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The Whole Half-Life
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Category: GoldSource Tutorials > Mapping > Tutorials
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Intermediate Tutorials
(57)
Advanced Tutorials
(18)
Modelling
(2)
Beginner Tutorials
(26)
Audio
(1)
Archived Articles
(46)
Vlatitude Archive
(46)
Examples Required
(13)
Images Required
(8)
Pages in this category
Explanation: Why brushes can't be concave
Tutorial: Adding Glass to Doors
Tutorial: Advanced Terrain Creation
Tutorial: All about info_nodes
Tutorial: ambient_generic
Tutorial: Beam and Sprite Effects
Tutorial: Changing Levels
Tutorial: Choreographing World Happenings with Sequence Events
Tutorial: Compiler charts and limits
Tutorial: Compiling Introduced
Tutorial: Counter-Strike mapping
Tutorial: Create a working battery with light
Tutorial: Creating healing pools like in Xen
Tutorial: Creating Overviews
Tutorial: Dark Outdoor Maps
Tutorial: Decals: All You Need To Know
Tutorial: Detailing Maps
Tutorial: Diagnosing Problems
Tutorial: Dimensions
Tutorial: Doors
Tutorial: Editing Compiled BSPs With newbspguy: The Basics
Tutorial: Elevator Doors that move
Tutorial: Elevators using func_train
Tutorial: Environment
Tutorial: Equipping Weapons in CS
Tutorial: Evolving Grass
Tutorial: Fans
Tutorial: Flame Effect
Tutorial: Gauss penetration and blast damage
Tutorial: Glass
Tutorial: Globals
Tutorial: Going from J.A.C.K. to TrenchBroom
Tutorial: Grunts and Guns
Tutorial: Half-Life Deathmatch mapping
Tutorial: Hallways
Tutorial: Hint Brushes
Tutorial: How to fix those leaks
Tutorial: How to load a map (.bsp file) in-game
Tutorial: In the Beginning Part 1
Tutorial: In the Beginning Part 2
Tutorial: In the Beginning Part 3
Tutorial: In the Beginning Part 4
Tutorial: In the Beginning Part 5
Tutorial: In the Beginning Part 6
Tutorial: Intro to the Tools of Hammer
Tutorial: Introduction to mapping
Tutorial: Introduction to Ricochet mapping
Tutorial: Keys
Tutorial: Ladders
Tutorial: Land Mine Effect
Tutorial: Laser and Beam Effects
Tutorial: Light
Tutorial: Making Music Play in Maps
Tutorial: Making Rotating Gears
Tutorial: Map details and misc
Tutorial: Models and lighting
Tutorial: More Complex Triggers
Tutorial: Mortar Madness
Tutorial: Multi_manager
Tutorial: Multi_manager Looping Made Easy
Tutorial: Multisource
Tutorial: Perfect Timing with Doors
Tutorial: Permanently locked doors
Tutorial: R_Speeds
Tutorial: Rain
Tutorial: Random entity triggering
Tutorial: Realistic Shadows
Tutorial: Reducing Clipnodes with zhlt_usemodel Templates
Tutorial: Render Properties
Tutorial: Retina Scanners and Other NPC-Only Locked Doors
Tutorial: Rope, Waterfalls and Dripping Water
Tutorial: Rotating Billboards
Tutorial: Scripted Sequences
Tutorial: Security Cards
Tutorial: Setting up TrenchBroom for GoldSource games
Tutorial: Setup Guide: Counter-Strike
Tutorial: Setup Guide: Hammer
Tutorial: Skewing textures in Hammer
Tutorial: Spiral Staircase
Tutorial: Stairs
Tutorial: Tankrockets
Tutorial: Teleporters
Tutorial: Terrain
Tutorial: Tetrahedron Terrain
Tutorial: Texture Application
Tutorial: Texture Lighting
Tutorial: The Complete Guide to Lighting
Tutorial: The Osprey
Tutorial: The Shrinking Effect
Tutorial: Tips for Beginner Mappers
Tutorial: Titles.txt
Tutorial: Total Map Optimisation Part 1 (wpoly, epoly)
Tutorial: Total Map Optimisation Part 2 (VIS, Hints)
Tutorial: Total Map Optimisation Part 3 (wpoly, clipnodes, engine limits, compile parameters)
Tutorial: Trees
Tutorial: trigger_camera
Tutorial: trigger_changetarget
Tutorial: Using models for health/HEV chargers in vanilla Half-Life
Tutorial: Using Sprites
Tutorial: Using Texture Fit
Tutorial: Vending Machine
Tutorial: Vertex Manipulation Intro
Tutorial: Vertex Manipulation Part 2
Tutorial: Vis Groups
Tutorial: Volumetric Lighting
Tutorial: Water
Vlatitude: Advanced Doors Tutorial
Vlatitude: Advanced Lighting
Vlatitude: Advanced Triggers Tutorial
Vlatitude: Airstrike a la Crossfire
Vlatitude: Alternative rocks and desert technique
Vlatitude: An Introduction to Lighting
Vlatitude: An Introduction to Triggers
Vlatitude: Basic Doors
Vlatitude: Clip Brush Tutorial
Vlatitude: Compiling
Vlatitude: Custom Menu Art for your MOD
Vlatitude: Customising the Health Packs
Vlatitude: Easy Spiral Staircases Using the Arch Tool
Vlatitude: Elevator Level Transition
Vlatitude: Env_sprite Tutorial
Vlatitude: Fun with monster_grunt_repel
Vlatitude: Func_train Tutorial
Vlatitude: Gensurf Explained
Vlatitude: Glass Tutorial
Vlatitude: Ladder Tutorial
Vlatitude: Level Transitions
Vlatitude: Making domination-style maps
Vlatitude: Monster_generic and Monster_furniture
Vlatitude: Monstermaker Tutorial
Vlatitude: Multi_manager Tutorial
Vlatitude: Multisource Tutorial
Vlatitude: Origin Brush
Vlatitude: Osprey Tutorial
Vlatitude: Patrolling Guards
Vlatitude: R_speeds: speed vs. detail
Vlatitude: Rocks and Cliffs
Vlatitude: Rotating Lights
Vlatitude: Rotating Weapons
Vlatitude: Scripted Sentences
Vlatitude: Scripting Tutorial Part 1 - Overview
Vlatitude: Scripting Tutorial Part 2 - A Specific Example
Vlatitude: Scripting Tutorial Part 3
Vlatitude: Scripting Tutorial Part 4 - the Seesaw of Death
Vlatitude: Sky Tutorial
Vlatitude: Slippery Floors
Vlatitude: Sound Tutorial
Vlatitude: Teleporter Tutorial
Vlatitude: Trigger_camera Tutorial
Vlatitude: Two-way Trigger
Vlatitude: Understanding the Clip Tool
Vlatitude: Water Tutorial