Journals

Ghost129er6 years ago2017-09-24 08:20:01 UTC 8 comments
Counter-Strike: Global Offensive

It was just a normal competitive game of CS:GO Dust 2 when suddenly... This guy went from Nova to Global Elite in one timeout. They mostly accused me of hacking, walling, what not because I got wallbangs and a few extremely lucky kills. They threatened to VAC me or get me VAC banned and trust me, they are not the first, nor are they the last to do so. It's a shame that no one has a sense of skill, luck and if you die immediately or are bad, the others are always hackers. I cry hacker too, but I know when someone is fucking hacking or when I'm bad, you can tell. One of my friends left UAE and went to UK and his rank shot up. Not because he improved - he was good, but the amount of hackers he came across in other countries (UK) had drastically fallen when compared to this area.
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I don't even feel like buying skins for this game anymore. It's such a shame because it was (and still is on clean games) so much fun and a great thing. I don't feel like investing into it anymore - not even time..
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-PS this is my past inventory; all sold up elsewhere and used to buy myself many things IRL (Mech. Keyboard, PC upgrades, etc)

tl;dr - a shame CS:GO is now what it is - full of hackers (mostly in M.E. and India regions). I don't feel like it's worth playing it anymore.
Archie6 years ago2017-09-21 17:25:18 UTC 20 comments
1988-091A
satchmo6 years ago2017-09-21 11:03:55 UTC 4 comments
Finally, my ten-year-old son has become a worthy opponent for me in Half-Life 2 Deathmatch.
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I haven't had this much fun for so long.
Snehk6 years ago2017-09-19 20:58:19 UTC 3 comments
I decided to halt my current project for a while. It was moving on mostly on design part, rather than on actual development anyways. I realised that I still lack some more skills to get something as big and ambitious as Revenant: Darkborn was meant to be. It's not that I couldn't do it in the long run, but rather it won't fit my vision. Currently I'll have to strip it off of some of ideas and planned features which are crucial for development (especially level design and world building). And that's not something I'm going to do.

So instead of completely dumbing it down, I decided to focus on smaller projects for the time being until I gather enough experience to run that huge project again.

I already came up with a fresh idea. Something close, in similar convention, but much different, much more linear and with simpler gameplay. It'd be something that'd put me better on tracks towards something larger. I'll work on some concept arts and first few levels/entities before I'll make a proper site for it.
Darkriders

Semi-linear thirdperson slasher.
They were mighty warriors, truly a knightly elite. Brave, honourable and loyal, Knights of the Height Keep always aided those in need and allowed entry to anyone approaching their gates in search of shelter. But everything changed once they embarked on a journey to retrieve a holy relic - Heart of Archangel Cilber, ripped out of his chest by demons of Daemei in the ages past. While fighting with darkness and paving their way to afterlife, a horrible curse was placed upon those knights. And while they succeeded in retrieving the relic, none of them returned to their keep. Consumed by taint, they fell for the dark and became Darkriders. Ruling great storms of Underworld, they ride dark lightnings across the Abyss in eternal struggle to find peace. Shortly after their demise, Height Keep was corrupted by taint as well and became home of many dreadful monstrosities, long dead warmonger that was Duke of these lands raising from death among them, to rule once again. It is said that with all the taint gathered upon this place, one can open gates of the Underworld for a short time and that great reward can be received after retrieving the Heart of Archangel. Whether it's immense power, great treasure, a warm place in afterlife or transcending beyond confines of human existence remains unclear.
Visit accursed ruins of the Height Keep and face wrath of Undead Duke. Open the gates of Underworld and travel through barren lands and ghost towns swarmed by undead and dark spirits. Explore perilous Daemei ruins and witness demonic warfare. Face worst nightmares imaginable and corrupting taint of Abyss, to battle with fearsome Darkriders, retrieve Heart of Archangel Cilber and take your reward.
Admer4566 years ago2017-09-18 19:23:12 UTC 4 comments
High school. I can't believe that I've lived up to go to high school.
I cannot express this specific feeling of repetition. And there's more than that.
TL;DR at the bottom. c:

This year, I finished 9th grade, thus completing elementary school. I was very surprised that I even managed to conclude maths with an A, something I've never done since, uhh... 3rd grade?

And the summer felt like forever. Except it wouldn't last forever. My summer break ended on the 5th of September (it would've been the 1st of September if it hadn't been for a Muslim holiday here).

Two days, or one day before it started, I had posted a journal which, kind of, implied that I was going through a middle-age crisis.
I felt terrible, I thought that the next day would mean the end of the world.

But no! It all turned out juuuust fine. I was extremely nervous and my heart was beating very fast. I got to the school, they were calling out each student to sort them out in classes/groups/whatever.

