Comments

Commented 8 years ago2016-02-27 09:26:45 UTC in vault item: NightThings2 Comment #4320
I'm still alive! I haven't done much since HL2 Ep2 came out. I tried to move to UE4, but no dice.
Commented 14 years ago2009-12-08 21:36:21 UTC in journal: #6257 Comment #51250
They'll go from 8 to 16 cores then 16 to 32 and then finally 32 to 48 and make more money in the process probably, which would mean we won't see it for another three years.
Commented 14 years ago2009-10-13 21:12:12 UTC in news: Competition Done! Comment #99422
"entry01 to entry50"

50 entries? I don't think anyone needs to worry about that.
Commented 14 years ago2009-07-25 05:27:09 UTC in vault item: Rooms: Source! Entry Comment #17684
Room seemed kind of dark, I don't think the candles provided much light. Nice touch with the arcade game and texture lights. Some slow music playing would have added a nice touch to the map.
Commented 14 years ago2009-07-20 02:38:49 UTC in news: Competition Done! Comment #99294
One of those eight is mine.
Commented 14 years ago2009-07-10 04:48:06 UTC in journal: #5937 Comment #49805
He does have his own account, but we release all our maps under the name IMUS. I don't think he uses his account outside the forums.
Commented 14 years ago2009-07-03 09:54:49 UTC in vault item: The Mansion 4: G-Man Residence Comment #17632
The download link should work now. Its being hosted from filefront.
Commented 15 years ago2008-12-22 05:24:05 UTC in news: Map a Puzzle Results! Comment #98891
YAY! Bronze Again!

No complaints here :)

I eagerly await the next comp!
Commented 15 years ago2008-12-16 08:29:16 UTC in journal: #5508 Comment #51687
Could be you have a short attention span, many people do. Planning your maps out always helps, the more detail the better. Then try taking it slow and practice patience. I say team up with someone.
Commented 15 years ago2008-10-27 21:39:02 UTC in news: It's a bird!.. It's a plane!.. Comment #98785
Thank ya Grim

:)

Much needed extra time.
Commented 15 years ago2008-07-11 03:28:41 UTC in news: Competition results posted, world ends Comment #98588
3rd place :).... but cmon the "something has to get third" line doesn't have to be in there :( .I'll definitely put my all into the next one to prove everyone wrong!!!!!Looking forward to it!
Commented 16 years ago2008-04-26 19:58:40 UTC in news: Compo 25: Not Closing Soon Anymore! Comment #98493
I cut it close, but my updated version didn't make it in time.

But it's located here if anyone or a judge wants it.

http://files.filefront.com/Compo25+IMUS+v2zip/;10085682;/fileinfo.html
Commented 16 years ago2008-04-18 23:30:29 UTC in news: Compo 25: Not Closing Soon Anymore! Comment #98483
Penguinboy
"Godlike Admin"

You truly are

Now I can fix my map up and even add in some more. Thanks!!!!
Commented 16 years ago2008-02-21 18:25:31 UTC in vault item: aim_oldzone Comment #16439
There's an annoying block on the back wall because of the door back there, got me killed because I got got stuck in it. The bots can't navigate that squeeze where the table is blocking the doorway, maybe a hint brush can help there. It is a small map, but I consider that your choice, just don't expect lot of people to make use of it though. Textures are ok.
Commented 16 years ago2008-02-06 02:52:57 UTC in vault item: dm_vapour Comment #16330
Very nice job. Did you make the models your self?
Commented 16 years ago2007-07-10 22:37:11 UTC in vault item: The Mansion 3: Freeman Residence Comment #15326
After you get the key in the library you should be able to open the door to the right after you get of the elevator.
Commented 16 years ago2007-07-10 14:11:52 UTC in vault item: The Mansion 3: Freeman Residence Comment #15323
When you kill enough enemies the doors will unlock in the court yard area.
Commented 16 years ago2007-07-10 13:03:39 UTC in vault item: The Mansion 3: Freeman Residence Comment #15320
Will not all the materials were from the original HL2, I did pull some texture from Counter Strike: Source and some models.

