Comments

Commented 16 years ago2008-01-16 13:12:47 UTC in vault item: ZM_Dream_Up_RT Comment #16249
ZM? Isn't that like... Zombie Master?
Commented 16 years ago2008-01-06 09:04:10 UTC in vault item: dm_xenofun Comment #16217
The screenshot looked promising, but the actual map was a dissapointment. Some rock sides were fully black!
Commented 16 years ago2007-12-18 13:34:31 UTC in vault item: cm_duskburg Comment #16116
I reviewed it before, but then you deleted the map.

+/- Architecture. The buildings are poor.
+/- Texturing. The general texturing is poor and you made some strange choices. But the rocks blended in nicely along the grass and path.
+/- Ambience. There was some, but a bit too loud for my taste.

- Lightning. It's fine, but the dark lightning is bad for gameplay.
- Gameplay/layout. Combine the many sniper spots with the dark lightning and running out in the open isn't save anymore.

2.5 stars --> 3 stars.
Commented 16 years ago2007-12-15 14:41:34 UTC in vault item: dm_Armazenamento Comment #16103
Well, I have given you my points before and half of them still stand. But seeing from where you started, I think you deserve the 4 stars. My compliments. :)
Commented 17 years ago2007-10-01 14:43:24 UTC in vault item: dm_bulk Comment #15710
I agree with Playbus.

I'm not a fan of the HL textures for this type of map, but you made them look decent.
Commented 17 years ago2007-09-27 08:56:12 UTC in vault item: Utopium Comment #15671
I'm not really a fan of these types of maps, as in, that 'rimrookish' style. However, I can't deny the fact their beautifully made, but unlike maps from Rimrook, this one seems like it'll actually have decent gameplay! (And all you Rimrook fanboys, stfu plz..)

It's basicaly a killbox, but in a good way..
Weapon placement is decent I guess, I don't know about that RPG up top, seems like a nice camping spot, everyone coming up gets a big fat rocket in their face..

I like the simpelistic architecture combined with the 'quiet' lightning, it gives the map a natural charm. I like the ambience aswell.

Overall, I like this map, it isn't the best around, it isn't top notch, but it's most certainly above averange. 4 well deserved stars! :)
Commented 17 years ago2007-07-30 07:32:34 UTC in vault item: upender Comment #15458
Either you made another account or it's your friend.
Anyhow, it's rated unfairly. This map is no way deserving of a 5.
Commented 17 years ago2007-07-30 07:30:34 UTC in vault item: dm_cliff Comment #15457
Ow yeh, OMG MOVE THIS TO UNFINISHED SECTION, ITS NOT FINISHED, ITS A BETA!!! Seriously, lots of maps get moved to unfinished when one says his map is finished but needs some work. Kinda sound like a beta to me, the map is done, but he's still working on it to improve it. But this guy is a regular, so it doesn't get moved now does it? Sorry to start flaming here, but I felt like pointing this out.
Commented 17 years ago2007-07-30 07:26:36 UTC in vault item: dm_cliff Comment #15456
+ Lightning. I liked it. Kinda atmospheric.
+ Ambience. I think you did well, a lot of people tend to forget it.
One thing I must adress you to, when you fall, you'll get the classic aaaaah scream, but when you fall at the waterfall, you don't hear that.

+/- Architecture. It's decent, I didn't found it anything speceal really, sometimes I actually found it strange. A big cylinder on the roof.....wtf?
I really didn't know what to think about the 'house' tbh. What is it, a house, a villa, some kind of ruin? If it is a house, it certainly doesn't look like it. Also, the pond of water with the fountain looked awfully wrong. I also found the surrounding walls quite short in lenght. I was kinda aspecting a big fall.
+/- Texturing. Overall nice, but I found the texturing of the house kinda bland.
+/- Weapon Placement. I haven't played this with other people, but it's quite easy to notice the crappy RPG placement etc..

- Size. Even tho it's ment for small games, I still think it's rather small.