And I barely heard my name, but it was fairly different from all the other names (especially since my surname doesn't end with that typical -ić, or -ović), so I knew it was me.
My class and I went to the classroom, and we were asked some questions (personal info) by our class teacher. For every word I spoke, my stress levels would've increased. :P

The class was over after that and then we exited the school. My mum was waiting for me and I said "I survived!". Man, what a relief.

And now, this electro-techhical high school became very normal to me. I don't perceive it as a thing which came from outer space any more. It's a school just like any other. :D

Though, I chose this high school because it had so many good things about it. For example:
  • More I.T.-related subjects/classes
  • More technical classes
  • No biology, no music class, no geography! :D
(I like making music, but learning and revising about the same composers and time periods for years is boring, plus we don't learn how to compose music at all here)
  • "Practical" class (or practice class). This is where we literally apply our knowledge about tech and stuff. :D
  • Frickin' programming starts in the 2nd year/grade! I can wait, I'm patient. :3 (t.b.h. I can hardly force-start myself to learn the basics of programming at the moment, I'm stuck on other projects)
We'll have history and physics for the first 2 years, and no more. There's also chemistry, but only in the first year. Good thing we don't have Latin. I'd not like to learn a 'dead' language. But I have to admit, Latin is cool.

Another thing I'd like to point out, while we're at languages: I've switched from Turkish to German. FINALLY! Now I'll start learning that language. xD
I know it means learning a whole new language from the start. I do know a couple of things in German. I'm usually good at learning languages. :P

Let's just hope that the teacher won't make references to Nazis. One of my friends from elementary school told me that their German teacher often makes funny references to Nazis. Lol.

As much as it can be, this is an excellent high school and I totally don't regret signing up there. Now if we only had game modding, or something, as a class...

Hmm, this thing bothers me:
A day before high school started, I had imagined a conversation with a girl in the class. I didn't know any of my classmates, so I just imagined someone and considered her as my classmate. And she was a gamer.

The weird thing is, a few days later, I found out that there's a girl gamer in my class. Wow. I've made her laugh a lot of times, I'll have to say that. :3
She plays CS:GO and LoL if you really want to know. Not really the type of games I'd play (CS:GO is basically a competitive skin fest, I don't play those. Besides, I suck at multiplayer FPS'es).

What an interesting coincidence, though!

I may miss my old friends from elementary school, but I certainly appreciate the new classmates. They're all calm during the class, nice to talk to and they found me somewhat interesting, so an occasional question sometimes gets directed to me.

TL;DR
I have my middle-age crisis before high school begins, because I believed that I haven't done enough during the summer break.
When I start going to high school, everything turns normal, and everything goes on as usual.
It's the same cycle that went on for years. When I finished 8th grade, I wasn't fine with 9th grade starting. I thought it would be the end of the world, but, just like with high school, everything was normal.
DiscoStu6 years ago2017-09-16 14:59:55 UTC 7 comments
I've been thinking about considering contemplating the option of maybe acquiring a new desktop computer. But the truth is, I don't keep up with the industry. I have no idea what's current or what I need or what I can afford.

Right now I have a five years old laptop that serves me well. But being a laptop with integrated graphics, some mildly intensive things like 3D rendering are a pain. The current version* of AutoCAD is also pretty sluggish despite it staying pretty much unchanged in the last decade. Basically what I want is something that can handle AutoCAD and 3D rendering (and some gaming if I ever have time for that).

*ACAD 2016, the oldest Autodesk gives me a student license for. I really liked how 2014 handled but it's no longer up for download.

I'd also really like it to be quiet. Are there quiet fans out there? The constant whine in my last desktops drove me mad. I know there are fanless computers out there but they're crazy expensive. Not going to shell out $3k for a fanless computer.

My current laptop's specs:
  • Core i3 2.3GHz
  • 8GB DDR3 RAM
  • Intel HD Graphics 3000
So I ask the community: Is there a reliable source where I can catch up on current technology? A respectable publication perhaps? Do you have any advice for such endeavour? Is there anything I could easily miss and I should bear in mind before making a decision?

I strongly dislike W10 so whatever I buy is getting Linux'd.
Rimrook6 years ago2017-09-11 11:51:11 UTC 13 comments
[X] Snacks for hurricane
[X] Secured electronics
[X] Watched copious amounts of Netflix
[X] Ate snacks
[X] Lost power
[X] We're ok
[X] Let everyone know
[ ] Tacos
savvaisnotagirl6 years ago2017-09-10 12:51:18 UTC 3 comments
Alright, first Journal, lets do this.

