Comments

Commented 18 years ago2006-03-16 10:17:14 UTC in vault item: Halo 2 Elongation Comment #11265
Should be an Instant Classic.

DL-ing!
Commented 18 years ago2006-03-16 03:48:20 UTC in vault item: dm_breach Comment #11256
+simple layout, kinda like it.
+texture usage.
+Well lit
+CS Cameo

=Size or scale of the map.

-doors, but there alright.

****'s
Commented 18 years ago2006-03-13 15:20:34 UTC in vault item: Necropolis: Mausoleum Comment #11200
Masterful.

+Archetecture. The use of ruined blocks and such is nice.

+Texturing was explicit. Is that MY brick texture? Looks familiar...

+ Lighting is sweet. I luff the glowy glyphs.

= Slow buttons, doors, and elevators. I think i would get raped everytime i go to use them.

- Underground part feel claustrophobic and is too small.

- I could get the RPG at the ruined section of the outer wall.

- I noticed some poorly textured parts on the center mosque structure amongst the stairs and banisters.

Wonderfully done though. I few tweaks and it's perfect. 5 Stars
Commented 18 years ago2006-03-13 15:15:38 UTC in vault item: aim_m3_unk Comment #11199
Awsome archetecture. I might have to move over :o

+I like how i could run any where i wanted to, like around the edge of the map by jumping from the top to the outer wall.

+Neat concept and the light in the center is a rather nice touch.

+Unique amongst the 'Castle Builders' here at TWHL. We're a dying breed.

-Texturing, blek. Too many stretched out textures. Select them and align them to 'world'

-Could Use a better variety of textures.

4.5 stars, but i'll have to leave it at 4. Very awsome.
Commented 18 years ago2006-03-13 15:03:53 UTC in vault item: sk_bombplanting Comment #11197
c'mon guys, he's learning.

Sarwan: Practice mapping some rooms and try some common objects.

Stairs, door frames, balconies, platforms, catwalks, Light fixtures, trims, arches, etc.

Also, try some of these great tutorials.

http://twhl.co.za/tutorialbrowse.php?tuttype=1
Commented 18 years ago2006-03-13 14:58:14 UTC in vault item: UrbanWaste Comment #11196
i don't think i got the final when i got this last night. Here's my review...

There were pictures here that were removed by their web host
Commented 18 years ago2006-03-06 14:48:52 UTC in vault item: Alternative Origin Comment #11125
i laughed.

**** for that.
Commented 18 years ago2006-03-06 14:47:34 UTC in vault item: dm_control Comment #11124
I thought this looked kinda familiar. However, if you want to remake a classic, do Temple. Everyone would know that one and it would become famous really fast. I liked some of the props, though some of it seems too scattery and ill-placed. Make make groups or stations or the like.

Nicely done, good use of glass as well.
Commented 18 years ago2006-02-14 11:23:03 UTC in vault item: Kaufmann House Comment #10852
very impressive. Though i ran it at less then 1 fps, it was still pretty. Kinda relieved to see another art map on here.

Marvelous!
Commented 18 years ago2006-02-10 16:41:07 UTC in vault item: Moving sign example Comment #10844
finally, i never could think about how this was done. I thought it was done with doors or something.

THANKS!
Commented 18 years ago2006-02-09 09:36:58 UTC in vault item: ctf_wizard (for HL2CTF) Comment #10838
oh score.

congrats, this is the first source map i'm DLing to view.
Rating will follow.
Commented 18 years ago2006-02-06 14:10:43 UTC in vault item: dm_poisongarden Comment #10817
Because I released a dozen screens in the forums. Follow this link and see for yourself. :D

http://twhl.co.za/forums.php?pgt=1&action=viewthread&id=10296&pg=2
Commented 18 years ago2006-02-03 19:31:15 UTC in vault item: dm_poisongarden Comment #10793
Linky fixxy
Commented 18 years ago2006-02-02 13:14:16 UTC in vault item: Escape Comment #10776
Very nice in nearly every aspect. It felt very original and true to the HL style. It wowed me in terms of overall design. lovely.
Commented 18 years ago2006-02-02 13:11:35 UTC in vault item: Facility Escape Comment #10775
I checked it out. I liked it! I loved the whole total carnage act at the end. It killed me twice. Good job.

Though the mapping isn't marvelous, the use of enemies and some of the triggers were well done. Good trigger work, in my opinion, can save a map from total disaster.