The dark areas are hard to balance because on some monitor its not dark at all, and some monitors its impossible to see, but ill work on it.
Commented 17 years ago2006-09-21 01:40:18 UTC in vault item: NightThings2 Comment #13017
Wow your a little late, but its cool.
Commented 17 years ago2006-09-01 18:03:09 UTC in vault item: r_speed issues Comment #12937
GO HERE http://www.student.kun.nl/rvanhoorn/Optimization.htm it made for the source engine, but maybe it'al help.
Commented 17 years ago2006-09-01 17:58:44 UTC in vault item: "WARNING: Portal cluster saw into portal" (WWE RAW) Comment #12936
Commented 17 years ago2006-09-01 17:57:17 UTC in vault item: Problem with Lights Comment #12935
Try putting a brush in the wall with the texture, "toolsblocklight" The should prevent the light from shineing under the wall
Commented 17 years ago2006-08-29 17:35:29 UTC in vault item: Infiltration Comment #12925
-Bland,nothing you haven't already seen somewhere else,nothing to really hide behind in an empty corridor with combine.

+you tried,sewer area(a little too dark though),some areas actually provide a challange
Commented 17 years ago2006-08-18 14:13:29 UTC in vault item: ba_tram1 - Recreate Competition Entry Comment #12865
"first real SP map I've ever made"

welcome to the fold

also a warning about pakrat which isn't a sure fire method of getting ALL of your custom stuff in the BSP, it has worked sometimes fully and other times it won't grab many textures. The author does know this and has improved it somewhat. Just a shoutout to the twhl pakrat users.
Commented 17 years ago2006-08-07 19:34:28 UTC in vault item: Dawn of Terror Comment #12781
Ok so I updated fixing textures and stuff. I also used a newer version of pakrat to include material so everything should be there.
Commented 17 years ago2006-07-18 22:54:11 UTC in vault item: cs_metropolis Comment #12580
Nice Map

Pros:Very impressive storm clouds http://img47.imageshack.us/my.php?image=csmetropolis0001dt1.jpg
nice heavy rains fits in
Skybox was well made

Cons:Like Xysos said some plain buildings
Halls are too long
The sewers should have multiple exits/entrances
Overall A nice map 4 out of 5 StArS
NICE WORK ;)

You should be able to edit comments
Edited it for you
Commented 17 years ago2006-07-05 23:11:56 UTC in vault item: The Mansion 2 Comment #12470
I have recompressed and reuploaded the file.It should work know
Commented 17 years ago2006-06-04 22:06:14 UTC in vault item: Mansion Comment #12126
+interest concept with the beginning and pit
+/+- slow mo but it didn't trigger right and just got me killed

-lacking in detail (e.g. that room with the single combine)
-snipers...cool it a little?
-can't see, it is to dark in tunnels/pit area
-water wasn't appearing

+/- perhaps a few to many combine ehh?
+/- those little round blue electric things that roll after you are annoy since they follow you so long. Gavity gun or a easy place to push them into would help
+/- that area with the strider look interesting, how come I couldn't get there?
+/- the suprise traps were... suprising and deadly.
Commented 17 years ago2006-06-02 17:15:15 UTC in vault item: De_Splinter Comment #12108
It was a bit big, which made it a little confusing. Add a few more clues as to which way you go. Some of the areas were lacking detail. There was some bot trouble at the ladders. Definitly one of the better bomb maps. Also I didn't get to try it with actual people so take that into consideration. Overall an easy 4/5. Nice map.
Commented 17 years ago2006-05-26 13:27:15 UTC in vault item: Airboat: Sewers Comment #12024
Not a bad rating for one of my earlier maps.
Commented 17 years ago2006-05-26 13:26:08 UTC in vault item: Subway: The Longest Fall Comment #12023
Yeah, I'll move it to the unfinished section for now.
Commented 17 years ago2006-05-24 21:02:06 UTC in vault item: Subway: The Longest Fall Comment #12003
Something special just for rowleybob:
http://www.verzend.be/v/7047320/corneria.mid.html

Sit back and enjoy some old school midi gaming goodness because you need it.
Commented 17 years ago2006-05-24 20:55:20 UTC in vault item: Subway: The Longest Fall Comment #12002
I hosted the RMF here:
http://www.verzend.be/v/4445216/subway.rmf.html

If someone wants to recompile and this time include the wads be my guest. Just pm were you host the bsp.