I really don't see why this is better than the avg deathmatch map, so 3 stars.
Commented 17 years ago2007-07-08 07:39:31 UTC in vault item: mini_dust2007 Comment #15298
That coming from Ghetto? I lol'd.
Commented 17 years ago2007-06-23 14:25:50 UTC in vault item: Multi-example 3 (incl. Counter) Comment #15198
Sweet. Great work Madcow. :)
Commented 17 years ago2007-06-19 08:04:18 UTC in vault item: de_aztecruins Comment #15143
..

So, is that fullbright? ;p
Commented 17 years ago2007-06-18 08:16:20 UTC in vault item: Spawning Stuff Comment #15136
Heh, that wasn't targeted towards you cow.
The moderator removed the comments of the tard I was responding to.

I really wouldn't know how to solve that problem now, haven't been mapping for HL2 in ages, but i'm sure you've found out now. :)
Commented 17 years ago2007-06-18 08:12:01 UTC in vault item: aim_saiva Comment #15135
Try to match your textures, that wall surrounding the water looks weird.
Also, darken the lightning a bit. Cuz' it kinda looks fullbright now.
Commented 17 years ago2007-06-18 07:43:36 UTC in vault item: aim_criticalpoint Comment #15134
Haha, even I spell better.
Commented 17 years ago2007-06-18 03:38:44 UTC in vault item: de_aztecruins Comment #15132
..

Is that fullbright?
Commented 17 years ago2007-06-17 13:18:08 UTC in vault item: de_aztecruins Comment #15122
..

Is that fullbright? :x
Commented 17 years ago2007-05-30 15:05:57 UTC in vault item: gg_greek Comment #15009
Seriously, don't rate without playing.
Commented 17 years ago2007-05-13 11:49:56 UTC in vault item: gg_grassworld Comment #14867
Haha, i've placed this map in CS a few times.
I actually liked it, but heh, I even like iceworld.

It does look dull tho, can't deny that.

@ Duffm@n.

You would be suprised how many people play iceworld and copied versions, such a these. In other words, ppl do like to look at bland textures blocks. ;)
Commented 17 years ago2007-04-27 05:40:05 UTC in vault item: Minicompo: hallway Comment #14749
Some misaligned texturing and 2 floating brushes but heh, rather nice.

You should have added water or something tho, because the plain floor next to the path is kinda silly.

3.5 --> 4 stars.
Commented 17 years ago2007-04-27 05:36:20 UTC in vault item: Minicompo: Hallway Comment #14748
You ruined it with the lasers, I liked the earlier version more.
Commented 17 years ago2007-04-27 05:35:05 UTC in vault item: The Asylum - Hall Compo Entry Comment #14747
Nice textures, nice sound, nice lightning.

Brilliant atmosphere.
Commented 17 years ago2007-04-20 08:51:07 UTC in vault item: Minicompo: Hallway Comment #14672
Reminds me of your X-mas tribute to TWHL map.

Nice and clean hallways.
Commented 17 years ago2007-03-20 12:09:26 UTC in vault item: TP Comment #14428
Man, this really makes me sad.

This map gets lots of replies, while most good maps here get like 1 or 2.

Stop bashing maps like these, what is it going to solve?
Try to give some advise on how to improve instead.
Then maybe in the future, he'll start posting some beautifull maps.

Personally I don't mind people releasing their 1st map.
They can improve their mapping abilities from helpfull replies.

..

About the map itself, don't place the spawn points so close to each other, trust me, getting killed while you spawn is really annoying.
The map is just a big block, try to make some trees or something to give the map a feeling of a place, realistic or unrealistic.
Commented 17 years ago2007-03-12 15:49:35 UTC in vault item: Vertigo Comment #14374
There already is a map called Vertigo (for HLDM tho).
It's quite popular, i've played it on several servers.
Commented 17 years ago2007-02-19 19:15:41 UTC in vault item: Frag Fence Comment #14268
Make it 2 backyards. ;)
Commented 17 years ago2007-02-18 08:52:33 UTC in vault item: Frag Fence Comment #14255
I finally played.

Original concept, but in my honest opinion, badly made.
Probably a lot of spawn + die action.