Creativity is a major part. Instead of placing enemies, try spawning them. Ambush the player and catch them off guard, it's a little more exciting. A good yet simple puzzle can add flare as well, like trying to reach a switch to open a security door inside a booth, but on the way back, enemies spawn then back you up into a corner. See the example?

you should be proud of your work here. :D
Commented 18 years ago2006-02-02 09:49:52 UTC in vault item: dm_poisongarden Comment #10773
Humiliating that one of my own maps killed me so many times during beta testing. It's perfect if you ask me.

I know i can't satisfy EVERYONE's taste in style and appearance. But dang, this IS my best map to my current standards. It performs awsomely AND it looks bitchin' sweet. two things that seem to conflict eachother all of the time for HL1. ciao
Commented 18 years ago2006-01-31 16:19:35 UTC in vault item: Facility Escape Comment #10761
loading down
Commented 18 years ago2006-01-31 13:53:42 UTC in vault item: dm_poisongarden Comment #10759
High r_speeds are bad. This map caps at 900 wpoly and can be run in software mode if you hate laggy hardware acceleration.

About weapons, I figured since a player drops their weapons when fragged, it's not bad to have less weapons. Also, ever think that 1 person will get the egon, then that will get passed on several times. I think it fits the map's hardships. People should be thinking. "This sucks, I love this map!" Since people are becoming bored with even more senseless running around and killboxes.
Commented 18 years ago2006-01-31 12:15:32 UTC in vault item: dm_poisongarden Comment #10754
the long tunnel which goes round the map doesn't provide any cover and you could get raped with shotgun from behind...
Oh yeah, let me mention that I got chased by snarks a full lap around the map through this tunnel during testing. :D
Commented 18 years ago2006-01-13 14:21:14 UTC in vault item: bl_twhl Comment #10457
uber.

+Layout
+Originality
+Archetecture
+variety of rooms
+Better than mine
+Textures

=Lights
=A few cheesy textures

-Spam

****'s for you.
Commented 18 years ago2005-12-08 14:05:07 UTC in vault item: cs_assault_christmas Comment #10034
put in some christmas lights ftw.

woot
Commented 18 years ago2005-12-06 14:39:06 UTC in vault item: aim_dust_night Comment #10025
FF adds so much to a game, especially if the players piss you off. Revenge is all to easy then. :)

+Lighting
+Ambience
+Idea

=Dust

-Remake
Commented 19 years ago2005-11-17 14:26:23 UTC in vault item: cs_box1337 Comment #9908
even i have made one of these kinds of maps. Never realeased it tho. I found out the it's best to place some high ground in the corners so people can shoot down at an angle at the guys in the boxes, or shoot up at them. And way, i like to play maps like this in CS, even tho there is a lack of them.

i.e. aim_deaglefactory

--
Isn't it spelled, "Labyrinth"
Commented 19 years ago2005-11-12 14:16:28 UTC in vault item: RimResortHLDMvDD Comment #9852
This is an old map redone by Dizzy, tell it to him, not me. :D
I never noticed the sprite thing, i wonder how that happened. <.<
Commented 19 years ago2005-11-10 15:53:59 UTC in vault item: RimResortHLDMvDD Comment #9817
I du.
Commented 19 years ago2005-11-08 13:42:15 UTC in vault item: as_lajosmizse_ultimate Comment #9800
Source on the Left
Non-Source on the right

:D
Commented 19 years ago2005-10-29 09:28:13 UTC in vault item: Sancefar Comment #9656
don't spaz out

I need a mod with "func_detail" property for HL1. That's all i need and i would be set for life. Is it possible to code that for HL1?
Commented 19 years ago2005-10-28 07:59:28 UTC in vault item: Sancefar Comment #9630
lol! triple post!

the name thing is well pardoned. Many, many people get it wrong. :D
Commented 19 years ago2005-10-27 17:33:28 UTC in vault item: Sancefar Comment #9626
you spelled my name wrong on the downloads page.

that's ok id people pronounce it wrong, but spelling it wrong is kinda different. especially if the correct spelling is right infront of you...