I never really had much communication with a mapping community, my first one was in GameBananna but nobody really reviewed my maps (all of them suck don't bother) so I stagnated whenever I made maps. I always wanted to make a successful map, be it on Half Life or Counter Strike, I wanted to make a map that is fun to play in, a very hard job to do.

Fast forward to today, I decided to start on a new, simple project. I tried making a counter strike before but I managed to screw it up through vertex manipulation. So I made a new one, and in one or two hours, I made a layout I was comfortable with.
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Already this looked better than most of my other work. The next image shows the layout of the whole map, where ts and cts are, etc.
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Of course I shouldn't just make a map for the sake of making it, I need to make it original and stand out from other maps. First: Where is it? I've already included Dust textures and felt this map worked well with it, so it has to do somewhere in the desert. I first thought of making it somewhere in Africa, but I recently watched a documentary about the Soviet-Afghan War, and decided that's what I am planning on. The terrorists are the Mujahideen forces and the counter-terrorists are the Soviets (With M4 rifles lol).
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So I got the theme but that's not enough, how does the map perform gameplay wise? Every CS map has sightlines, a center, and 2 bombsites. Following the theme of this map, I decided to add a gameplay theory that could be more 'radical' from other CS maps: Conventional vs Guerilla Warfare.

I'm using these terms very broadly but here is what I mean: The CTs have control over all the sightlines in the map in one location that is very easy to get to: the fort.
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Which has control over Bombsite A...
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And a sightline towards the path to Bombsite B...
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This obviously gives the CTs a huge upper hand, in a competitive setting, they can just put one CT there and 4 others to protect the bombsites, Very Overpowered.

However, this doesn't mean the Ts can't fight back, as the Ts will always have control over the center of the map, which the CTs will always have to fight for and can easily lose due to how quick the Ts can establish dominance over.
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The idea is that the CTs can have a good static defense while the Ts have a wide array of flanks that can overwhelm the CTs. This theory will be covered on later, particularly in video form.

Another gameplay mechanic I want to briefly cover on is the terrain. One of the biggest disappointments I have with many maps is how flat everything is when moving. There are obviously some height differences in some areas of every map, but the lack of slopes that the player can take advantage of is what I want to fix. This map will be very dusty, more dusty than Dust and Dust2, and allow players not only attack while moving on the X/Y axis but also on Z axis, allowing full 3D movement (I might be over-exaggerating but I will try to make the most of this).

So these are my ideas that I want to bring out in this map I will call for now de_afghan (I will change it since someone else has used that name but don't have a good name for it yet).

Here is the list summary of what I'm making:

1. A map based on the Soviet-Afghan War

2. Use Conventional vs Guerilla warfare theory

3. Create a terrain that allows quick movement over Z axis.

I will continue making reports on the progress over the map, at maximum weekly. Hopefully I won't lose confidence in the future.

Here are more pictures of some parts of the map current map.
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Jessie6 years ago2017-09-06 21:55:58 UTC 12 comments
Open question:
What singleplayer games can y'all name that have decent character customization for multiple characters?

Examples: The Sims, the modern X-COM games

What other games are there?
Screamernail6 years ago2017-09-02 10:33:39 UTC 1 comment
Going to make a Half-Life 2 scenario. Which is recommended that you use the 2006 version of source for some classics.
Admer4566 years ago2017-08-30 15:12:21 UTC 3 comments
https://www.youtube.com/watch?v=bKIo74aSHbU

There is no part 3, I'm sorry. I'm not going to make part 3 if I don't want to end up like Valve. :P
Shepard62FR6 years ago2017-08-28 21:00:38 UTC 12 comments
I'm so lazy to write up a riddle so here's the answer for free: 22.
2muchvideogames6 years ago2017-08-26 21:58:25 UTC 5 comments
I just finished one of the hardest czech mods for half life (Half life: The Real)

What made this mod so hard? It's because it's a partial conversion with custom weapons and monsters. In addition to that, the monster and weapon stats have been beefed up so that everyone dies much faster. One of the most common death is getting hit by a headcrab. Get hit once and your dead, its extremely realistic because if your just a random guy, a headcrab will kill you in 1 hit because you got your head headhumped.

What's cool about this game, is that it's actually 2 games in 1. The training course is itself a 30 map mod, similar to residual point. Not only that, the 'training' mod and the actual mod involves different weapons and monsters too. The training mod is closer to the vanilla experience where you can get killed by regular headcrabs, soldiers, and other xen aliens. Meanwhile in the actual mod you're in a space station invaded by all kinds of headcrabs, and blue vorts. Yes, there are several different kind of headcrabs, akin to headcrab frenzy. I'll even tell you what kind of headcrabs there are, because the reality is they can all kill you in 1-2 hits.