Also, you can jump to the other side.
Commented 17 years ago2007-02-15 12:00:13 UTC in vault item: Frag Fence Comment #14234
It doesn't matter if you didn't used them.
Hammer thinks you use all the wads in your textures list.
Commented 17 years ago2007-02-14 12:30:05 UTC in vault item: Frag Fence Comment #14223
If you compile a map, make sure you ONLY got the custom wads YOU'RE USING IN THAT MAP in the textures tab.

Why not PM? Why should I?
See it as a comment on your map.

..wasting space? I lol'd.
Commented 17 years ago2007-02-12 16:13:28 UTC in vault item: Frag Fence Comment #14210
Missing homecinema.wad

Seriously, recompile the damn map and WADINCLUDE ALL THE WADS YOU'RE USING. I'm not going to rename any wad files to homecinema or something simply because that confuses things up. It's your job as the mapper to include the wads in the map or ATLEAST by giving them in the ZIP file.
Commented 17 years ago2007-02-11 15:35:13 UTC in vault item: Frag Fence Comment #14196
I lol'd aswell at "The detail of the map isn't really THAT good". :x
Espen, hush. Just because it looks simple doesn't mean it's no fun.

Kurosaki, WADINCLUDE PUH-LEASE.
..or put the wadfile with the download.

Missing chair.wad.
Commented 17 years ago2007-02-05 12:54:48 UTC in vault item: DM-TheBadPlace Comment #14153
This map begs for a custom sky.

The map looks quite nice, even tho I think this map would be madness to play with 3 players or more, small hallways are annoying.
I also found a RPG, this powerfull weapon should always be avoided in small size maps imho.

When I walked trough the map a few times, I remember this map.
It's one of the official maps in DMC!!
Only different textures and obviously completely rebuild.

I couldn't remember this map in Quake, but heh, I only have Quake 3: Arena. :)

(Btw, those rocks looked fucking awesome!! I'm impressed.)
Commented 17 years ago2007-01-21 09:30:37 UTC in vault item: gg_defenestrate Comment #14045
Dev textures make a map lag less?
...did I miss something?
Commented 17 years ago2007-01-08 07:34:28 UTC in vault item: dm_hothworld beta Comment #13933
I'm a bit late with writing some mean comments am I?
Everything has been said already.

Really bad texturing (custom textures are a must for this one..), no rewards for going out in the wild while you die in 4 hits by those big monster thingies (I like Starwars, but I don't know how they're called. :P), bland lightning etc.

It needs some work, but I think if done properly, this could bring a new sort of gameplay.

One thing tho, maybe I just missed something, but I couldn't get the rotating shotgun things with a yellow brick above them? Explain please.

I like the weapons idea.
Commented 17 years ago2006-12-30 12:10:33 UTC in vault item: cs_face2face Comment #13857
I see fullbright, blockyness and 3 main textures.
Commented 17 years ago2006-12-22 08:20:04 UTC in vault item: Srry's Minicompo #8 Entry Comment #13787
This door is my fav. one out of the 4.

To keep it short, I agree with Rowley. :)
Commented 17 years ago2006-12-22 08:16:58 UTC in vault item: dmc_darkness Comment #13786
*you shouldn't
Commented 17 years ago2006-12-22 08:16:37 UTC in vault item: dmc_darkness Comment #13785
DMC!! :D

I think it's a bit strange the towers are just standing in the void.
Maybe you should surround it with lava or water.
Or make the walls very long with a black floor.
Put a trigger_hurt in the middle of the lenght of the walls.

The map isn't really a beauty, but it looks nice.

3 stars for you. :)

Btw, I shouldn't make a hldm or hl2dm version.
Be original and work on new maps.
Commented 17 years ago2006-12-22 08:11:27 UTC in vault item: TWHL - Xmas 2006 Comment #13784
Screw the plainness of the test chamber.

