So I just finished
Rochard. This is a 3D platformer.
It was quite a nice blend of action and puzzle solving. It teaches you to inventively use the environment at your advantage. I enjoyed playing it, and honestly I didn't get bored almost at all.
The gameplay mechanics center around the G-Lifter, gravity and shooting. The game is a constant shuffle of "if you can't do this with that, you can do it with the other thing".
The graphics and environment are really nice, and not demanding. As a term of comparison, it's TF2-like cartoon style. It was made on the Unity engine.
I do have some objections though. While the story has potential, I think the dialog part was a bit neglected. Rochard is a funny fluffy guy, but his lines seem a bit cheesy at times.
Now I don't know if the team got inspired from HL2 or not, but the G-Lifter has some striking similarities with the Gravity Gun. It picks up objects and can throw them. But I was convinced this is a Gravity Gun copy when Rochard picks up "Helga", an old G-Lifter model that can pick up anything- including bio-matter( the soldiers). Uh-hm.
Also, I tried collecting a most of the "Gold Collectibles", although didn't succeed. Please don't tell me this is only for an achievement? That's not nice!
All in all, I liked the game, it could be better, but hey, it's an indie! I recommend it( got it through Humble Indie Bundle 6).
Screenshot not by me