I played on hard so these are the damage values:
Regular headcrab - 200 damage (can survive a hit with full HP and armor)
Red headcrab - 400 damage (1 hit kill guaranteed)
Blue headcrab - 80 + flashbang your face for several seconds
toxic headcrab - 40 + poison damage over a long time
purple headcrab - you get healed a large amount

Most of your deaths will be from headcrabs, especially the red ones. However, the developer was kind enough to introduce other ways for you to get killed. Not including drastic buffs to most of the vanilla monsters, there are some new guys here to wreck you a new one.

Black zombie Barney - 150-175 per slash + flashbang your face
Blue vortigaunt - charges up within half a second, 300 damage
nuclear tripmines - they dont emit a lazer so you need to look around very carefully.
Otis - Hes always spawning around a bunch of headcrabs so he never lives long enough.
Green Gonome - 30,000 HP. I didnt want to get hit by this thing to find out what it did.

One of the most annoying places in the mod is where you ride this waterfall out of a cave, where you are immediately attacked by 2 helicopters. You must beeline to cover because the area you come out of is also covered by a 6-barrel turret AND an automatic rocket launcher. I think this was the hardest part in the entire mod, moreso than any headcrab ambush (and there are loads of those)

In fact you can even get killed right after the opening cutscene. Soon as you spawn into the game a bomber jet casually flies overhead, then the area you are in is bombed. That was my first death in the mod, soon to be followed by many, many others. I lost count.

...

FEAR NOT, though! The developer has introduced lots of new weapons to counter the increased power levels of the enemies. Among the vanilla weapons, you can also get:

A five seven pistol from CS
Colt m4a1 from CS
SG550 from CS
P90 from CS
Knife from OP4
shotgun from gunman chronicles, set to highest bullet amount (its alot)
sniper from OP4 that sounds like the CS AWP
deagle from OP4
M41A from azure sheep
shockroach from OP4 (i didnt get a chance to use this)

Try this mod now, if you love to get killed lots of times. I certainly did.
zeeba-G6 years ago2017-08-25 14:25:21 UTC 7 comments
Check out Hurricane Harvey, he's on his way and I live in Houston, TX. :0
Snehk6 years ago2017-08-20 21:28:10 UTC 7 comments
Ideas dump. You may or may not get sued if you steal one of those...
Organ Memory

Genre: Survival horror/Puzzle solving
First person perspective

Based on the pseudosceintific theory that memories can be stored not only in brain, but also in all individual cells of one's body.

The story is simple - someone dies and several people receive organ transplants from that person's body. You are one of them. A long while after you're out of hospital, your health gets much worse. Further examination reveals that state of all your organs gets worse - except for the transplanted one, which grows stronger. In some time you receive visions from organ donor's life, and strange paranormal occurences happen all around you. You find out that other patients after transplantations are in the same situation. You must find a way to get out of this shit, and (not necessarily) help others.

TLDR: Organ donor is a douche and returns as a ghost to kill you and get it's organs back!
Necromaster

Genre: Strategy
Isometric

Evil vs Evil scenario. Deep in enormous caverns under some accursed desert lie ruins of a great ancient civilisation. After ages of lying dormant you awaken - one of the Death Lords that brought aforementioned civ to it's ruins. Your goal - breach to the surface. But to do this, you'll have to get an undead army, and you're in a wonderful place to get it, as that place is an enormous, ancient graveyard! But alongside you, other death lords awaken and each and every one of them wants to rule both undeground and topside world. War of the undead starts!

Player would have unlimited power, but would be limited by resources - bones needed to animate undead. Excavating them from ruind and graves would be necessary. There'll be several starting units which would split into varieties based on one stat, like mobility, offense, defense. There'll be also neutral or outright enemy units - like ghouls that'd attack both you and your enemies.
Undead Hunt

Genre: Strategy/Survival/Hack and slash
Isometric

Humanity turned away from gods after plague outbreaks and great war - gods turn away from humanity and open gates of Underworld, letting countless undead and other monstrosities like demons or dark spirits into the world.

In singleplayer campaign, player would control a group of undead hunters that have to clear off some area, survive, find out what caused the cataclysm and stop it.

In multiplayer, player would control only one character in given scenario and would have to cooperate with others to complete objectives or survive.
Edit: Forgot to mention this one
Nocturne: Black Heart of Jeramesh

Genre: Survival horror/puzzle solving
Third Person Perspective Shooter

Remember the old game Nocturne made by Terminal Reality, where you played as an agent of secret government organisation fighting monsters and paranormal? It ended with a horrible case of a cliffhanger... But this idea is not to continue story after that point. It's rather like one of chapter's of the game - seemingly unconnected story, just another case. This time, Stranger would be sent to investigate mysterious abductions and paranormal phenomena in the city of Jeramesh.