The message is what counts. Happy Xmas to you aswell Muzz. :)

(If you're going to work on this, this map needs Xmas music.. seriously)
This comment was made on an article that has been deleted.
Commented 17 years ago2006-12-07 09:48:03 UTC in vault item: Opposing Force Minimod Template Comment #13623
A bit more information would be nice. What does it explain? What's the 'example'?
Commented 17 years ago2006-12-05 09:39:46 UTC in vault item: Gungod Comment #13610
I agree with ZL for the most parts.
Kinda disagree on the 'detail' thing.

Gameplay above detail always.
When i'm focusing on the game, I really don't pay attention towards small details. So in my book, lack of detail isn't a con.

So in my book, you get a big fat 4. :)
Commented 17 years ago2006-11-30 08:24:09 UTC in vault item: Gungod Comment #13583
Quite nice map.

Bit empty and a bit bland at some places tho.
I'll give a more detailed reply when I played it at the server.
Commented 17 years ago2006-11-24 12:12:29 UTC in vault item: Macro Campus V1.1 Comment #13544
I actually disagree with Rowleybob and Kasperg and that doesn't happen to often..

The map itself looks decent, I understand its general blockyness has a reason. But seriously, those cars really and I mean really looked shitty.

The map is quite big, it actually took me a few times to get to the windmill. I must say the map lacks weapons. For such a big map their aren't much weapons. Also, getting the gauss is quite difficult, because you'll have to run in open space. You would be better off going for the egon. It's easy to get and has a lot of ammo.

I liked the fake HDR action. Looked sexy.

I won't rate, dunno what to rate, I guess it would be a 4.
Commented 18 years ago2006-10-27 06:20:13 UTC in vault item: Room of Doom Comment #13350
Blood? That was blood? :|
Commented 18 years ago2006-10-26 07:09:17 UTC in vault item: Room of Doom Comment #13342
Meh, nice architecture, but that's about it.
Can't judge about gameplay, this is one of those maps you really do need to play with other people to judge..

The texturing is HORRIBLE, I figured you got the textures straight from quake as I looked at the lava, that lava was ugly and it didn't hurt you, even in the most unrealistic games lava hurts you..

Also didn't liked the lightning, dunno, it was so bland.

3 stars.
Commented 18 years ago2006-10-22 09:06:20 UTC in vault item: Half-Life: Uplink Extended 1.1 Comment #13276
omg, I just readed that you need to press a button? Sjeesh, that I missed that..
Commented 18 years ago2006-10-22 09:04:10 UTC in vault item: Half-Life: Uplink Extended 1.1 Comment #13275
http://img133.imageshack.us/img133/889/uplinkext20006rj9.jpg

I could jump over.. might wanna fix that Muzz.

Also, I had to retry 'the dome' part about 8 times!!
That gas hurts... With fully use of the health give thingy I had 75 hp and I died 8 times by that gas in 2 like.. touches

Really got on my nerves, so I just noclipped to get passed that gas.

Other than that, lovely mod Muzz. 5 stars. :)
Commented 18 years ago2006-10-20 07:15:48 UTC in vault item: Mana Home Comment #13220
It's alright, the map is a bit TO small, even with 2 people I predict lots of spawn killing.. the textures are on purpose, mmm kay, original I guess.

I kinda agree with Kasperg other than that..

I won't rate, because I never played that game, but if I had to, i'd go with a 2,5..
Commented 18 years ago2006-10-19 10:17:49 UTC in vault item: Just another lab Comment #13210
Is this the Ansith I know?
You've certainly improved your mapping skills.

The first 2 rooms were really nice and the small sequences were a great touch, then after these 2 rooms, it became really bland, I guess you need to work on those..

I liked the small gman scenary, always does the trick.

Anyway, I do think you need to improve on the ceiling, true the whole map the ceiling was really really bland, same texture all over again with those big bad (slightly unneccasery, those give quite some light you know, you got 4 in 1 room, I think you could lesser them to 2 and then some other ceiling detail) lights. I would also use create some difference between the textures, ofcourse it's a lab, but you had the same floor and ceiling textures all over the map, even the lab textures got some difference between them.

I'm going with a 3, but with a bit more work, it'll be a 4 anytime soon. :)