:(
Commented 19 years ago2005-10-27 12:45:27 UTC in vault item: Sancefar Comment #9617
oh yeah, get me links to HL2 resources like Hammer 4 i think, the tools required to make stuff for it, and a HL2 BSP viewer and I'm set!

will that work?
Commented 19 years ago2005-10-27 12:19:57 UTC in vault item: Sancefar Comment #9614
yeah, creative with stairs. :D

As for other things, i'll have everything tomorrow, 10/28/05 hopefully.
I'll make a HLDM map-pack. that includes them all.

It's also good that things runs nicely online. Though I should make less enging-straining maps...

if you need an awsome fy_map or killbox map, let me know!!!
Commented 19 years ago2005-10-25 17:03:32 UTC in vault item: Sancefar Comment #9589
@[DDHLP]copper
Ok, i'll HLDM-ize all of the maps that i have for your server. Please report back to me on how they perform online and if they need to be fixed.

@Elon Yariv
awww... don't cry, cheer up buddy. You'll find something to kill... Here, have a headcrab. :D
Commented 19 years ago2005-10-25 15:16:13 UTC in vault item: Sancefar Comment #9585
hm. i could make a CS version. I dunno if it'd be a good map for CS since no one wants to step away from their de_dust and fy_iceworld.

Likely HLDM.
I also noted that Captain P mentioned it was easy to understand the layout. I think that's good since it's easy to get lost in some of the maps out there.
Commented 19 years ago2005-10-25 14:15:46 UTC in vault item: Sancefar Comment #9581
like i said...

r_speeds r_crap

And as said, i'll work on it before I mod it to HLDM.
now that i think about it, it would be fun with the tau-cannon jump...
I should try it out :D
Commented 19 years ago2005-10-25 14:10:05 UTC in vault item: Sancefar Comment #9577
Ok, when I HLDM-ize this map, i'll fix the func_wall thing and throw in some tree models. I also agree with the grass, i'll see what i can do. Thanks for all of the great feedback Captain P!

So I guess the RMF link works. I wasn't too sure about that.
Commented 19 years ago2005-10-25 12:30:29 UTC in vault item: Sancefar Comment #9565
HERE is the RMF and WAD. the uploads option isn't working at this time. please click this link.

http://www.deviantart.com/download/24439479/
Commented 19 years ago2005-10-25 12:21:23 UTC in vault item: Sancefar Comment #9563
Click the link here to download the RMF and WAD files
Commented 19 years ago2005-10-21 10:06:07 UTC in vault item: dm_crete Comment #9493
wait... damn... didn't make the change and load it.

geh.
Commented 19 years ago2005-10-21 10:05:19 UTC in vault item: l33t: Conclusive Analysis Comment #9492
BLARGH! NOTHING IS WORKING TODAY!
Commented 19 years ago2005-10-21 10:02:51 UTC in vault item: l33t: Conclusive Analysis Comment #9491
TEH SOURCE RMF!!!

ENJOY!!!
Commented 19 years ago2005-10-21 10:02:00 UTC in vault item: dm_crete Comment #9490
Here's the source Hunter.

Have fun... you'll need it...
Commented 19 years ago2005-10-13 17:24:33 UTC in vault item: Catalyst Comment #9430
is this compo #16 entry? looks like it could be one... :
Commented 19 years ago2005-10-13 12:22:35 UTC in vault item: Knife Arena - The Towers 2 Comment #9425
i know i've seen this map a few times before. ...
Commented 19 years ago2005-10-13 12:04:11 UTC in vault item: l33t: Conclusive Analysis Comment #9424
this map sucks compared to what my real entry is. :D

mwahahahahahaaa
Commented 19 years ago2005-10-07 07:47:50 UTC in vault item: de_vice Comment #9352
very nice. WIll DL later and check it out.
Commented 19 years ago2005-09-23 10:59:02 UTC in vault item: cs_infultrate Comment #9138
very nice second map.

yes, it is infiltrate.
Commented 19 years ago2005-09-20 07:32:48 UTC in vault item: de_dolls Comment #9073
...
fluffy...
...
Commented 19 years ago2005-09-15 07:38:16 UTC in vault item: barrel_o_grunts Comment #9004
honestly looks like my first map :D
Commented 19 years ago2005-09-13 08:26:12 UTC in vault item: Arcane Comment #8982
:D

single texture! YAY!

it's nice. I dunno though, lack of cover? mehbeh
Commented 19 years ago2005-09-12 13:05:43 UTC in vault item: PacManHL Comment #8971
PACMAN WINS!