That said I don't think I ran into WARNING: could not open wanted.wad error very often at all when running maps from TWHL. I don't know about other people, but I had a huge selection of wads for mapping usage and this is a mapping site. Beside the wanted wad has a nice selection of wood texture even if they're a little low res so if you need some wood textures the wanted wad is an option.
Commented 17 years ago2006-05-22 18:59:06 UTC in vault item: Mansion Comment #11988
?
Commented 17 years ago2006-05-21 23:34:36 UTC in vault item: Subway: The Longest Fall Comment #11977
Yes, it seems to be missing some files. When I was working on it I had all kinds of wads. Problem is I no long have HL or that wad. Another case of the missing wads. I guess you could find Wanted and get the wad from that, but other than that I can't help. Sorry for the trouble.
Commented 17 years ago2006-05-21 22:04:09 UTC in vault item: The Gman Scene Comment #11975
Nice
Commented 18 years ago2006-04-17 01:36:30 UTC in vault item: Snps Challenge Comment #11524
Alright nevermind the above post (deleted by Daub).I played the updated version and it was better.The part when the big antlion broke through actually scared me for some reason.Anyways it now worthy of 4 starts but i can't rate it again.SRY(:
Commented 18 years ago2006-04-10 14:32:24 UTC in vault item: tk_sg Comment #11469
I forget to add all the different models and texture used, but I went ahead and updated it.
Commented 18 years ago2006-03-28 05:40:45 UTC in vault item: de_sustenance Comment #11378
It's a nice map for 4 on 4. The detail level is above average. The map is good for some firefights. 4 Stars
Commented 18 years ago2006-03-28 05:39:21 UTC in vault item: Zombie Attack Comment #11377
Yeah I was doing alright without the turrent.Once i accidently shot the wall and found it, the map became pretty easy.
Commented 18 years ago2006-03-28 05:27:38 UTC in vault item: Zombie Attack Comment #11376
Oh yeah and it could have used a little bit more detail.
Commented 18 years ago2006-03-28 05:26:47 UTC in vault item: Zombie Attack Comment #11375
Yeah I was doing alright without the turrent.Once i accidently shot the wall and found it, the map became pretty easy.
Commented 18 years ago2006-02-04 21:43:42 UTC in vault item: dm_lakeside Comment #10801
Nice Big Map (::)
Commented 18 years ago2006-01-24 04:34:55 UTC in vault item: Kaufmann House Comment #10656
Nice map ,I would like to see how you did some of these things, maybe you could release the RMF file.
Commented 18 years ago2006-01-22 18:29:40 UTC in vault item: de_spirits Comment #10618
Great map. Perfect for 16 on 16 matches. 5 Stars
Commented 18 years ago2006-01-16 20:18:52 UTC in vault item: Water Burials Comment #10502
Thanks Captain P for the comments.
Commented 18 years ago2005-06-20 02:20:46 UTC in vault item: Night Things Zero Comment #7836
The update should be up by Wednesday or Friday. I used all the comments as a list of what to fix. I'm still aiming for a 2MB download and better fps. Until next time peoples.
Commented 18 years ago2005-06-18 16:42:03 UTC in vault item: Night Things Zero Comment #7817
I've already updated the outside wall to a mountain range. The pillow will be fix if possible. Gordon didn't die at the end he just got knocked out. I'll comment on your map(Beginning by Vallian88) after I play it. Monster placment will also be changed. As for the sewer you'll just have to wait and see. I may displace the ground, but I really want to keep this a small 2MB file that all can easily and somewhat quickly get. Until next peoples. THX!