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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Razorback
by
Windawz
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Category: glossary
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Category: glossary
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Subcategories
Definitions
(50)
Tool Textures
(10)
Entity Attributes
(63)
Review Required
(72)
Entity Guides
(2)
Entity Flags
(18)
Entity Inputs
(6)
Review Required
(1)
Pages in this category
AAATRIGGER
Batch Compiling
BEVEL
black_HIDDEN
Brush Outside World
BSP Compiler
Carve
Channel (Audio)
Channel (Image)
CLIP
Clipping tool
Compile
Console
CONTENTWATER
CSG Compiler
Deathmatch
Decal
Decompiling
Displacement
Entity Attribute: ...activate goal #
Entity Attribute: Activate goal #
Entity Attribute: Activate goals in group #
Entity Attribute: Affect all not on Team
Entity Attribute: Affect all on Team
Entity Attribute: Contents
Entity Attribute: Delay before activate
Entity Attribute: Delay before trigger
Entity Attribute: Effect radius
Entity Attribute: Entity Effects
Entity Attribute: Filter Classname
Entity Attribute: Goal initial state
Entity Attribute: group_no
Entity Attribute: Has item #
Entity Attribute: Has item from group #
Entity Attribute: Hasn't item from group #
Entity Attribute: If all goals in group # active
Entity Attribute: If criteria fails activate Goa
Entity Attribute: If goal # active
Entity Attribute: If goal # inactive
Entity Attribute: If goal # removed
Entity Attribute: If group # active
Entity Attribute: If group # inactive
Entity Attribute: If group # removed
Entity Attribute: If item # has moved
Entity Attribute: If item # hasn't moved
Entity Attribute: Inactivate goal #
Entity Attribute: Inactivate goals in group #
Entity Attribute: Item to give
Entity Attribute: KillTarget
Entity Attribute: Locked Sentence
Entity Attribute: Locked Sound
Entity Attribute: Master
Entity Attribute: Material Type
Entity Attribute: Model path/name.mdl
Entity Attribute: Model skin
Entity Attribute: Move Sound
Entity Attribute: Name
Entity Attribute: Pitch Yaw Roll
Entity Attribute: Player class allowed...
Entity Attribute: Remove goal #
Entity Attribute: Remove goals in group #
Entity Attribute: Remove item from APA
Entity Attribute: Remove spawn group #
Entity Attribute: Remove Spawn point #
Entity Attribute: Render Amount
Entity Attribute: Render Color
Entity Attribute: Render FX
Entity Attribute: Render Mode
Entity Attribute: Restore goal #
Entity Attribute: Restore goals in group #
Entity Attribute: Restore spawn group #
Entity Attribute: Restore Spawn point #
Entity Attribute: Spawn / Item / Goal #
Entity Attribute: Spawn on Break
Entity Attribute: Stop Sound
Entity Attribute: Target
Entity Attribute: Targetname of teamcheck goal
Entity Attribute: Team allowed...
Entity Attribute: Trigger Condition
Entity Attribute: TriggerTarget
Entity Attribute: Unlocked Sentence
Entity Attribute: Unlocked Sound
Entity Flag: Fade Corpse
Entity Flag: Gag
Entity Flag: Initially dark
Entity Flag: MonsterClip
Entity Flag: Monsters
Entity Flag: No Clients
Entity Flag: Not in Deathmatch
Entity Flag: Not solid/Passable
Entity Flag: Passable
Entity Flag: Pre-Disaster
Entity Flag: Prisoner
Entity Flag: Pushables
Entity Flag: Remove On fire
Entity Flag: Start Off
Entity Flag: Start On
Entity Flag: Toggle
Entity Flag: WaitForScript
Entity Flag: WaitTillSeen
Entity Input: Alpha #
Entity Input: BecomeRagdoll
Entity Input: Disable
Entity Input: Enable
Entity Input: Kill
Entity Input: ThrowGrenadeAtTarget
Epoly
FullBright
Hammer Editor
HDR
HINT
Hollow
HULL #
Icons for Half-Life mods (game.tga)
J.A.C.K.
Leaf
Leak
liblist.gam
Mod
NULL
Plane
Portal
Prefab
r_speeds
RAD Compiler
Ripent
settings.scr and user.scr
SKIP
SKY texture
Sprite
Texture
Texture Lock
Tool Textures
Translucent texture
VHE
VIS Compiler
Visgroup
Wpoly