Commented 18 years ago2006-05-06 14:07:42 UTC in vault item: Bean With Bacon Mega Rocket Comment #11689
No. Thats the only CK episode i don't like. :)
Commented 18 years ago2006-05-04 13:12:58 UTC in vault item: fun_pitch-black Comment #11651
What do you YOU think? ;)
Commented 18 years ago2006-05-03 08:51:52 UTC in vault item: fun_pitch-black Comment #11632
What kind of fun is this?

51 views, and 0 downloads, doesn't surprise me...
Commented 18 years ago2006-05-01 07:04:59 UTC in vault item: Bean With Bacon Mega Rocket Comment #11619
Good idea, rowley. :)

Hmmm, no its not like Monkey Island or Roger Wilco. Its just a plain 2D run, jump and shoot game. Very freakin addictive. :)
Commented 18 years ago2006-04-30 15:48:12 UTC in vault item: Bean With Bacon Mega Rocket Comment #11613
Haha!

Argh! DOWNLOAD! :P
Commented 18 years ago2006-04-30 14:14:05 UTC in vault item: Bean With Bacon Mega Rocket Comment #11611
Yes, for HL. :) (I always check the appropriate image for the type of game)
Commented 18 years ago2006-03-26 10:53:32 UTC in vault item: More Tripmines Comment #11351
Are you asking us to help you or something? Cuz this is the unfiinshed vault, not the problems vault.
Commented 18 years ago2006-03-16 08:26:54 UTC in vault item: dm_breach Comment #11262
I was playing this map with Hunter yesterday, and we noticed a strange bugglitch in your map. At first i thought that was a result og fast vis compiling.

There are some spots in your map with somekind of strange invisible wall. Its not really a wall, but more like an invisible obstacle. You can still walk through it, but it feel like having somekind of lag. Can't really explain it.

Hunter?
Commented 18 years ago2006-03-16 06:34:18 UTC in vault item: Tau_Map Comment #11259
Ok, you got me convinced.

/me adds map to server.
Commented 18 years ago2006-03-15 08:51:31 UTC in vault item: dm_breach Comment #11229
Jax, i've uploaded your map to my HLDM server. Join in so we can have a run on it. :)
Commented 18 years ago2006-03-13 19:05:37 UTC in vault item: sk_bombplanting Comment #11204
Sarwan, write a decent discription next time.
Commented 18 years ago2006-03-10 14:04:17 UTC in vault item: candybox Comment #11158
This is a map I made several months ago and decided to enter into the competition
Really? I hope you noticed that the compo is over and you are too late?
Commented 18 years ago2006-03-08 14:58:19 UTC in vault item: My Room Comment #11144
Thanks. :)

And yes, thats a sink. Pretty badly made, cuz its too curvy. Lol. :)
Commented 18 years ago2006-03-04 18:29:00 UTC in vault item: dm_lars Comment #11102
Is that dome on the left made out of alien flesh?
Commented 18 years ago2006-02-24 18:28:03 UTC in vault item: de_complex Comment #10985
PM send.
Commented 18 years ago2006-02-10 10:52:03 UTC in vault item: cs_zerg2 Comment #10841
In that case, moved to Unfinished.
Commented 18 years ago2006-02-03 15:24:53 UTC in vault item: dm_poisongarden Comment #10792
I agree with FresheD. The poison is actually a pain in the butt during gameplay, the damage that it causes is just way too high. And even if you can escape from a poison cloud, you'll die, because it "keeps on burning" after you've touched it.

Don't get me wrong, the map itself HAWT! :)
Commented 18 years ago2006-01-23 08:29:01 UTC in vault item: de_simc Comment #10640
Wewt!

I see some serious improvement there, compared to those those screens you send me through msn.

Now, make an HLDM version of this map, and ill upload it to my server.
Whan are you getting HL?
Commented 18 years ago2006-01-21 13:07:33 UTC in vault item: fy_DONT_look_down! Comment #10594
Add a screenshot.
Commented 18 years ago2006-01-21 10:54:37 UTC in vault item: DM_Stranded V2 Comment #10588
Wtf!

^___________________^

This needs a serious playtest on my server!
Commented 18 years ago2006-01-20 20:26:31 UTC in vault item: The big shit Comment #10574
I would'nt call this finished.

- Moved to unfinished.
Commented 18 years ago2006-01-17 06:01:33 UTC in vault item: VertManipProb Comment #10507
You probably have off grid vertices, caused by scaling (Ctrl+M). Rotating objects like this also causes this.
Commented 18 years ago2006-01-16 06:04:51 UTC in vault item: Lab17: Quake Comment #10484
I'll add this map to my HLDM server. :)
Commented 18 years ago2006-01-09 07:13:41 UTC in vault item: bl_twhl Comment #10416
We'll test this a.s.a.p. Im currently at work. I hope you got rid of those shadows? :P
Commented 18 years ago2005-12-19 17:35:29 UTC in vault item: Five Ways to Die Comment #10147
This map doesn't show up in the vault...?
Commented 18 years ago2005-12-19 11:49:19 UTC in vault item: Five Ways to Die Comment #10131
Texture Lock, Hunter! Texture Lock!
Commented 18 years ago2005-12-11 18:24:06 UTC in vault item: Env_beam - Ring Comment #10054
Yup. And?
This comment was made on an article that has been deleted.
Commented 19 years ago2005-11-23 06:28:38 UTC in vault item: surf_hawk_b08 Comment #9951
If this is a beta, and almost complete, then this map doesn't belong in the Completed Maps Vault.

Moved.

Just played it. Those trees are kinda... uhm, boring. But then again, trees are one of the hardest things to make in the HL engine. It also feels kinda flat. Try making some cliffs with the vertex manipulation tool. You need to master Vertex Manipulation to do it properly. Read the tutorials to get you started. :)
Commented 19 years ago2005-11-21 06:23:38 UTC in vault item: Apprehension Comment #9937
Who deleted my reply?

Anyway, I played it yesterday, and i enjoyed it. Those Robot Soldiers are kinda cool. But some area's feel somewhat crowded. Geuss what happend when 16 people are ingame! :P

Keep going! ;)
Commented 19 years ago2005-11-20 13:11:23 UTC in vault item: The Arena - Room 1 Comment #9932
Yay, i made it without using noclip! ^^
Commented 19 years ago2005-11-12 18:35:25 UTC in vault item: Realtime Clock - With Ticking Comment #9854
Omg...

Very neat! :D
Bet that took some time to fine tune. :)
Commented 19 years ago2005-11-10 18:04:58 UTC in vault item: Spellbinder - The Summoning Tower Comment #9818
Download link updated! (no really :P)
Commented 19 years ago2005-11-07 08:26:40 UTC in vault item: Spellbinder - The Summoning Tower Comment #9759
Damn my host. They removed my account!
I'll get a new host shortly.
Commented 19 years ago2005-11-02 07:02:02 UTC in vault item: Data (for Gunman Chronicles) Comment #9709
Dude, i think the fgd works fine with Hammer as well. If not, well... to bad. :)